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6. AIIDE Workshop: Intelligent Narrative Technologies 2011: Stanford, California, USA
- Intelligent Narrative Technologies IV, Papers from the 2011 AIIDE Workshop, Stanford, California, USA, October 10-11, 2011. AAAI Technical Report WS-11-18, AAAI 2011
- Alok Baikadi, Julius Goth, Christopher Michael Mitchell, Eunyoung Ha, Bradford W. Mott, James C. Lester:
Towards a Computational Model of Narrative Visualization. - Matthew William Fendt, Robert Michael Young:
The Case for Intention Revision in Stories and its Incorporation into IRIS, a Story-Based Planning System. - Mark A. Finlayson:
Corpus Annotation in Service of Intelligent Narrative Technologies. - Mark A. Finlayson:
The Story Workbench: An Extensible Semi-Automatic Text Annotation Tool. - Spyridon Giannatos, Mark J. Nelson, Yun-Gyung Cheong, Georgios N. Yannakakis:
Suggesting New Plot Elements for an Interactive Story. - Ian Douglas Horswill:
Automaticity and Expressive Behavior in Virtual Actors: Notes on the Organization of Mammalian Behavior Systems. - Seung Y. Lee, Bradford W. Mott, James C. Lester:
Learning Director Agent Strategies: An Inductive Framework for Modeling Director Agents. - Boyang Li, Mark O. Riedl:
A Phone That Cures Your Flu: Generating Imaginary Gadgets in Fictions with Planning and Analogies. - David L. Roberts:
Seven Design Challenges for Fully-realized Experience Management. - Margaret Krystyna Sarlej, Malcolm Ryan:
A Discrete Event Calculus Implementation of the OCC Theory of Emotion. - Alexander Shoulson, Daniel Garcia, Norman I. Badler:
Selecting Agents for Narrative Roles. - Emmett Tomai, David Salinas, Rosendo Salazar:
A Rule-Based Framework for Modular Development of In-Game Interactive Dialogue Simulation. - Emmett Tomai, Laxman Thapa, Andrew S. Gordon, Sin-Hwa Kang:
Causality in Hundreds of Narratives of the Same Events. - Zach Tomaszewski:
On the Use of Reincorporation in Interactive Drama. - Stavros Vassos, Michail Papakonstantinou:
The SimpleFPS Planning Domain: A PDDL Benchmark for Proactive NPCs. - Eric Cesar Esguerra Vidal Jr., Alexander Nareyek:
A Real-Time Concurrent Planning and Execution Framework for Automated Story Planning for Games. - Marilyn A. Walker, Grace I. Lin, Jennifer Sawyer, Ricky Grant, Michael Buell, Noah Wardrip-Fruin:
Murder in the Arboretum: Comparing Character Models to Personality Models. - Stephen G. Ware, Brent E. Harrison, Robert Michael Young, David L. Roberts:
Initial Results for Measuring Four Dimensions of Narrative Conflict. - Robert Michael Young, Rogelio Cardona-Rivera:
Approaching a Player Model of Game Story Comprehension Through Affordance in Interactive Narrative.
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