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Chin-Laung Lei
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Publications
- 2020
- [i1]Chih-Fan Hsu, Chia-Ching Lin, Ting-Yang Hung, Chin-Laung Lei, Kuan-Ta Chen:
A Detailed Look At CNN-based Approaches In Facial Landmark Detection. CoRR abs/2005.08649 (2020) - 2019
- [j50]Chih-Fan Hsu, Yu-Shuen Wang, Chin-Laung Lei, Kuan-Ta Chen:
Look at Me! Correcting Eye Gaze in Live Video Communication. ACM Trans. Multim. Comput. Commun. Appl. 15(2): 38:1-38:21 (2019) - [c84]Chia-Ching Lin, Yu-Chiang Frank Wang, Chin-Laung Lei, Kuan-Ta Chen:
Semantics-Guided Data Hallucination for Few-Shot Visual Classification. ICIP 2019: 3302-3306 - 2018
- [c80]Chih-Fan Hsu, Yu-Cheng Chen, Yu-Shuen Wang, Chin-Laung Lei, Kuan-Ta Chen:
Realizing the real-time gaze redirection system with convolutional neural network. MMSys 2018: 509-512 - 2017
- [j44]Ming-Hung Wang, Alex Chuan-Hsien Chang, Kuan-Ta Chen, Chin-Laung Lei:
Estimating Ideological Scores of Facebook Pages: An Empirical Study in Taiwan. Comput. J. 60(11): 1675-1686 (2017) - [c77]Chih-Fan Hsu, Anthony Chen, Cheng-Hsin Hsu, Chun-Ying Huang, Chin-Laung Lei, Kuan-Ta Chen:
Is Foveated Rendering Perceivable in Virtual Reality?: Exploring the Efficiency and Consistency of Quality Assessment Methods. ACM Multimedia 2017: 55-63 - 2013
- [j36]Chen-Chi Wu, Kuan-Ta Chen, Yu-Chun Chang, Chin-Laung Lei:
Crowdsourcing Multimedia QoE Evaluation: A Trusted Framework. IEEE Trans. Multim. 15(5): 1121-1137 (2013) - [c63]Ming-Hung Wang, Kuan-Ta Chen, Shuo-Yang Wang, Chin-Laung Lei:
Understanding Potential MicrotaskWorkers for Paid Crowdsourcing. HCOMP (Works in Progress / Demos) 2013 - [c62]Jing-Kai Lou, Kunwoo Park, Meeyoung Cha, Juyong Park, Chin-Laung Lei, Kuan-Ta Chen:
Gender swapping and user behaviors in online social games. WWW 2013: 827-836 - 2012
- [j34]Yu-Chun Chang, Chi-Jui Chang, Kuan-Ta Chen, Chin-Laung Lei:
Radar chart: scanning for satisfactory QoE in QoS dimensions. IEEE Netw. 26(4): 25-31 (2012) - [c58]Yeng-Ting Lee, Kuan-Ta Chen, Han-I Su, Chin-Laung Lei:
Are all games equally cloud-gaming-friendly? An electromyographic approach. NetGames 2012: 1-6 - [c57]Jing-Kai Lou, Kuan-Ta Chen, Hwai-Jung Hsu, Chin-Laung Lei:
Forecasting online game addictiveness. NetGames 2012: 1-6 - 2011
- [j33]Chien-Ju Ho, Chen-Chi Wu, Kuan-Ta Chen, Chin-Laung Lei:
DevilTyper: a game for CAPTCHA usability evaluation. Comput. Entertain. 9(1): 3:1-3:14 (2011) - [c55]Kuan-Ta Chen, Yu-Chun Chang, Po-Han Tseng, Chun-Ying Huang, Chin-Laung Lei:
Measuring the latency of cloud gaming systems. ACM Multimedia 2011: 1269-1272 - [c54]Kuan-Ta Chen, Chen-Chi Wu, Yu-Chun Chang, Chin-Laung Lei:
Quantifying QoS requirements of network services: a cheat-proof framework. MMSys 2011: 81-92 - [c53]Yeng-Ting Lee, Kuan-Ta Chen, Yun-Maw Cheng, Chin-Laung Lei:
World of warcraft avatar history dataset. MMSys 2011: 123-128 - 2010
- [j29]Kuan-Ta Chen, Chi-Jui Chang, Chen-Chi Wu, Yu-Chun Chang, Chin-Laung Lei:
Quadrant of euphoria: a crowdsourcing platform for QoE assessment. IEEE Netw. 24(2): 28-35 (2010) - [c52]Jing-Kai Lou, Shou-De Lin, Kuan-Ta Chen, Chin-Laung Lei:
What Can the Temporal Social Behavior Tell Us? An Estimation of Vertex-Betweenness Using Dynamic Social Information. ASONAM 2010: 56-63 - 2009
- [j28]Kuan-Ta Chen, Jhih-Wei Jiang, Polly Huang, Hao-Hua Chu, Chin-Laung Lei, Wen-Chin Chen:
Identifying MMORPG Bots: A Traffic Analysis Approach. EURASIP J. Adv. Signal Process. 2009 (2009) - [j25]Chen-Chi Wu, Kuan-Ta Chen, Chih-Ming Chen, Polly Huang, Chin-Laung Lei:
On the challenge and design of transport protocols for MMORPGs. Multim. Tools Appl. 45(1-3): 7-32 (2009) - [j24]Kuan-Ta Chen, Polly Huang, Chin-Laung Lei:
Effect of Network Quality on Player Departure Behavior in Online Games. IEEE Trans. Parallel Distributed Syst. 20(5): 593-606 (2009) - [c49]Jing-Kai Lou, Kuan-Ta Chen, Chin-Laung Lei:
A Collusion-Resistant Automation Scheme for Social Moderation Systems. CCNC 2009: 1-5 - [c47]Chen-Chi Wu, Kuan-Ta Chen, Yu-Chun Chang, Chin-Laung Lei:
Peer-to-Peer Application Recognition Based on Signaling Activity. ICC 2009: 1-5 - [c46]Kuan-Ta Chen, Chen-Chi Wu, Yu-Chun Chang, Chin-Laung Lei:
A crowdsourceable QoE evaluation framework for multimedia content. ACM Multimedia 2009: 491-500 - [c45]Chen-Chi Wu, Kuan-Ta Chen, Chun-Ying Huang, Chin-Laung Lei:
An empirical evaluation of VoIP playout buffer dimensioning in Skype, Google talk, and MSN Messenger. NOSSDAV 2009: 97-102 - 2008
- [j23]Te-Yuan Huang, Kuan-Ta Chen, Polly Huang, Chin-Laung Lei:
A Generalizable Methodology for Quantifying User Satisfaction. IEICE Trans. Commun. 91-B(5): 1260-1268 (2008) - [c41]Yu-Chun Chang, Kuan-Ta Chen, Chen-Chi Wu, Chin-Laung Lei:
Inferring Speech Activity from Encrypted Skype Traffic. GLOBECOM 2008: 2143-2147 - [c40]Chen-Chi Wu, Kuan-Ta Chen, Yu-Chun Chang, Chin-Laung Lei:
Detecting VoIP Traffic Based on Human Conversation Patterns. IPTComm 2008: 280-295 - 2007
- [j22]Chun-Ying Huang, Yun-Peng Chiu, Kuan-Ta Chen, Chin-Laung Lei:
Secure multicast in dynamic environments. Comput. Networks 51(10): 2805-2817 (2007) - 2006
- [j21]Kuan-Ta Chen, Polly Huang, Chin-Laung Lei:
How sensitive are online gamers to network quality? Commun. ACM 49(11): 34-38 (2006) - [j20]Kuan-Ta Chen, Polly Huang, Chin-Laung Lei:
Game traffic analysis: An MMORPG perspective. Comput. Networks 50(16): 3002-3023 (2006) - [c33]Kuan-Ta Chen, Jhih-Wei Jiang, Polly Huang, Hao-Hua Chu, Chin-Laung Lei, Wen-Chin Chen:
Identifying MMORPG bots: a traffic analysis approach. Advances in Computer Entertainment Technology 2006: 4 - [c32]Kuan-Ta Chen, Chun-Ying Huang, Polly Huang, Chin-Laung Lei:
An empirical evaluation of TCP performance in online games. Advances in Computer Entertainment Technology 2006: 5 - [c31]Chun-Ying Huang, Yun-Peng Chiu, Kuan-Ta Chen, Chin-Laung Lei:
A distributed key assignment protocol for secure multicast based on proxy cryptography. AsiaCCS 2006: 359 - [c30]Chun-Ying Huang, Kuan-Ta Chen, Chin-Laung Lei:
Mitigating Active Attacks Towards Client Networks Using the Bitmap Filter. DSN 2006: 403-412 - [c27]Kuan-Ta Chen, Polly Huang, Chun-Ying Huang, Chin-Laung Lei:
The Impact of Network Variabilities on TCP Clocking Schemes. INFOCOM 2006 - [c26]Kuan-Ta Chen, Polly Huang, Guo-Shiuan Wang, Chun-Ying Huang, Chin-Laung Lei:
On the Sensitivity of Online Game Playing Time to Network QoS. INFOCOM 2006 - [c25]Kuan-Ta Chen, Chin-Laung Lei:
Design Implications of Social Interaction in Online Games. ICEC 2006: 318-321 - [c24]Kuan-Ta Chen, Chin-Laung Lei:
Network game design: hints and implications of player interaction. NETGAMES 2006: 17 - [c23]Kuan-Ta Chen, Chun-Ying Huang, Polly Huang, Chin-Laung Lei:
Quantifying Skype user satisfaction. SIGCOMM 2006: 399-410 - 2005
- [c18]Kuan-Ta Chen, Polly Huang, Chun-Ying Huang, Chin-Laung Lei:
The impact of network variabilities on TCP clocking schemes. INFOCOM 2005: 2770-2775 - [c17]Chun-Ying Huang, Yun-Peng Chiu, Kuan-Ta Chen, Hann-Huei Chiou, Chin-Laung Lei:
Secure Content Delivery using Key Composition. LCN 2005: 484-485 - [c16]Kuan-Ta Chen, Polly Huang, Chun-Ying Huang, Chin-Laung Lei:
Game traffic analysis: an MMORPG perspective. NOSSDAV 2005: 19-24
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