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BibTeX records: Michael Mateas
@inproceedings{DBLP:conf/aiide/KellyCWM23, author = {Jack Kelly and Alex Calderwood and Noah Wardrip{-}Fruin and Michael Mateas}, editor = {Markus Eger and Rogelio Enrique Cardona{-}Rivera}, title = {There and Back Again: Extracting Formal Domains for Controllable Neurosymbolic Story Authoring}, booktitle = {Proceedings of the {AAAI} Conference on Artificial Intelligence and Interactive Digital Entertainment, October 08-12, 2023, Salt Lake City, UT, {USA}}, pages = {64--74}, publisher = {{AAAI} Press}, year = {2023}, url = {https://doi.org/10.1609/aiide.v19i1.27502}, doi = {10.1609/AIIDE.V19I1.27502}, timestamp = {Wed, 31 Jan 2024 07:43:18 +0100}, biburl = {https://dblp.org/rec/conf/aiide/KellyCWM23.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/aiide/AljammazMW23, author = {Rehaf Aljammaz and Michael Mateas and Noah Wardrip{-}Fruin}, editor = {Markus Eger and Rogelio Enrique Cardona{-}Rivera}, title = {Modeling Morality-Based Argumentation for Believable Game Characters: {A} Design Postmortem}, booktitle = {Proceedings of the {AAAI} Conference on Artificial Intelligence and Interactive Digital Entertainment, October 08-12, 2023, Salt Lake City, UT, {USA}}, pages = {185--194}, publisher = {{AAAI} Press}, year = {2023}, url = {https://doi.org/10.1609/aiide.v19i1.27514}, doi = {10.1609/AIIDE.V19I1.27514}, timestamp = {Mon, 29 Jan 2024 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/aiide/AljammazMW23.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/exag/Johnson-BeyMW23, author = {Shi Johnson{-}Bey and Michael Mateas and Noah Wardrip{-}Fruin}, editor = {Abdelrahman Madkour and Jasmine Otto and Lucas N. Ferreira and Shi Johnson{-}Bey}, title = {Toward Using ChatGPT to Generate Theme-Relevant Simulated Storyworlds}, booktitle = {Proceedings of the Experimental Artificial Intelligence in Games Workshop co-located with the 19th {AAAI} Conference on Artificial Intelligence and Interactive Digital Entertainment {(AIIDE} 2023), Salt Lake City, Utah, USA, October 8, 2023}, series = {{CEUR} Workshop Proceedings}, volume = {3626}, publisher = {CEUR-WS.org}, year = {2023}, url = {https://ceur-ws.org/Vol-3626/short5.pdf}, timestamp = {Mon, 29 Jan 2024 17:09:11 +0100}, biburl = {https://dblp.org/rec/conf/exag/Johnson-BeyMW23.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/fdg/AcharyaKTJMW23, author = {Devi Acharya and Jack Kelly and William Tate and Maxwell Joslyn and Michael Mateas and Noah Wardrip{-}Fruin}, editor = {Phil Lopes and Filipe Luz and Antonios Liapis and Henrik Engstr{\"{o}}m}, title = {Shoelace: {A} Storytelling Assistant for {GUMSHOE} One-2-One}, booktitle = {Proceedings of the 18th International Conference on the Foundations of Digital Games, {FDG} 2023, Lisbon, Portugal, April 12-14, 2023}, pages = {12:1--12:9}, publisher = {{ACM}}, year = {2023}, url = {https://doi.org/10.1145/3582437.3582475}, doi = {10.1145/3582437.3582475}, timestamp = {Sat, 29 Apr 2023 01:00:00 +0200}, biburl = {https://dblp.org/rec/conf/fdg/AcharyaKTJMW23.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/fdg/AljammazWM23, author = {Rehaf Aljammaz and Noah Wardrip{-}Fruin and Michael Mateas}, editor = {Phil Lopes and Filipe Luz and Antonios Liapis and Henrik Engstr{\"{o}}m}, title = {Towards an Understanding of Character Believability}, booktitle = {Proceedings of the 18th International Conference on the Foundations of Digital Games, {FDG} 2023, Lisbon, Portugal, April 12-14, 2023}, pages = {24:1--24:9}, publisher = {{ACM}}, year = {2023}, url = {https://doi.org/10.1145/3582437.3582466}, doi = {10.1145/3582437.3582466}, timestamp = {Sat, 29 Apr 2023 01:00:00 +0200}, biburl = {https://dblp.org/rec/conf/fdg/AljammazWM23.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/fdg/KellyMW23, author = {Jack Kelly and Michael Mateas and Noah Wardrip{-}Fruin}, editor = {Phil Lopes and Filipe Luz and Antonios Liapis and Henrik Engstr{\"{o}}m}, title = {Towards Computational Support with Language Models for {TTRPG} Game Masters}, booktitle = {Proceedings of the 18th International Conference on the Foundations of Digital Games, {FDG} 2023, Lisbon, Portugal, April 12-14, 2023}, pages = {78:1--78:4}, publisher = {{ACM}}, year = {2023}, url = {https://doi.org/10.1145/3582437.3587202}, doi = {10.1145/3582437.3587202}, timestamp = {Sat, 29 Apr 2023 01:00:00 +0200}, biburl = {https://dblp.org/rec/conf/fdg/KellyMW23.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/frvir/GrasseKWMM22, author = {Katelyn M. Grasse and Max Kreminski and Noah Wardrip{-}Fruin and Michael Mateas and Edward F. Melcer}, title = {Using Self-Determination Theory to Explore Enjoyment of Educational Interactive Narrative Games: {A} Case Study of Academical}, journal = {Frontiers Virtual Real.}, volume = {3}, year = {2022}, url = {https://doi.org/10.3389/frvir.2022.847120}, doi = {10.3389/FRVIR.2022.847120}, timestamp = {Tue, 07 Mar 2023 00:00:00 +0100}, biburl = {https://dblp.org/rec/journals/frvir/GrasseKWMM22.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/aiide/KreminskiDWM22, author = {Max Kreminski and Melanie Dickinson and Noah Wardrip{-}Fruin and Michael Mateas}, editor = {Stephen G. Ware and Markus Eger}, title = {Loose Ends: {A} Mixed-Initiative Creative Interface for Playful Storytelling}, booktitle = {Proceedings of the Eighteenth {AAAI} Conference on Artificial Intelligence and Interactive Digital Entertainment, {AIIDE} 2022, Pomona, CA, USA, October 24-28, 2022}, pages = {120--128}, publisher = {{AAAI} Press}, year = {2022}, url = {https://ojs.aaai.org/index.php/AIIDE/article/view/21955}, timestamp = {Thu, 20 Oct 2022 15:34:44 +0200}, biburl = {https://dblp.org/rec/conf/aiide/KreminskiDWM22.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/aiide/ShieldsMMM22, author = {Samuel Shields and Ross Mawhorter and Edward F. Melcer and Michael Mateas}, editor = {Stephen G. Ware and Markus Eger}, title = {Searching for Balanced 2D Brawler Games: Successes and Failures of Automated Evaluation}, booktitle = {Proceedings of the Eighteenth {AAAI} Conference on Artificial Intelligence and Interactive Digital Entertainment, {AIIDE} 2022, Pomona, CA, USA, October 24-28, 2022}, pages = {189--198}, publisher = {{AAAI} Press}, year = {2022}, url = {https://ojs.aaai.org/index.php/AIIDE/article/view/21963}, timestamp = {Thu, 20 Oct 2022 01:00:00 +0200}, biburl = {https://dblp.org/rec/conf/aiide/ShieldsMMM22.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/aiide/JuniusMWC22, author = {Nick Junius and Michael Mateas and Noah Wardrip{-}Fruin and El{\'{\i}}n Carstensd{\'{o}}ttir}, editor = {Stephen G. Ware and Markus Eger}, title = {Playing with the Strings: Designing Puppitor as an Acting Interface for Digital Games}, booktitle = {Proceedings of the Eighteenth {AAAI} Conference on Artificial Intelligence and Interactive Digital Entertainment, {AIIDE} 2022, Pomona, CA, USA, October 24-28, 2022}, pages = {250--257}, publisher = {{AAAI} Press}, year = {2022}, url = {https://ojs.aaai.org/index.php/AIIDE/article/view/21970}, timestamp = {Thu, 20 Oct 2022 01:00:00 +0200}, biburl = {https://dblp.org/rec/conf/aiide/JuniusMWC22.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/cig/Johnson-BeyNM22, author = {Shi Johnson{-}Bey and Mark J. Nelson and Michael Mateas}, title = {Neighborly: {A} Sandbox for Simulation-based Emergent Narrative}, booktitle = {{IEEE} Conference on Games, CoG 2022, Beijing, China, August 21-24, 2022}, pages = {425--432}, publisher = {{IEEE}}, year = {2022}, url = {https://doi.org/10.1109/CoG51982.2022.9893631}, doi = {10.1109/COG51982.2022.9893631}, timestamp = {Wed, 07 Dec 2022 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/cig/Johnson-BeyNM22.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/icccrea/CalderwoodWM22, author = {Alex Calderwood and Noah Wardrip{-}Fruin and Michael Mateas}, editor = {Maria M. Hedblom and Anna Aurora Kantosalo and Roberto Confalonieri and Oliver Kutz and Tony Veale}, title = {Spinning Coherent Interactive Fiction through Foundation Model Prompts}, booktitle = {Proceedings of the 13th International Conference on Computational Creativity, Bozen-Bolzano, Italy, June 27 - July 1, 2022}, pages = {44--53}, publisher = {Association for Computational Creativity {(ACC)}}, year = {2022}, url = {http://computationalcreativity.net/iccc22/papers/ICCC-2022\_paper\_65.pdf}, timestamp = {Thu, 22 Sep 2022 13:22:51 +0200}, biburl = {https://dblp.org/rec/conf/icccrea/CalderwoodWM22.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/icids/KreminskiDWM22, author = {Max Kreminski and Melanie Dickinson and Noah Wardrip{-}Fruin and Michael Mateas}, editor = {Mirjam Vosmeer and Lissa Holloway{-}Attaway}, title = {A Demonstration of Loose Ends, {A} Mixed-Initiative Narrative Instrument}, booktitle = {Interactive Storytelling - 15th International Conference on Interactive Digital Storytelling, {ICIDS} 2022, Santa Cruz, CA, USA, December 4-7, 2022, Proceedings}, series = {Lecture Notes in Computer Science}, volume = {13762}, pages = {91--97}, publisher = {Springer}, year = {2022}, url = {https://doi.org/10.1007/978-3-031-22298-6\_6}, doi = {10.1007/978-3-031-22298-6\_6}, timestamp = {Thu, 08 Dec 2022 15:05:31 +0100}, biburl = {https://dblp.org/rec/conf/icids/KreminskiDWM22.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/icids/KreminskiDWM22a, author = {Max Kreminski and Melanie Dickinson and Noah Wardrip{-}Fruin and Michael Mateas}, editor = {Mirjam Vosmeer and Lissa Holloway{-}Attaway}, title = {Select the Unexpected: {A} Statistical Heuristic for Story Sifting}, booktitle = {Interactive Storytelling - 15th International Conference on Interactive Digital Storytelling, {ICIDS} 2022, Santa Cruz, CA, USA, December 4-7, 2022, Proceedings}, series = {Lecture Notes in Computer Science}, volume = {13762}, pages = {292--308}, publisher = {Springer}, year = {2022}, url = {https://doi.org/10.1007/978-3-031-22298-6\_18}, doi = {10.1007/978-3-031-22298-6\_18}, timestamp = {Thu, 08 Dec 2022 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/icids/KreminskiDWM22a.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/icids/Johnson-BeyNM22, author = {Shi Johnson{-}Bey and Mark J. Nelson and Michael Mateas}, editor = {Mirjam Vosmeer and Lissa Holloway{-}Attaway}, title = {Exploring the Design Space of Social Physics Engines in Games}, booktitle = {Interactive Storytelling - 15th International Conference on Interactive Digital Storytelling, {ICIDS} 2022, Santa Cruz, CA, USA, December 4-7, 2022, Proceedings}, series = {Lecture Notes in Computer Science}, volume = {13762}, pages = {559--576}, publisher = {Springer}, year = {2022}, url = {https://doi.org/10.1007/978-3-031-22298-6\_36}, doi = {10.1007/978-3-031-22298-6\_36}, timestamp = {Tue, 07 May 2024 01:00:00 +0200}, biburl = {https://dblp.org/rec/conf/icids/Johnson-BeyNM22.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/iui/KreminskiKMW22, author = {Max Kreminski and Isaac Karth and Michael Mateas and Noah Wardrip{-}Fruin}, editor = {Alison Smith{-}Renner and Ofra Amir}, title = {Evaluating Mixed-Initiative Creative Interfaces via Expressive Range Coverage Analysis}, booktitle = {Joint Proceedings of the {IUI} 2022 Workshops: APEx-UI, HAI-GEN, HEALTHI, HUMANIZE, TExSS, {SOCIALIZE} co-located with the {ACM} International Conference on Intelligent User Interfaces {(IUI} 2022), Virtual Event, Helsinki, Finland, March 21-22, 2022}, series = {{CEUR} Workshop Proceedings}, volume = {3124}, pages = {34--45}, publisher = {CEUR-WS.org}, year = {2022}, url = {https://ceur-ws.org/Vol-3124/paper4.pdf}, timestamp = {Fri, 10 Mar 2023 16:23:10 +0100}, biburl = {https://dblp.org/rec/conf/iui/KreminskiKMW22.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/aiide/AljammazSM21, author = {Rehaf Aljammaz and Yasheng She and Michael Mateas}, editor = {Brent Harrison}, title = {Argument Box}, booktitle = {Joint Proceedings of the {AIIDE} 2021 Workshops co-located with 17th {AAAI} Conference on Artificial Intelligence and Interactive Digital Entertainment {(AIIDE} 2021)(AAAI 2021), Virtual Event, Lexington, KY, USA, October 11-12, 2021}, series = {{CEUR} Workshop Proceedings}, volume = {3217}, publisher = {CEUR-WS.org}, year = {2021}, url = {https://ceur-ws.org/Vol-3217/paper9.pdf}, timestamp = {Fri, 10 Mar 2023 16:23:01 +0100}, biburl = {https://dblp.org/rec/conf/aiide/AljammazSM21.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/aiide/Johnson-BeyM21, author = {Shi Johnson{-}Bey and Michael Mateas}, editor = {Brent Harrison}, title = {Centrifuge: {A} Visual Tool for Authoring Sifting Patterns for Character-Based Simulationist StoryWorlds}, booktitle = {Joint Proceedings of the {AIIDE} 2021 Workshops co-located with 17th {AAAI} Conference on Artificial Intelligence and Interactive Digital Entertainment {(AIIDE} 2021)(AAAI 2021), Virtual Event, Lexington, KY, USA, October 11-12, 2021}, series = {{CEUR} Workshop Proceedings}, volume = {3217}, publisher = {CEUR-WS.org}, year = {2021}, url = {https://ceur-ws.org/Vol-3217/paper25.pdf}, timestamp = {Fri, 10 Mar 2023 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/aiide/Johnson-BeyM21.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/aiide/KreminskiDM21, author = {Max Kreminski and Melanie Dickinson and Michael Mateas}, editor = {David Thue and Stephen G. Ware}, title = {Winnow: {A} Domain-Specific Language for Incremental Story Sifting}, booktitle = {Proceedings of the Seventeenth {AAAI} Conference on Artificial Intelligence and Interactive Digital Entertainment, {AIIDE} 2021, virtual, October 11-15, 2021}, pages = {156--163}, publisher = {{AAAI} Press}, year = {2021}, url = {https://ojs.aaai.org/index.php/AIIDE/article/view/18903}, timestamp = {Thu, 20 Oct 2022 01:00:00 +0200}, biburl = {https://dblp.org/rec/conf/aiide/KreminskiDM21.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/aiide/KreminskiM21, author = {Max Kreminski and Michael Mateas}, editor = {Brent Harrison}, title = {Opportunities for Approachable Game Development via Program Synthesis}, booktitle = {Joint Proceedings of the {AIIDE} 2021 Workshops co-located with 17th {AAAI} Conference on Artificial Intelligence and Interactive Digital Entertainment {(AIIDE} 2021)(AAAI 2021), Virtual Event, Lexington, KY, USA, October 11-12, 2021}, series = {{CEUR} Workshop Proceedings}, volume = {3217}, publisher = {CEUR-WS.org}, year = {2021}, url = {https://ceur-ws.org/Vol-3217/paper23.pdf}, timestamp = {Fri, 10 Mar 2023 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/aiide/KreminskiM21.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/aiide/OliverM21, author = {Elisabeth Oliver and Michael Mateas}, editor = {David Thue and Stephen G. Ware}, title = {Crosston Tavern: Modulating Autonomous Characters Behaviour through Player-NPC Conversation}, booktitle = {Proceedings of the Seventeenth {AAAI} Conference on Artificial Intelligence and Interactive Digital Entertainment, {AIIDE} 2021, virtual, October 11-15, 2021}, pages = {179--186}, publisher = {{AAAI} Press}, year = {2021}, url = {https://ojs.aaai.org/index.php/AIIDE/article/view/18906}, timestamp = {Thu, 20 Oct 2022 01:00:00 +0200}, biburl = {https://dblp.org/rec/conf/aiide/OliverM21.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/cig/AcharyaMW21, author = {Devi Acharya and Michael Mateas and Noah Wardrip{-}Fruin}, title = {Story Improvisation in Tabletop Roleplaying Games: Towards a Computational Assistant for Game Masters}, booktitle = {2021 {IEEE} Conference on Games (CoG), Copenhagen, Denmark, August 17-20, 2021}, pages = {1--8}, publisher = {{IEEE}}, year = {2021}, url = {https://doi.org/10.1109/CoG52621.2021.9619006}, doi = {10.1109/COG52621.2021.9619006}, timestamp = {Fri, 10 Dec 2021 10:04:09 +0100}, biburl = {https://dblp.org/rec/conf/cig/AcharyaMW21.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/cig/DuplantisKKSM21, author = {Tamara Duplantis and Isaac Karth and Max Kreminski and Adam M. Smith and Michael Mateas}, title = {A Genre-Specific Game Description Language for Game Boy RPGs}, booktitle = {2021 {IEEE} Conference on Games (CoG), Copenhagen, Denmark, August 17-20, 2021}, pages = {1--8}, publisher = {{IEEE}}, year = {2021}, url = {https://doi.org/10.1109/CoG52621.2021.9619109}, doi = {10.1109/COG52621.2021.9619109}, timestamp = {Sat, 09 Apr 2022 01:00:00 +0200}, biburl = {https://dblp.org/rec/conf/cig/DuplantisKKSM21.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/fdg/JuniusKM21, author = {Nick Junius and Max Kreminski and Michael Mateas}, editor = {Allan Fowler and Johanna Pirker and Alessandro Canossa and Ali Arya and Casper Harteveld}, title = {There Is No Escape: Theatricality in Hades}, booktitle = {FDG'21: The 16th International Conference on the Foundations of Digital Games 2021, Montreal, QC, Canada, August 3-6, 2021}, pages = {26:1--26:8}, publisher = {{ACM}}, year = {2021}, url = {https://doi.org/10.1145/3472538.3472561}, doi = {10.1145/3472538.3472561}, timestamp = {Tue, 26 Oct 2021 09:06:03 +0200}, biburl = {https://dblp.org/rec/conf/fdg/JuniusKM21.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/icccrea/KreminskiM21, author = {Max Kreminski and Michael Mateas}, editor = {Andr{\'{e}}s G{\'{o}}mez de Silva Garza and Tony Veale and Wendy Aguilar and Rafael P{\'{e}}rez y P{\'{e}}rez}, title = {Reflective Creators}, booktitle = {Proceedings of the Twelfth International Conference on Computational Creativity, M{\'{e}}xico City, M{\'{e}}xico (Virtual), September 14-18, 2021}, pages = {309--318}, publisher = {Association for Computational Creativity {(ACC)}}, year = {2021}, url = {https://computationalcreativity.net/iccc21/wp-content/uploads/2021/09/ICCC\_2021\_paper\_11.pdf}, timestamp = {Fri, 17 Dec 2021 11:39:35 +0100}, biburl = {https://dblp.org/rec/conf/icccrea/KreminskiM21.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/icids/KreminskiM21, author = {Max Kreminski and Michael Mateas}, editor = {Alex Mitchell and Mirjam Vosmeer}, title = {A Coauthorship-Centric History of Interactive Emergent Narrative}, booktitle = {Interactive Storytelling - 14th International Conference on Interactive Digital Storytelling, {ICIDS} 2021, Tallinn, Estonia, December 7-10, 2021, Proceedings}, series = {Lecture Notes in Computer Science}, volume = {13138}, pages = {222--235}, publisher = {Springer}, year = {2021}, url = {https://doi.org/10.1007/978-3-030-92300-6\_21}, doi = {10.1007/978-3-030-92300-6\_21}, timestamp = {Thu, 09 Dec 2021 16:14:29 +0100}, biburl = {https://dblp.org/rec/conf/icids/KreminskiM21.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/icids/AcharyaMW21, author = {Devi Acharya and Michael Mateas and Noah Wardrip{-}Fruin}, editor = {Alex Mitchell and Mirjam Vosmeer}, title = {Interviews Towards Designing Support Tools for {TTRPG} Game Masters}, booktitle = {Interactive Storytelling - 14th International Conference on Interactive Digital Storytelling, {ICIDS} 2021, Tallinn, Estonia, December 7-10, 2021, Proceedings}, series = {Lecture Notes in Computer Science}, volume = {13138}, pages = {283--287}, publisher = {Springer}, year = {2021}, url = {https://doi.org/10.1007/978-3-030-92300-6\_26}, doi = {10.1007/978-3-030-92300-6\_26}, timestamp = {Wed, 15 Dec 2021 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/icids/AcharyaMW21.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/icids/KreminskiM21a, author = {Max Kreminski and Michael Mateas}, editor = {Alex Mitchell and Mirjam Vosmeer}, title = {Toward Narrative Instruments}, booktitle = {Interactive Storytelling - 14th International Conference on Interactive Digital Storytelling, {ICIDS} 2021, Tallinn, Estonia, December 7-10, 2021, Proceedings}, series = {Lecture Notes in Computer Science}, volume = {13138}, pages = {499--508}, publisher = {Springer}, year = {2021}, url = {https://doi.org/10.1007/978-3-030-92300-6\_50}, doi = {10.1007/978-3-030-92300-6\_50}, timestamp = {Thu, 09 Dec 2021 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/icids/KreminskiM21a.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/aiide/KreminskiDOSMW20, author = {Max Kreminski and Melanie Dickinson and Joseph C. Osborn and Adam Summerville and Michael Mateas and Noah Wardrip{-}Fruin}, editor = {Levi Lelis and David Thue}, title = {Germinate: {A} Mixed-Initiative Casual Creator for Rhetorical Games}, booktitle = {Proceedings of the Sixteenth {AAAI} Conference on Artificial Intelligence and Interactive Digital Entertainment, {AIIDE} 2020, virtual, October 19-23, 2020}, pages = {102--108}, publisher = {{AAAI} Press}, year = {2020}, url = {https://ojs.aaai.org/index.php/AIIDE/article/view/7417}, timestamp = {Thu, 20 Oct 2022 01:00:00 +0200}, biburl = {https://dblp.org/rec/conf/aiide/KreminskiDOSMW20.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/aiide/DickinsonKMWW20, author = {Melanie Dickinson and Max Kreminski and Michael Mateas and Noah Wardrip{-}Fruin and Sabine Wieluch}, editor = {Levi Lelis and David Thue}, title = {Playable Experiences at the 16th {AAAI} Conference on Artificial Intelligence and Interactive Digital Entertainment}, booktitle = {Proceedings of the Sixteenth {AAAI} Conference on Artificial Intelligence and Interactive Digital Entertainment, {AIIDE} 2020, virtual, October 19-23, 2020}, pages = {347--349}, publisher = {{AAAI} Press}, year = {2020}, url = {https://ojs.aaai.org/index.php/AIIDE/article/view/7457}, timestamp = {Thu, 20 Oct 2022 01:00:00 +0200}, biburl = {https://dblp.org/rec/conf/aiide/DickinsonKMWW20.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/aiide/KreminskiWM20, author = {Max Kreminski and Noah Wardrip{-}Fruin and Michael Mateas}, editor = {Joseph C. Osborn}, title = {Toward Example-Driven Program Synthesis of Story Sifting Patterns}, booktitle = {Joint Proceedings of the {AIIDE} 2020 Workshops co-located with 16th {AAAI} Conference on Artificial Intelligence and Interactive Digital Entertainment {(AIIDE} 2020), Worcester, MA, USA, October 19-23, 2020 (online)}, series = {{CEUR} Workshop Proceedings}, volume = {2862}, publisher = {CEUR-WS.org}, year = {2020}, url = {https://ceur-ws.org/Vol-2862/paper18.pdf}, timestamp = {Fri, 10 Mar 2023 16:23:01 +0100}, biburl = {https://dblp.org/rec/conf/aiide/KreminskiWM20.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/fdg/KreminskiDMW20, author = {Max Kreminski and Melanie Dickinson and Michael Mateas and Noah Wardrip{-}Fruin}, editor = {Georgios N. Yannakakis and Antonios Liapis and Penny Kyburz and Vanessa Volz and Foaad Khosmood and Phil Lopes}, title = {Why Are We Like This?: The {AI} Architecture of a Co-Creative Storytelling Game}, booktitle = {{FDG} '20: International Conference on the Foundations of Digital Games, Bugibba, Malta, September 15-18, 2020}, pages = {13:1--13:4}, publisher = {{ACM}}, year = {2020}, url = {https://doi.org/10.1145/3402942.3402953}, doi = {10.1145/3402942.3402953}, timestamp = {Mon, 03 Jan 2022 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/fdg/KreminskiDMW20.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/fdg/AljammazOWM20, author = {Rehaf Aljammaz and Elisabeth Oliver and Jim Whitehead and Michael Mateas}, editor = {Georgios N. Yannakakis and Antonios Liapis and Penny Kyburz and Vanessa Volz and Foaad Khosmood and Phil Lopes}, title = {Scheherazade's Tavern: {A} Prototype For Deeper {NPC} Interactions}, booktitle = {{FDG} '20: International Conference on the Foundations of Digital Games, Bugibba, Malta, September 15-18, 2020}, pages = {22:1--22:9}, publisher = {{ACM}}, year = {2020}, url = {https://doi.org/10.1145/3402942.3402984}, doi = {10.1145/3402942.3402984}, timestamp = {Thu, 23 Sep 2021 01:00:00 +0200}, biburl = {https://dblp.org/rec/conf/fdg/AljammazOWM20.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/tciaig/SummervilleMHMO19, author = {Adam Summerville and Chris Martens and Sarah Harmon and Michael Mateas and Joseph C. Osborn and Noah Wardrip{-}Fruin and Arnav Jhala}, title = {From Mechanics to Meaning}, journal = {{IEEE} Trans. Games}, volume = {11}, number = {1}, pages = {69--78}, year = {2019}, url = {https://doi.org/10.1109/TCIAIG.2017.2765599}, doi = {10.1109/TCIAIG.2017.2765599}, timestamp = {Wed, 02 Aug 2023 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/tciaig/SummervilleMHMO19.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/aiide/OsbornDASDTWM19, author = {Joseph C. Osborn and Melanie Dickinson and Barrett R. Anderson and Adam Summerville and Jill Denner and David M. Torres and Noah Wardrip{-}Fruin and Michael Mateas}, editor = {Gillian Smith and Levi Lelis}, title = {Is Your Game Generator Working? Evaluating Gemini, an Intentional Generator}, booktitle = {Proceedings of the Fifteenth {AAAI} Conference on Artificial Intelligence and Interactive Digital Entertainment, {AIIDE} 2019, October 8-12, 2019, Atlanta, Georgia, {USA}}, pages = {59--65}, publisher = {{AAAI} Press}, year = {2019}, url = {https://ojs.aaai.org/index.php/AIIDE/article/view/5225}, timestamp = {Mon, 07 Mar 2022 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/aiide/OsbornDASDTWM19.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/fdg/JuniusMW19, author = {Nick Junius and Michael Mateas and Noah Wardrip{-}Fruin}, editor = {Sebastian Deterding and Foaad Khosmood and Johanna Pirker and Thomas H. Apperley}, title = {Towards expressive input for character dialogue in digital games}, booktitle = {Proceedings of the 14th International Conference on the Foundations of Digital Games, {FDG} 2019, San Luis Obispo, California, USA, August 26-30, 2019}, pages = {21:1--21:11}, publisher = {{ACM}}, year = {2019}, url = {https://doi.org/10.1145/3337722.3337726}, doi = {10.1145/3337722.3337726}, timestamp = {Mon, 03 Jan 2022 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/fdg/JuniusMW19.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/fdg/GarbeKSWM19, author = {Jacob Garbe and Max Kreminski and Ben Samuel and Noah Wardrip{-}Fruin and Michael Mateas}, editor = {Sebastian Deterding and Foaad Khosmood and Johanna Pirker and Thomas H. Apperley}, title = {StoryAssembler: an engine for generating dynamic choice-driven narratives}, booktitle = {Proceedings of the 14th International Conference on the Foundations of Digital Games, {FDG} 2019, San Luis Obispo, California, USA, August 26-30, 2019}, pages = {24:1--24:10}, publisher = {{ACM}}, year = {2019}, url = {https://doi.org/10.1145/3337722.3337732}, doi = {10.1145/3337722.3337732}, timestamp = {Mon, 03 Jan 2022 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/fdg/GarbeKSWM19.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/ivs/OsbornSM18, author = {Joseph Carter Osborn and Benjamin Samuel and Michael Mateas}, title = {Visualizing the strategic landscape of arbitrary games}, journal = {Inf. Vis.}, volume = {17}, number = {3}, pages = {196--217}, year = {2018}, url = {https://doi.org/10.1177/1473871617718377}, doi = {10.1177/1473871617718377}, timestamp = {Thu, 24 Sep 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/ivs/OsbornSM18.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/aiide/ComptonM18, author = {Kate Compton and Michael Mateas}, editor = {Jichen Zhu}, title = {Freedom of Movement: Generative Responses to Motion Control}, booktitle = {Joint Proceedings of the {AIIDE} 2018 Workshops co-located with 14th {AAAI} Conference on Artificial Intelligence and Interactive Digital Entertainment {(AIIDE} 2018), Edmonton, Canada, November 13-14, 2018}, series = {{CEUR} Workshop Proceedings}, volume = {2282}, publisher = {CEUR-WS.org}, year = {2018}, url = {https://ceur-ws.org/Vol-2282/EXAG\_124.pdf}, timestamp = {Fri, 10 Mar 2023 16:23:01 +0100}, biburl = {https://dblp.org/rec/conf/aiide/ComptonM18.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/aiide/SummervilleMSOW18, author = {Adam Summerville and Chris Martens and Ben Samuel and Joseph C. Osborn and Noah Wardrip{-}Fruin and Michael Mateas}, editor = {Jonathan P. Rowe and Gillian Smith}, title = {Gemini: Bidirectional Generation and Analysis of Games via {ASP}}, booktitle = {Proceedings of the Fourteenth {AAAI} Conference on Artificial Intelligence and Interactive Digital Entertainment, {AIIDE} 2018, November 13-17, 2018, Edmonton, Canada}, pages = {123--129}, publisher = {{AAAI} Press}, year = {2018}, url = {https://aaai.org/ocs/index.php/AIIDE/AIIDE18/paper/view/18086}, timestamp = {Wed, 02 Aug 2023 01:00:00 +0200}, biburl = {https://dblp.org/rec/conf/aiide/SummervilleMSOW18.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/icids/MurrayRMW18, author = {John T. Murray and Raquel Robinson and Michael Mateas and Noah Wardrip{-}Fruin}, editor = {Rebecca Rouse and Hartmut Koenitz and Mads Haahr}, title = {Comparing Player Responses to Choice-Based Interactive Narratives Using Facial Expression Analysis}, booktitle = {Interactive Storytelling - 11th International Conference on Interactive Digital Storytelling, {ICIDS} 2018, Dublin, Ireland, December 5-8, 2018, Proceedings}, series = {Lecture Notes in Computer Science}, volume = {11318}, pages = {79--92}, publisher = {Springer}, year = {2018}, url = {https://doi.org/10.1007/978-3-030-04028-4\_6}, doi = {10.1007/978-3-030-04028-4\_6}, timestamp = {Mon, 26 Jun 2023 01:00:00 +0200}, biburl = {https://dblp.org/rec/conf/icids/MurrayRMW18.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/dhq/GrowDPWM17, author = {April Grow and Melanie Dickinson and Johnathan Pagnutti and Noah Wardrip{-}Fruin and Michael Mateas}, title = {Crafting in Games}, journal = {Digit. Humanit. Q.}, volume = {11}, number = {4}, year = {2017}, url = {http://www.digitalhumanities.org/dhq/vol/11/4/000339/000339.html}, timestamp = {Wed, 12 Aug 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/dhq/GrowDPWM17.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/aaai/OsbornM17, author = {Joseph Carter Osborn and Michael Mateas}, title = {Against Forward Models}, booktitle = {The Workshops of the The Thirty-First {AAAI} Conference on Artificial Intelligence, Saturday, February 4-9, 2017, San Francisco, California, {USA}}, series = {{AAAI} Technical Report}, volume = {{WS-17}}, publisher = {{AAAI} Press}, year = {2017}, url = {http://aaai.org/ocs/index.php/WS/AAAIW17/paper/view/15153}, timestamp = {Mon, 04 Sep 2023 01:00:00 +0200}, biburl = {https://dblp.org/rec/conf/aaai/OsbornM17.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/aaai/SummervilleBMJ17, author = {Adam Summerville and Morteza Behrooz and Michael Mateas and Arnav Jhala}, title = {What Does That ?-Block Do? Learning Latent Causal Affordances From Mario Play Traces}, booktitle = {The Workshops of the The Thirty-First {AAAI} Conference on Artificial Intelligence, Saturday, February 4-9, 2017, San Francisco, California, {USA}}, series = {{AAAI} Technical Report}, volume = {{WS-17}}, publisher = {{AAAI} Press}, year = {2017}, url = {http://aaai.org/ocs/index.php/WS/AAAIW17/paper/view/15115}, timestamp = {Mon, 04 Sep 2023 01:00:00 +0200}, biburl = {https://dblp.org/rec/conf/aaai/SummervilleBMJ17.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/aiide/ComptonM17, author = {Kate Compton and Michael Mateas}, title = {A Generative Framework of Generativity}, booktitle = {The Workshops of the Thirteenth {AAAI} Conference on Artificial Intelligence and Interactive Digital Entertainment, {AIIDE} Workshops 2017, Snowbird, UT, USA, October 5-6, 2017}, series = {{AAAI} Technical Report}, volume = {{WS-17}}, publisher = {{AAAI} Press}, year = {2017}, url = {https://aaai.org/ocs/index.php/AIIDE/AIIDE17/paper/view/15896}, timestamp = {Tue, 08 Feb 2022 18:32:58 +0100}, biburl = {https://dblp.org/rec/conf/aiide/ComptonM17.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/aiide/ComptonMM17, author = {Kate Compton and Edward F. Melcer and Michael Mateas}, title = {Generominos: Ideation Cards for Interactive Generativity}, booktitle = {The Workshops of the Thirteenth {AAAI} Conference on Artificial Intelligence and Interactive Digital Entertainment, {AIIDE} Workshops 2017, Snowbird, UT, USA, October 5-6, 2017}, series = {{AAAI} Technical Report}, volume = {{WS-17}}, publisher = {{AAAI} Press}, year = {2017}, url = {https://aaai.org/ocs/index.php/AIIDE/AIIDE17/paper/view/15898}, timestamp = {Wed, 10 Feb 2021 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/aiide/ComptonMM17.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/aiide/DickinsonWM17, author = {Melanie Leah Dickinson and Noah Wardrip{-}Fruin and Michael Mateas}, title = {Social Simulation for Social Justice}, booktitle = {The Workshops of the Thirteenth {AAAI} Conference on Artificial Intelligence and Interactive Digital Entertainment, {AIIDE} Workshops 2017, Snowbird, UT, USA, October 5-6, 2017}, series = {{AAAI} Technical Report}, volume = {{WS-17}}, publisher = {{AAAI} Press}, year = {2017}, url = {https://aaai.org/ocs/index.php/AIIDE/AIIDE17/paper/view/15917}, timestamp = {Wed, 10 Feb 2021 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/aiide/DickinsonWM17.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/aiide/OsbornLM17, author = {Joseph C. Osborn and Brian Lambrigger and Michael Mateas}, editor = {Brian Magerko and Jonathan P. Rowe}, title = {HyPED: Modeling and Analyzing Action Games as Hybrid Systems}, booktitle = {Proceedings of the Thirteenth {AAAI} Conference on Artificial Intelligence and Interactive Digital Entertainment (AIIDE-17), October 5-9, 2017, Snowbird, Little Cottonwood Canyon, Utah, {USA}}, pages = {87--93}, publisher = {{AAAI} Press}, year = {2017}, url = {https://aaai.org/ocs/index.php/AIIDE/AIIDE17/paper/view/15900}, timestamp = {Wed, 10 Feb 2021 22:01:11 +0100}, biburl = {https://dblp.org/rec/conf/aiide/OsbornLM17.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/aiide/OsbornRM17, author = {Joseph C. Osborn and James O. Ryan and Michael Mateas}, title = {Analyzing Expressionist Grammars by Reduction to Symbolic Visibly Pushdown Automata}, booktitle = {The Workshops of the Thirteenth {AAAI} Conference on Artificial Intelligence and Interactive Digital Entertainment, {AIIDE} Workshops 2017, Snowbird, UT, USA, October 5-6, 2017}, series = {{AAAI} Technical Report}, volume = {{WS-17}}, publisher = {{AAAI} Press}, year = {2017}, url = {https://aaai.org/ocs/index.php/AIIDE/AIIDE17/paper/view/15901}, timestamp = {Wed, 10 Feb 2021 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/aiide/OsbornRM17.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/aiide/OsbornSSM17, author = {Joseph C. Osborn and Ben Samuel and Adam Summerville and Michael Mateas}, title = {Towards General {RPG} Playing}, booktitle = {The Workshops of the Thirteenth {AAAI} Conference on Artificial Intelligence and Interactive Digital Entertainment, {AIIDE} Workshops 2017, Snowbird, UT, USA, October 5-6, 2017}, series = {{AAAI} Technical Report}, volume = {{WS-17}}, publisher = {{AAAI} Press}, year = {2017}, url = {https://aaai.org/ocs/index.php/AIIDE/AIIDE17/paper/view/15899}, timestamp = {Wed, 10 Feb 2021 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/aiide/OsbornSSM17.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/chi/OsbornM17, author = {Joseph C. Osborn and Michael Mateas}, editor = {Sebastian Deterding and Jonathan Hook and Rebecca Fiebrink and Marco Gillies and Jeremy Gow and Gillian Smith and Kate Compton and Memo Akten}, title = {Evaluating a Solver-Aided Puzzle Design Tool}, booktitle = {Proceedings of the CHI'17 Workshop on Mixed-Initiative Creative Interfaces co-located with {ACM} {CHI} Conference on Human Factors in Computing Systems {(CHI} 2017), Denver, USA, May 7, 2017}, series = {{CEUR} Workshop Proceedings}, volume = {1907}, publisher = {CEUR-WS.org}, year = {2017}, url = {https://ceur-ws.org/Vol-1907/3\_mici\_osborn.pdf}, timestamp = {Fri, 10 Mar 2023 16:22:28 +0100}, biburl = {https://dblp.org/rec/conf/chi/OsbornM17.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/cig/OsbornSM17, author = {Joseph C. Osborn and Adam Summerville and Michael Mateas}, title = {Automated game design learning}, booktitle = {{IEEE} Conference on Computational Intelligence and Games, {CIG} 2017, New York, NY, USA, August 22-25, 2017}, pages = {240--247}, publisher = {{IEEE}}, year = {2017}, url = {https://doi.org/10.1109/CIG.2017.8080442}, doi = {10.1109/CIG.2017.8080442}, timestamp = {Wed, 16 Oct 2019 14:14:56 +0200}, biburl = {https://dblp.org/rec/conf/cig/OsbornSM17.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/fdg/KaltmanOWM17, author = {Eric Kaltman and Joseph C. Osborn and Noah Wardrip{-}Fruin and Michael Mateas}, editor = {Sebastian Deterding and Alessandro Canossa and Casper Harteveld and Jichen Zhu and Miguel Sicart}, title = {Getting the {GISST:} a toolkit for the creation, analysis and reference of game studies resources}, booktitle = {Proceedings of the International Conference on the Foundations of Digital Games, {FDG} 2017, Hyannis, MA, USA, August 14-17, 2017}, pages = {16:1--16:10}, publisher = {{ACM}}, year = {2017}, url = {https://doi.org/10.1145/3102071.3102092}, doi = {10.1145/3102071.3102092}, timestamp = {Tue, 07 May 2024 01:00:00 +0200}, biburl = {https://dblp.org/rec/conf/fdg/KaltmanOWM17.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/fdg/OsbornWM17, author = {Joseph C. Osborn and Noah Wardrip{-}Fruin and Michael Mateas}, editor = {Sebastian Deterding and Alessandro Canossa and Casper Harteveld and Jichen Zhu and Miguel Sicart}, title = {Refining operational logics}, booktitle = {Proceedings of the International Conference on the Foundations of Digital Games, {FDG} 2017, Hyannis, MA, USA, August 14-17, 2017}, pages = {27:1--27:10}, publisher = {{ACM}}, year = {2017}, url = {https://doi.org/10.1145/3102071.3102107}, doi = {10.1145/3102071.3102107}, timestamp = {Mon, 03 Jan 2022 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/fdg/OsbornWM17.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/fdg/MurrayMW17, author = {John T. Murray and Michael Mateas and Noah Wardrip{-}Fruin}, editor = {Sebastian Deterding and Alessandro Canossa and Casper Harteveld and Jichen Zhu and Miguel Sicart}, title = {Proposal for analyzing player emotions in an interactive narrative using story intention graphs}, booktitle = {Proceedings of the International Conference on the Foundations of Digital Games, {FDG} 2017, Hyannis, MA, USA, August 14-17, 2017}, pages = {60:1--60:4}, publisher = {{ACM}}, year = {2017}, url = {https://doi.org/10.1145/3102071.3106367}, doi = {10.1145/3102071.3106367}, timestamp = {Mon, 03 Jan 2022 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/fdg/MurrayMW17.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/fdg/OsbornSM17, author = {Joseph C. Osborn and Adam Summerville and Michael Mateas}, editor = {Sebastian Deterding and Alessandro Canossa and Casper Harteveld and Jichen Zhu and Miguel Sicart}, title = {Automatic mapping of {NES} games with mappy}, booktitle = {Proceedings of the International Conference on the Foundations of Digital Games, {FDG} 2017, Hyannis, MA, USA, August 14-17, 2017}, pages = {78:1--78:9}, publisher = {{ACM}}, year = {2017}, url = {https://doi.org/10.1145/3102071.3110576}, doi = {10.1145/3102071.3110576}, timestamp = {Tue, 06 Nov 2018 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/fdg/OsbornSM17.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/ijcai/SummervilleOM17, author = {Adam Summerville and Joseph C. Osborn and Michael Mateas}, editor = {Carles Sierra}, title = {{CHARDA:} Causal Hybrid Automata Recovery via Dynamic Analysis}, booktitle = {Proceedings of the Twenty-Sixth International Joint Conference on Artificial Intelligence, {IJCAI} 2017, Melbourne, Australia, August 19-25, 2017}, pages = {2800--2806}, publisher = {ijcai.org}, year = {2017}, url = {https://doi.org/10.24963/ijcai.2017/390}, doi = {10.24963/IJCAI.2017/390}, timestamp = {Tue, 20 Aug 2019 16:16:54 +0200}, biburl = {https://dblp.org/rec/conf/ijcai/SummervilleOM17.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/corr/OsbornSM17, author = {Joseph C. Osborn and Adam Summerville and Michael Mateas}, title = {Automated Game Design Learning}, journal = {CoRR}, volume = {abs/1707.03333}, year = {2017}, url = {http://arxiv.org/abs/1707.03333}, eprinttype = {arXiv}, eprint = {1707.03333}, timestamp = {Mon, 13 Aug 2018 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/corr/OsbornSM17.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/corr/SummervilleOM17, author = {Adam Summerville and Joseph C. Osborn and Michael Mateas}, title = {{CHARDA:} Causal Hybrid Automata Recovery via Dynamic Analysis}, journal = {CoRR}, volume = {abs/1707.03336}, year = {2017}, url = {http://arxiv.org/abs/1707.03336}, eprinttype = {arXiv}, eprint = {1707.03336}, timestamp = {Mon, 13 Aug 2018 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/corr/SummervilleOM17.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/corr/OsbornSM17a, author = {Joseph C. Osborn and Adam Summerville and Michael Mateas}, title = {Automatic Mapping of {NES} Games with Mappy}, journal = {CoRR}, volume = {abs/1707.03908}, year = {2017}, url = {http://arxiv.org/abs/1707.03908}, eprinttype = {arXiv}, eprint = {1707.03908}, timestamp = {Mon, 13 Aug 2018 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/corr/OsbornSM17a.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/aiide/SummervilleM16, author = {Adam James Summerville and Michael Mateas}, editor = {Nathan R. Sturtevant and Brian Magerko}, title = {Mystical Tutor: {A} Magic: The Gathering Design Assistant via Denoising Sequence-to-Sequence Learning}, booktitle = {Proceedings of the Twelfth {AAAI} Conference on Artificial Intelligence and Interactive Digital Entertainment, {AIIDE} 2016, October 8-12, 2016, Burlingame, California, {USA}}, pages = {86--92}, publisher = {{AAAI} Press}, year = {2016}, url = {http://aaai.org/ocs/index.php/AIIDE/AIIDE16/paper/view/13980}, timestamp = {Wed, 09 Feb 2022 09:38:53 +0100}, biburl = {https://dblp.org/rec/conf/aiide/SummervilleM16.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/aiide/RyanMW16, author = {James Owen Ryan and Michael Mateas and Noah Wardrip{-}Fruin}, editor = {Nathan R. Sturtevant and Brian Magerko}, title = {Characters Who Speak Their Minds: Dialogue Generation in Talk of the Town}, booktitle = {Proceedings of the Twelfth {AAAI} Conference on Artificial Intelligence and Interactive Digital Entertainment, {AIIDE} 2016, October 8-12, 2016, Burlingame, California, {USA}}, pages = {204--210}, publisher = {{AAAI} Press}, year = {2016}, url = {http://aaai.org/ocs/index.php/AIIDE/AIIDE16/paper/view/13997}, timestamp = {Wed, 10 Feb 2021 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/aiide/RyanMW16.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/aiide/ZookCBSGRRSSMW16, author = {Alexander E. Zook and Michael Cook and Eric Butler and Kristin Siu and Matthew Guzdial and Mark O. Riedl and James Owen Ryan and Ben Samuel and Adam Summerville and Michael Mateas and Noah Wardrip{-}Fruin}, editor = {Nathan R. Sturtevant and Brian Magerko}, title = {Playable Experiences at {AIIDE} 2016}, booktitle = {Proceedings of the Twelfth {AAAI} Conference on Artificial Intelligence and Interactive Digital Entertainment, {AIIDE} 2016, October 8-12, 2016, Burlingame, California, {USA}}, pages = {251}, publisher = {{AAAI} Press}, year = {2016}, url = {http://aaai.org/ocs/index.php/AIIDE/AIIDE16/paper/view/14004}, timestamp = {Tue, 12 Apr 2022 01:00:00 +0200}, biburl = {https://dblp.org/rec/conf/aiide/ZookCBSGRRSSMW16.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/digra/RyanKHIMW16, author = {James Owen Ryan and Eric Kaltman and Timothy Hong and Katherine Isbister and Michael Mateas and Noah Wardrip{-}Fruin}, editor = {Staffan Bj{\"{o}}rk and Casey O'Donnell and Rafael Bidarra}, title = {GameNet and GameSage: Videogame Discovery as Design Insight}, booktitle = {Proceedings of the First Joint International Conference of Digital Games Research Association and Foundation of Digital Games, DiGRA/FDG 2016, Dundee, Scotland, UK, August 1-6, 2016}, publisher = {Digital Games Research Association/Society for the Advancement of the Science of Digital Games}, year = {2016}, url = {http://www.digra.org/digital-library/publications/gamenet-and-gamesage-videogame-discovery-as-design-insight/}, timestamp = {Wed, 10 Feb 2021 08:46:10 +0100}, biburl = {https://dblp.org/rec/conf/digra/RyanKHIMW16.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/digra/RyanMW16, author = {James Owen Ryan and Michael Mateas and Noah Wardrip{-}Fruin}, editor = {Staffan Bj{\"{o}}rk and Casey O'Donnell and Rafael Bidarra}, title = {A Lightweight Videogame Dialogue Manager}, booktitle = {Proceedings of the First Joint International Conference of Digital Games Research Association and Foundation of Digital Games, DiGRA/FDG 2016, Dundee, Scotland, UK, August 1-6, 2016}, publisher = {Digital Games Research Association/Society for the Advancement of the Science of Digital Games}, year = {2016}, url = {http://www.digra.org/digital-library/publications/a-lightweight-videogame-dialogue-manager/}, timestamp = {Wed, 10 Feb 2021 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/digra/RyanMW16.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/digra/SummervilleM16, author = {Adam J. Summerville and Michael Mateas}, editor = {Staffan Bj{\"{o}}rk and Casey O'Donnell and Rafael Bidarra}, title = {Super Mario as a String: Platformer Level Generation Via LSTMs}, booktitle = {Proceedings of the First Joint International Conference of Digital Games Research Association and Foundation of Digital Games, DiGRA/FDG 2016, Dundee, Scotland, UK, August 1-6, 2016}, publisher = {Digital Games Research Association/Society for the Advancement of the Science of Digital Games}, year = {2016}, url = {http://www.digra.org/digital-library/publications/super-mario-as-a-string-platformer-level-generation-via-lstms/}, timestamp = {Wed, 10 Feb 2021 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/digra/SummervilleM16.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/icids/SamuelRSMW16, author = {Ben Samuel and James Owen Ryan and Adam J. Summerville and Michael Mateas and Noah Wardrip{-}Fruin}, editor = {Frank Nack and Andrew S. Gordon}, title = {Bad News: An Experiment in Computationally Assisted Performance}, booktitle = {Interactive Storytelling - 9th International Conference on Interactive Digital Storytelling, {ICIDS} 2016, Los Angeles, CA, USA, November 15-18, 2016, Proceedings}, series = {Lecture Notes in Computer Science}, volume = {10045}, pages = {108--120}, year = {2016}, url = {https://doi.org/10.1007/978-3-319-48279-8\_10}, doi = {10.1007/978-3-319-48279-8\_10}, timestamp = {Mon, 03 Jan 2022 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/icids/SamuelRSMW16.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/icids/RyanSMW16, author = {James Owen Ryan and Ethan Seither and Michael Mateas and Noah Wardrip{-}Fruin}, editor = {Frank Nack and Andrew S. Gordon}, title = {Expressionist: An Authoring Tool for In-Game Text Generation}, booktitle = {Interactive Storytelling - 9th International Conference on Interactive Digital Storytelling, {ICIDS} 2016, Los Angeles, CA, USA, November 15-18, 2016, Proceedings}, series = {Lecture Notes in Computer Science}, volume = {10045}, pages = {221--233}, year = {2016}, url = {https://doi.org/10.1007/978-3-319-48279-8\_20}, doi = {10.1007/978-3-319-48279-8\_20}, timestamp = {Mon, 03 Jan 2022 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/icids/RyanSMW16.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/icids/SamuelMW16, author = {Ben Samuel and Michael Mateas and Noah Wardrip{-}Fruin}, editor = {Frank Nack and Andrew S. Gordon}, title = {The Design of Writing Buddy: {A} Mixed-Initiative Approach Towards Computational Story Collaboration}, booktitle = {Interactive Storytelling - 9th International Conference on Interactive Digital Storytelling, {ICIDS} 2016, Los Angeles, CA, USA, November 15-18, 2016, Proceedings}, series = {Lecture Notes in Computer Science}, volume = {10045}, pages = {388--396}, year = {2016}, url = {https://doi.org/10.1007/978-3-319-48279-8\_34}, doi = {10.1007/978-3-319-48279-8\_34}, timestamp = {Mon, 03 Jan 2022 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/icids/SamuelMW16.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/iva/RyanSMW16, author = {James Owen Ryan and Adam James Summerville and Michael Mateas and Noah Wardrip{-}Fruin}, editor = {David R. Traum and William R. Swartout and Peter Khooshabeh and Stefan Kopp and Stefan Scherer and Anton Leuski}, title = {Translating Player Dialogue into Meaning Representations Using LSTMs}, booktitle = {Intelligent Virtual Agents - 16th International Conference, {IVA} 2016, Los Angeles, CA, USA, September 20-23, 2016, Proceedings}, series = {Lecture Notes in Computer Science}, volume = {10011}, pages = {383--386}, year = {2016}, url = {https://doi.org/10.1007/978-3-319-47665-0\_38}, doi = {10.1007/978-3-319-47665-0\_38}, timestamp = {Mon, 03 Jan 2022 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/iva/RyanSMW16.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@incollection{DBLP:reference/convergence/MateasW16, author = {Michael Mateas and Noah Wardrip{-}Fruin}, editor = {William Sims Bainbridge and Mihail C. Roco}, title = {Personalized and Interactive Literature}, booktitle = {Handbook of Science and Technology Convergence}, pages = {501--515}, publisher = {Springer}, year = {2016}, url = {https://doi.org/10.1007/978-3-319-07052-0\_75}, doi = {10.1007/978-3-319-07052-0\_75}, timestamp = {Wed, 12 Jul 2017 01:00:00 +0200}, biburl = {https://dblp.org/rec/reference/convergence/MateasW16.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/corr/SummervilleM16, author = {Adam Summerville and Michael Mateas}, title = {Super Mario as a String: Platformer Level Generation Via LSTMs}, journal = {CoRR}, volume = {abs/1603.00930}, year = {2016}, url = {http://arxiv.org/abs/1603.00930}, eprinttype = {arXiv}, eprint = {1603.00930}, timestamp = {Mon, 13 Aug 2018 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/corr/SummervilleM16.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/corr/SummervilleSMV16, author = {Adam James Summerville and Sam Snodgrass and Michael Mateas and Santi Onta{\~{n}}{\'{o}}n Villar}, title = {The {VGLC:} The Video Game Level Corpus}, journal = {CoRR}, volume = {abs/1606.07487}, year = {2016}, url = {http://arxiv.org/abs/1606.07487}, eprinttype = {arXiv}, eprint = {1606.07487}, timestamp = {Mon, 13 Aug 2018 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/corr/SummervilleSMV16.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/corr/SummervilleRMW16, author = {Adam James Summerville and James Owen Ryan and Michael Mateas and Noah Wardrip{-}Fruin}, title = {CFGs-2-NLU: Sequence-to-Sequence Learning for Mapping Utterances to Semantics and Pragmatics}, journal = {CoRR}, volume = {abs/1607.06852}, year = {2016}, url = {http://arxiv.org/abs/1607.06852}, eprinttype = {arXiv}, eprint = {1607.06852}, timestamp = {Mon, 13 Aug 2018 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/corr/SummervilleRMW16.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/aiide/RyanFOMW15, author = {James Owen Ryan and Andrew Max Fisher and Taylor Owen{-}Milner and Michael Mateas and Noah Wardrip{-}Fruin}, title = {Toward Natural Language Generation by Humans}, booktitle = {8th Workshop on Intelligent Narrative Technologies and 4th Workshop on Social Believability in Games, INT/SBG@AIIDE 2015, Santa Cruz, CA, USA, November 14-15, 2015}, series = {{AAAI} Workshops}, volume = {{WS-15-22}}, pages = {53--56}, publisher = {{AAAI} Press}, year = {2015}, url = {https://www.aaai.org/ocs/index.php/AIIDE/AIIDE15/paper/view/11614}, timestamp = {Wed, 10 Feb 2021 22:01:14 +0100}, biburl = {https://dblp.org/rec/conf/aiide/RyanFOMW15.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/aiide/ShapiroLSM15, author = {Daniel G. Shapiro and Larry LeBron and Andrew Stern and Michael Mateas}, title = {Aesthetic Interleaving of Character Performance Requests}, booktitle = {8th Workshop on Intelligent Narrative Technologies and 4th Workshop on Social Believability in Games, INT/SBG@AIIDE 2015, Santa Cruz, CA, USA, November 14-15, 2015}, series = {{AAAI} Workshops}, volume = {{WS-15-22}}, pages = {57--63}, publisher = {{AAAI} Press}, year = {2015}, url = {https://www.aaai.org/ocs/index.php/AIIDE/AIIDE15/paper/view/11615}, timestamp = {Wed, 10 Feb 2021 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/aiide/ShapiroLSM15.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/aiide/MawhorterMW15, author = {Peter Andrew Mawhorter and Michael Mateas and Noah Wardrip{-}Fruin}, editor = {Arnav Jhala and Nathan R. Sturtevant}, title = {Generating Relaxed, Obvious, and Dilemma Choices with Dunyazad}, booktitle = {Proceedings of the Eleventh {AAAI} Conference on Artificial Intelligence and Interactive Digital Entertainment, {AIIDE} 2015, November 14-18, 2015, University of California, Santa Cruz, CA, {USA}}, pages = {58--64}, publisher = {{AAAI} Press}, year = {2015}, url = {http://www.aaai.org/ocs/index.php/AIIDE/AIIDE15/paper/view/11550}, timestamp = {Wed, 09 Feb 2022 09:38:53 +0100}, biburl = {https://dblp.org/rec/conf/aiide/MawhorterMW15.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/aiide/OsbornSMW15, author = {Joseph Carter Osborn and Ben Samuel and Michael Mateas and Noah Wardrip{-}Fruin}, editor = {Arnav Jhala and Nathan R. Sturtevant}, title = {Playspecs: Regular Expressions for Game Play Traces}, booktitle = {Proceedings of the Eleventh {AAAI} Conference on Artificial Intelligence and Interactive Digital Entertainment, {AIIDE} 2015, November 14-18, 2015, University of California, Santa Cruz, CA, {USA}}, pages = {170--176}, publisher = {{AAAI} Press}, year = {2015}, url = {http://www.aaai.org/ocs/index.php/AIIDE/AIIDE15/paper/view/11541}, timestamp = {Wed, 10 Feb 2021 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/aiide/OsbornSMW15.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/atal/ShapiroTMLRSMFD15, author = {Daniel G. Shapiro and Karen Tanenbaum and Joshua McCoy and Larry LeBron and Craig W. Reynolds and Andrew Stern and Michael Mateas and Bill Ferguson and David Diller and Kerry Moffitt and Will Coon and Bruce Roberts}, editor = {Gerhard Weiss and Pinar Yolum and Rafael H. Bordini and Edith Elkind}, title = {Composing Social Interactions via Social Games}, booktitle = {Proceedings of the 2015 International Conference on Autonomous Agents and Multiagent Systems, {AAMAS} 2015, Istanbul, Turkey, May 4-8, 2015}, pages = {573--580}, publisher = {{ACM}}, year = {2015}, url = {http://dl.acm.org/citation.cfm?id=2772952}, timestamp = {Tue, 08 Mar 2022 10:12:47 +0100}, biburl = {https://dblp.org/rec/conf/atal/ShapiroTMLRSMFD15.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/fdg/ComptonM15, author = {Kate Compton and Michael Mateas}, editor = {Jos{\'{e}} P. Zagal and Esther MacCallum{-}Stewart and Julian Togelius}, title = {Tracery: An Author-Focused Generative Text Tool}, booktitle = {Proceedings of the 10th International Conference on the Foundations of Digital Games, {FDG} 2015, Pacific Grove, CA, USA, June 22-25, 2015}, publisher = {Society for the Advancement of the Science of Digital Games}, year = {2015}, url = {http://www.fdg2015.org/papers/fdg2015\_extended\_abstract\_18.pdf}, timestamp = {Tue, 20 Jul 2021 13:58:44 +0200}, biburl = {https://dblp.org/rec/conf/fdg/ComptonM15.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/fdg/Lederle-EnsignR15, author = {Dylan Lederle{-}Ensign and William Robinson and Johnathan Pagnutti and Michael Mateas}, editor = {Jos{\'{e}} P. Zagal and Esther MacCallum{-}Stewart and Julian Togelius}, title = {A Software Studies Approach to Interpreting Passage}, booktitle = {Proceedings of the 10th International Conference on the Foundations of Digital Games, {FDG} 2015, Pacific Grove, CA, USA, June 22-25, 2015}, publisher = {Society for the Advancement of the Science of Digital Games}, year = {2015}, url = {http://www.fdg2015.org/papers/fdg2015\_paper\_46.pdf}, timestamp = {Thu, 12 Mar 2020 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/fdg/Lederle-EnsignR15.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/fdg/OsbornLWM15, author = {Joseph C. Osborn and Dylan Lederle{-}Ensign and Noah Wardrip{-}Fruin and Michael Mateas}, editor = {Jos{\'{e}} P. Zagal and Esther MacCallum{-}Stewart and Julian Togelius}, title = {Combat in Games}, booktitle = {Proceedings of the 10th International Conference on the Foundations of Digital Games, {FDG} 2015, Pacific Grove, CA, USA, June 22-25, 2015}, publisher = {Society for the Advancement of the Science of Digital Games}, year = {2015}, url = {http://www.fdg2015.org/papers/fdg2015\_paper\_53.pdf}, timestamp = {Thu, 12 Mar 2020 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/fdg/OsbornLWM15.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/fdg/RyanKFHOMW15, author = {James Owen Ryan and Eric Kaltman and Andrew Max Fisher and Timothy Hong and Taylor Owen{-}Milner and Michael Mateas and Noah Wardrip{-}Fruin}, editor = {Jos{\'{e}} P. Zagal and Esther MacCallum{-}Stewart and Julian Togelius}, title = {Large-Scale Interactive Visualizations of Nearly 12, 000 Games}, booktitle = {Proceedings of the 10th International Conference on the Foundations of Digital Games, {FDG} 2015, Pacific Grove, CA, USA, June 22-25, 2015}, publisher = {Society for the Advancement of the Science of Digital Games}, year = {2015}, url = {http://www.fdg2015.org/papers/fdg2015\_extended\_abstract\_10.pdf}, timestamp = {Thu, 12 Mar 2020 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/fdg/RyanKFHOMW15.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/fdg/RyanKHMW15, author = {James Owen Ryan and Eric Kaltman and Timothy Hong and Michael Mateas and Noah Wardrip{-}Fruin}, editor = {Jos{\'{e}} P. Zagal and Esther MacCallum{-}Stewart and Julian Togelius}, title = {People Tend to Like Related Games}, booktitle = {Proceedings of the 10th International Conference on the Foundations of Digital Games, {FDG} 2015, Pacific Grove, CA, USA, June 22-25, 2015}, publisher = {Society for the Advancement of the Science of Digital Games}, year = {2015}, url = {http://www.fdg2015.org/papers/fdg2015\_paper\_52.pdf}, timestamp = {Thu, 12 Mar 2020 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/fdg/RyanKHMW15.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/fdg/RyanKMW15, author = {James Owen Ryan and Eric Kaltman and Michael Mateas and Noah Wardrip{-}Fruin}, editor = {Jos{\'{e}} P. Zagal and Esther MacCallum{-}Stewart and Julian Togelius}, title = {Bottom-up Game Studies}, booktitle = {Proceedings of the 10th International Conference on the Foundations of Digital Games, {FDG} 2015, Pacific Grove, CA, USA, June 22-25, 2015}, publisher = {Society for the Advancement of the Science of Digital Games}, year = {2015}, url = {http://www.fdg2015.org/papers/fdg2015\_paper\_47.pdf}, timestamp = {Thu, 12 Mar 2020 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/fdg/RyanKMW15.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/fdg/RyanKMW15a, author = {James Owen Ryan and Eric Kaltman and Michael Mateas and Noah Wardrip{-}Fruin}, editor = {Jos{\'{e}} P. Zagal and Esther MacCallum{-}Stewart and Julian Togelius}, title = {Tools for Game Discovery Built Using Latent Semantic Analysis}, booktitle = {Proceedings of the 10th International Conference on the Foundations of Digital Games, {FDG} 2015, Pacific Grove, CA, USA, June 22-25, 2015}, publisher = {Society for the Advancement of the Science of Digital Games}, year = {2015}, url = {http://www.fdg2015.org/papers/fdg2015\_extended\_abstract\_20.pdf}, timestamp = {Thu, 12 Mar 2020 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/fdg/RyanKMW15a.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/fdg/SamuelRMMW15, author = {Ben Samuel and Aaron A. Reed and Paul Maddaloni and Michael Mateas and Noah Wardrip{-}Fruin}, editor = {Jos{\'{e}} P. Zagal and Esther MacCallum{-}Stewart and Julian Togelius}, title = {The Scored Rule Engine: Next-Generation Social Physics}, booktitle = {Proceedings of the 10th International Conference on the Foundations of Digital Games, {FDG} 2015, Pacific Grove, CA, USA, June 22-25, 2015}, publisher = {Society for the Advancement of the Science of Digital Games}, year = {2015}, url = {http://www.fdg2015.org/papers/fdg2015\_paper\_07.pdf}, timestamp = {Thu, 12 Mar 2020 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/fdg/SamuelRMMW15.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/fdg/SummervilleBMJ15, author = {Adam Summerville and Morteza Behrooz and Michael Mateas and Arnav Jhala}, editor = {Jos{\'{e}} P. Zagal and Esther MacCallum{-}Stewart and Julian Togelius}, title = {The Learning of Zelda: Data-Driven Level Generation for Action Role Playing Games}, booktitle = {Proceedings of the 10th International Conference on the Foundations of Digital Games, {FDG} 2015, Pacific Grove, CA, USA, June 22-25, 2015}, publisher = {Society for the Advancement of the Science of Digital Games}, year = {2015}, url = {http://www.fdg2015.org/papers/fdg2015\_paper\_04.pdf}, timestamp = {Thu, 12 Mar 2020 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/fdg/SummervilleBMJ15.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/icccrea/ComptonM15, author = {Kate Compton and Michael Mateas}, editor = {Hannu Toivonen and Simon Colton and Michael Cook and Dan Ventura}, title = {Casual Creators}, booktitle = {Proceedings of the Sixth International Conference on Computational Creativity, {ICCC} 2015, Park City, Utah, USA, June 29 - July 2, 2015}, pages = {228--235}, publisher = {computationalcreativity.net}, year = {2015}, url = {http://computationalcreativity.net/iccc2015/proceedings/10\_2Compton.pdf}, timestamp = {Fri, 11 Dec 2020 14:55:00 +0100}, biburl = {https://dblp.org/rec/conf/icccrea/ComptonM15.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/icccrea/MateasMW15, author = {Michael Mateas and Peter A. Mawhorter and Noah Wardrip{-}Fruin}, editor = {Hannu Toivonen and Simon Colton and Michael Cook and Dan Ventura}, title = {Intentionally Generating Choices in Interactive Narratives}, booktitle = {Proceedings of the Sixth International Conference on Computational Creativity, {ICCC} 2015, Park City, Utah, USA, June 29 - July 2, 2015}, pages = {292--299}, publisher = {computationalcreativity.net}, year = {2015}, url = {http://computationalcreativity.net/iccc2015/proceedings/13\_4Mateas.pdf}, timestamp = {Thu, 12 Mar 2020 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/icccrea/MateasMW15.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/icids/RyanMW15, author = {James Owen Ryan and Michael Mateas and Noah Wardrip{-}Fruin}, editor = {Henrik Schoenau{-}Fog and Luis Emilio Bruni and Sandy Louchart and Sarune Baceviciute}, title = {Open Design Challenges for Interactive Emergent Narrative}, booktitle = {Interactive Storytelling - 8th International Conference on Interactive Digital Storytelling, {ICIDS} 2015, Copenhagen, Denmark, November 30 - December 4, 2015, Proceedings}, series = {Lecture Notes in Computer Science}, volume = {9445}, pages = {14--26}, publisher = {Springer}, year = {2015}, url = {https://doi.org/10.1007/978-3-319-27036-4\_2}, doi = {10.1007/978-3-319-27036-4\_2}, timestamp = {Sun, 02 Oct 2022 16:05:06 +0200}, biburl = {https://dblp.org/rec/conf/icids/RyanMW15.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/icids/ComptonKM15, author = {Kate Compton and Ben A. Kybartas and Michael Mateas}, editor = {Henrik Schoenau{-}Fog and Luis Emilio Bruni and Sandy Louchart and Sarune Baceviciute}, title = {Tracery: An Author-Focused Generative Text Tool}, booktitle = {Interactive Storytelling - 8th International Conference on Interactive Digital Storytelling, {ICIDS} 2015, Copenhagen, Denmark, November 30 - December 4, 2015, Proceedings}, series = {Lecture Notes in Computer Science}, volume = {9445}, pages = {154--161}, publisher = {Springer}, year = {2015}, url = {https://doi.org/10.1007/978-3-319-27036-4\_14}, doi = {10.1007/978-3-319-27036-4\_14}, timestamp = {Sun, 21 May 2017 01:00:00 +0200}, biburl = {https://dblp.org/rec/conf/icids/ComptonKM15.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/dagstuhl-reports/LucasMPST15, author = {Simon M. Lucas and Michael Mateas and Mike Preuss and Pieter Spronck and Julian Togelius}, title = {Artificial and Computational Intelligence in Games: Integration (Dagstuhl Seminar 15051)}, journal = {Dagstuhl Reports}, volume = {5}, number = {1}, pages = {207--242}, year = {2015}, url = {https://doi.org/10.4230/DagRep.5.1.207}, doi = {10.4230/DAGREP.5.1.207}, timestamp = {Wed, 07 Jun 2017 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/dagstuhl-reports/LucasMPST15.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/tciaig/McCoyTSRMW14, author = {Joshua McCoy and Mike Treanor and Ben Samuel and Aaron A. Reed and Michael Mateas and Noah Wardrip{-}Fruin}, title = {Social Story Worlds With Comme il Faut}, journal = {{IEEE} Trans. Comput. Intell. {AI} Games}, volume = {6}, number = {2}, pages = {97--112}, year = {2014}, url = {https://doi.org/10.1109/TCIAIG.2014.2304692}, doi = {10.1109/TCIAIG.2014.2304692}, timestamp = {Mon, 03 Jan 2022 00:00:00 +0100}, biburl = {https://dblp.org/rec/journals/tciaig/McCoyTSRMW14.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/tciaig/TearseMMW14, author = {Brandon Robert Tearse and Peter A. Mawhorter and Michael Mateas and Noah Wardrip{-}Fruin}, title = {Skald: Minstrel Reconstructed}, journal = {{IEEE} Trans. Comput. Intell. {AI} Games}, volume = {6}, number = {2}, pages = {156--165}, year = {2014}, url = {https://doi.org/10.1109/TCIAIG.2013.2292313}, doi = {10.1109/TCIAIG.2013.2292313}, timestamp = {Mon, 03 Jan 2022 00:00:00 +0100}, biburl = {https://dblp.org/rec/journals/tciaig/TearseMMW14.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/aiide/OsbornSMM14, author = {Joseph Carter Osborn and Ben Samuel and Joshua Allen McCoy and Michael Mateas}, editor = {Ian Horswill and Arnav Jhala}, title = {Evaluating Play Trace (Dis)similarity Metrics}, booktitle = {Proceedings of the Tenth {AAAI} Conference on Artificial Intelligence and Interactive Digital Entertainment, {AIIDE} 2014, October 3-7, 2014, North Carolina State University, Raleigh, NC, {USA}}, publisher = {{AAAI}}, year = {2014}, url = {http://www.aaai.org/ocs/index.php/AIIDE/AIIDE14/paper/view/9001}, timestamp = {Wed, 10 Feb 2021 22:01:16 +0100}, biburl = {https://dblp.org/rec/conf/aiide/OsbornSMM14.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/ecir/MaltzahnJMW14, author = {Carlos Maltzahn and Arnav Jhala and Michael Mateas and Jim Whitehead}, editor = {Frank Hopfgartner and Gabriella Kazai and Udo Kruschwitz and Michael Meder}, title = {Gamification of private digital data archive management}, booktitle = {Proceedings of the First International Workshop on Gamification for Information Retrieval, GamifIR@ECIR '14, Amsterdam, The Netherlands, April 13, 2014}, pages = {33--37}, publisher = {{ACM}}, year = {2014}, url = {https://doi.org/10.1145/2594776.2594783}, doi = {10.1145/2594776.2594783}, timestamp = {Sat, 19 Oct 2019 01:00:00 +0200}, biburl = {https://dblp.org/rec/conf/ecir/MaltzahnJMW14.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/fdg/GarbeRDWM14, author = {Jacob Garbe and Aaron A. Reed and Melanie Dickinson and Noah Wardrip{-}Fruin and Michael Mateas}, editor = {Michael Mateas and Tiffany Barnes and Ian Bogost}, title = {Author assistance visualizations for Ice-Bound, a combinatorial narrative}, booktitle = {Proceedings of the 9th International Conference on the Foundations of Digital Games, {FDG} 2014, Liberty of the Seas, Caribbean, April 3-7, 2014}, publisher = {Society for the Advancement of the Science of Digital Games}, year = {2014}, url = {http://www.fdg2014.org/papers/fdg2014\_paper\_10.pdf}, timestamp = {Thu, 12 Mar 2020 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/fdg/GarbeRDWM14.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/fdg/GarbeRWM14, author = {Jacob Garbe and Aaron A. Reed and Noah Wardrip{-}Fruin and Michael Mateas}, editor = {Michael Mateas and Tiffany Barnes and Ian Bogost}, title = {Ice-Bound: {A} novel of reconfiguration}, booktitle = {Proceedings of the 9th International Conference on the Foundations of Digital Games, {FDG} 2014, Liberty of the Seas, Caribbean, April 3-7, 2014}, publisher = {Society for the Advancement of the Science of Digital Games}, year = {2014}, url = {http://www.fdg2014.org/papers/fdg2014\_demo\_02.pdf}, timestamp = {Thu, 12 Mar 2020 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/fdg/GarbeRWM14.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/fdg/GrowGGMW14, author = {April Grow and Swen E. Gaudl and Paulo Gomes and Michael Mateas and Noah Wardrip{-}Fruin}, editor = {Michael Mateas and Tiffany Barnes and Ian Bogost}, title = {A methodology for requirements analysis of {AI} architecture authoring tools}, booktitle = {Proceedings of the 9th International Conference on the Foundations of Digital Games, {FDG} 2014, Liberty of the Seas, Caribbean, April 3-7, 2014}, publisher = {Society for the Advancement of the Science of Digital Games}, year = {2014}, url = {http://www.fdg2014.org/papers/fdg2014\_paper\_11.pdf}, timestamp = {Thu, 12 Mar 2020 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/fdg/GrowGGMW14.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/fdg/LogasWMVSMCOSSL14, author = {Heather Logas and Jim Whitehead and Michael Mateas and Richard Vallejos and Lauren Scott and John T. Murray and Kate Compton and Joseph C. Osborn and Orlando Salvatore and Daniel G. Shapiro and Zhongpeng Lin and Huascar Sanchez and Michael Shavlovsky and Chris Lewis and Daniel Cetina and Shayne Clementi}, editor = {Michael Mateas and Tiffany Barnes and Ian Bogost}, title = {Xylem: The Code of Plants}, booktitle = {Proceedings of the 9th International Conference on the Foundations of Digital Games, {FDG} 2014, Liberty of the Seas, Caribbean, April 3-7, 2014}, publisher = {Society for the Advancement of the Science of Digital Games}, year = {2014}, url = {http://www.fdg2014.org/papers/fdg2014\_demo\_08.pdf}, timestamp = {Thu, 12 Mar 2020 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/fdg/LogasWMVSMCOSSL14.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/fdg/LogasWMVSSMCOSL14, author = {Heather Logas and Jim Whitehead and Michael Mateas and Richard Vallejos and Lauren Scott and Daniel G. Shapiro and John T. Murray and Kate Compton and Joseph C. Osborn and Orlando Salvatore and Zhongpeng Lin and Huascar Sanchez and Michael Shavlovsky and Daniel Cetina and Shayne Clementi and Chris Lewis}, editor = {Michael Mateas and Tiffany Barnes and Ian Bogost}, title = {Software verification games: Designing Xylem, The Code of Plants}, booktitle = {Proceedings of the 9th International Conference on the Foundations of Digital Games, {FDG} 2014, Liberty of the Seas, Caribbean, April 3-7, 2014}, publisher = {Society for the Advancement of the Science of Digital Games}, year = {2014}, url = {http://www.fdg2014.org/papers/fdg2014\_paper\_17.pdf}, timestamp = {Thu, 12 Mar 2020 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/fdg/LogasWMVSSMCOSL14.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/fdg/MawhorterMWJ14, author = {Peter A. Mawhorter and Michael Mateas and Noah Wardrip{-}Fruin and Arnav Jhala}, editor = {Michael Mateas and Tiffany Barnes and Ian Bogost}, title = {Towards a theory of choice poetics}, booktitle = {Proceedings of the 9th International Conference on the Foundations of Digital Games, {FDG} 2014, Liberty of the Seas, Caribbean, April 3-7, 2014}, publisher = {Society for the Advancement of the Science of Digital Games}, year = {2014}, url = {http://www.fdg2014.org/papers/fdg2014\_paper\_19.pdf}, timestamp = {Thu, 12 Mar 2020 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/fdg/MawhorterMWJ14.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/fdg/OsbornM14, author = {Joseph C. Osborn and Michael Mateas}, editor = {Michael Mateas and Tiffany Barnes and Ian Bogost}, title = {A game-independent play trace dissimilarity metric}, booktitle = {Proceedings of the 9th International Conference on the Foundations of Digital Games, {FDG} 2014, Liberty of the Seas, Caribbean, April 3-7, 2014}, publisher = {Society for the Advancement of the Science of Digital Games}, year = {2014}, url = {http://www.fdg2014.org/papers/fdg2014\_poster\_07.pdf}, timestamp = {Thu, 12 Mar 2020 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/fdg/OsbornM14.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/fdg/ReedGWM14, author = {Aaron A. Reed and Jacob Garbe and Noah Wardrip{-}Fruin and Michael Mateas}, editor = {Michael Mateas and Tiffany Barnes and Ian Bogost}, title = {Ice-Bound: Combining richly-realized story with expressive gameplay}, booktitle = {Proceedings of the 9th International Conference on the Foundations of Digital Games, {FDG} 2014, Liberty of the Seas, Caribbean, April 3-7, 2014}, publisher = {Society for the Advancement of the Science of Digital Games}, year = {2014}, url = {http://www.fdg2014.org/papers/fdg2014\_paper\_23.pdf}, timestamp = {Thu, 12 Mar 2020 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/fdg/ReedGWM14.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/fdg/SamuelMTRMW14, author = {Ben Samuel and Josh McCoy and Mike Treanor and Aaron A. Reed and Michael Mateas and Noah Wardrip{-}Fruin}, editor = {Michael Mateas and Tiffany Barnes and Ian Bogost}, title = {Introducing story sampling: Preliminary results of a new interactive narrative evaluation technique}, booktitle = {Proceedings of the 9th International Conference on the Foundations of Digital Games, {FDG} 2014, Liberty of the Seas, Caribbean, April 3-7, 2014}, publisher = {Society for the Advancement of the Science of Digital Games}, year = {2014}, url = {http://www.fdg2014.org/papers/fdg2014\_wip\_18.pdf}, timestamp = {Thu, 12 Mar 2020 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/fdg/SamuelMTRMW14.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/fdg/TreanorM14, author = {Mike Treanor and Michael Mateas}, editor = {Michael Mateas and Tiffany Barnes and Ian Bogost}, title = {Understanding representation in playable simulations}, booktitle = {Proceedings of the 9th International Conference on the Foundations of Digital Games, {FDG} 2014, Liberty of the Seas, Caribbean, April 3-7, 2014}, publisher = {Society for the Advancement of the Science of Digital Games}, year = {2014}, url = {http://www.fdg2014.org/papers/fdg2014\_paper\_31.pdf}, timestamp = {Thu, 12 Mar 2020 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/fdg/TreanorM14.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/icids/RyanBKOWMW14, author = {James Owen Ryan and Casey Barackman and Nicholas Kontje and Taylor Owen{-}Milner and Marilyn A. Walker and Michael Mateas and Noah Wardrip{-}Fruin}, editor = {Alex Mitchell and Clara Fern{\'{a}}ndez{-}Vara and David Thue}, title = {Combinatorial Dialogue Authoring}, booktitle = {Interactive Storytelling - 7th International Conference on Interactive Digital Storytelling, {ICIDS} 2014, Singapore, November 3-6, 2014, Proceedings}, series = {Lecture Notes in Computer Science}, volume = {8832}, pages = {13--24}, publisher = {Springer}, year = {2014}, url = {https://doi.org/10.1007/978-3-319-12337-0\_2}, doi = {10.1007/978-3-319-12337-0\_2}, timestamp = {Sat, 30 Sep 2023 09:45:22 +0200}, biburl = {https://dblp.org/rec/conf/icids/RyanBKOWMW14.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@proceedings{DBLP:conf/fdg/2014, editor = {Michael Mateas and Tiffany Barnes and Ian Bogost}, title = {Proceedings of the 9th International Conference on the Foundations of Digital Games, {FDG} 2014, Liberty of the Seas, Caribbean, April 3-7, 2014}, publisher = {Society for the Advancement of the Science of Digital Games}, year = {2014}, url = {http://www.fdg2014.org/proceedings.html}, isbn = {978-0-9913982-2-5}, timestamp = {Sat, 18 Jun 2016 01:00:00 +0200}, biburl = {https://dblp.org/rec/conf/fdg/2014.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/aiide/McCoyTSRMW13, author = {Joshua McCoy and Mike Treanor and Ben Samuel and Aaron A. Reed and Michael Mateas and Noah Wardrip{-}Fruin}, editor = {Gita Sukthankar and Ian Horswill}, title = {Prom Week}, booktitle = {Proceedings of the Ninth {AAAI} Conference on Artificial Intelligence and Interactive Digital Entertainment, AIIDE-13, Boston, Massachusetts, USA, October 14-18, 2013}, publisher = {{AAAI}}, year = {2013}, url = {http://www.aaai.org/ocs/index.php/AIIDE/AIIDE13/paper/view/7406}, timestamp = {Wed, 10 Feb 2021 22:01:09 +0100}, biburl = {https://dblp.org/rec/conf/aiide/McCoyTSRMW13.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/aiide/OsbornGM13, author = {Joseph Carter Osborn and April Grow and Michael Mateas}, editor = {Gita Sukthankar and Ian Horswill}, title = {Modular Computational Critics for Games}, booktitle = {Proceedings of the Ninth {AAAI} Conference on Artificial Intelligence and Interactive Digital Entertainment, AIIDE-13, Boston, Massachusetts, USA, October 14-18, 2013}, publisher = {{AAAI}}, year = {2013}, url = {http://www.aaai.org/ocs/index.php/AIIDE/AIIDE13/paper/view/7389}, timestamp = {Wed, 10 Feb 2021 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/aiide/OsbornGM13.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/aiide/ShapiroMGSSSTM13, author = {Daniel G. Shapiro and Joshua McCoy and April Grow and Ben Samuel and Andrew Stern and Reid Swanson and Mike Treanor and Michael Mateas}, editor = {Gita Sukthankar and Ian Horswill}, title = {Creating Playable Social Experiences through Whole-Body Interaction with Virtual Characters}, booktitle = {Proceedings of the Ninth {AAAI} Conference on Artificial Intelligence and Interactive Digital Entertainment, AIIDE-13, Boston, Massachusetts, USA, October 14-18, 2013}, publisher = {{AAAI}}, year = {2013}, url = {http://www.aaai.org/ocs/index.php/AIIDE/AIIDE13/paper/view/7408}, timestamp = {Wed, 10 Feb 2021 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/aiide/ShapiroMGSSSTM13.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/digra/TreanorM13, author = {Mike Treanor and Michael Mateas}, editor = {Celia Pearce and John Sharp and Helen W. Kennedy}, title = {An Account of Proceduralist Meaning}, booktitle = {Proceedings of the 2013 DiGRA International Conference: DeFragging Game Studies, DiGRA 2013, Atlanta, GA, USA, August 26-29, 2013}, publisher = {Digital Games Research Association}, year = {2013}, url = {http://www.digra.org/digital-library/publications/an-account-of-proceduralist-meaning/}, timestamp = {Wed, 10 Feb 2021 08:45:53 +0100}, biburl = {https://dblp.org/rec/conf/digra/TreanorM13.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/fdg/McCoyTSRMW13, author = {Joshua McCoy and Mike Treanor and Ben Samuel and Aaron A. Reed and Michael Mateas and Noah Wardrip{-}Fruin}, editor = {Georgios N. Yannakakis and Espen Aarseth and Kristine J{\o}rgensen and James C. Lester}, title = {Prom Week: Designing past the game/story dilemma}, booktitle = {Proceedings of the 8th International Conference on the Foundations of Digital Games, {FDG} 2013, Chania, Crete, Greece, May 14-17, 2013}, pages = {94--101}, publisher = {Society for the Advancement of the Science of Digital Games}, year = {2013}, url = {http://www.fdg2013.org/program/papers/paper13\_mccoy\_etal.pdf}, timestamp = {Thu, 12 Mar 2020 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/fdg/McCoyTSRMW13.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@incollection{DBLP:conf/dagstuhl/TogeliusCLMPPS13, author = {Julian Togelius and Alex J. Champandard and Pier Luca Lanzi and Michael Mateas and Ana Paiva and Mike Preuss and Kenneth O. Stanley}, editor = {Simon M. Lucas and Michael Mateas and Mike Preuss and Pieter Spronck and Julian Togelius}, title = {Procedural Content Generation: Goals, Challenges and Actionable Steps}, booktitle = {Artificial and Computational Intelligence in Games}, series = {Dagstuhl Follow-Ups}, volume = {6}, pages = {61--75}, publisher = {Schloss Dagstuhl - Leibniz-Zentrum f{\"{u}}r Informatik}, year = {2013}, url = {https://doi.org/10.4230/DFU.Vol6.12191.61}, doi = {10.4230/DFU.VOL6.12191.61}, timestamp = {Tue, 11 Jan 2022 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/dagstuhl/TogeliusCLMPPS13.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@book{DBLP:conf/dagstuhl/2013dfu6, editor = {Simon M. Lucas and Michael Mateas and Mike Preuss and Pieter Spronck and Julian Togelius}, title = {Artificial and Computational Intelligence in Games}, series = {Dagstuhl Follow-Ups}, volume = {6}, publisher = {Schloss Dagstuhl - Leibniz-Zentrum f{\"{u}}r Informatik}, year = {2013}, url = {http://www.dagstuhl.de/dagpub/978-3-939897-62-0}, isbn = {978-3-939897-62-0}, timestamp = {Tue, 11 Feb 2020 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/dagstuhl/2013dfu6.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/aaai/TearseMMW12, author = {Brandon Robert Tearse and Peter A. Mawhorter and Michael Mateas and Noah Wardrip{-}Fruin}, editor = {J{\"{o}}rg Hoffmann and Bart Selman}, title = {Lessons Learned From a Rational Reconstruction of Minstrel}, booktitle = {Proceedings of the Twenty-Sixth {AAAI} Conference on Artificial Intelligence, July 22-26, 2012, Toronto, Ontario, Canada}, pages = {249--255}, publisher = {{AAAI} Press}, year = {2012}, url = {https://doi.org/10.1609/aaai.v26i1.8160}, doi = {10.1609/AAAI.V26I1.8160}, timestamp = {Mon, 04 Sep 2023 15:56:47 +0200}, biburl = {https://dblp.org/rec/conf/aaai/TearseMMW12.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/aaai/WeberMJ12, author = {Ben George Weber and Michael Mateas and Arnav Jhala}, editor = {J{\"{o}}rg Hoffmann and Bart Selman}, title = {Learning from Demonstration for Goal-Driven Autonomy}, booktitle = {Proceedings of the Twenty-Sixth {AAAI} Conference on Artificial Intelligence, July 22-26, 2012, Toronto, Ontario, Canada}, pages = {1176--1182}, publisher = {{AAAI} Press}, year = {2012}, url = {https://doi.org/10.1609/aaai.v26i1.8311}, doi = {10.1609/AAAI.V26I1.8311}, timestamp = {Mon, 04 Sep 2023 01:00:00 +0200}, biburl = {https://dblp.org/rec/conf/aaai/WeberMJ12.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/aiide/ChenDKJWM12, author = {Sherol Chen and Andrew Deunsing and Peter Kong and Arnav Jhala and Noah Wardrip{-}Fruin and Michael Mateas}, editor = {Mark O. Riedl and Gita Sukthankar}, title = {RoleModelVis: {A} Visualization of Logical Story Models}, booktitle = {Proceedings of the Eighth {AAAI} Conference on Artificial Intelligence and Interactive Digital Entertainment, AIIDE-12, Stanford, California, USA, October 8-12, 2012}, publisher = {The {AAAI} Press}, year = {2012}, url = {http://www.aaai.org/ocs/index.php/AIIDE/AIIDE12/paper/view/5468}, timestamp = {Tue, 12 Apr 2022 13:09:30 +0200}, biburl = {https://dblp.org/rec/conf/aiide/ChenDKJWM12.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/fdg/TreanorBMB12, author = {Mike Treanor and Bryan Blackford and Michael Mateas and Ian Bogost}, title = {Game-O-Matic: Generating Videogames that Represent Ideas}, booktitle = {Proceedings of the The third workshop on Procedural Content Generation in Games, PCG@FDG 2012, Raleigh, NC, USA, May 29 - June 1, 2012}, pages = {11:1--11:8}, publisher = {{ACM}}, year = {2012}, url = {https://doi.org/10.1145/2538528.2538537}, doi = {10.1145/2538528.2538537}, timestamp = {Tue, 06 Nov 2018 16:58:05 +0100}, biburl = {https://dblp.org/rec/conf/fdg/TreanorBMB12.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/fdg/ComptonSM12, author = {Kate Compton and Adam M. Smith and Michael Mateas}, title = {Anza Island: Novel Gameplay Using {ASP}}, booktitle = {Proceedings of the The third workshop on Procedural Content Generation in Games, PCG@FDG 2012, Raleigh, NC, USA, May 29 - June 1, 2012}, pages = {13:1--13:4}, publisher = {{ACM}}, year = {2012}, url = {https://doi.org/10.1145/2538528.2538539}, doi = {10.1145/2538528.2538539}, timestamp = {Mon, 17 Jan 2022 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/fdg/ComptonSM12.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/fdg/TreanorSBM12, author = {Mike Treanor and Bobby Schweizer and Ian Bogost and Michael Mateas}, editor = {Magy Seif El{-}Nasr and Mia Consalvo and Steven K. Feiner}, title = {The micro-rhetorics of \emph{Game-o-Matic}}, booktitle = {International Conference on the Foundations of Digital Games, {FDG} '12, Raleigh, NC, USA, May 29 - June 01, 2012}, pages = {18--25}, publisher = {{ACM}}, year = {2012}, url = {https://doi.org/10.1145/2282338.2282347}, doi = {10.1145/2282338.2282347}, timestamp = {Tue, 06 Nov 2018 16:58:05 +0100}, biburl = {https://dblp.org/rec/conf/fdg/TreanorSBM12.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/fdg/SaliLWMK12, author = {Serdar Sali and Ronald Liu and Noah Wardrip{-}Fruin and Michael Mateas and Sri Kurniawan}, editor = {Magy Seif El{-}Nasr and Mia Consalvo and Steven K. Feiner}, title = {Getting a word in: adding artificial pauses to natural language interaction}, booktitle = {International Conference on the Foundations of Digital Games, {FDG} '12, Raleigh, NC, USA, May 29 - June 01, 2012}, pages = {57--64}, publisher = {{ACM}}, year = {2012}, url = {https://doi.org/10.1145/2282338.2282353}, doi = {10.1145/2282338.2282353}, timestamp = {Mon, 03 Jan 2022 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/fdg/SaliLWMK12.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/fdg/SmithAMP12, author = {Adam M. Smith and Erik Andersen and Michael Mateas and Zoran Popovic}, editor = {Magy Seif El{-}Nasr and Mia Consalvo and Steven K. Feiner}, title = {A case study of expressively constrainable level design automation tools for a puzzle game}, booktitle = {International Conference on the Foundations of Digital Games, {FDG} '12, Raleigh, NC, USA, May 29 - June 01, 2012}, pages = {156--163}, publisher = {{ACM}}, year = {2012}, url = {https://doi.org/10.1145/2282338.2282370}, doi = {10.1145/2282338.2282370}, timestamp = {Mon, 17 Jan 2022 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/fdg/SmithAMP12.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/fdg/SullivanGMW12, author = {Anne Sullivan and April Grow and Michael Mateas and Noah Wardrip{-}Fruin}, editor = {Magy Seif El{-}Nasr and Mia Consalvo and Steven K. Feiner}, title = {The design of Mismanor: creating a playable quest-based story game}, booktitle = {International Conference on the Foundations of Digital Games, {FDG} '12, Raleigh, NC, USA, May 29 - June 01, 2012}, pages = {180--187}, publisher = {{ACM}}, year = {2012}, url = {https://doi.org/10.1145/2282338.2282374}, doi = {10.1145/2282338.2282374}, timestamp = {Mon, 03 Jan 2022 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/fdg/SullivanGMW12.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/fdg/McCoyTSRWM12, author = {Joshua McCoy and Mike Treanor and Ben Samuel and Aaron A. Reed and Noah Wardrip{-}Fruin and Michael Mateas}, editor = {Magy Seif El{-}Nasr and Mia Consalvo and Steven K. Feiner}, title = {\emph{Prom week}}, booktitle = {International Conference on the Foundations of Digital Games, {FDG} '12, Raleigh, NC, USA, May 29 - June 01, 2012}, pages = {235--237}, publisher = {{ACM}}, year = {2012}, url = {https://doi.org/10.1145/2282338.2282384}, doi = {10.1145/2282338.2282384}, timestamp = {Mon, 03 Jan 2022 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/fdg/McCoyTSRWM12.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/dagstuhl-reports/LucasMPST12, author = {Simon M. Lucas and Michael Mateas and Mike Preuss and Pieter Spronck and Julian Togelius}, title = {Artificial and Computational Intelligence in Games (Dagstuhl Seminar 12191)}, journal = {Dagstuhl Reports}, volume = {2}, number = {5}, pages = {43--70}, year = {2012}, url = {https://doi.org/10.4230/DagRep.2.5.43}, doi = {10.4230/DAGREP.2.5.43}, timestamp = {Wed, 07 Jun 2017 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/dagstuhl-reports/LucasMPST12.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/tciaig/SmithWMTMC11, author = {Gillian Smith and Jim Whitehead and Michael Mateas and Mike Treanor and Jameka March and Mee Cha}, title = {Launchpad: {A} Rhythm-Based Level Generator for 2-D Platformers}, journal = {{IEEE} Trans. Comput. Intell. {AI} Games}, volume = {3}, number = {1}, pages = {1--16}, year = {2011}, url = {https://doi.org/10.1109/TCIAIG.2010.2095855}, doi = {10.1109/TCIAIG.2010.2095855}, timestamp = {Mon, 01 May 2023 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/tciaig/SmithWMTMC11.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/tciaig/SmithM11, author = {Adam M. Smith and Michael Mateas}, title = {Answer Set Programming for Procedural Content Generation: {A} Design Space Approach}, journal = {{IEEE} Trans. Comput. Intell. {AI} Games}, volume = {3}, number = {3}, pages = {187--200}, year = {2011}, url = {https://doi.org/10.1109/TCIAIG.2011.2158545}, doi = {10.1109/TCIAIG.2011.2158545}, timestamp = {Mon, 17 Jan 2022 00:00:00 +0100}, biburl = {https://dblp.org/rec/journals/tciaig/SmithM11.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/tciaig/SmithWM11, author = {Gillian Smith and Jim Whitehead and Michael Mateas}, title = {Tanagra: Reactive Planning and Constraint Solving for Mixed-Initiative Level Design}, journal = {{IEEE} Trans. Comput. Intell. {AI} Games}, volume = {3}, number = {3}, pages = {201--215}, year = {2011}, url = {https://doi.org/10.1109/TCIAIG.2011.2159716}, doi = {10.1109/TCIAIG.2011.2159716}, timestamp = {Mon, 01 May 2023 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/tciaig/SmithWM11.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/aaaifs/WeberMJ11, author = {Ben George Weber and Michael Mateas and Arnav Jhala}, title = {Building Human-Level {AI} for Real-Time Strategy Games}, booktitle = {Advances in Cognitive Systems, Papers from the 2011 {AAAI} Fall Symposium, Arlington, Virginia, USA, November 4-6, 2011}, series = {{AAAI} Technical Report}, volume = {{FS-11-01}}, publisher = {{AAAI}}, year = {2011}, url = {http://www.aaai.org/ocs/index.php/FSS/FSS11/paper/view/4209}, timestamp = {Wed, 25 Sep 2013 15:36:19 +0200}, biburl = {https://dblp.org/rec/conf/aaaifs/WeberMJ11.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/aiide/McCoyTSWM11, author = {Joshua McCoy and Mike Treanor and Ben Samuel and Noah Wardrip{-}Fruin and Michael Mateas}, editor = {Vadim Bulitko and Mark O. Riedl}, title = {Comme il Faut: {A} System for Authoring Playable Social Models}, booktitle = {Proceedings of the Seventh {AAAI} Conference on Artificial Intelligence and Interactive Digital Entertainment, {AIIDE} 2011, October 10-14, 2011, Stanford, California, {USA}}, publisher = {The {AAAI} Press}, year = {2011}, url = {http://www.aaai.org/ocs/index.php/AIIDE/AIIDE11/paper/view/4080}, timestamp = {Wed, 10 Feb 2021 22:01:06 +0100}, biburl = {https://dblp.org/rec/conf/aiide/McCoyTSWM11.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/aiide/SmithM11, author = {Adam M. Smith and Michael Mateas}, title = {Computational Caricatures: Probing the Game Design Process with {AI}}, booktitle = {Artificial Intelligence in the Game Design Process, Papers from the 2011 {AIIDE} Workshop, Stanford, California, USA, October 11, 2011}, series = {{AAAI} Technical Report}, volume = {{WS-11-19}}, publisher = {{AAAI}}, year = {2011}, url = {http://aaai.org/ocs/index.php/AIIDE/AIIDE11WS/paper/view/4112}, timestamp = {Tue, 08 Feb 2022 18:32:58 +0100}, biburl = {https://dblp.org/rec/conf/aiide/SmithM11.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/aiide/TearseMMW11, author = {Brandon Robert Tearse and Peter A. Mawhorter and Michael Mateas and Noah Wardrip{-}Fruin}, editor = {Vadim Bulitko and Mark O. Riedl}, title = {Minstrel Remixed: User Interface and Demonstration}, booktitle = {Proceedings of the Seventh {AAAI} Conference on Artificial Intelligence and Interactive Digital Entertainment, {AIIDE} 2011, October 10-14, 2011, Stanford, California, {USA}}, publisher = {The {AAAI} Press}, year = {2011}, url = {http://www.aaai.org/ocs/index.php/AIIDE/AIIDE11/paper/view/4074}, timestamp = {Wed, 10 Feb 2021 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/aiide/TearseMMW11.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/aiide/WeberMJ11, author = {Ben George Weber and Michael Mateas and Arnav Jhala}, editor = {Vadim Bulitko and Mark O. Riedl}, title = {A Particle Model for State Estimation in Real-Time Strategy Games}, booktitle = {Proceedings of the Seventh {AAAI} Conference on Artificial Intelligence and Interactive Digital Entertainment, {AIIDE} 2011, October 10-14, 2011, Stanford, California, {USA}}, publisher = {The {AAAI} Press}, year = {2011}, url = {http://www.aaai.org/ocs/index.php/AIIDE/AIIDE11/paper/view/4051}, timestamp = {Wed, 10 Feb 2021 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/aiide/WeberMJ11.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/digra/TreanorM11, author = {Mike Treanor and Michael Mateas}, editor = {Marinka Copier and Annika Waern and Helen W. Kennedy}, title = {BurgerTime: {A} Proceduralist Investigation}, booktitle = {Proceedings of the 2011 DiGRA International Conference: Think, Design, Play, DiGRA 2011, Hilversum, The Netherlands, September 14-17, 2011}, publisher = {Digital Games Research Association}, year = {2011}, url = {http://www.digra.org/digital-library/publications/burgertime-a-proceduralist-investigation/}, timestamp = {Wed, 10 Feb 2021 08:45:48 +0100}, biburl = {https://dblp.org/rec/conf/digra/TreanorM11.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/fdg/TreanorSBM11, author = {Mike Treanor and Bobby Schweizer and Ian Bogost and Michael Mateas}, editor = {Marc Cavazza and Katherine Isbister and Charles Rich}, title = {Proceduralist readings: how to find meaning in games with graphical logics}, booktitle = {Foundations of Digital Games, FDG'11, Bordeaux, France, June 28 - July 1, 2011}, pages = {115--122}, publisher = {{ACM}}, year = {2011}, url = {https://doi.org/10.1145/2159365.2159381}, doi = {10.1145/2159365.2159381}, timestamp = {Tue, 06 Nov 2018 16:58:05 +0100}, biburl = {https://dblp.org/rec/conf/fdg/TreanorSBM11.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/fdg/FristoeDMMW11, author = {Teale Fristoe and Jill Denner and Matt MacLaurin and Michael Mateas and Noah Wardrip{-}Fruin}, editor = {Marc Cavazza and Katherine Isbister and Charles Rich}, title = {Say it with systems: expanding Kodu's expressive power through gender-inclusive mechanics}, booktitle = {Foundations of Digital Games, FDG'11, Bordeaux, France, June 28 - July 1, 2011}, pages = {227--234}, publisher = {{ACM}}, year = {2011}, url = {https://doi.org/10.1145/2159365.2159396}, doi = {10.1145/2159365.2159396}, timestamp = {Mon, 03 Jan 2022 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/fdg/FristoeDMMW11.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/fdg/McCoyTSMW11, author = {Joshua McCoy and Mike Treanor and Ben Samuel and Michael Mateas and Noah Wardrip{-}Fruin}, editor = {Marc Cavazza and Katherine Isbister and Charles Rich}, title = {\emph{Prom Week}: social physics as gameplay}, booktitle = {Foundations of Digital Games, FDG'11, Bordeaux, France, June 28 - July 1, 2011}, pages = {319--321}, publisher = {{ACM}}, year = {2011}, url = {https://doi.org/10.1145/2159365.2159425}, doi = {10.1145/2159365.2159425}, timestamp = {Mon, 03 Jan 2022 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/fdg/McCoyTSMW11.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/iaai/WeberJMJ11, author = {Ben George Weber and Michael John and Michael Mateas and Arnav Jhala}, editor = {Daniel G. Shapiro and Markus P. J. Fromherz}, title = {Modeling Player Retention in Madden {NFL} 11}, booktitle = {Proceedings of the Twenty-Third Conference on Innovative Applications of Artificial Intelligence, August 9-11, 2011, San Francisco, California, {USA}}, pages = {1701--1706}, publisher = {{AAAI}}, year = {2011}, url = {https://doi.org/10.1609/aaai.v25i2.18864}, doi = {10.1609/AAAI.V25I2.18864}, timestamp = {Tue, 05 Sep 2023 01:00:00 +0200}, biburl = {https://dblp.org/rec/conf/iaai/WeberJMJ11.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/icccrea/SmithM11, author = {Adam M. Smith and Michael Mateas}, editor = {Dan Ventura and Pablo Gerv{\'{a}}s and D. Fox Harrell and Mary Lou Maher and Alison Pease and Geraint A. Wiggins}, title = {Knowledge-level Creativity in Game Design}, booktitle = {Proceedings of the Second International Conference on Computational Creativity, {ICCC} 2011, Mexico City, Mexico, April 27-29, 2011}, pages = {16--21}, publisher = {computationalcreativity.net}, year = {2011}, url = {http://computationalcreativity.net/iccc2011/proceedings/the\_applied/smith\_2\_iccc11.pdf}, timestamp = {Mon, 17 Jan 2022 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/icccrea/SmithM11.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/icccrea/TearseMMW11, author = {Brandon Robert Tearse and Peter A. Mawhorter and Michael Mateas and Noah Wardrip{-}Fruin}, editor = {Dan Ventura and Pablo Gerv{\'{a}}s and D. Fox Harrell and Mary Lou Maher and Alison Pease and Geraint A. Wiggins}, title = {Experimental Results from a Rational Reconstruction of {MINSTREL}}, booktitle = {Proceedings of the Second International Conference on Computational Creativity, {ICCC} 2011, Mexico City, Mexico, April 27-29, 2011}, pages = {54--59}, publisher = {computationalcreativity.net}, year = {2011}, url = {http://computationalcreativity.net/iccc2011/proceedings/the\_narrative/tearse\_iccc11.pdf}, timestamp = {Thu, 12 Mar 2020 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/icccrea/TearseMMW11.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/icccrea/SmithM11a, author = {Adam M. Smith and Michael Mateas}, editor = {Dan Ventura and Pablo Gerv{\'{a}}s and D. Fox Harrell and Mary Lou Maher and Alison Pease and Geraint A. Wiggins}, title = {Towards Knowledge-Oriented Creativity Support in Game Design}, booktitle = {Proceedings of the Second International Conference on Computational Creativity, {ICCC} 2011, Mexico City, Mexico, April 27-29, 2011}, pages = {129--131}, publisher = {computationalcreativity.net}, year = {2011}, url = {http://computationalcreativity.net/iccc2011/proceedings/the\_helpful/smith\_1\_iccc11.pdf}, timestamp = {Mon, 17 Jan 2022 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/icccrea/SmithM11a.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/icids/SullivanGCSWM11, author = {Anne Sullivan and April Grow and Tabitha Chirrick and Max Stokols and Noah Wardrip{-}Fruin and Michael Mateas}, editor = {Mei Si and David Thue and Elisabeth Andr{\'{e}} and James C. Lester and Theresa Jean Tanenbaum and Veronica Zammitto}, title = {Extending CRPGs as an Interactive Storytelling Form}, booktitle = {Interactive Storytelling - Fourth International Conference on Interactive Digital Storytelling, {ICIDS} 2011, Vancouver, Canada, November 28 - 1 December, 2011. Proceedings}, series = {Lecture Notes in Computer Science}, volume = {7069}, pages = {164--169}, publisher = {Springer}, year = {2011}, url = {https://doi.org/10.1007/978-3-642-25289-1\_18}, doi = {10.1007/978-3-642-25289-1\_18}, timestamp = {Sat, 30 Sep 2023 09:45:22 +0200}, biburl = {https://dblp.org/rec/conf/icids/SullivanGCSWM11.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/icids/SaliM11, author = {Serdar Sali and Michael Mateas}, editor = {Mei Si and David Thue and Elisabeth Andr{\'{e}} and James C. Lester and Theresa Jean Tanenbaum and Veronica Zammitto}, title = {Using Information Visualization to Understand Interactive Narrative: {A} Case Study on Fa{\c{c}}ade}, booktitle = {Interactive Storytelling - Fourth International Conference on Interactive Digital Storytelling, {ICIDS} 2011, Vancouver, Canada, November 28 - 1 December, 2011. Proceedings}, series = {Lecture Notes in Computer Science}, volume = {7069}, pages = {284--289}, publisher = {Springer}, year = {2011}, url = {https://doi.org/10.1007/978-3-642-25289-1\_31}, doi = {10.1007/978-3-642-25289-1\_31}, timestamp = {Sun, 21 May 2017 01:00:00 +0200}, biburl = {https://dblp.org/rec/conf/icids/SaliM11.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/icids/SmithAKLSWWM11, author = {Gillian Smith and Ryan Anderson and Brian Kopleck and Zach Lindblad and Lauren Scott and Adam Wardell and Jim Whitehead and Michael Mateas}, editor = {Mei Si and David Thue and Elisabeth Andr{\'{e}} and James C. Lester and Theresa Jean Tanenbaum and Veronica Zammitto}, title = {Situating Quests: Design Patterns for Quest and Level Design in Role-Playing Games}, booktitle = {Interactive Storytelling - Fourth International Conference on Interactive Digital Storytelling, {ICIDS} 2011, Vancouver, Canada, November 28 - 1 December, 2011. Proceedings}, series = {Lecture Notes in Computer Science}, volume = {7069}, pages = {326--329}, publisher = {Springer}, year = {2011}, url = {https://doi.org/10.1007/978-3-642-25289-1\_40}, doi = {10.1007/978-3-642-25289-1\_40}, timestamp = {Mon, 01 May 2023 01:00:00 +0200}, biburl = {https://dblp.org/rec/conf/icids/SmithAKLSWWM11.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/aiide/McCoyTSTMW10, author = {Joshua McCoy and Mike Treanor and Ben Samuel and Brandon Robert Tearse and Michael Mateas and Noah Wardrip{-}Fruin}, editor = {G. Michael Youngblood and Vadim Bulitko}, title = {The Prom: An Example of Socially-Oriented Gameplay}, booktitle = {Proceedings of the Sixth {AAAI} Conference on Artificial Intelligence and Interactive Digital Entertainment, {AIIDE} 2010, October 11-13, 2010, Stanford, California, {USA}}, publisher = {The {AAAI} Press}, year = {2010}, url = {http://aaai.org/ocs/index.php/AIIDE/AIIDE10/paper/view/2141}, timestamp = {Tue, 08 Mar 2022 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/aiide/McCoyTSTMW10.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/aiide/SkorupskiM10, author = {James Skorupski and Michael Mateas}, editor = {G. Michael Youngblood and Vadim Bulitko}, title = {Novice-Friendly Authoring of Plan-Based Interactive Storyboards}, booktitle = {Proceedings of the Sixth {AAAI} Conference on Artificial Intelligence and Interactive Digital Entertainment, {AIIDE} 2010, October 11-13, 2010, Stanford, California, {USA}}, publisher = {The {AAAI} Press}, year = {2010}, url = {http://aaai.org/ocs/index.php/AIIDE/AIIDE10/paper/view/2151}, timestamp = {Tue, 08 Mar 2022 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/aiide/SkorupskiM10.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/aiide/SmithWM10, author = {Gillian Smith and Jim Whitehead and Michael Mateas}, editor = {G. Michael Youngblood and Vadim Bulitko}, title = {Tanagra: An Intelligent Level Design Assistant for 2D Platformers}, booktitle = {Proceedings of the Sixth {AAAI} Conference on Artificial Intelligence and Interactive Digital Entertainment, {AIIDE} 2010, October 11-13, 2010, Stanford, California, {USA}}, publisher = {The {AAAI} Press}, year = {2010}, url = {http://aaai.org/ocs/index.php/AIIDE/AIIDE10/paper/view/2126}, timestamp = {Tue, 08 Mar 2022 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/aiide/SmithWM10.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/aiide/TearseWM10, author = {Brandon Robert Tearse and Noah Wardrip{-}Fruin and Michael Mateas}, editor = {G. Michael Youngblood and Vadim Bulitko}, title = {Minstrel Remixed: Procedurally Generating Stories}, booktitle = {Proceedings of the Sixth {AAAI} Conference on Artificial Intelligence and Interactive Digital Entertainment, {AIIDE} 2010, October 11-13, 2010, Stanford, California, {USA}}, publisher = {The {AAAI} Press}, year = {2010}, url = {http://aaai.org/ocs/index.php/AIIDE/AIIDE10/paper/view/2152}, timestamp = {Tue, 08 Mar 2022 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/aiide/TearseWM10.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/aiide/WeberMJ10, author = {Ben George Weber and Michael Mateas and Arnav Jhala}, editor = {G. Michael Youngblood and Vadim Bulitko}, title = {Applying Goal-Driven Autonomy to StarCraft}, booktitle = {Proceedings of the Sixth {AAAI} Conference on Artificial Intelligence and Interactive Digital Entertainment, {AIIDE} 2010, October 11-13, 2010, Stanford, California, {USA}}, publisher = {The {AAAI} Press}, year = {2010}, url = {http://aaai.org/ocs/index.php/AIIDE/AIIDE10/paper/view/2142}, timestamp = {Tue, 08 Mar 2022 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/aiide/WeberMJ10.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/chi/DowMMM10, author = {Steven P. Dow and Manish Mehta and Blair MacIntyre and Michael Mateas}, editor = {Elizabeth D. Mynatt and Don Schoner and Geraldine Fitzpatrick and Scott E. Hudson and W. Keith Edwards and Tom Rodden}, title = {Eliza meets the wizard-of-oz: evaluating social acceptability}, booktitle = {Proceedings of the 28th International Conference on Human Factors in Computing Systems, {CHI} 2010, Atlanta, Georgia, USA, April 10-15, 2010}, pages = {547--556}, publisher = {{ACM}}, year = {2010}, url = {https://doi.org/10.1145/1753326.1753408}, doi = {10.1145/1753326.1753408}, timestamp = {Fri, 12 Mar 2021 15:27:48 +0100}, biburl = {https://dblp.org/rec/conf/chi/DowMMM10.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/cig/SmithNM10, author = {Adam M. Smith and Mark J. Nelson and Michael Mateas}, editor = {Georgios N. Yannakakis and Julian Togelius}, title = {{LUDOCORE:} {A} logical game engine for modeling videogames}, booktitle = {Proceedings of the 2010 {IEEE} Conference on Computational Intelligence and Games, {CIG} 2010, Copenhagen, Denmark, 18-21 August, 2010}, pages = {91--98}, publisher = {{IEEE}}, year = {2010}, url = {https://doi.org/10.1109/ITW.2010.5593368}, doi = {10.1109/ITW.2010.5593368}, timestamp = {Mon, 17 Jan 2022 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/cig/SmithNM10.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/cig/WeberMMJ10, author = {Ben George Weber and Peter A. Mawhorter and Michael Mateas and Arnav Jhala}, editor = {Georgios N. Yannakakis and Julian Togelius}, title = {Reactive planning idioms for multi-scale game {AI}}, booktitle = {Proceedings of the 2010 {IEEE} Conference on Computational Intelligence and Games, {CIG} 2010, Copenhagen, Denmark, 18-21 August, 2010}, pages = {115--122}, publisher = {{IEEE}}, year = {2010}, url = {https://doi.org/10.1109/ITW.2010.5593363}, doi = {10.1109/ITW.2010.5593363}, timestamp = {Sat, 19 Oct 2019 01:00:00 +0200}, biburl = {https://dblp.org/rec/conf/cig/WeberMMJ10.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/cig/SmithM10, author = {Adam M. Smith and Michael Mateas}, editor = {Georgios N. Yannakakis and Julian Togelius}, title = {Variations Forever: Flexibly generating rulesets from a sculptable design space of mini-games}, booktitle = {Proceedings of the 2010 {IEEE} Conference on Computational Intelligence and Games, {CIG} 2010, Copenhagen, Denmark, 18-21 August, 2010}, pages = {273--280}, publisher = {{IEEE}}, year = {2010}, url = {https://doi.org/10.1109/ITW.2010.5593343}, doi = {10.1109/ITW.2010.5593343}, timestamp = {Mon, 17 Jan 2022 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/cig/SmithM10.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/cig/MawhorterM10, author = {Peter A. Mawhorter and Michael Mateas}, editor = {Georgios N. Yannakakis and Julian Togelius}, title = {Procedural level generation using occupancy-regulated extension}, booktitle = {Proceedings of the 2010 {IEEE} Conference on Computational Intelligence and Games, {CIG} 2010, Copenhagen, Denmark, 18-21 August, 2010}, pages = {351--358}, publisher = {{IEEE}}, year = {2010}, url = {https://doi.org/10.1109/ITW.2010.5593333}, doi = {10.1109/ITW.2010.5593333}, timestamp = {Fri, 02 Nov 2018 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/cig/MawhorterM10.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/fdg/SaliWDMKRL10, author = {Serdar Sali and Noah Wardrip{-}Fruin and Steven Dow and Michael Mateas and Sri Kurniawan and Aaron A. Reed and Ronald Liu}, editor = {Ian Horswill and Yusuf Pisan}, title = {Playing with words: from intuition to evaluation of game dialogue interfaces}, booktitle = {International Conference on the Foundations of Digital Games, {FDG} '10, Pacific Grove, CA, USA, June 19-21, 2010}, pages = {179--186}, publisher = {{ACM}}, year = {2010}, url = {https://doi.org/10.1145/1822348.1822372}, doi = {10.1145/1822348.1822372}, timestamp = {Mon, 03 Jan 2022 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/fdg/SaliWDMKRL10.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/fdg/SmithWM10, author = {Gillian Smith and Jim Whitehead and Michael Mateas}, editor = {Ian Horswill and Yusuf Pisan}, title = {Tanagra: a mixed-initiative level design tool}, booktitle = {International Conference on the Foundations of Digital Games, {FDG} '10, Pacific Grove, CA, USA, June 19-21, 2010}, pages = {209--216}, publisher = {{ACM}}, year = {2010}, url = {https://doi.org/10.1145/1822348.1822376}, doi = {10.1145/1822348.1822376}, timestamp = {Mon, 01 May 2023 01:00:00 +0200}, biburl = {https://dblp.org/rec/conf/fdg/SmithWM10.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/fdg/TreanorMW10, author = {Mike Treanor and Michael Mateas and Noah Wardrip{-}Fruin}, editor = {Ian Horswill and Yusuf Pisan}, title = {\emph{Kaboom!} is a many-splendored thing: an interpretation and design methodology for message-driven games using graphical logics}, booktitle = {International Conference on the Foundations of Digital Games, {FDG} '10, Pacific Grove, CA, USA, June 19-21, 2010}, pages = {224--231}, publisher = {{ACM}}, year = {2010}, url = {https://doi.org/10.1145/1822348.1822378}, doi = {10.1145/1822348.1822378}, timestamp = {Mon, 03 Jan 2022 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/fdg/TreanorMW10.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/icids/Mateas10, author = {Michael Mateas}, editor = {Ruth Aylett and Mei Yii Lim and Sandy Louchart and Paolo Petta and Mark O. Riedl}, title = {The Authoring Challenge in Interactive Storytelling}, booktitle = {Interactive Storytelling - Third Joint Conference on Interactive Digital Storytelling, {ICIDS} 2010, Edinburgh, UK, November 1-3, 2010. Proceedings}, series = {Lecture Notes in Computer Science}, volume = {6432}, pages = {1}, publisher = {Springer}, year = {2010}, url = {https://doi.org/10.1007/978-3-642-16638-9\_1}, doi = {10.1007/978-3-642-16638-9\_1}, timestamp = {Tue, 12 Apr 2022 13:09:29 +0200}, biburl = {https://dblp.org/rec/conf/icids/Mateas10.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/int-ws/McCoyTSTMW10, author = {Josh McCoy and Mike Treanor and Ben Samuel and Brandon Robert Tearse and Michael Mateas and Noah Wardrip{-}Fruin}, title = {\emph{Comme il Faut 2}: a fully realized model for socially-oriented gameplay}, booktitle = {Proceedings of the Intelligent Narrative Technologies {III} Workshop, INT@FDG 2010, Monterey, CA, USA, June, 2010}, pages = {10:1--10:8}, publisher = {{ACM}}, year = {2010}, url = {https://doi.org/10.1145/1822309.1822319}, doi = {10.1145/1822309.1822319}, timestamp = {Mon, 03 Jan 2022 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/int-ws/McCoyTSTMW10.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/int-ws/SullivanMW10, author = {Anne Sullivan and Michael Mateas and Noah Wardrip{-}Fruin}, title = {Rules of engagement: moving beyond combat-based quests}, booktitle = {Proceedings of the Intelligent Narrative Technologies {III} Workshop, INT@FDG 2010, Monterey, CA, USA, June, 2010}, pages = {11:1--11:8}, publisher = {{ACM}}, year = {2010}, url = {https://doi.org/10.1145/1822309.1822320}, doi = {10.1145/1822309.1822320}, timestamp = {Mon, 03 Jan 2022 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/int-ws/SullivanMW10.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/int-ws/TearseMW10, author = {Brandon Robert Tearse and Michael Mateas and Noah Wardrip{-}Fruin}, title = {{MINSTREL} Remixed: a rational reconstruction}, booktitle = {Proceedings of the Intelligent Narrative Technologies {III} Workshop, INT@FDG 2010, Monterey, CA, USA, June, 2010}, pages = {12:1--12:7}, publisher = {{ACM}}, year = {2010}, url = {https://doi.org/10.1145/1822309.1822321}, doi = {10.1145/1822309.1822321}, timestamp = {Mon, 03 Jan 2022 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/int-ws/TearseMW10.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/int-ws/ChenSJWM10, author = {Sherol Chen and Adam M. Smith and Arnav Jhala and Noah Wardrip{-}Fruin and Michael Mateas}, title = {RoleModel: towards a formal model of dramatic roles for story generation}, booktitle = {Proceedings of the Intelligent Narrative Technologies {III} Workshop, INT@FDG 2010, Monterey, CA, USA, June, 2010}, pages = {17:1--17:8}, publisher = {{ACM}}, year = {2010}, url = {https://doi.org/10.1145/1822309.1822326}, doi = {10.1145/1822309.1822326}, timestamp = {Mon, 17 Jan 2022 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/int-ws/ChenSJWM10.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/aaaiss/ChenNSM09, author = {Sherol Chen and Mark J. Nelson and Anne Sullivan and Michael Mateas}, title = {Evaluating the Authorial Leverage of Drama Management}, booktitle = {Intelligent Narrative Technologies II, Papers from the 2009 {AAAI} Spring Symposium, Technical Report SS-09-06, Stanford, California, USA, March 23-25, 2009}, pages = {20--23}, publisher = {{AAAI}}, year = {2009}, url = {http://www.aaai.org/Library/Symposia/Spring/2009/ss09-06-004.php}, timestamp = {Fri, 17 Feb 2012 13:47:22 +0100}, biburl = {https://dblp.org/rec/conf/aaaiss/ChenNSM09.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/aaaiss/McCoyM09, author = {Joshua McCoy and Michael Mateas}, title = {The Computation of Self in Everyday Life: {A} Dramaturgical Approach for Socially Competent Agents}, booktitle = {Intelligent Narrative Technologies II, Papers from the 2009 {AAAI} Spring Symposium, Technical Report SS-09-06, Stanford, California, USA, March 23-25, 2009}, pages = {75--82}, publisher = {{AAAI}}, year = {2009}, url = {http://www.aaai.org/Library/Symposia/Spring/2009/ss09-06-013.php}, timestamp = {Sat, 18 Feb 2012 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/aaaiss/McCoyM09.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/aaaiss/SullivanCM09, author = {Anne Sullivan and Sherol Chen and Michael Mateas}, title = {From Abstraction to Reality: Integrating Drama Management into a Playable Game Experience}, booktitle = {Intelligent Narrative Technologies II, Papers from the 2009 {AAAI} Spring Symposium, Technical Report SS-09-06, Stanford, California, USA, March 23-25, 2009}, pages = {111--118}, publisher = {{AAAI}}, year = {2009}, url = {http://www.aaai.org/Library/Symposia/Spring/2009/ss09-06-018.php}, timestamp = {Fri, 17 Feb 2012 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/aaaiss/SullivanCM09.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/aiide/ChenNM09, author = {Sherol Chen and Mark J. Nelson and Michael Mateas}, editor = {Christian Darken and G. Michael Youngblood}, title = {Evaluating the Authorial Leverage of Drama Management}, booktitle = {Proceedings of the Fifth Artificial Intelligence and Interactive Digital Entertainment Conference, {AIIDE} 2009, October 14-16, 2009, Stanford, California, {USA}}, publisher = {The {AAAI} Press}, year = {2009}, url = {http://www.aaai.org/ocs/index.php/AIIDE/AIIDE09/paper/view/816}, timestamp = {Wed, 10 Feb 2021 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/aiide/ChenNM09.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/aiide/SmithNM09, author = {Adam M. Smith and Mark J. Nelson and Michael Mateas}, editor = {Christian Darken and G. Michael Youngblood}, title = {Computational Support for Play Testing Game Sketches}, booktitle = {Proceedings of the Fifth Artificial Intelligence and Interactive Digital Entertainment Conference, {AIIDE} 2009, October 14-16, 2009, Stanford, California, {USA}}, publisher = {The {AAAI} Press}, year = {2009}, url = {http://www.aaai.org/ocs/index.php/AIIDE/AIIDE09/paper/view/690}, timestamp = {Mon, 17 Jan 2022 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/aiide/SmithNM09.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/aiide/SmithNM09a, author = {Adam M. Smith and Mark J. Nelson and Michael Mateas}, editor = {Christian Darken and G. Michael Youngblood}, title = {Prototyping Games with {BIPED}}, booktitle = {Proceedings of the Fifth Artificial Intelligence and Interactive Digital Entertainment Conference, {AIIDE} 2009, October 14-16, 2009, Stanford, California, {USA}}, publisher = {The {AAAI} Press}, year = {2009}, url = {http://www.aaai.org/ocs/index.php/AIIDE/AIIDE09/paper/view/691}, timestamp = {Mon, 17 Jan 2022 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/aiide/SmithNM09a.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/aiide/WeberM09, author = {Ben George Weber and Michael Mateas}, editor = {Christian Darken and G. Michael Youngblood}, title = {Case-Based Reasoning for Build Order in Real-Time Strategy Games}, booktitle = {Proceedings of the Fifth Artificial Intelligence and Interactive Digital Entertainment Conference, {AIIDE} 2009, October 14-16, 2009, Stanford, California, {USA}}, publisher = {The {AAAI} Press}, year = {2009}, url = {http://www.aaai.org/ocs/index.php/AIIDE/AIIDE09/paper/view/809}, timestamp = {Wed, 10 Feb 2021 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/aiide/WeberM09.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/cig/Mateas09, author = {Michael Mateas}, editor = {Pier Luca Lanzi}, title = {{AI} isn't just for players: AI-based authoring tools}, booktitle = {Proceedings of the 2009 {IEEE} Symposium on Computational Intelligence and Games, {CIG} 2009, Milano, Italy, 7-10 September, 2009}, publisher = {{IEEE}}, year = {2009}, url = {https://doi.org/10.1109/CIG.2009.5286510}, doi = {10.1109/CIG.2009.5286510}, timestamp = {Wed, 16 Oct 2019 14:14:56 +0200}, biburl = {https://dblp.org/rec/conf/cig/Mateas09.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/cig/WeberM09, author = {Ben George Weber and Michael Mateas}, editor = {Pier Luca Lanzi}, title = {A data mining approach to strategy prediction}, booktitle = {Proceedings of the 2009 {IEEE} Symposium on Computational Intelligence and Games, {CIG} 2009, Milano, Italy, 7-10 September, 2009}, pages = {140--147}, publisher = {{IEEE}}, year = {2009}, url = {https://doi.org/10.1109/CIG.2009.5286483}, doi = {10.1109/CIG.2009.5286483}, timestamp = {Tue, 23 May 2017 01:00:00 +0200}, biburl = {https://dblp.org/rec/conf/cig/WeberM09.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/digra/Wardrip-FruinM09, author = {Noah Wardrip{-}Fruin and Michael Mateas}, editor = {Tanya Krzywinska and Helen W. Kennedy and Barry Atkins}, title = {Defining Operational Logics}, booktitle = {Proceedings of the 2009 DiGRA International Conference: Breaking New Ground: Innovation in Games, Play, Practice and Theory, DiGRA 2009, London, UK, September 1-4, 2009}, publisher = {Digital Games Research Association}, year = {2009}, url = {http://www.digra.org/digital-library/publications/defining-operational-logics/}, timestamp = {Wed, 10 Feb 2021 08:45:53 +0100}, biburl = {https://dblp.org/rec/conf/digra/Wardrip-FruinM09.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/digra/Wardrip-FruinMD09, author = {Noah Wardrip{-}Fruin and Michael Mateas and Steven Dow and Serdar Sali}, editor = {Tanya Krzywinska and Helen W. Kennedy and Barry Atkins}, title = {Agency Reconsidered}, booktitle = {Proceedings of the 2009 DiGRA International Conference: Breaking New Ground: Innovation in Games, Play, Practice and Theory, DiGRA 2009, London, UK, September 1-4, 2009}, publisher = {Digital Games Research Association}, year = {2009}, url = {http://www.digra.org/digital-library/publications/agency-reconsidered/}, timestamp = {Wed, 10 Feb 2021 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/digra/Wardrip-FruinMD09.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/fdg/HullettM09, author = {Kenneth Hullett and Michael Mateas}, editor = {Jim Whitehead and R. Michael Young}, title = {Scenario generation for emergency rescue training games}, booktitle = {Proceedings of the 4th International Conference on Foundations of Digital Games, {FDG} 2009, Orlando, Florida, USA, April 26-30, 2009}, pages = {99--106}, publisher = {{ACM}}, year = {2009}, url = {https://doi.org/10.1145/1536513.1536538}, doi = {10.1145/1536513.1536538}, timestamp = {Tue, 06 Nov 2018 16:58:05 +0100}, biburl = {https://dblp.org/rec/conf/fdg/HullettM09.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/fdg/NelsonM09, author = {Mark J. Nelson and Michael Mateas}, editor = {Jim Whitehead and R. Michael Young}, title = {A requirements analysis for videogame design support tools}, booktitle = {Proceedings of the 4th International Conference on Foundations of Digital Games, {FDG} 2009, Orlando, Florida, USA, April 26-30, 2009}, pages = {137--144}, publisher = {{ACM}}, year = {2009}, url = {https://doi.org/10.1145/1536513.1536543}, doi = {10.1145/1536513.1536543}, timestamp = {Tue, 06 Nov 2018 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/fdg/NelsonM09.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/fdg/OlsenM09, author = {David Olsen and Michael Mateas}, editor = {Jim Whitehead and R. Michael Young}, title = {Beep! Beep! Boom!: towards a planning model of Coyote and Road Runner cartoons}, booktitle = {Proceedings of the 4th International Conference on Foundations of Digital Games, {FDG} 2009, Orlando, Florida, USA, April 26-30, 2009}, pages = {145--152}, publisher = {{ACM}}, year = {2009}, url = {https://doi.org/10.1145/1536513.1536544}, doi = {10.1145/1536513.1536544}, timestamp = {Tue, 06 Nov 2018 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/fdg/OlsenM09.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/fdg/SmithTWM09, author = {Gillian Smith and Mike Treanor and Jim Whitehead and Michael Mateas}, editor = {Jim Whitehead and R. Michael Young}, title = {Rhythm-based level generation for 2D platformers}, booktitle = {Proceedings of the 4th International Conference on Foundations of Digital Games, {FDG} 2009, Orlando, Florida, USA, April 26-30, 2009}, pages = {175--182}, publisher = {{ACM}}, year = {2009}, url = {https://doi.org/10.1145/1536513.1536548}, doi = {10.1145/1536513.1536548}, timestamp = {Mon, 01 May 2023 01:00:00 +0200}, biburl = {https://dblp.org/rec/conf/fdg/SmithTWM09.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/fdg/StrongMG09, author = {Christina R. Strong and Michael Mateas and Dave Grossman}, editor = {Jim Whitehead and R. Michael Young}, title = {Generative conversation tool for game writers}, booktitle = {Proceedings of the 4th International Conference on Foundations of Digital Games, {FDG} 2009, Orlando, Florida, USA, April 26-30, 2009}, pages = {183--190}, publisher = {{ACM}}, year = {2009}, url = {https://doi.org/10.1145/1536513.1536549}, doi = {10.1145/1536513.1536549}, timestamp = {Tue, 06 Nov 2018 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/fdg/StrongMG09.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/iccbr/WeberM09, author = {Ben George Weber and Michael Mateas}, editor = {Lorraine McGinty and David C. Wilson}, title = {Conceptual Neighborhoods for Retrieval in Case-Based Reasoning}, booktitle = {Case-Based Reasoning Research and Development, 8th International Conference on Case-Based Reasoning, {ICCBR} 2009, Seattle, WA, USA, July 20-23, 2009, Proceedings}, series = {Lecture Notes in Computer Science}, volume = {5650}, pages = {343--357}, publisher = {Springer}, year = {2009}, url = {https://doi.org/10.1007/978-3-642-02998-1\_25}, doi = {10.1007/978-3-642-02998-1\_25}, timestamp = {Tue, 14 May 2019 10:00:52 +0200}, biburl = {https://dblp.org/rec/conf/iccbr/WeberM09.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/gac/ZagalFM08, author = {Jos{\'{e}} P. Zagal and Clara Fern{\'{a}}ndez{-}Vara and Michael Mateas}, title = {Rounds, Levels, and Waves: The Early Evolution of Gameplay Segmentation}, journal = {Games Cult.}, volume = {3}, number = {2}, pages = {175--198}, year = {2008}, url = {https://doi.org/10.1177/1555412008314129}, doi = {10.1177/1555412008314129}, timestamp = {Sat, 30 Sep 2023 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/gac/ZagalFM08.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/puc/SengersBMG08, author = {Phoebe Sengers and Kirsten Boehner and Michael Mateas and Geri Gay}, title = {The disenchantment of affect}, journal = {Pers. Ubiquitous Comput.}, volume = {12}, number = {5}, pages = {347--358}, year = {2008}, url = {https://doi.org/10.1007/s00779-007-0161-4}, doi = {10.1007/S00779-007-0161-4}, timestamp = {Mon, 26 Oct 2020 00:00:00 +0100}, biburl = {https://dblp.org/rec/journals/puc/SengersBMG08.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/puc/RomeroPM08, author = {Mario Romero and Zachary Pousman and Michael Mateas}, title = {Alien presence in the home: the design of Tableau Machine}, journal = {Pers. Ubiquitous Comput.}, volume = {12}, number = {5}, pages = {373--382}, year = {2008}, url = {https://doi.org/10.1007/s00779-007-0190-z}, doi = {10.1007/S00779-007-0190-Z}, timestamp = {Mon, 28 Aug 2023 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/puc/RomeroPM08.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/ACMace/EladhariM08, author = {Mirjam Palosaari Eladhari and Michael Mateas}, editor = {Masa Inakage and Adrian David Cheok}, title = {Semi-autonomous avatars in world of minds: a case study of AI-based game design}, booktitle = {Proceedings of the International Conference on Advances in Computer Entertainment Technology, {ACE} 2008, Yokohama, Japan, December 3-5, 2008}, series = {{ACM} International Conference Proceeding Series}, volume = {352}, pages = {201--208}, publisher = {{ACM}}, year = {2008}, url = {https://doi.org/10.1145/1501750.1501798}, doi = {10.1145/1501750.1501798}, timestamp = {Thu, 23 Jun 2022 01:00:00 +0200}, biburl = {https://dblp.org/rec/conf/ACMace/EladhariM08.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/ACMace/DowMM08, author = {Steven Dow and Blair MacIntyre and Michael Mateas}, editor = {Masa Inakage and Adrian David Cheok}, title = {Styles of play in immersive and interactive story: case studies from a gallery installation of {AR} Fa{\c{c}}ade}, booktitle = {Proceedings of the International Conference on Advances in Computer Entertainment Technology, {ACE} 2008, Yokohama, Japan, December 3-5, 2008}, series = {{ACM} International Conference Proceeding Series}, volume = {352}, pages = {373--380}, publisher = {{ACM}}, year = {2008}, url = {https://doi.org/10.1145/1501750.1501838}, doi = {10.1145/1501750.1501838}, timestamp = {Tue, 28 Jul 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/conf/ACMace/DowMM08.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/aaai/NelsonM08, author = {Mark J. Nelson and Michael Mateas}, editor = {Dieter Fox and Carla P. Gomes}, title = {Another Look at Search-Based Drama Management}, booktitle = {Proceedings of the Twenty-Third {AAAI} Conference on Artificial Intelligence, {AAAI} 2008, Chicago, Illinois, USA, July 13-17, 2008}, pages = {792--797}, publisher = {{AAAI} Press}, year = {2008}, url = {http://www.aaai.org/Library/AAAI/2008/aaai08-126.php}, timestamp = {Tue, 05 Sep 2023 01:00:00 +0200}, biburl = {https://dblp.org/rec/conf/aaai/NelsonM08.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/aaai/McCoyM08, author = {Joshua McCoy and Michael Mateas}, editor = {Dieter Fox and Carla P. Gomes}, title = {An Integrated Agent for Playing Real-Time Strategy Games}, booktitle = {Proceedings of the Twenty-Third {AAAI} Conference on Artificial Intelligence, {AAAI} 2008, Chicago, Illinois, USA, July 13-17, 2008}, pages = {1313--1318}, publisher = {{AAAI} Press}, year = {2008}, url = {http://www.aaai.org/Library/AAAI/2008/aaai08-208.php}, timestamp = {Tue, 05 Sep 2023 01:00:00 +0200}, biburl = {https://dblp.org/rec/conf/aaai/McCoyM08.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/aaaiss/SmithRPM08, author = {Adam M. Smith and Mario Romero and Zachary Pousman and Michael Mateas}, title = {Tableau Machine: {A} Creative Alien Presence}, booktitle = {Creative Intelligent Systems, Papers from the 2008 {AAAI} Spring Symposium, Technical Report SS-08-03, Stanford, California, USA, March 26-28, 2008}, pages = {82--89}, publisher = {{AAAI}}, year = {2008}, url = {http://www.aaai.org/Library/Symposia/Spring/2008/ss08-03-013.php}, timestamp = {Mon, 17 Jan 2022 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/aaaiss/SmithRPM08.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/aiide/NelsonM08, author = {Mark J. Nelson and Michael Mateas}, editor = {Christian Darken and Michael Mateas}, title = {Recombinable Game Mechanics for Automated Design Support}, booktitle = {Proceedings of the Fourth Artificial Intelligence and Interactive Digital Entertainment Conference, October 22-24, 2008, Stanford, California, {USA}}, publisher = {The {AAAI} Press}, year = {2008}, url = {http://www.aaai.org/Library/AIIDE/2008/aiide08-014.php}, timestamp = {Wed, 10 Feb 2021 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/aiide/NelsonM08.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/aiide/StrongM08, author = {Christina R. Strong and Michael Mateas}, editor = {Christian Darken and Michael Mateas}, title = {Talking with NPCs: Towards Dynamic Generation of Discourse Structures}, booktitle = {Proceedings of the Fourth Artificial Intelligence and Interactive Digital Entertainment Conference, October 22-24, 2008, Stanford, California, {USA}}, publisher = {The {AAAI} Press}, year = {2008}, url = {http://www.aaai.org/Library/AIIDE/2008/aiide08-019.php}, timestamp = {Wed, 10 Feb 2021 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/aiide/StrongM08.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/aiide/SullivanCM08, author = {Anne Sullivan and Sherol Chen and Michael Mateas}, editor = {Christian Darken and Michael Mateas}, title = {Integrating Drama Management into an Adventure Game}, booktitle = {Proceedings of the Fourth Artificial Intelligence and Interactive Digital Entertainment Conference, October 22-24, 2008, Stanford, California, {USA}}, publisher = {The {AAAI} Press}, year = {2008}, url = {http://www.aaai.org/Library/AIIDE/2008/aiide08-039.php}, timestamp = {Wed, 10 Feb 2021 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/aiide/SullivanCM08.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/atal/NelsonM08, author = {Mark J. Nelson and Michael Mateas}, editor = {Lin Padgham and David C. Parkes and J{\"{o}}rg P. M{\"{u}}ller and Simon Parsons}, title = {Another look at search-based drama management}, booktitle = {7th International Joint Conference on Autonomous Agents and Multiagent Systems {(AAMAS} 2008), Estoril, Portugal, May 12-16, 2008, Volume 3}, pages = {1293--1298}, publisher = {{IFAAMAS}}, year = {2008}, url = {https://dl.acm.org/citation.cfm?id=1402854}, timestamp = {Fri, 30 Nov 2018 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/atal/NelsonM08.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/huc/LeahuSM08, author = {Lucian Leahu and Phoebe Sengers and Michael Mateas}, editor = {Hee Yong Youn and We{-}Duke Cho}, title = {Interactionist {AI} and the promise of ubicomp, or, how to put your box in the world without putting the world in your box}, booktitle = {UbiComp 2008: Ubiquitous Computing, 10th International Conference, UbiComp 2008, Seoul, Korea, September 21-24, 2008, Proceedings}, series = {{ACM} International Conference Proceeding Series}, volume = {344}, pages = {134--143}, publisher = {{ACM}}, year = {2008}, url = {https://doi.org/10.1145/1409635.1409654}, doi = {10.1145/1409635.1409654}, timestamp = {Sun, 25 Oct 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/conf/huc/LeahuSM08.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/huc/PousmanRSM08, author = {Zachary Pousman and Mario Romero and Adam M. Smith and Michael Mateas}, editor = {Hee Yong Youn and We{-}Duke Cho}, title = {Living with tableau machine: a longitudinal investigation of a curious domestic intelligence}, booktitle = {UbiComp 2008: Ubiquitous Computing, 10th International Conference, UbiComp 2008, Seoul, Korea, September 21-24, 2008, Proceedings}, series = {{ACM} International Conference Proceeding Series}, volume = {344}, pages = {370--379}, publisher = {{ACM}}, year = {2008}, url = {https://doi.org/10.1145/1409635.1409685}, doi = {10.1145/1409635.1409685}, timestamp = {Mon, 17 Jan 2022 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/huc/PousmanRSM08.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/iui/NelsonM08, author = {Mark J. Nelson and Michael Mateas}, editor = {Jeffrey M. Bradshaw and Henry Lieberman and Steffen Staab}, title = {An interactive game-design assistant}, booktitle = {Proceedings of the 13th International Conference on Intelligent User Interfaces, {IUI} 2008, Gran Canaria, Canary Islands, Spain, January 13-16, 2008}, pages = {90--98}, publisher = {{ACM}}, year = {2008}, url = {https://doi.org/10.1145/1378773.1378786}, doi = {10.1145/1378773.1378786}, timestamp = {Wed, 25 Sep 2019 01:00:00 +0200}, biburl = {https://dblp.org/rec/conf/iui/NelsonM08.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/oopsla/SimpkinsBIM08, author = {Christopher L. Simpkins and Sooraj Bhat and Charles Lee Isbell Jr. and Michael Mateas}, editor = {Gail E. Harris}, title = {Towards adaptive programming: integrating reinforcement learning into a programming language}, booktitle = {Proceedings of the 23rd Annual {ACM} {SIGPLAN} Conference on Object-Oriented Programming, Systems, Languages, and Applications, {OOPSLA} 2008, October 19-23, 2008, Nashville, TN, {USA}}, pages = {603--614}, publisher = {{ACM}}, year = {2008}, url = {https://doi.org/10.1145/1449764.1449811}, doi = {10.1145/1449764.1449811}, timestamp = {Fri, 25 Jun 2021 14:48:54 +0200}, biburl = {https://dblp.org/rec/conf/oopsla/SimpkinsBIM08.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@proceedings{DBLP:conf/aiide/2008, editor = {Christian Darken and Michael Mateas}, title = {Proceedings of the Fourth Artificial Intelligence and Interactive Digital Entertainment Conference, October 22-24, 2008, Stanford, California, {USA}}, publisher = {The {AAAI} Press}, year = {2008}, isbn = {978-1-57735-391-1}, timestamp = {Fri, 21 Nov 2008 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/aiide/2008.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/tvcg/PousmanSM07, author = {Zachary Pousman and John T. Stasko and Michael Mateas}, title = {Casual Information Visualization: Depictions of Data in Everyday Life}, journal = {{IEEE} Trans. Vis. Comput. Graph.}, volume = {13}, number = {6}, pages = {1145--1152}, year = {2007}, url = {https://doi.org/10.1109/TVCG.2007.70541}, doi = {10.1109/TVCG.2007.70541}, timestamp = {Wed, 14 Nov 2018 00:00:00 +0100}, biburl = {https://dblp.org/rec/journals/tvcg/PousmanSM07.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/aiia/Mateas07, author = {Michael Mateas}, editor = {Roberto Basili and Maria Teresa Pazienza}, title = {Expressive Intelligence: Artificial Intelligence, Games and New Media}, booktitle = {AI*IA 2007: Artificial Intelligence and Human-Oriented Computing, 10th Congress of the Italian Association for Artificial Intelligence, Rome, Italy, September 10-13, 2007, Proceedings}, series = {Lecture Notes in Computer Science}, volume = {4733}, pages = {2}, publisher = {Springer}, year = {2007}, url = {https://doi.org/10.1007/978-3-540-74782-6\_2}, doi = {10.1007/978-3-540-74782-6\_2}, timestamp = {Tue, 14 May 2019 10:00:52 +0200}, biburl = {https://dblp.org/rec/conf/aiia/Mateas07.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/aiia/NelsonM07, author = {Mark J. Nelson and Michael Mateas}, editor = {Roberto Basili and Maria Teresa Pazienza}, title = {Towards Automated Game Design}, booktitle = {AI*IA 2007: Artificial Intelligence and Human-Oriented Computing, 10th Congress of the Italian Association for Artificial Intelligence, Rome, Italy, September 10-13, 2007, Proceedings}, series = {Lecture Notes in Computer Science}, volume = {4733}, pages = {626--637}, publisher = {Springer}, year = {2007}, url = {https://doi.org/10.1007/978-3-540-74782-6\_54}, doi = {10.1007/978-3-540-74782-6\_54}, timestamp = {Wed, 14 Nov 2018 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/aiia/NelsonM07.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/atal/MehtaDMM07, author = {Manish Mehta and Steven Dow and Michael Mateas and Blair MacIntyre}, editor = {Edmund H. Durfee and Makoto Yokoo and Michael N. Huhns and Onn Shehory}, title = {Evaluating a conversation-centered interactive drama}, booktitle = {6th International Joint Conference on Autonomous Agents and Multiagent Systems {(AAMAS} 2007), Honolulu, Hawaii, USA, May 14-18, 2007}, pages = {8}, publisher = {{IFAAMAS}}, year = {2007}, url = {https://doi.org/10.1145/1329125.1329135}, doi = {10.1145/1329125.1329135}, timestamp = {Tue, 06 Nov 2018 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/atal/MehtaDMM07.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/atal/BhatRNIM07, author = {Sooraj Bhat and David L. Roberts and Mark J. Nelson and Charles L. Isbell Jr. and Michael Mateas}, editor = {Edmund H. Durfee and Makoto Yokoo and Michael N. Huhns and Onn Shehory}, title = {A globally optimal algorithm for TTD-MDPs}, booktitle = {6th International Joint Conference on Autonomous Agents and Multiagent Systems {(AAMAS} 2007), Honolulu, Hawaii, USA, May 14-18, 2007}, pages = {199}, publisher = {{IFAAMAS}}, year = {2007}, url = {https://doi.org/10.1145/1329125.1329367}, doi = {10.1145/1329125.1329367}, timestamp = {Thu, 24 Jun 2021 01:00:00 +0200}, biburl = {https://dblp.org/rec/conf/atal/BhatRNIM07.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/chi/DowMHMM07, author = {Steven Dow and Manish Mehta and Ellie Harmon and Blair MacIntyre and Michael Mateas}, editor = {Mary Beth Rosson and David J. Gilmore}, title = {Presence and engagement in an interactive drama}, booktitle = {Proceedings of the 2007 Conference on Human Factors in Computing Systems, {CHI} 2007, San Jose, California, USA, April 28 - May 3, 2007}, pages = {1475--1484}, publisher = {{ACM}}, year = {2007}, url = {https://doi.org/10.1145/1240624.1240847}, doi = {10.1145/1240624.1240847}, timestamp = {Fri, 12 Mar 2021 15:27:48 +0100}, biburl = {https://dblp.org/rec/conf/chi/DowMHMM07.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/digra/ZagalM07, author = {Jos{\'{e}} P. Zagal and Michael Mateas}, editor = {Akira Baba}, title = {Temporal Frames: {A} Unifying Framework for the Analysis of Game Temporality}, booktitle = {Proceedings of the 2007 DiGRA International Conference: Situated Play, DiGRA 2007, Tokyo, Japan, September 24-28, 2007}, publisher = {Digital Games Research Association}, year = {2007}, url = {http://www.digra.org/digital-library/publications/temporal-frames-a-unifying-framework-for-the-analysis-of-game-temporality/}, timestamp = {Tue, 20 Jul 2021 01:00:00 +0200}, biburl = {https://dblp.org/rec/conf/digra/ZagalM07.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/ijcai/ZangMMR07, author = {Peng Zang and Manish Mehta and Michael Mateas and Ashwin Ram}, editor = {Manuela M. Veloso}, title = {Towards Runtime Behavior Adaptation for Embodied Characters}, booktitle = {{IJCAI} 2007, Proceedings of the 20th International Joint Conference on Artificial Intelligence, Hyderabad, India, January 6-12, 2007}, pages = {1557--1562}, year = {2007}, url = {http://ijcai.org/Proceedings/07/Papers/251.pdf}, timestamp = {Thu, 07 Dec 2023 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/ijcai/ZangMMR07.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/storytelling/SkorupskiJMM07, author = {James Skorupski and Lakshmi Jayapalan and Sheena Marquez and Michael Mateas}, editor = {Marc Cavazza and St{\'{e}}phane Donikian}, title = {Wide Ruled: {A} Friendly Interface to Author-Goal Based Story Generation}, booktitle = {Virtual Storytelling. Using Virtual Reality Technologies for Storytelling, 4th International Conference, {ICVS} 2007, Saint-Malo, France, December 5-7, 2007, Proceedings}, series = {Lecture Notes in Computer Science}, volume = {4871}, pages = {26--37}, publisher = {Springer}, year = {2007}, url = {https://doi.org/10.1007/978-3-540-77039-8\_3}, doi = {10.1007/978-3-540-77039-8\_3}, timestamp = {Tue, 14 May 2019 10:00:46 +0200}, biburl = {https://dblp.org/rec/conf/storytelling/SkorupskiJMM07.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/vrst/DowMMM07, author = {Steven Dow and Manish Mehta and Blair MacIntyre and Michael Mateas}, editor = {Aditi Majumder and Larry F. Hodges and Daniel Cohen{-}Or and Stephen N. Spencer}, title = {{AR} fa{\c{c}}ade: an augmented reality interactve drama}, booktitle = {Proceedings of the {ACM} Symposium on Virtual Reality Software and Technology, {VRST} 2007, Newport Beach, California, USA, November 5-7, 2007}, pages = {215--216}, publisher = {{ACM}}, year = {2007}, url = {https://doi.org/10.1145/1315184.1315227}, doi = {10.1145/1315184.1315227}, timestamp = {Tue, 28 Jul 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/conf/vrst/DowMMM07.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@proceedings{DBLP:conf/aiide/2007, editor = {Jonathan Schaeffer and Michael Mateas}, title = {Proceedings of the Third Artificial Intelligence and Interactive Digital Entertainment Conference, June 6-8, 2007, Stanford, California, {USA}}, publisher = {The {AAAI} Press}, year = {2007}, isbn = {978-1-57735-325-6}, timestamp = {Fri, 05 Oct 2007 01:00:00 +0200}, biburl = {https://dblp.org/rec/conf/aiide/2007.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/cga/NelsonMRI06, author = {Mark J. Nelson and Michael Mateas and David L. Roberts and Charles Lee Isbell Jr.}, title = {Declarative Optimization-Based Drama Management in Interactive Fiction}, journal = {{IEEE} Computer Graphics and Applications}, volume = {26}, number = {3}, pages = {32--41}, year = {2006}, url = {https://doi.org/10.1109/MCG.2006.55}, doi = {10.1109/MCG.2006.55}, timestamp = {Thu, 24 Jun 2021 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/cga/NelsonMRI06.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/computer/MurrayBMN06, author = {Janet H. Murray and Ian Bogost and Michael Mateas and Michael Nitsche}, title = {Game Design Education: Integrating Computation and Culture}, journal = {Computer}, volume = {39}, number = {6}, pages = {43--51}, year = {2006}, url = {https://doi.org/10.1109/MC.2006.195}, doi = {10.1109/MC.2006.195}, timestamp = {Wed, 12 Aug 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/computer/MurrayBMN06.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/ACMace/DowMLMM06, author = {Steven Dow and Manish Mehta and Annie Lausier and Blair MacIntyre and Michael Mateas}, editor = {Hiroshi Ishii and Newton Lee and St{\'{e}}phane Natkin and Katsuhide Tsushima}, title = {Initial lessons from {AR} Fa{\c{c}}ade, an interactive augmented reality drama}, booktitle = {Proceedings of the International Conference on Advances in Computer Entertainment Technology, {ACE} 2006, Hollywood, California, USA, June 14-16, 2006}, pages = {28}, publisher = {{ACM}}, year = {2006}, url = {https://doi.org/10.1145/1178823.1178858}, doi = {10.1145/1178823.1178858}, timestamp = {Tue, 06 Nov 2018 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/ACMace/DowMLMM06.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/aaai/BhatIM06, author = {Sooraj Bhat and Charles Lee Isbell Jr. and Michael Mateas}, title = {On the Difficulty of Modular Reinforcement Learning for Real-World Partial Programming}, booktitle = {Proceedings, The Twenty-First National Conference on Artificial Intelligence and the Eighteenth Innovative Applications of Artificial Intelligence Conference, July 16-20, 2006, Boston, Massachusetts, {USA}}, pages = {318--323}, publisher = {{AAAI} Press}, year = {2006}, url = {http://www.aaai.org/Library/AAAI/2006/aaai06-051.php}, timestamp = {Tue, 05 Sep 2023 09:10:47 +0200}, biburl = {https://dblp.org/rec/conf/aaai/BhatIM06.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/aaai/RobertsNIML06, author = {David L. Roberts and Mark J. Nelson and Charles Lee Isbell Jr. and Michael Mateas and Michael L. Littman}, title = {Targeting Specific Distributions of Trajectories in MDPs}, booktitle = {Proceedings, The Twenty-First National Conference on Artificial Intelligence and the Eighteenth Innovative Applications of Artificial Intelligence Conference, July 16-20, 2006, Boston, Massachusetts, {USA}}, pages = {1213--1218}, publisher = {{AAAI} Press}, year = {2006}, url = {http://www.aaai.org/Library/AAAI/2006/aaai06-190.php}, timestamp = {Tue, 05 Sep 2023 01:00:00 +0200}, biburl = {https://dblp.org/rec/conf/aaai/RobertsNIML06.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/aiide/ComptonM06, author = {Kate Compton and Michael Mateas}, editor = {John E. Laird and Jonathan Schaeffer}, title = {Procedural Level Design for Platform Games}, booktitle = {Proceedings of the Second Artificial Intelligence and Interactive Digital Entertainment Conference, June 20-23, 2006, Marina del Rey, California, {USA}}, pages = {109--111}, publisher = {The {AAAI} Press}, year = {2006}, url = {http://www.aaai.org/Library/AIIDE/2006/aiide06-022.php}, timestamp = {Wed, 10 Feb 2021 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/aiide/ComptonM06.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/aiide/NelsonAM06, author = {Mark J. Nelson and Calvin Ashmore and Michael Mateas}, editor = {John E. Laird and Jonathan Schaeffer}, title = {Authoring Interactive Narratives with Declarative Optimization-Based Drama Management}, booktitle = {Proceedings of the Second Artificial Intelligence and Interactive Digital Entertainment Conference, June 20-23, 2006, Marina del Rey, California, {USA}}, pages = {127--129}, publisher = {The {AAAI} Press}, year = {2006}, url = {http://www.aaai.org/Library/AIIDE/2006/aiide06-028.php}, timestamp = {Wed, 10 Feb 2021 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/aiide/NelsonAM06.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/atal/NelsonRIM06, author = {Mark J. Nelson and David L. Roberts and Charles Lee Isbell Jr. and Michael Mateas}, editor = {Hideyuki Nakashima and Michael P. Wellman and Gerhard Weiss and Peter Stone}, title = {Reinforcement learning for declarative optimization-based drama management}, booktitle = {5th International Joint Conference on Autonomous Agents and Multiagent Systems {(AAMAS} 2006), Hakodate, Japan, May 8-12, 2006}, pages = {775--782}, publisher = {{ACM}}, year = {2006}, url = {https://doi.org/10.1145/1160633.1160769}, doi = {10.1145/1160633.1160769}, timestamp = {Tue, 08 Mar 2022 10:12:47 +0100}, biburl = {https://dblp.org/rec/conf/atal/NelsonRIM06.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/chi/RomeroPM06, author = {Mario Romero and Zachary Pousman and Michael Mateas}, editor = {Gary M. Olson and Robin Jeffries}, title = {Tableau machine: an alien presence in the home}, booktitle = {Extended Abstracts Proceedings of the 2006 Conference on Human Factors in Computing Systems, {CHI} 2006, Montr{\'{e}}al, Qu{\'{e}}bec, Canada, April 22-27, 2006}, pages = {1265--1270}, publisher = {{ACM}}, year = {2006}, url = {https://doi.org/10.1145/1125451.1125687}, doi = {10.1145/1125451.1125687}, timestamp = {Fri, 12 Mar 2021 15:27:48 +0100}, biburl = {https://dblp.org/rec/conf/chi/RomeroPM06.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/iva/MateasS06, author = {Michael Mateas and Andrew Stern}, editor = {Jonathan Gratch and Robert Michael Young and Ruth Aylett and Daniel Ballin and Patrick Olivier}, title = {Fa{\c{c}}ade: Architecture and Authorial Idioms for Believable Agents in Interactive Drama}, booktitle = {Intelligent Virtual Agents, 6th International Conference, {IVA} 2006, Marina Del Rey, CA, USA, August 21-23, 2006, Proceedings}, series = {Lecture Notes in Computer Science}, volume = {4133}, pages = {446--448}, publisher = {Springer}, year = {2006}, url = {https://doi.org/10.1007/11821830\_37}, doi = {10.1007/11821830\_37}, timestamp = {Tue, 14 May 2019 10:00:44 +0200}, biburl = {https://dblp.org/rec/conf/iva/MateasS06.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/aiide/MateasS05, author = {Michael Mateas and Andrew Stern}, editor = {R. Michael Young and John E. Laird}, title = {Structuring Content in the Fa{\c{c}}ade Interactive Drama Architecture}, booktitle = {Proceedings of the First Artificial Intelligence and Interactive Digital Entertainment Conference, June 1-5, 2005, Marina del Rey, California, {USA}}, pages = {93--98}, publisher = {{AAAI} Press}, year = {2005}, timestamp = {Mon, 26 Feb 2007 09:13:55 +0100}, biburl = {https://dblp.org/rec/conf/aiide/MateasS05.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/aiide/NelsonM05, author = {Mark J. Nelson and Michael Mateas}, editor = {R. Michael Young and John E. Laird}, title = {Search-Based Drama Management in the Interactive Fiction Anchorhead}, booktitle = {Proceedings of the First Artificial Intelligence and Interactive Digital Entertainment Conference, June 1-5, 2005, Marina del Rey, California, {USA}}, pages = {99--104}, publisher = {{AAAI} Press}, year = {2005}, timestamp = {Mon, 26 Feb 2007 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/aiide/NelsonM05.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/aiide/MateasS05a, author = {Michael Mateas and Andrew Stern}, editor = {R. Michael Young and John E. Laird}, title = {The Interactive Drama Fa{\c{c}}ade}, booktitle = {Proceedings of the First Artificial Intelligence and Interactive Digital Entertainment Conference, June 1-5, 2005, Marina del Rey, California, {USA}}, pages = {153--154}, publisher = {{AAAI} Press}, year = {2005}, timestamp = {Mon, 26 Feb 2007 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/aiide/MateasS05a.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/chi/KnickmeyerM05, author = {Rachel Lee Knickmeyer and Michael Mateas}, editor = {Gerrit C. van der Veer and Carolyn Gale}, title = {Preliminary evaluation of the interactive drama \emph{facade}}, booktitle = {Extended Abstracts Proceedings of the 2005 Conference on Human Factors in Computing Systems, {CHI} 2005, Portland, Oregon, USA, April 2-7, 2005}, pages = {1549--1552}, publisher = {{ACM}}, year = {2005}, url = {https://doi.org/10.1145/1056808.1056963}, doi = {10.1145/1056808.1056963}, timestamp = {Fri, 12 Mar 2021 15:27:48 +0100}, biburl = {https://dblp.org/rec/conf/chi/KnickmeyerM05.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/digra/MateasS05, author = {Michael Mateas and Andrew Stern}, title = {Build It to Understand It: Ludology Meets Narratology in Game Design Space}, booktitle = {Digital Games Research Conference 2005, Changing Views: Worlds in Play, June 16-20, 2005, Vancouver, British Columbia, Canada}, year = {2005}, url = {http://www.digra.org/digital-library/publications/build-it-to-understand-it-ludology-meets-narratology-in-game-design-space/}, timestamp = {Wed, 10 Feb 2021 08:45:52 +0100}, biburl = {https://dblp.org/rec/conf/digra/MateasS05.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/digra/VaraZM05, author = {Clara Fern{\'{a}}ndez{-}Vara and Jos{\'{e}} P. Zagal and Michael Mateas}, title = {Evolution Of Space Configuration In Videogames}, booktitle = {Digital Games Research Conference 2005, Changing Views: Worlds in Play, June 16-20, 2005, Vancouver, British Columbia, Canada}, year = {2005}, url = {http://www.digra.org/digital-library/publications/evolution-of-spatial-configurations-in-videogames/}, timestamp = {Tue, 20 Jul 2021 01:00:00 +0200}, biburl = {https://dblp.org/rec/conf/digra/VaraZM05.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/digra/ZagalMFHL05, author = {Jos{\'{e}} P. Zagal and Michael Mateas and Clara Fern{\'{a}}ndez{-}Vara and Brian Hochhalter and Nolan Lichti}, title = {Towards an Ontological Language for Game Analysis}, booktitle = {Digital Games Research Conference 2005, Changing Views: Worlds in Play, June 16-20, 2005, Vancouver, British Columbia, Canada}, year = {2005}, url = {http://www.digra.org/digital-library/publications/towards-an-ontological-language-for-game-analysis/}, timestamp = {Tue, 20 Jul 2021 01:00:00 +0200}, biburl = {https://dblp.org/rec/conf/digra/ZagalMFHL05.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/tidse/MateasS04, author = {Michael Mateas and Andrew Stern}, editor = {Stefan G{\"{o}}bel and Ulrike Spierling and Anja Hoffmann and Ido Iurgel and Oliver Schneider and Johanna Dechau and Axel Feix}, title = {Natural Language Understanding in Fa{\c{c}}ade: Surface-Text Processing}, booktitle = {Technologies for Interactive Digital Storytelling and Entertainment, Second International Conference, {TIDSE} 2004, Darmstadt, Germany, June 24-26, 2004, Proceedings}, series = {Lecture Notes in Computer Science}, volume = {3105}, pages = {3--13}, publisher = {Springer}, year = {2004}, url = {https://doi.org/10.1007/978-3-540-27797-2\_2}, doi = {10.1007/978-3-540-27797-2\_2}, timestamp = {Tue, 14 May 2019 10:00:53 +0200}, biburl = {https://dblp.org/rec/conf/tidse/MateasS04.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@incollection{DBLP:series/cogtech/MateasS04, author = {Michael Mateas and Andrew Stern}, editor = {Helmut Prendinger and Mitsuru Ishizuka}, title = {A Behavior Language: Joint Action and Behavioral Idioms}, booktitle = {Life-like characters - tools, affective functions, and applications}, series = {Cognitive Technologies}, pages = {135--162}, publisher = {Springer}, year = {2004}, timestamp = {Tue, 10 Sep 2013 15:47:48 +0200}, biburl = {https://dblp.org/rec/series/cogtech/MateasS04.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/digra/Mateas03, author = {Michael Mateas}, title = {Expressive {AI:} Games and Artificial Intelligence}, booktitle = {Digital Games Research Conference 2003, 4-6 November 2003, University of Utrecht, The Netherlands}, year = {2003}, url = {http://www.digra.org/digital-library/publications/expressive-ai-games-and-artificial-intelligence/}, timestamp = {Wed, 10 Feb 2021 08:46:07 +0100}, biburl = {https://dblp.org/rec/conf/digra/Mateas03.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/expert/MateasS02, author = {Michael Mateas and Andrew Stern}, title = {A Behavior Language for Story-Based Believable Agents}, journal = {{IEEE} Intell. Syst.}, volume = {17}, number = {4}, pages = {39--47}, year = {2002}, url = {https://doi.org/10.1109/MIS.2002.1024751}, doi = {10.1109/MIS.2002.1024751}, timestamp = {Fri, 06 Mar 2020 00:00:00 +0100}, biburl = {https://dblp.org/rec/journals/expert/MateasS02.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/iros/BohlenM02, author = {Marc B{\"{o}}hlen and Michael Mateas}, title = {Machines with a different calling [robots for social environments]}, booktitle = {{IEEE/RSJ} International Conference on Intelligent Robots and Systems, Lausanne, Switzerland, September 30 - October 4, 2002}, pages = {1172--1177}, publisher = {{IEEE}}, year = {2002}, url = {https://doi.org/10.1109/IRDS.2002.1043891}, doi = {10.1109/IRDS.2002.1043891}, timestamp = {Fri, 02 Sep 2022 01:00:00 +0200}, biburl = {https://dblp.org/rec/conf/iros/BohlenM02.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/siggraph/JeremijenkoSMSW02, author = {Natalie Jeremijenko and Thecla Schiphorst and Michael Mateas and Wolfgang Strauss and Will Wright and Andruid Kerne}, editor = {Tom Appolloni}, title = {Extending interface practice: an ecosystem approach}, booktitle = {Proceedings of the 29th International Conference on Computer Graphics and Interactive Techniques, {SIGGRAPH} 2002, San Antonio, Texas, USA, July 21-26, 2002, Abstracts and Applications}, pages = {90--92}, publisher = {{ACM}}, year = {2002}, url = {https://doi.org/10.1145/1242073.1242122}, doi = {10.1145/1242073.1242122}, timestamp = {Fri, 12 Mar 2021 11:28:01 +0100}, biburl = {https://dblp.org/rec/conf/siggraph/JeremijenkoSMSW02.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/siggraph/Wardrip-FruinSM02, author = {Noah Wardrip{-}Fruin and Andrew Stern and Peter Molyneux and Michael Mateas and Bernard Yee}, editor = {Tom Appolloni}, title = {Interactive stories: real systems, three solutions}, booktitle = {Proceedings of the 29th International Conference on Computer Graphics and Interactive Techniques, {SIGGRAPH} 2002, San Antonio, Texas, USA, July 21-26, 2002, Abstracts and Applications}, pages = {105--106}, publisher = {{ACM}}, year = {2002}, url = {https://doi.org/10.1145/1242073.1242130}, doi = {10.1145/1242073.1242130}, timestamp = {Mon, 03 Jan 2022 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/siggraph/Wardrip-FruinSM02.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/creativity/Mateas01, author = {Michael Mateas}, title = {A preliminary poetics for interactive drama and games}, journal = {Digit. Creativity}, volume = {12}, number = {3}, pages = {140--152}, year = {2001}, url = {https://doi.org/10.1076/digc.12.3.140.3224}, doi = {10.1076/DIGC.12.3.140.3224}, timestamp = {Wed, 12 Aug 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/creativity/Mateas01.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/aim/DaudMSBGTCFSPJ00, author = {Fawzi Daud and Michael Mateas and Phoebe Sengers and Susan Brennan and Alain Giboin and David R. Traum and Vinay K. Chaudri and Richard Fikes and Donia Scott and Richard Power and David D. Jensen}, title = {Reports on the {AAAI} Fall Symposia (November 1999 and November 1998)}, journal = {{AI} Mag.}, volume = {21}, number = {2}, pages = {85--88}, year = {2000}, url = {https://doi.org/10.1609/aimag.v21i2.1511}, doi = {10.1609/AIMAG.V21I2.1511}, timestamp = {Tue, 25 Aug 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/aim/DaudMSBGTCFSPJ00.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/aaai/MateasVD00, author = {Michael Mateas and Paul Vanouse and Steffi Domike}, editor = {Henry A. Kautz and Bruce W. Porter}, title = {Generation of Ideologically-Biased Historical Documentaries}, booktitle = {Proceedings of the Seventeenth National Conference on Artificial Intelligence and Twelfth Conference on on Innovative Applications of Artificial Intelligence, July 30 - August 3, 2000, Austin, Texas, {USA}}, pages = {236--242}, publisher = {{AAAI} Press / The {MIT} Press}, year = {2000}, url = {http://www.aaai.org/Library/AAAI/2000/aaai00-036.php}, timestamp = {Tue, 05 Sep 2023 09:10:47 +0200}, biburl = {https://dblp.org/rec/conf/aaai/MateasVD00.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@incollection{DBLP:books/sp/wooldridgeV99/Mateas99, author = {Michael Mateas}, editor = {Michael J. Wooldridge and Manuela M. Veloso}, title = {An Oz-Centric Review of Interactive Drama and Believable Agents}, booktitle = {Artificial Intelligence Today: Recent Trends and Developments}, series = {Lecture Notes in Computer Science}, volume = {1600}, pages = {297--328}, publisher = {Springer}, year = {1999}, url = {https://doi.org/10.1007/3-540-48317-9\_12}, doi = {10.1007/3-540-48317-9\_12}, timestamp = {Sat, 03 Aug 2019 17:52:01 +0200}, biburl = {https://dblp.org/rec/books/sp/wooldridgeV99/Mateas99.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/agents/Mateas98, author = {Michael Mateas}, editor = {Katia P. Sycara and Michael J. Wooldridge}, title = {Subjective Avators}, booktitle = {Proceedings of the Second International Conference on Autonomous Agents, {AGENTS} 1998, St. Paul, Minnepolis, USA, May 9-13, 1998}, pages = {461--462}, publisher = {{ACM}}, year = {1998}, url = {https://doi.org/10.1145/280765.280901}, doi = {10.1145/280765.280901}, timestamp = {Fri, 26 Apr 2019 14:26:42 +0200}, biburl = {https://dblp.org/rec/conf/agents/Mateas98.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/chi/SalvadorM97, author = {Tony Salvador and Michael Mateas}, editor = {Alan Edwards and Steven Pemberton}, title = {Introduction to Design Ethnography}, booktitle = {Human Factors in Computing Systems, {CHI} '97: Looking to the Future, Extended Abstracts, Atlanta, Georgia, USA, March 22-27, 1997}, pages = {166--167}, publisher = {{ACM}}, year = {1997}, url = {https://doi.org/10.1145/1120212.1120325}, doi = {10.1145/1120212.1120325}, timestamp = {Fri, 12 Mar 2021 15:27:48 +0100}, biburl = {https://dblp.org/rec/conf/chi/SalvadorM97.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/interactions/LewisMPL96, author = {Scott Lewis and Michael Mateas and Susan Palmiter and Gene Lynch}, title = {Ethnographic data for product development: a collaborative process}, journal = {Interactions}, volume = {3}, number = {6}, pages = {52--69}, year = {1996}, url = {https://doi.org/10.1145/242485.242505}, doi = {10.1145/242485.242505}, timestamp = {Tue, 06 Nov 2018 00:00:00 +0100}, biburl = {https://dblp.org/rec/journals/interactions/LewisMPL96.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/chi/MateasSSS96, author = {Michael Mateas and Tony Salvador and Jean Scholtz and Doug Sorensen}, editor = {Michael J. Tauber}, title = {Engineering ethnography in the home}, booktitle = {Conference on Human Factors in Computing Systems: Common Ground, {CHI} '96, Vancouver, BC, Canada, April 13-18, 1996, Conference Companion}, pages = {283--284}, publisher = {{ACM}}, year = {1996}, url = {https://doi.org/10.1145/257089.257323}, doi = {10.1145/257089.257323}, timestamp = {Thu, 10 Jun 2021 16:47:12 +0200}, biburl = {https://dblp.org/rec/conf/chi/MateasSSS96.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/chi/ScholtzMSS96, author = {Jean Scholtz and Michael Mateas and Tony Salvador and Doug Sorensen}, editor = {Michael J. Tauber}, title = {User requirements analysis for the home}, booktitle = {Conference on Human Factors in Computing Systems: Common Ground, {CHI} '96, Vancouver, BC, Canada, April 13-18, 1996, Conference Companion}, pages = {326}, publisher = {{ACM}}, year = {1996}, url = {https://doi.org/10.1145/257089.257350}, doi = {10.1145/257089.257350}, timestamp = {Thu, 10 Jun 2021 01:00:00 +0200}, biburl = {https://dblp.org/rec/conf/chi/ScholtzMSS96.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
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