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Multimedia Tools and Applications, Volume 45
Volume 45, Numbers 1-3, October 2009
- Shervin Shirmohammadi
, Mark Claypool:
Guest editorial for special issue on massively multiplayer online gaming systems and applications. 1-5 - Chen-Chi Wu, Kuan-Ta Chen, Chih-Ming Chen, Polly Huang, Chin-Laung Lei:
On the challenge and design of transport protocols for MMORPGs. 7-32 - Andreas Petlund, Paul B. Beskow, Jon Pedersen, Espen Søgård Paaby, Carsten Griwodz, Pål Halvorsen:
Improving SCTP retransmission delays for time-dependent thin streams. 33-60 - Behnoosh Hariri, Mohammad Reza Pakravan
, Shervin Shirmohammadi
, Mohammad Hossein Alavi:
Using geometrical routing for overlay networking in MMOGs. 61-81 - Paul B. Beskow, Knut-Helge Vik, Pål Halvorsen, Carsten Griwodz:
The partial migration of game state and dynamic server selection to reduce latency. 83-107 - Peter Quax
, Bart Cornelissen, Jeroen Dierckx, Gert Vansichem, Wim Lamotte
:
ALVIC-NG: state management and immersive communication for massively multiplayer online games and communities. 109-131 - Géza Szabó, Andras Veres, Sándor Molnár
:
On the impacts of human interactions in MMORPG traffic. 133-161 - Huiguang Liang, Ransi Nilaksha De Silva, Wei Tsang Ooi
, Mehul Motani
:
Avatar mobility in user-created networked virtual worlds: measurements, analysis, and implications. 163-190 - Mirko Suznjevic, Ognjen Dobrijevic, Maja Matijasevic
:
MMORPG Player actions: Network performance, session patterns and latency requirements analysis. 191-214 - Aquiles M. F. Burlamaqui
, Samuel O. Azevedo, Rummenigge Rudson Dantas
, Claudio A. Schneider, Josivan S. Xavier, Julio César Paulino de Melo, Luiz M. G. Gonçalves
, Guido Lemos de Souza Filho, Jauvane C. de Oliveira:
The H-N2N framework: towards providing interperception in massive applications. 215-245 - Xiangbin Shi, Xue Wang, Jing Bi, Fang Liu, Dan Yang, Xian-Yan Liu:
A DR algorithm based on artificial potential field method. 247-261 - Carlos Eduardo Benevides Bezerra, Cláudio Fernando Resin Geyer:
A load balancing scheme for massively multiplayer online games. 263-289 - Eliya Buyukkaya, Maha Abdallah:
Efficient triangulation for P2P networked virtual environments. 291-312 - Dewan Tanvir Ahmed, Shervin Shirmohammadi
, Jauvane C. de Oliveira:
A hybrid P2P communications architecture for zonal MMOGs. 313-345 - Sonja Bergsträsser, Tomas Hildebrandt, Christoph Rensing
, Ralf Steinmetz
:
Virtual context based services for multiplayer online games to facilitate community participation. 347-367 - Mo-Che Chan, Shun-Yun Hu, Jehn-Ruey Jiang:
Secure peer-to-peer 3D streaming. 369-384

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