35. SIGGRAPH 2008: Los Angeles, California, USA
International Conference on Computer Graphics and Interactive Techniques, SIGGRAPH 2008, Los Angeles, California, USA, August 11-15, 2008, Poster Proceedings. ACM 2008 ISBN 978-1-60558-466-9
Animation
Takanori Suzuki, Yasushi Ishibashi, Hiroyuki Kubo, Akinobu Maejima, Shigeo Morishima: 3D facial animation from high speed video. 1
Motofumi Hattori, Ryo Asakura, Ippei Takauchi: A feedback control system for desired deformation of cloths by time varying stable forms. 2
Eric Guillon: Delhaize. 4
Michael J. Gourlay: Interactive simulation of fluid motion for particle systems. 5
Hernando Ortega-Carrillo: Motion capture for everyone. 7
Ning Sung Lee, Toshihiko Yamasaki, Kiyoharu Aizawa: Motion tracking of time-varying mesh through surface gradient matching with multi-temporal registration. 8

Kimiko O. Schmidt, John David N. Dionisio: Texture map based sound synthesis in rigid-body simulations. 11

Art
Yuki Igarashi, Takeo Igarashi, Hiromasa Suzuki: Automatically adding seam allowance to cloth pattern. 15
Leigh McLoughlin: Cloud 21. 16
Jun Fujiki, Taketoshi Ushiama, Reiji Tsuruno, Kiyoshi Tomimatsu: Constellation: a cognitive morphing point-based animation. 17

Seunghyun Woo, Takafumi Aoki, Hironori Mitake, Naoki Hashimoto, Makoto Sato: Heaven's mirror: mirror illusion realized outside of the mirror. 20
Lauren Elizabeth Mandilian, Paul J. Diefenbach: Information overload: a collaborative multimedia dance performance. 21

Hyun-Jean Lee, Chih-Sung (Andy) Wu, Yang Ting Shen, Ali Mazalek: Moons over you: the poetic space of virtual and real. 24
Powered by MISC: modular imaging scenes. 25
Public media interfaces for urban spaces. 26
Ji Sun Lee: Tech DIY for moms and kids: the D.I.Y. technology project for women. 27
Design
Hoe-Min Kim, Ji-Ho Cho, Myoung Kook Seo, In Yeop Jang, Wook Je Park, Kwang Hee Ko, Kwan H. Lee: A modified dipole-approximation considering optical depth to represent translucent materials. 28
Shagane Kamoevna Barsegian Launey, Jackie Chia-Hsun Lee: Affective geometry: time as a tactile language. 29
Jacek Jankowski: Copernicus: 3D Wikipedia. 30
Haemin Kim: dot. a scene = sintheta at the sea _ tactuaL [si: gak] series #2: empirical communication design of visual information - focused on haptic interface using Braille generating method. 31
Sheila Tejada: Kinesthetic robot interfaces for educational games. 32
Edward Schneider: Mapping out the Uncanny Valley: a multidisciplinary approach. 33
Tomoko Yonezawa, Noriaki Mitsunaga, Taichi Tajika, Takahiro Miyashita, Shinji Abe: Sheaf on sheet: a concept of tangible interface for browsing on a flexible e-paper. 35
Ryoko Kitazawa, Mariko Koizumi, Hiroshi Miyamura, Syugo Suzuki, Naohito Okude: Sonigraphite: drawing sounds as new physical expression. 36
Shuichi Ishibashi, Daisuke Uriu, Naohito Okude: Sound Candy: the equipment to expand the experience of play in a playground. 37




Hardware
Masahiro Sekine, Yoshiharu Momonoi, Tatsuo Saishu, Yasunobu Yamauchi: 3-D image synthesis adaptive for autostereoscopic display using scan-type ray acquisition system. 43
Elisabetta Farella, Omar Cafini, Luca Benini, Bruno Riccò: A smart wireless glove for gesture interaction. 44
Pedro Santos, Thomas Gierlinger, Oliver Machui, André Stork: An innovative daylight blocking optical stereo see-through HMD. 45
Geehyuk Lee, Yuri Ahn: An LED display using active reflectors and free-space optical transmission. 46
Graham Fyffe: Cheaply capturing normal maps from coins. 47
Munehiko Sato, Atsushi Hiyama, Tomohiro Tanikawa, Michitaka Hirose: Configurable and ad hoc display for clothes. 48
Marc Alexa, Björn Bollensdorff, Ingo Bressler, Stefan Elstner, Uwe Hahne, Nino Kettlitz, Norbert Lindow, Robert Lubkoll, Ronald Richter, Claudia Stripf, Sebastian Szczepanski, Karl Wessel, Carsten Zander: Continuous reference images for FTIR touch sensing. 49
Yutaka Tokuda, Yasuhiro Suzuki, Kunihiro Nishimura, Tomohiro Tanikawa, Michitaka Hirose: Controllable vortex display. 50
Kazuhisa Yanaka: Creation of moving 3D moiré using LCD and fly's eye lens. 51
Jörn Loviscach: GPU-based audio via the VGA port. 52
Yi-Shiang Lin: One personal computer to many students in classroom with wireless sensor network technology. 54
André Maximo, Ricardo Marroquim, Claudio Esperança: Point-based level-of-detail with object textures. 55
Takuro Wada, Takafumi Koike, Takeshi Naemura: Semi-transparent light field display using dual integral videography. 56
Image/video processing
Ian Stephenson: A per grain simulation of film. 57
Francesco Banterle, Paolo Banterle: Æ-HDR: an automatic exposure framework for high dynamic range content. 58
Sashi Kumar Penta: Background replacement. 59
Christian Weiland, Anne-Kathrin Braun, Wolfgang Heiden: Colorimetric and photometric compensation for see-through displays. 61
M. Lieberei, Christian Ruwwe, Bjoern Keck, Oliver Rusch, Udo Zölzer: Computing camera orientation relative to a world coordinate frame by detecting its projected axes. 63


Raúl Cabido, Antonio S. Montemayor, Juan José Pantrigo, Bryson R. Payne: High performance template tracking using fixed models. 67
Cosmin Ancuti, Codruta Orniana Ancuti, Philippe Bekaert: Image deblurring using corresponding regions. 68
Neel Joshi, Wojciech Matusik, Edward H. Adelson, David J. Kriegman: Personal photo enhancement using prior images. 69
Jan Fischer: Real-virtual antialiasing. 70
James McCann: Recalling the single-FFT direct Poisson solve. 71
Ming-Yang Yu, Yu Liang, Ken-Yi Lee, Bing-Yu Chen, Ming Ouhyoung: Smart album: photo filtering by effect detections. 72
Kenji Yamamoto, Ryutaro Oi: Video camera with semi-automatic correction functions for multiview systems. 73
Interaction

Sawako Johzaki, Maki Terai, Reiji Tsuruno: An interactive design system for creating repetition patterns. 75
Ross T. Sowell, Lu Liu, Tao Ju, Cindy M. Grimm: An interactive tool for fitting surfaces to volume data. 76
William Muto, Paul J. Diefenbach: Applications of multi-touch gaming technology to middle-school education. 77
Nancy Diniz: Body tailored space: experiments in evolving spatial interactions. 78
Tetsuaki Baba, Taketoshi Ushiama, Kiyoshi Tomimatsu: Emerging keys: interactive electromagnetic levitation keys. 79
Risa Suzuki, Taro Suzuki, Seiichi Ariga, Makoto Iida, Chuichi Arakawa: "ephemeral melody": music played with wind and bubbles. 80
Tom Wilcox, Mike Evans, Chris Pearce, Nick Pollard, Veronica Sundstedt: Gaze and voice based game interaction: the revenge of the killer penguins. 81
Morgan McGuire: GUIs for real-time programs using universal pointers. 82
Sasakthi S. Abeysinghe: Interactive segmentation-free skeletonization of grayscale volumes. 84
Carrie Heeter, Brian Winn: investiGaming: gateway to research about gender, gaming, and computing. 85
Masaki Iwabuchi, Yasuaki Kakehi, Takeshi Naemura: LimpiDual touch: interactive limpid display with dual-sided touch sensing. 87
Shuji Komeiji, Katsunari Sato, Kouta Minamizawa, Hideaki Nii, Naoki Kawakami, Susumu Tachi: MeisterGRIP: cylindrical interface for intuitional robot manipulation. 88
Takuji Narumi, Atsushi Hiyama, Tomohiro Tanikawa, Michitaka Hirose: Mobile interface using visible-light communication technology for pervasive computing environment. 89
Kazuhiko Koriyama, Mizuki Namai, Kosuke Kazato, Naohito Okude: munica: an advancing age's social networking device with greeting cards. 90
Tomoko Hayashi, Stefan Agamanolis, Matthew Karau: Mutsugoto: a body-drawing communicator for distant partners. 91
Aiko Nambu, Takuji Narumi, Kunihiro Nishimura, Tomohiro Tanikawa, Michitaka Hirose: nioi café: olfactory display system with visual feedback. 92
Kei Nakatsuma, Yasutoshi Makino, Hiroyuki Shinoda: Node self-localization in the "Two-Dimensional Communication" networks. 93
Florian Mueller, Stefan Agamanolis, Frank Vetere, Martin R. Gibbs: Remote impact: shadowboxing over a distance. 94
Study on the brainwave-based alarming system to prevent children's video & internet game addiction. 96
Mikiko Nakanish, Tsutomu Horikoshi: The physical object interaction using a glasses-type display. 98
Yoko Yamakata, Michiaki Katsumoto, Toshiyuki Kimura: Touch, watch, and listen to the sound; visualized two-dimensional plane vibration and its sound. 100
Yu Nagao, Haruka Yamaguchi, Kazuhiro Harada, Kaori Omura, Masa Inakage: Whadget: interactive animation using personification gesture expression of hand. 102
Modeling

Shinya Nakano, Yusuke Nonaka, Akinobu Maejima, Shigeo Morishima: Automatic and accurate mesh fitting based on 3D range scanning data. 104
In Yeop Jang, Ji-Ho Cho, Myoung Kook Seo, Wook Je Park, Kwan H. Lee: Depth image based 3D human modeling resolving self-occlusion. 105
Yoshihiro Kanamori, Eiji Takaoki, Tomoyuki Nishita: Eccentric radial basis functions and its applications. 106
Kentaro Doba, Kenta Ogawa, Kenji Murakami, Hiroshi Masuda: Interactive deformation using volumetric constraints. 108
Ly Phan, Lu Liu, Sasakthi S. Abeysinghe, Tao Ju, Cindy M. Grimm: Surface reconstruction from point set using projection operator. 109
Hiroyuki Kubo, Yasushi Ishibashi, Akinobu Maejima, Shigeo Morishima: Synthesizing facial animation using dynamical property of facial muscle. 110
Rendering
Kensei Jo, Kouta Minamizawa, Hideaki Nii, Naoki Kawakami, Susumu Tachi: A GPU-based real-time rendering method for immersive stereoscopic displays. 111
Yuka Kubo, Sho Cho, Takanori Usami, Koichi Hirota: A method for 3D scene reconstruction from Ukiyo-e. 112
Hitoshi Uno, Yoshiki Mizushima, Noriko Nagata, Yoshiyuki Sakaguchi: Lace curtain: measurement of BTDF and rendering of woven cloth: -production of a catalog of curtain animations-. 114
Ian Stephenson: Interactive relighting for stage use. 115
Navneeth Subramanian, Vivek Vaidya, Rakesh Mullick, Ravikanth Malladi: Volumetric peeling: feature centric visualization using membership functions. 117
Kazuki Onigahara, Shinji Mizuno, Minoru Okada: A study of printing order estimation of two-color wood-block printing. 118
Visualization
Christy Spangler, Alice Park: Accident animation: complexity of integrating accident scene data from multiple sources, and the value of these animations in promoting and improving transportation safety. 119
Matthew Bain: Arctic fracture: a real-time visualization of live music using 3D computer animation. 120
Hiroko Nozawa, Takuji Narumi, Kunihiro Nishimura, Michitaka Hirose: Beat story: life-log system of subjective time using heart beat rate. 121
Takashi Iba, Junya Hirose, Kazeto Shimonishi: "ChaoSwitch": toward experiential and reflective learning of complex phenomena in 3D virtual world. 122

Brigitte Schuster: Life is Meaning (www.lifeismeaning.com). 125
Michael J. Murphy, Michael Dick, Michael Lawrie, Robert King: New tools for collaborative industrial design and communication. 126
Kazeto Shimonishi, Junya Hirose, Takashi Iba: The footprints of chaos: a novel method and demonstration for generating various patterns from chaos. 127
Shareef Dabdoub, Abhilash Mohan, William C. Ray: Visualizing molecular uncertainty: a path to the path. 128
Virtual reality/augmented reality
Ceren Kayalar, Emrah Kavlak, Selim Balcisoy: A user interface prototype for a mobile augmented reality tool to assist archaeological fieldwork. 129
Naoki Hashimoto, Yuichiro Iio, Makoto Sato: An effective combination of haptic and tactile sensations in human-scale virtual environments. 130
Francisco Pinto, Alexandre Buaes, Diego Francio, Alécio Pedro Delazari Binotto, Pedro Santos: BraTrack: a low-cost marker-based optical stereo tracking system. 131
Fumihiro Kato, Mina Shiina, Takashi Tokizaki, Hironori Mitake, Takafumi Aoki, Shoichi Hasegawa: Culinary art designer. 132
Roberto Lopez-Gulliver, Shunsuke Yoshida, Sumio Yano, Naomi Inoue: gCubik: a cubic autostereoscopic display for multiuser interaction: grasp and group-share virtual images. 133
Kouta Minamizawa, Sho Kamuro, Souichiro Fukamachi, Naoki Kawakami, Susumu Tachi: GhostGlove: haptic existence of the virtual world. 134
Sho Kimura, Ryo Oguchi, Hideo Tanida, Yasuaki Kakehi, Keita Takahashi, Takeshi Naemura: PVLC projector: image projection with imperceptible pixel-level metadata. 135
Motoyoshi Hirata, Keiji Mitsubuchi, Koh Sueda: Survey of national/culture specific tendencies of avatars in the diversifying metaverse. 136



