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ISMAR-AMH 2011: Basel, Switzerland
- 10th IEEE International Symposium on Mixed and Augmented Reality - Arts, Media, and Humanities, ISMAR-AMH 2011, Basel, Switzerland, October 26-29, 2011. IEEE 2011, ISBN 978-1-4673-0057-5
- Florent Laroche, Myriam Servières, Daniel Lefevre, Jean-Louis Kerouanton:
Where virtual enhances physical mock-up: A way to understand our heritage. 1-6 - Márta Turcsányi-Szabó, Peter Simon, Andor Abonyi-Tóth, Nikoletta Ekker, Zsófia Ruttkay:
Augmenting experiences - A bridge between two universities. 7-13 - Jens Keil, Michael Zöllner, Mario Becker, Folker Wientapper, Timo Engelke, Harald Wuest:
The House of Olbrich - An Augmented Reality tour through architectural history. 15-18 - Yan Xu, Evan Barba, Iulian Radu, Maribeth Gandy, Richard Shemaka, Brian Schrank, Blair MacIntyre, Tony Tseng:
Pre-patterns for designing embodied interactions in handheld augmented reality games. 19-28 - Yu-Ning Chang, Raymond Koon Chuan Koh, Henry Been-Lirn Duh:
Handheld AR games - A triarchic conceptual design framework. 29-36 - Robert Woll, Thomas Damerau, Kevin Wrasse, Rainer Stark:
Augmented reality in a serious game for manual assembly processes. 37-39 - Anne Bationo Tillon, Isabelle Marchal, Pascal Houlier:
Mobile augmented reality in the museum: Can a lace-like technology take you closer to works of art? 41-47 - Yolande Kolstee, Wim van Eck:
The augmented Van Gogh's: Augmented reality experiences for museum visitors. 49-52 - Christopher B. Stapleton, Jim Davies:
Imagination: The third reality to the virtuality continuum. 53-60 - Helen Papagiannis:
The role of the artist in evolving AR as a new medium. 61-65 - Julian Stadon, Raphaël Grasset:
A syncretic approach to artistic research in mixed reality data transfer. 67-72 - Jan Torpus, Beatrice Tobler:
lifeClipper3 - An augmented walking experience field evaluation of an experience design approach for immersive outdoor augmented reality. 73-82 - Nicolas Henchoz, Vincent Lepetit, Pascal Fua, John Miles:
Turning Augmented Reality into a media: Design exploration to build a dedicated visual language. 83-89 - Sofia Mytilinaiou, Karen Cham, Chris Hutchison:
Experience design, interactive art environments and the sense of becoming. 91-98 - Yongsoon Choi, Adrian David Cheok, Xavier Roman Martinez, Veronica Halupka, Kenichi Sugimoto:
Sound Perfume: Augmenting user's identity using sound and fragrance stimulation. 99-100 - Andrew Roth:
The Arlab and Cave libraries: On authoring augmented reality and virtual reality experiences using a graphical programming language. 101-102 - Corinne Studer, John Shave:
Water in augmented space. 103-104 - Brad Cameron, Christian Sandor, Peter Mickan:
Social semiotic analysis of the design space of augmented reality. 105-106 - Sanghee Hah, Jun Park, Jong-Deok Kim:
Sensitivity of image based Augmented Reality fitting simulation. 107-108 - Werner Lonsing:
Architectural models in urban landscapes: Synthesis of markers and virtual structures. 109-110
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