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Publication search results
found 39 matches
- 2023
- Yonghui Huang, Zhaotong Lian, Xianping Guo:
Zero-sum infinite-horizon discounted piecewise deterministic Markov games. Math. Methods Oper. Res. 97(2): 179-205 (2023) - 2021
- Sandeep Kumar:
Piecewise linear programming approach to solve multi-objective matrix games with I-fuzzy goals. J. Control. Decis. 8(1): 1-13 (2021) - Akinori Taniguchi, Masashi Yamada:
Emotional Features of Musical Pieces with Seamless Transitions in a Video Game. AHFE (2) 2021: 813-819 - Anthony DiGiovanni, Ambuj Tewari:
Thompson sampling for Markov games with piecewise stationary opponent policies. UAI 2021: 738-748 - 2020
- Guy Haworth:
CEN: Understanding Rook vs Minor Piece Endgames. J. Int. Comput. Games Assoc. 42(1): 41-45 (2020) - Tianyu Hao, Jong-Shi Pang:
Piecewise affine parameterized value-function based bilevel non-cooperative games. Math. Program. 180(1): 33-73 (2020) - Anav Mehta:
Augmented Reality Chess Analyzer (ARChessAnalyzer): In-Device Inference of Physical Chess Game Positions through Board Segmentation and Piece Recognition using Convolutional Neural Network. CoRR abs/2009.01649 (2020) - 2019
- Guy Haworth:
Chess endgame news: Understanding minor piece endgames. J. Int. Comput. Games Assoc. 41(2): 110-112 (2019) - Jiawei Huang:
Pieces of the past, maya treasure hunt: a virtual reality game experience. SIGGRAPH Posters 2019: 20:1-20:2 - 2018
- Andrey Parfenov:
Algorithm for Searching an Equilibrium in a Routing Game with Piecewise Constant Cost Functions. IGTR 20(4): 1850006:1-1850006:13 (2018) - Kristian Kiili, Antti Koskinen, Antero Lindstedt, Manuel Ninaus:
Extending a Digital Fraction Game Piece by Piece with Physical Manipulatives. GALA 2018: 157-166 - 2016
- Simone Mora, Ines Di Loreto, Monica Divitini:
From interactive surfaces to interactive game pieces in hybrid board games. J. Ambient Intell. Smart Environ. 8(5): 531-548 (2016) - Marcio Gameiro, Jean-Philippe Lessard, Yann Ricaud:
Rigorous numerics for piecewise-smooth systems: A functional analytic approach based on Chebyshev series. J. Comput. Appl. Math. 292: 654-673 (2016) - Pinata Winoto, Tiffany Ya Tang, Aonan Guan:
I will Help You Pass the Puzzle Piece to Your Partner if This is What You Want Me to: The Design of Collaborative Puzzle Games to Train Chinese Children with Autism Spectrum Disorder Joint Attention Skills. IDC 2016: 601-606 - 2015
- Peter Gregory, Henrique Coli Schumann, Yngvi Björnsson, Stephan Schiffel:
The GRL System: Learning Board Game Rules with Piece-Move Interactions. CGW/GIGA@IJCAI 2015: 130-148 - Farhad Farokhi, Karl Henrik Johansson:
Using Piecewise-Constant Congestion Taxing Policy in Repeated Routing Games. SIAM Conf. on Control and its Applications 2015: 274-281 - 2014
- James O. Butler:
Opinion piece on what is missing in games - the state of emergent play. Comput. Games J. 3(2): 190-193 (2014) - Dariusz Jackowski, Francho Melendez, Andrzej Bauer, Pawel Hendrich, Cezary Duchnowski:
Computer Game Piece: Exploring Video Games as Means for Controlled Improvisation. ICMC 2014 - 2013
- Tomohiro Nakayama, Takayuki Adachi, Takeki Ogitsu, Hiroshi Takemura, Hiroshi Mizoguchi, Masanori Sugimoto, Fusako Kusunoki, Etsuji Yamaguchi, Shigenori Inagaki, Yoshiaki Takeda:
Novel application of ultrasonic sensors and Kinect sensors to identify people and measure their location - Realization of "Human SUGOROKU", A large scale board game in which people play as pieces. ICST 2013: 466-471 - 2012
- Dan Burnett, Paul Coulton, Adam Lewis:
Providing both physical and perceived affordances using physical games pieces on touch based tablets. IE 2012: 8 - 2011
- Luca Motto Ros:
Game representations of classes of piecewise definable functions. Math. Log. Q. 57(1): 95-112 (2011) - Kunihito Hoki, Tomoyuki Kaneko:
The Global Landscape of Objective Functions for the Optimization of Shogi Piece Values with a Game-Tree Search. ACG 2011: 184-195 - 2010
- Christopher Thomas Ryan, Albert Xin Jiang, Kevin Leyton-Brown:
Symmetric games with piecewise linear utilities. BQGT 2010: 41:1 - 2008
- Sacha Droste, Johannes Fürnkranz:
Learning the Piece Values for Three Chess Variants. J. Int. Comput. Games Assoc. 31(4): 209-233 (2008) - Alain Haurie, Francesco Moresino:
Singularly Perturbed Piecewise Deterministic Games. SIAM J. Control. Optim. 47(1): 73-91 (2008) - Steven Scher, Ryan Crabb, James Davis:
Making real games virtual: Tracking board game pieces. ICPR 2008: 1-4 - 2007
- Saskia Bakker, Debby Vorstenbosch, Elise van den Hoven, Gerard Hollemans, Tom Bergman:
Tangible interaction in tabletop games: studying iconic and symbolic play pieces. Advances in Computer Entertainment Technology 2007: 163-170 - 2006
- Cristyn Magnus:
Aesthetics, Score Generation, and Sonification in a Game Piece. ICMC 2006 - 2005
- Zhengyou Xia, Y. A. Hu, Jian Wang, Y. C. Jiang, X. L. Qin:
Analyze and Guess Type of Piece in the Computer Game Intelligent System. FSKD (2) 2005: 1174-1183 - 2004
- Akio Matsumoto:
Statistical Dynamics in Piecewise Linear Cournot Game with Heterogeneous Duopolists. IGTR 6(3): 295-321 (2004)
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