Volume 2, Number 1, February 2003
Editorial. 3
Abstracts. 4
Tristan Pannérec: Coordinating piece movements in a semi-concurrent abstract board game. 5-10
Stefan M. Grünvogel: Dynamic character animations. 11-19
Pieter Spronck, Ida G. Sprinkhuizen-Kuyper, Eric O. Postma: Improved opponent intelligence trough offline learning. 20-27
Brian MacNamee, Padraig Cunningham: Creating socially interactive no-player characters: The µ-SIV system. 28-35
Ian Wright, James A. R. Marshall: The execution kernel of RC++: RETE*, a faster RETE with TREAT as a special case. 36-48
Kurt Squire: Video games in education. 49-62
Games Conferences. 63-
Review: GAME-ON 2003 4th Conference on Intelligent Games and Simulation, London.
Forthcoming Conferences. EU-GAMES Research - a Proposed Network of Excellence.
Volume 2, Number 2, October 2003
Editorial.
Abstracts.
Yoshiaki Akazawa, Yoshihiro Okada, Koichi Niijima: Video Based Motion Capture System as Intuitive Interface. 64-71
Penny Baillie de Byl: A Six Dimensional Paradigm for Generating Emotions in Virtual Characters. 72-79
Johanna Antila, Jani Lakkakorpi: On the Effect of Reduced Quality of Service in Multiplayer On-Line Games. 89-95

Jouni Smed, Timo Kaukoranta, Harri Hakonen: Networking and Multiplayer Computer Games - The Story So Far. 101-110
Games News: GAME-ON 2003 4th Conference on Intelligent Games and Simulation, London.



