Volume 20,
Number 1,
January / February 2009
Special Issue on Physiological Human
Special Issue Papers
- Taek-Hee Lee, Yeoung Gil Shin:
Coherence aware GPU-based ray casting for virtual colonoscopy.
1-9
- Sukhyun Lim, Koo-Joo Kwon, Byeong-Seok Shin:
GPU-based interactive visualization framework for ultrasound datasets.
11-23
- Hüseyin Kemâl Çakmak, Heiko Maaß, Christos Trantakis, Gero Strauß, Edgar Nowatius, Uwe G. Kühnapfel:
Haptic ventriculostomy simulation in a grid environment.
25-38
- Sofía Bayona Beriso, José Manuel Fernández-Arroyo, Pilar Bayona, Luis Pastor:
A new assessment methodology for virtual reality surgical simulators.
39-52
- Lazhari Assassi, Caecilia Charbonnier, Jérôme Schmid, Pascal Volino, Nadia Magnenat-Thalmann:
From MRI to anatomical simulation of the hip joint.
53-66
- Ge Jin, Nakhoon Baek, James K. Hahn, Steven Bielamowicz, Rajat Mittal, Raymond Walsh:
Image guided medialization laryngoplasty.
67-77
Volume 20,
Numbers 2-3,
June 2009
CASA' 2009 Special Issue
Special Issue Papers
- William V. Baxter III, Pascal Barla, Ken Anjyo:
N-way morphing for 2D animation.
79-87
- Xiubo Liang, Qilei Li, Xiang Zhang, Shun Zhang, Weidong Geng:
Performance-driven motion choreographing with accelerometers.
89-99
- Chih-Yuan Yao, Hung-Kuo Chu, Tao Ju, Tong-Yee Lee:
Compatible quadrangulation by sketching.
101-109
- Helena Grillon, Daniel Thalmann:
Simulating gaze attention behaviors for crowds.
111-119
- JunJun Pan, Xiaosong Yang, Xin Xie, Philip Willis, Jian J. Zhang:
Automatic rigging for animation characters with 3D silhouette.
121-131
- Jin Huang, Hanqiu Sun, Kun Zhou, Hujun Bao:
Real-time dynamics for geometric textures in shell.
133-141
- Hideki Todo, Ken Anjyo, Takeo Igarashi:
Stylized lighting for cartoon shader.
143-152
- Mustafa Kasap, Parag Chaudhuri, Nadia Magnenat-Thalmann:
Fast EMG-data driven skin deformation.
153-161
- Tim Burrell, Dirk V. Arnold, Stephen Brooks:
Advected river textures.
163-173
- Wenwu Yang, Jieqing Feng:
2D shape manipulation via topology-aware rigid grid.
175-184
- Hanli Zhao, Ran Fan, Charlie C. L. Wang, Xiaogang Jin, Yuwei Meng:
Fireworks controller.
185-194
- Henriette C. van Vugt, Johan F. Hoorn, Elly A. Konijn:
Interactive engagement with embodied agents: an empirically validated framework.
195-204
- Bin Sheng, Hanqiu Sun, Gang Yang, Enhua Wu:
Furstyling on angle-split shell textures.
205-213
- Seungtaik Oh, Younghee Kim, Byung-Seok Roh:
Impulse-based rigid body interaction in SPH.
215-224
- Liang Zhang, Jun Xiao, Yueting Zhuang, Cheng Chen:
Competitive motion synthesis based on hybrid control.
225-235
- Kejia Ye, Baocai Yin, Lichun Wang:
CSLML: a markup language for expressive Chinese sign language synthesis.
237-245
- Yoojin Jang, Insung Ihm:
Chemical kinetics-assisted, path-based smoke simulation.
247-256
- Pak-San Liew, Ching-Ling Chin, Zhiyong Huang:
Development of a computational cognitive architecture for intelligent virtual character.
257-266
- Cheng Chen, Yueting Zhuang, Jun Xiao, Zhang Liang:
Perceptual 3D pose distance estimation by boosting relational geometric features.
267-277
- Shaojun Hu, Tadahiro Fujimoto, Norishige Chiba:
Pseudo-dynamics model of a cantilever beam for animating flexible leaves and branches in wind field.
279-287
- Jeong-Sik Kim, Soo-Mi Choi:
Symmetric deformation of 3D face scans using facial features and curvatures.
289-300
- Yong Zhao, Xinguo Liu, Chunxia Xiao, Qunsheng Peng:
A unified shape editing framework based on tetrahedral control mesh.
301-310
- Kai Bao, Hui Zhang, Lili Zheng, Enhua Wu:
Pressure corrected SPH for fluid animation.
311-320
- Jieun Lee, Myung-Soo Kim, Seung-Hyun Yoon:
Patches: character skinning with local deformation layer.
321-331
- Xiaosong Yang, Richard Southern, Jian-Jun Zhang:
Fast simulation of skin sliding.
333-342
- Khaled Mamou, Titus B. Zaharia, Françoise J. Prêteux:
TFAN: A low complexity 3D mesh compression algorithm.
343-354
- Marc Gissler, Ruediger Schmedding, Matthias Teschner:
Time-critical collision handling for deformable modeling.
355-364
- Makoto Ohta, Yoshihiro Kanamori, Tomoyuki Nishita:
Deformation and fracturing using adaptive shape matching with stiffness adjustment.
365-373
- Jae Woo Kim, Hesham Fouad, John L. Sibert, James K. Hahn:
Perceptually motivated automatic dance motion generation for music.
375-384
- Hubert P. H. Shum, Taku Komura, Pranjul Yadav:
Angular momentum guided motion concatenation.
385-394
- Eiji Sugisaki, Hock Soon Seah, Feng Tian, Shigeo Morishima:
Interactive shadowing for 2D Anime.
395-404
- Nicholas Beato, Yunjun Zhang, Mark Colbert, Kazumasa Yamazawa, Charles E. Hughes:
Interactive chroma keying for mixed reality.
405-415
- He Yan, Zhangye Wang, Jian He, Xi Chen, Changbo Wang, Qunsheng Peng:
Real-time fluid simulation with adaptive SPH.
417-426
- Shang-Ping Ting, Suiping Zhou:
Dealing with dynamic changes in time critical decision-making for MOUT simulations.
427-436
- Henriette S. M. Cramer, Nicander A. Kemper, Alia Amin, Bob J. Wielinga, Vanessa Evers:
'Give me a hug': the effects of touch and autonomy on people's responses to embodied social agents.
437-445
Volume 20,
Number 4,
July / August 2009
Editorials
Research Articles
Volume 20,
Numbers 5-6,
September - December 2009
International Workshop Motion in Games (MIG08) Editorials
Special Issue Papers
- Franck Multon, Richard Kulpa, Ludovic Hoyet, Taku Komura:
Interactive animation of virtual humans based on motion capture data.
491-500
- Peter Quax, Fabian Di Fiore, Wim Lamotte, Frank Van Reeth:
Efficient distribution of emotion-related data through a networked virtual environment architecture.
501-510
- Eiichi Yoshida, Jean-Paul Laumond, Claudia Esteves, Oussama Kanoun, Anthony Mallet, Takeshi Sakaguchi, Kazuhito Yokoi:
Motion autonomy for humanoids: experiments on HRP-2 No. 14.
511-522
- ZhiDong Xiao, Hammadi Nait-Charif, Jian J. Zhang:
Real time automatic skeleton and motion estimation for character animation.
523-531
- Shawn Singh, Mubbasir Kapadia, Petros Faloutsos, Glenn Reinman:
SteerBench: a benchmark suite for evaluating steering behaviors.
533-548
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