Volume 26, Number 1, 2007
State of the Art Review
Volume 26, Number 2, 2007
Pere-Pau Vázquez:
Automatic Light Source Placement for Maximum Visual Information Recovery.
143-156
Q. Li:
Smooth Piecewise Polynomial Blending Operations for Implicit Shapes.
157-171
Guiqing Li,
Weiyin Ma:
A Method for Constructing Interpolatory Subdivision Schemes and Blending Subdivisions.
185-201
Volume 26, Number 3, 2007, EG 2007 Proceedings
Ben Sawyer:
Serious Games: Broadening Games Impact Beyond Entertainment.
Radim Sára:
What can Computer Graphics expect from 3D Computer Vision?
Skinning and Mesh Deformation
Faces
Modeling and Segmentation
Deformation
Surfaces
Rong Liu,
Hao Zhang:
Mesh Segmentation via Spectral Embedding and Contour Analysis.
385-394
Ray Tracing
Global Illumination (1)
Fluid and Motion Capture
Global Illumination (2)
Shadows and Visibility
Material and Image Based Rendering
Imaging (1)
Image and Color
Imaging (2)
Crowds and Animation
Interaction, VR, and Visualization
Volume 26, Number 4, 2007
T. A. Davis:
Graphics-Based Learning in First-Year Computer Science.
737-742