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DiGRA 2024: Guadalajara, México
- Proceedings of the 2024 DiGRA International Conference: Playgrounds, DiGRA 2024, Guadalajara, México, July 1-5, 2024. Digital Games Research Association 2024
- Mia Consalvo, Scott DeJong:
Class Tourism, Empathy Machines And Videogames. - Ashley Guajardo:
Reality Dating Show Game Analysis. - Lucas Fellner:
ChatGPT - The Future of Queer Play? - Samantha Conde, Aviv Elor, Sri Kurniawan:
Workshopping with the Acculturative Game Design Framework. - Maxime Deslongchamps-Gagnon:
Arguing for False Moral Dilemmas in Games. - Hanna Wirman, Jon Bankler, Mikhail Fiadotau, Patrick Prax, Haron Walliander, Henrik Engström, Maria B. Garda, Salvör Gissurardóttir, Pawel Grabarczyk:
Game Jams and 'Heavy' Topics: Navigating anxiety throughgame creation. - Dohyun Kim, Greg J. Corness, Kristin Carlson:
Predictability in Competitive Video Games: Effects ofStrategic Equilibrium on Player Agency. - Ruben Hernandez:
Roll 20 for a Successful Compile: A Game Development RPG. - Ida Kathrine Hammeleff Jørgensen:
Play, politics and public space: An analysis of culturaland biopolitical concerns in the design for urban play inCopenhagen. - Andrea Piano:
Greening Vvanderfell. An Ecocritical Retrospective on TheElder Scrolls III: Morrowind. - Yanhong Lu, Nandhini Giri:
Culturalization or Deculturalization? Looking at SmashBrother Franchise from a Fandom Perspective. - Ronny Mikkelsen, Hanna Wirman:
Making Sense of 'Game Feel' through Affective Science. - Johan Oxenstierna, Suraj Murali, Tony Björkman:
Attention-Based Initiative In Real Time Strategy. - Mio Firkins, Ruth Aylett:
A Bechdel Test for Computer Games? - Anh-Thu Nguyen:
The Dynamic Roles of Home Bases: Finding Home in Game Worlds. - Shruti Agrawal, Girish Dalvi:
In the Flux: A Constructivist Perspective on Effort andEmotions in Tabletop Games. - Ruoyu Wen:
Motivational Landscapes of ARG Players: ASelf-Determination Theory Perspective. - Cass Zegura:
Queering Data and Dating: AroAce Modding and File SystemPlaygrounds in Stardew Valley. - Sabine Harrer:
Playgrounds of Whiteness: Confronting Epistemic Bias inEuropean Game Studies. - Lilli Sihvonen, Jaakko Suominen:
Studying the Ground of Play: Towards Ludological Semioticsof Playful Traces. - Hongwei Zhou, Noah Wardrip-Fruin, Michael Mateas:
Corporeal Capture: The Rhetoric of Boundaries inProcedurality. - Outi Laiti, Pirjo Virtanen:
Salmon grief in Sámi digital games. - Jennifer Villareale, Thomas B. Fox, Jichen Zhu:
Can Games Be AI Explanations? An Exploratory Study ofSimulation Games. - Joshua Juvrud, Dana Glackin, Zoe Kross, Carolyn Stewart:
Own-experience learning in a digital playground: Measuringchildren's causal reasoning using video games. - Mary Chávez, Alonso Cerda, Sebastián Díaz, José P. Zagal:
Tabletop Role-Playing Games in Chile: Early History, Context, and Adoption. - Alban Zohn:
Crime and Deviance in Esports: A Routine Activities TheoryApproach. - David Hall:
A Beginner's Guide to Painted Worlds: The Haunted Mansion, Dark Souls III, and the Playground of Interpretation. - Mark Maletska:
Queer Players' Strategies for Queering CharacterInteractions. - Thomas Byers, Bjørn Nansen:
Understanding Content Creation: An Exploration of theSocial, Technical, and Professional Elements of Video GameContent Creation. - Shruti Agrawal, Girish Dalvi:
Subjective Experience of Rule-Based Immersion in AbstractStrategy Tabletop Games. - Diego Barroso, Jussi Holopainen:
Play to make a city. Cultural-historical identities andaffordances in videogame versions of Hong Kong. - Samuel Shields, Michael Mateas, Edward F. Melcer:
Towards Qualia-Driven Design. - Kirk Lundblade:
Gods, Kings, and Historians: History and the Dual Diegesisof Crusader Kings in the Assemblage of Play. - Adam Jerrett:
Poly-Pervasive Playgrounds and Pitfalls: A DeploymentAutoethnography of What We Take With Us. - Javier Laborda:
Playgrounds as 'workgrounds': How Real-money tradingtransforms the gaming experience. - Hanjun Shi:
Game as history: How does Pentiment recreate a vividsixteenth-century central European everyday life? - Malay Dhamelia, Girish Dalvi:
Developing a Theory of Player Intent in Board Games.

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