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Leif Kobbelt
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Publications
- 2010
- [b2]Mario Botsch, Leif Kobbelt, Mark Pauly, Pierre Alliez, Bruno Lévy:
Polygon Mesh Processing. A K Peters 2010, ISBN 978-1-56881-426-1, pp. I-XI, 1-230 - 2008
- [c64]Mario Botsch, Mark Pauly, Leif Kobbelt, Pierre Alliez, Bruno Lévy:
Geometric Modeling Based on Polygonal Meshes. Eurographics (Tutorials) 2008 - 2007
- [j55]Martin Marinov, Mario Botsch, Leif Kobbelt:
GPU-Based Multiresolution Deformation using Approximate Normal Field Reconstruction. J. Graph. Tools 12(1): 27-46 (2007) - [c57]Mario Botsch, Mark Pauly, Leif Kobbelt, Pierre Alliez, Bruno Lévy, Stephan Bischoff, Christian Rössl:
Geometric modeling based on polygonal meshes Video files associated with this course are available from the citation page. SIGGRAPH Courses 2007: 1 - 2006
- [j50]Leif Kobbelt, Vadim Shapiro, Mario Botsch, Frédéric Cazals, Daniel Cohen-Or, Hugues Hoppe, Shi-Min Hu, Bert Jüttler, Myung-Soo Kim, James F. O'Brien:
Special issue on SPM 05. Graph. Model. 68(3): 235-236 (2006) - [c52]Mario Botsch, Mark Pauly, Christian Rössl, Stephan Bischoff, Leif Kobbelt:
Geometric Modeling Based on Triangle Meshes. Eurographics (Tutorials) 2006: 1-106 - [c49]Mario Botsch, Mark Pauly, Markus H. Gross, Leif Kobbelt:
PriMo: coupled prisms for intuitive surface modeling. Symposium on Geometry Processing 2006: 11-20 - [c47]Mario Botsch, Mark Pauly, Christian Rössl, Stephan Bischoff, Leif Kobbelt:
Geometric modeling based on triangle meshes. SIGGRAPH Courses 2006: 1 - 2005
- [j42]Mario Botsch, Leif Kobbelt:
Real-Time Shape Editing using Radial Basis Functions. Comput. Graph. Forum 24(3): 611-621 (2005) - [c44]Mario Botsch, David Bommes, Leif Kobbelt:
Efficient Linear System Solvers for Mesh Processing. IMA Conference on the Mathematics of Surfaces 2005: 62-83 - [c43]Mario Botsch, Alexander Hornung, Matthias Zwicker, Leif Kobbelt:
High-Quality Surface Splatting on Today's GPUs. PBG 2005: 17-24 - 2004
- [j34]Leif Kobbelt, Mario Botsch:
A survey of point-based techniques in computer graphics. Comput. Graph. 28(6): 801-814 (2004) - [j31]Mario Botsch, Leif Kobbelt:
An intuitive framework for real-time freeform modeling. ACM Trans. Graph. 23(3): 630-634 (2004) - [c38]Mario Botsch, David Bommes, Christoph Vogel, Leif Kobbelt:
GPU-Based Tolerance Volumes for Mesh Processing. PG 2004: 237-243 - [c37]Mario Botsch, Leif Kobbelt:
A Remeshing Approach to Multiresolution Modeling. Symposium on Geometry Processing 2004: 185-192 - [c33]Mario Botsch, Michael Spernat, Leif Kobbelt:
Phong Splatting. PBG 2004: 25-32 - 2003
- [j27]Mario Botsch, Leif Kobbelt:
Multiresolution Surface Representation Based on Displacement Volumes. Comput. Graph. Forum 22(3): 483-492 (2003) - [c27]Mario Botsch, Leif Kobbelt:
High-Quality Point-Based Rendering on Modern GPUs. PG 2003: 335- - [c26]Leif Kobbelt, Mario Botsch:
Feature sensitive mesh processing. SCCG 2003: 17-22 - [c25]Leif Kobbelt, Mario Botsch:
Freeform Shape Representations for Efficient Geometry Processing. Shape Modeling International 2003: 111-118 - 2002
- [c20]Mario Botsch, Andreas Wiratanaya, Leif Kobbelt:
Efficient High Quality Rendering of Point Sampled Geometry. Rendering Techniques 2002: 53-64 - 2001
- [j20]Mario Botsch, Leif Kobbelt:
Resampling Feature Regions in Polygonal Meshes for Surface Anti-Aliasing. Comput. Graph. Forum 20(3): 402-410 (2001) - [c17]Leif Kobbelt, Mario Botsch, Ulrich Schwanecke, Hans-Peter Seidel:
Feature sensitive surface extraction from volume data. SIGGRAPH 2001: 57-66 - [c16]Mario Botsch, Leif Kobbelt:
A Robust Procedure to Eliminate Degenerate Faces from Triangle Meshes. VMV 2001: 283-290 - 2000
- [j17]Leif Kobbelt, Mario Botsch:
An interactive approach to point cloud triangulation. Comput. Graph. Forum 19(3): 479-487 (2000) - [c14]Leif P. Kobbelt, Stephan Bischoff, Mario Botsch, Kolja Kähler, Christian Rössl, Robert Schneider, Jens Vorsatz:
Geometric Modeling Based on Polygonal Meshesv. Eurographics (Tutorials) 2000 - [c10]Mario Botsch, Christian Rössl, Leif Kobbelt:
Feature Sensitive Sampling for Interactive Remeshing. VMV 2000: 129-136
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