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Computer Graphics International 2000: Geneva, Switzerland
- Computer Graphics International Conference, CGI 2000, Geneva, Switzerland, June 19-24, 2000. IEEE Computer Society 2000, ISBN 0-7695-0643-7

Animation
- Norman I. Badler, Monica Costa, Liwei Zhao, Diane M. Chi:

To Gesture or Not to Gesture: What is the Question? 3-10 - Myeong Won Lee, Min-Geun Lee:

An Animation Toolkit Based on Motion Mapping. 11-18 - Gang Huang, Dimitris N. Metaxas, Janzen Lo:

LaTex Human Motion Planning Based on Recursive Dynamics and Optimal Control Techniques. 19-28 - Horace Ho-Shing Ip, Sam C. S. Chan, Maria S. W. Lam:

Hand Gesture Animation from Static Postures Using an Anatomy-Based Model. 29-36 - Junhwan Kim, Frederic Cordier, Nadia Magnenat-Thalmann:

Neural Network-based Violinist's Hand Animation. 37-41
Natural Phenomena I
- Nicholas M. Patrikalakis, Stephen L. Abrams

, James G. Bellingham, Wonjoon Cho, K. P. Mihanetzis, Allan R. Robinson, Henrik Schmidt, Pubudu C. H. Wariyapola:
The Digital Ocean. 45-54 - Callum Galbraith, Przemyslaw Prusinkiewicz, Brian Wyvill:

Modeling Murex cabritii Sea Shell with a Structured Implicit Surface Modeler. 55-64 - Sébastien Thon, Jean-Michel Dischler, Djamchid Ghazanfarpour:

Ocean Waves Synthesis using a Spectrum-Based Turbulence Function. 65-72
Natural Phenomena II
- S. K. B. Cheung, D. Y. L. Leung, W. Wang, J. H. W. Lee, V. Cheung:

VISJET - A Computer Ocean Outfall Modeling System. 75-80 - Walter Oberschelp, Alexander Hornung, Horst Samulowitz:

Visualization of Eclipses and Planetary Conjunction Events: The Interplay between Model Coherence, Scaling and Animation. 81-86
Mathematical Aspects of Graphics I
- George Baciu, Tosiyasu L. Kunii:

Homological Invariants and HolorGraphic Representations of Topological Structures in Cellular Spaces. 89-98 - Jörg Haber, Hans-Peter Seidel:

Using an Enhanced LBG Algorithm to Reduce the Codebook Error in Vector Quantization. 99-104 - Bernhard Geiger:

Real-Time Collision Detection and Response for Complex Environments. 105-113
Mathematical Aspects of Graphics II
- Kenji Ohmori, Tosiyasu L. Kunii:

A Homotopy Model for Cup Lifting. 117-126 - Salim K. Vanak:

X_Machines + L_Systems = XL_Systems. 127-134
Surface Meshing and Modeling I
- Franz-Erich Wolter

, Karl-Ingo Friese:
Local and Global Geometric Methods for Analysis Interrogation, Reconstruction, Modification and Design of Shape. 137-152 - Stéphane Gobron, Norishige Chiba:

Crack Pattern Simulation Based on 3D Surface Cellular Automaton. 153-162 - Benjamin F. Gregorski, Bernd Hamann, Kenneth I. Joy:

Reconstruction of B-spline Surfaces from Scattered Data Points. 163-170
Surface Meshing and Modeling II
- Renato Pajarola, Jarek Rossignac:

SQUEEZE: Fast and Progressive Decompression of Triangle Meshes. 173-182 - Fabio Ganovelli, Paolo Cignoni, Claudio Montani, Roberto Scopigno:

Enabling Cuts on Multiresolution Representation. 183-191
Multimedia and Motion Capturing I
- Rae A. Earnshaw:

The Challenges of Digital Media: Research Issues and Future Directions. 195-200 - Michael Hoch, Sven Mann:

Fuzzy-Based Person Tracking in Real-Time. 201-208 - Jiang Yu Zheng, Shigeru Suezaki, Yasuhiro Shiota:

Interactive Human Motion Acquisition from Video Sequences. 209-217
Multimedia and Motion Capturing II
- Nikos Grammalidis, Michael G. Strintzis:

Head Detection and Tracking by 2-D and 3-D Ellipsoid Fitting. 221-226 - Tsuyoshi Taki, Junichi Hasegawa:

Visualization of Dominant Region in Team Games and Its Application to Teamwork Analysis. 227-235
Simulation
- Horace Ho-Shing Ip, Christy S. B. Kot, James J. Xia:

Simulated Patient for Orthognathic Surgery. 239-246 - Young-Min Kang, Jeong-Hyeon Choi, Hwan-Gue Cho, Chan-Jong Park:

Fast and Stable Animation of Cloth with an Approximated Implicit Method. 247-256 - Pascal Volino, Nadia Magnenat-Thalmann:

Implementing Fast Cloth Simulation with Collision Response. 257-266
Rendering
- Michel Leblond, François Rousselle, Christophe Renaud:

Hybridization Techniques for Fast Radiosity Solvers. 269-278 - Alexander Wilkie, Robert F. Tobler, Werner Purgathofer:

Orientation Lightmaps for Photon Tracing in Complex Environments. 279-286 - Waiming Kong, Masayuki Nakajima:

Hair Rendering by Jittering and Pseudo Shadow. 287-291
Augmented and Virtual Reality
- Grigore C. Burdea:

Haptics Issues in Virtual Environments. 295-302 - Selim Balcisoy

, Rémy Torre, Michal Ponder, Pascal Fua, Daniel Thalmann:
Augmented Reality for Real and Virtual Humans. 303-308 - Hyewon Seo, Chris Joslin, Uwe Berner, Nadia Magnenat-Thalmann, Maja Jovovic, Joaquim Esmerado, Daniel Thalmann, Ian J. Palmer:

VPARK - A Windows NT Software Platform for a Virtual Networked Amusement Park. 309-315
Visualization
- David Dagan Feng, Weidong Cai:

Visualization of Biomedical Processes: Local Quantitative Physiological Functions in Living Human Body. 319-324 - Jürgen Döllner, Klaus H. Hinrichs:

Dynamic 3D Maps and Their Texture-Based Design. 325-334 - B. Arun, Vijay Chandru, A. D. Ganguly, Swami Manohar:

Molecular Dynamics Visualization with XML and VRML. 335-342 - Hussein Karam, Aboul Ella Hassanien, Masayuki Nakajima:

Visual Simulation of Texture/Non-Texture Image Synthesis. 343-351

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