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18. Graphics Hardware 2003: San Diego, California, USA
- Bill Mark, Andreas Schilling:
Proceedings of the 2003 ACM SIGGRAPH/EUROGRAPHICS Workshop on Graphics Hardware, San Diego, California, USA, July 26-27, 2003. Eurographics Association 2003, ISBN 1-58113-739-7
Shading, surfaces, and collision detection
- Marc Olano, Bob Kuehne, Maryann Simmons:
Automatic shader level of detail. 7-14 - Le-Jeng Shiue, Vineet Goel, Jörg Peters:
Mesh mutation in programmable graphics hardware. 15-24 - Naga K. Govindaraju, Stephane Redon, Ming C. Lin, Dinesh Manocha:
CULLIDE: interactive collision detection between complex models in large environments using graphics hardware. 25-32
Rendering
- Ulf Assarsson, Michael Dougherty, Michael Mounier, Tomas Akenine-Möller:
An optimized soft shadow volume algorithm with real-time performance. 33-40 - Timothy J. Purcell, Craig Donner, Mike Cammarano, Henrik Wann Jensen, Pat Hanrahan:
Photon mapping on programmable graphics hardware. 41-50 - Nathan A. Carr, Jesse D. Hall, John C. Hart:
GPU algorithms for radiosity and subsurface scattering. 51-59
Architectures
- Masatoshi Kameyama, Yoshiyuki Kato, Hitoshi Fujimoto, Hiroyasu Negishi, Yukio Kodama, Yoshitsugu Inoue, Hiroyuki Kawai:
3D graphics LSI core for mobile phone "Z3D". 60-67 - S. G. Lee, W. C. Park, W. J. Lee, T. D. Han, S. B. Yang:
An effective hardware architecture for bump mapping using angular operation. 68-75 - Urs Kanus, Gregor Wetekam, Johannes Hirche:
VoxelCache: a cache-based memory architecture for volume graphics. 76-83 - Simon Fenney:
Texture compression using low-frequency signal modulation. 84-91
Simulation and computation
- Mark J. Harris, William V. Baxter III, Thorsten Scheuermann, Anselmo Lastra:
Simulation of cloud dynamics on graphics hardware. 92-101 - Nolan Goodnight, Cliff Woolley, Gregory Lewin, David P. Luebke, Greg Humphreys:
A multigrid solver for boundary value problems using programmable graphics hardware. 102-111 - Kenneth Moreland, Edward Angel:
The FFT on a GPU. 112-119
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