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Wei Hua
Publications
- 2024
- [i26]Frank Zhang, Yibo Zhang, Quan Zheng, Rui Ma, Wei Hua, Hujun Bao, Weiwei Xu, Changqing Zou:
3D-SceneDreamer: Text-Driven 3D-Consistent Scene Generation. CoRR abs/2403.09439 (2024) - 2023
- [j100]Chuankun Zheng, Yuchi Huo, Shaohua Mo, Zhihua Zhong, Zhizhen Wu, Wei Hua, Rui Wang, Hujun Bao:
NeLT: Object-Oriented Neural Light Transfer. ACM Trans. Graph. 42(5): 163:1-163:16 (2023) - [c47]Jingsen Zhu, Yuchi Huo, Qi Ye, Fujun Luan, Jifan Li, Dianbing Xi, Lisha Wang, Rui Tang, Wei Hua, Hujun Bao, Rui Wang:
I2-SDF: Intrinsic Indoor Scene Reconstruction and Editing via Raytracing in Neural SDFs. CVPR 2023: 12489-12498 - [i23]Jingsen Zhu, Yuchi Huo, Qi Ye, Fujun Luan, Jifan Li, Dianbing Xi, Lisha Wang, Rui Tang, Wei Hua, Hujun Bao, Rui Wang:
I2-SDF: Intrinsic Indoor Scene Reconstruction and Editing via Raytracing in Neural SDFs. CoRR abs/2303.07634 (2023) - [i16]Zixuan Xie, Rengan Xie, Rong Li, Kai Huang, Pengju Qiao, Jingsen Zhu, Xu Yin, Qi Ye, Wei Hua, Yuchi Huo, Hujun Bao:
Holistic Inverse Rendering of Complex Facade via Aerial 3D Scanning. CoRR abs/2311.11825 (2023) - 2022
- [j82]Yunjin Zhang, Rui Wang, Yuchi Huo, Wei Hua, Hujun Bao:
PowerNet: Learning-Based Real-Time Power-Budget Rendering. IEEE Trans. Vis. Comput. Graph. 28(10): 3486-3498 (2022) - [j81]Yunjin Zhang, Rui Wang, Yifan Peng, Wei Hua, Hujun Bao:
Color Contrast Enhanced Rendering for Optical See-Through Head-Mounted Displays. IEEE Trans. Vis. Comput. Graph. 28(12): 4490-4502 (2022) - [i13]Rui Wang, Wei Hua, Gaofeng Xu, Yuchi Huo, Hujun Bao:
Variational Hierarchical Directed Bounding Box Construction for Solid Mesh Models. CoRR abs/2203.10521 (2022) - [i11]Rui Wang, Wei Hua, Yuchi Huo, Hujun Bao:
Real-time Rendering and Editing of Scattering Effects for Translucent Objects. CoRR abs/2203.12339 (2022) - 2021
- [i5]Yunjin Zhang, Rui Wang, Yifan Peng, Wei Hua, Hujun Bao:
Color Contrast Enhanced Rendering for Optical See-through Head-mounted Displays. CoRR abs/2101.02847 (2021) - 2020
- [j68]Yuchi Huo, Shihao Jin, Tao Liu, Wei Hua, Rui Wang, Hujun Bao:
Spherical Gaussian-based Lightcuts for Glossy Interreflections. Comput. Graph. Forum 39(6): 192-203 (2020) - [j67]Shi Li, Rui Wang, Yuchi Huo, Wenting Zheng, Wei Hua, Hujun Bao:
Automatic Band-Limited Approximation of Shaders Using Mean-Variance Statistics in Clamped Domain. Comput. Graph. Forum 39(7): 181-192 (2020) - 2019
- [c33]Luyao Hu, Yaorui Zhang, Rui Wang, Zaifeng Gao, Hujun Bao, Wei Hua:
Human Sensitivity to Slopes of Slanted Paths. VR 2019: 984-985 - 2016
- [j37]Yuchi Huo, Rui Wang, Tianlei Hu, Wei Hua, Hujun Bao:
Adaptive matrix column sampling and completion for rendering participating media. ACM Trans. Graph. 35(6): 167:1-167:11 (2016) - 2013
- [j31]Rui Wang, Yuchi Huo, Yazhen Yuan, Kun Zhou, Wei Hua, Hujun Bao:
GPU-based out-of-core many-lights rendering. ACM Trans. Graph. 32(6): 210:1-210:10 (2013) - [j30]Rui Wang, Minghao Pan, Weifeng Chen, Zhong Ren, Kun Zhou, Wei Hua, Hujun Bao:
Analytic Double Product Integrals for All-Frequency Relighting. IEEE Trans. Vis. Comput. Graph. 19(7): 1133-1142 (2013) - 2012
- [j28]Wei Hua, Rui Wang, Xusheng Zeng, Ying Tang, Huamin Wang, Hujun Bao:
Compressing repeated content within large-scale remote sensing images. Vis. Comput. 28(6-8): 755-764 (2012) - 2011
- [j27]Jin Huang, Muyang Zhang, Wenjie Pei, Wei Hua, Hujun Bao:
Controllable highly regular triangulation. Sci. China Inf. Sci. 54(6): 1172-1183 (2011) - [j23]Guofeng Zhang, Jiaya Jia, Wei Hua, Hujun Bao:
Robust Bilayer Segmentation and Motion/Depth Estimation with a Handheld Camera. IEEE Trans. Pattern Anal. Mach. Intell. 33(3): 603-617 (2011) - 2010
- [j20]Feng Liu, Wei Hua, Hujun Bao:
GPU-based dynamic quad stream for forest rendering. Sci. China Inf. Sci. 53(8): 1539-1545 (2010) - [j17]Fenglin Tian, Wei Hua, Zilong Dong, Hujun Bao:
Adaptive voxels: interactive rendering of massive 3D models. Vis. Comput. 26(6-8): 409-419 (2010) - 2009
- [j16]Guofeng Zhang, Wei Hua, Xueying Qin, Yuanlong Shao, Hujun Bao:
Video stabilization based on a 3D perspective camera model. Vis. Comput. 25(11): 997-1008 (2009) - 2008
- [j15]Liying Wang, Wei Hua, Hujun Bao:
Procedural modeling of urban zone by optimization. Comput. Animat. Virtual Worlds 19(5): 569-578 (2008) - [j12]Rui Wang, Ewen Cheslack-Postava, Rui Wang, David P. Luebke, Qianyong Chen, Wei Hua, Qunsheng Peng, Hujun Bao:
Real-time editing and relighting of homogeneous translucent materials. Vis. Comput. 24(7-9): 565-575 (2008) - 2007
- [j11]Lu Chen, Wei Hua, Zhong Ren, Hujun Bao:
Efficient Collision Determination for Dynamic Scenes using Coherent Separating Axis. Int. J. Virtual Real. 6(3): 17-22 (2007) - [j10]Guofeng Zhang, Wei Hua, Xueying Qin, Tien-Tsin Wong, Hujun Bao:
Stereoscopic Video Synthesis from a Monocular Video. IEEE Trans. Vis. Comput. Graph. 13(4): 686-696 (2007) - [c20]Guofeng Zhang, Xueying Qin, Wei Hua, Tien-Tsin Wong, Pheng-Ann Heng, Hujun Bao:
Robust Metric Reconstruction from Challenging Video Sequences. CVPR 2007 - [c19]Liying Wang, Wei Hua, Hujun Bao:
Procedural Modeling of Residential Zone Subject to Urban Planning Constraints. ICEC 2007: 150-161 - 2006
- [j8]Huaisheng Zhang, Wei Hua, Qing Wang, Hujun Bao:
Fast display of large-scale forest with fidelity. Comput. Animat. Virtual Worlds 17(2): 83-97 (2006) - [j6]Rui Wang, Wei Hua, Zilong Dong, Qunsheng Peng, Hujun Bao:
Synthesizing trees by plantons. Vis. Comput. 22(4): 238-248 (2006) - [c15]Zhenlong Du, Xueying Qin, Wei Hua, Hujun Bao:
Salience-Preserving Image Composition with Luminance Consistency. IWICPAS 2006: 308-316 - [c14]Zhenlong Du, Xueying Qin, Wei Hua, Hujun Bao:
Shadow Removal in Sole Outdoor Image. PCM 2006: 999-1007 - 2005
- [j5]Zhong Ren, Wei Hua, Lu Chen, Hujun Bao:
Intersection fields for interactive global illumination. Vis. Comput. 21(8-10): 569-578 (2005) - [c13]Hua Liu, Qing Wang, Wei Hua, Dong Zhou, Hujun Bao:
Building Chinese Ancient Architectures in Seconds. International Conference on Computational Science (2) 2005: 248-255 - [c12]Xiuhui Wang, Wei Hua, Hujun Bao:
Interactive 3D Editing on Tiled Display Wall. ICCSA (3) 2005: 215-224 - 2004
- [c11]Qing Wang, Wei Hua, Guiqing Li, Hujun Bao:
Generalized NURBS Curves and Surfaces. GMP 2004: 365-368 - [c9]Wei Hua, Huaisheng Zhang, Yanqing Lu, Hujun Bao, Qunsheng Peng:
Huge texture mapping for real-time visualization of large-scale terrain. VRST 2004: 154-157 - 2003
- [j2]Wei Chen, Wei Hua, Hujun Bao, Qunsheng Peng:
Real-Time Ray Casting Rendering of Volume Clipping in Medical Visualization. J. Comput. Sci. Technol. 18(6): 804-814 (2003) - 2002
- [c3]Wei Hua, Hujun Bao, Qunsheng Peng, A. Robin Forrest:
The global occlusion map: a new occlusion culling approach. VRST 2002: 155-162
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last updated on 2024-05-10 02:28 CEST by the dblp team
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