Proceedings of the 21st Annual Conference on Computer Graphics and Interactive Techniques, SIGGRAPH 1994.
ACM 1994, ISBN 0-89791-667-0
@proceedings{DBLP:conf/siggraph/1994,
title = {Proceedings of the 21st Annual Conference on Computer Graphics
and Interactive Techniques, SIGGRAPH 1994},
booktitle = {SIGGRAPH},
publisher = {ACM},
year = {1994},
isbn = {0-89791-667-0},
bibsource = {DBLP, http://dblp.uni-trier.de}
}
- Karl Sims:
Evolving virtual creatures.
15-22
- David Baraff:
Fast contact force computation for nonpenetrating rigid bodies.
23-34
- Zicheng Liu, Steven J. Gortler, Michael F. Cohen:
Hierarchical spacetime control.
35-42
- Xiaoyuan Tu, Demetri Terzopoulos:
Artificial fishes: physics, locomotion, perception, behavior.
43-50
- Reid Gershbein, Peter Schröder, Pat Hanrahan:
Textures and radiosity: controlling emission and reflection with texture maps.
51-58
- Ned Greene, Michael Kass:
Error-bounded antialiased rendering of complex environments.
59-66
- Dani Lischinski, Brian E. Smits, Donald P. Greenberg:
Bounds and error estimates for radiosity.
67-74
- James Arvo, Kenneth E. Torrance, Brian E. Smits:
A framework for the analysis of error in global illumination algorithms.
75-84
- Deborah Berman, Jason T. Bartell, David Salesin:
Multiresolution painting and compositing.
85-90
- Georges Winkenbach, David Salesin:
Computer-generated pen-and-ink illustration.
91-100
- Michael Salisbury, Sean E. Anderson, Ronen Barzel, David Salesin:
Interactive pen-and-ink illustration.
101-108
- Siu Chi Hsu, Irene H. H. Lee:
Drawing and animation using skeletal strokes.
109-118
- Peter Litwinowicz, Gavin S. P. Miller:
Efficient techniques for interactive texture placement.
119-122
- Victor Ostromoukhov, Roger D. Hersch, Isaac Amidror:
Rotated dispersed dither: a new technique for digital halftoning.
123-130
- Holly E. Rushmeier, Gregory J. Ward:
Energy preserving non-linear filters.
131-138
- Marc Levoy:
Spreadsheets for images.
139-146
- Michael A. Shantzis:
A model for efficient and flexible image computing.
147-154
- Matthew Regan, Ronald Pose:
Priority rendering with a virtual reality address recalculation pipeline.
155-162
- Douglas Voorhies, Jim Foran:
Reflection vector shading hardware.
163-166
- Michael F. Deering, Stephen A. Schlapp, Michael G. Lavelle:
FBRAM: a new form of memory optimized for 3D graphics.
167-174
- Gary Bishop, Henry Fuchs, Leonard McMillan, Ellen J. Scher Zagier:
Frameless rendering: double buffering considered harmful.
175-176
- Michael Kelley, Kirk Gould, Brent Pease, Stephanie Winner, Alex Yen:
Hardware accelerated rendering of CSG and transparency.
177-184
- Andrew Blake, Michael Isard:
3D position, attitude and shape input using video tracking of hands and lips.
185-192
- Dan S. Wallach, Sharma Kunapalli, Michael F. Cohen:
Accelerated MPEG compression of dynamic polygonal scenes.
193-196
- Ronald Azuma, Gary Bishop:
Improving static and dynamic registration in an optical see-through HMD.
197-204
- Mark A. Sagar, David P. Bullivant, Gordon D. Mallinson, Peter J. Hunter:
A virtual environment and model of the eye for surgical simulation.
205-212
- Jay S. Gondek, Gary W. Meyer, Jonathan G. Newman:
Wavelength dependent reflectance functions.
213-220
- David C. Tannenbaum, Peter Tannenbaum, Michael J. Wozny:
Polarization and birefringency considerations in rendering.
221-222
- George Drettakis, Eugene Fiume:
A fast shadow algorithm for area light sources using backprojection.
223-230
- A. James Stewart, Sherif Ghali:
Fast computation of shadow boundaries using spatial coherence and backprojections.
231-238
- Michael Oren, Shree K. Nayar:
Generalization of Lambert's reflectance model.
239-246
- William Welch, Andrew P. Witkin:
Free-form shape design using triangulated surfaces.
247-256
- Yu-Kuang Chang, Alyn P. Rockwood:
A generalized de Casteljau approach to 3D free-form deformation.
257-260
- Adam Finkelstein, David Salesin:
Multiresolution curves.
261-268
- Andrew P. Witkin, Paul S. Heckbert:
Using particles to sample and control implicit surfaces.
269-277
- Hans Køhling Pedersen:
Displacement mapping using flow fields.
279-286
- Yunching Huang, James H. Oliver:
NC milling error assessment and tool path correction.
287-294
- Hugues Hoppe, Tony DeRose, Tom Duchamp, Mark A. Halstead, Hubert Jin, John Alan McDonald, Jean Schweitzer, Werner Stuetzle:
Piecewise smooth surface reconstruction.
295-302
- Charles T. Loop:
Smooth spline surfaces over irregular meshes.
303-310
- Greg Turk, Marc Levoy:
Zippered polygon meshes from range images.
311-318
- Gavin S. P. Miller:
Efficient algorithms for local and global accessibility shading.
319-326
- David C. Banks:
Illumination in diverse codimensions.
327-334
- Gershon Elber:
Low cost illumination computation using an approximation of light wavefronts.
335-342
- James Arvo:
The irradiance Jacobian for partially occluded polyhedral sources.
343-350
- Przemyslaw Prusinkiewicz, Mark James, Radomír Mech:
Synthetic topiary.
351-358
- Todd R. Reed, Brian Wyvill:
Visual simulation of lightning.
359-364
- David E. Breen, Donald H. House, Michael J. Wozny:
Predicting the drape of woven cloth using interacting particles.
365-372
- Tomoyuki Nishita, Eihachiro Nakamae:
Method of displaying optical effects within water using accumulation buffer.
373-379
- John Rohlf, James Helman:
IRIS performer: a high performance multiprocessing toolkit for real-time 3D graphics.
381-394
- Yoshihito Koga, Koichi Kondo, James Kuffner, Jean-Claude Latombe:
Planning motions with intentions.
395-408
- Peter Litwinowicz, Lance Williams:
Animating images with drawings.
409-412
- Justine Cassell, Catherine Pelachaud, Norman I. Badler, Mark Steedman, Brett Achorn, Tripp Becket, Brett Douville, Scott Prevost, Matthew Stone:
Animated conversation: rule-based generation of facial expression, gesture & spoken intonation for multiple conversational agents.
413-420
- Conal Elliott, Greg Schechter, Ricky Yeung, Salim S. Abi-Ezzi:
TBAG: a high level framework for interactive, animated 3D graphics applications.
421-434
- Brian E. Smits, James Arvo, Donald P. Greenberg:
A clustering algorithm for radiosity in complex environments.
435-442
- Seth J. Teller, Celeste Fowler, Thomas A. Funkhouser, Pat Hanrahan:
Partitioning and ordering large radiosity computations.
443-450
- Philippe Lacroute, Marc Levoy:
Fast volume rendering using a shear-warp factorization of the viewing transformation.
451-458
- Gregory J. Ward:
The RADIANCE lighting simulation and rendering system.
459-472
- Steve Bryson, Steven Feiner, Frederick P. Brooks Jr., Philip M. Hubbard, Randy Pausch, Andries van Dam:
Research frontiers in virtual reality.
473-474
- Walt Bransford, Maury Klein, Craig Moody, David Reed, Michael L. Rothschild:
Computer graphics and economic transformations.
475-476
- John C. Donkin, Charles Gibson, Ralph Guggenheim, Edward Kummer, Brad Lewis, Jeff Thingvold:
Production for the long haul.
477-478
- Maria M. Larrondo-Petrie, Jack Bresenham, Cary Laxer, John Lansdown, G. Scott Owen:
Approaches to teaching introductory computer graphics.
479-480
- Theresa-Marie Rhyne, George Brett, Donald P. Brutzman, Donna Cox, Adelino Santos:
Exploiting networks for visualization and collaboration: no network roadblocks?
481-482
- Joe Marks, Michael F. Cohen, J. Thomas Ngo, Stuart M. Shieber, John Snyder:
Optimization - an emerging tool in computer graphics.
483-484
- Nahum D. Gershon, Colleen Bushell, Jock D. Mackinlay, William Ruh, Anselm Spoerri, Joel Tesler:
Information visualization: the next frontier.
485-486
- Tom Meyer, Sally Rosenthal, Stephen R. Johnson, Mary Lou Jepsen, Douglas Davis:
Art and technology: very large scale integration.
487-488
- Roger E. Wilson, Brenda Laurel, Terence McKenna, Leonard Shlain:
Computer graphics, are we forcing people to evolve?
489
- Alonzo C. Addison, Alfredo S. Andia, Nicolò Ceccarelli, Gustavo J. Llavaneras, Makoto Majima, Ken Roger Sawai:
Computer graphics for architecture and design presentations: current work and trends outside the U.S.
490-491
- Julian E. Gómez, Rick Carey, Tony Fields, Andries van Dam, Dan Venolia:
Why is 3-D interaction so hard and what can we really do about it?
492-493
- Jane Flint DeKoven, Tim Binkley, Glenn Entis, Delle Maxwell, Alvy Ray Smith:
Computer technology and the artistic process: how the computer industry changes the form and function of art.
494-495
- Alan R. Mitchell, Stuart Rosen, William Bricken, Ron Martinez, Brenda Laurel:
Determinants of immersivity in virtual reality: graphics vs. action.
496
- Randi J. Rost, Jim Bushnell, David Cooper, Jerry Schneble, Lynn Thorsen-Jensen:
Reading the fine print: what benchmarks don't tell you.
497-498
- Nahum D. Gershon, Richard Mark Friedhoff, John Gass, Robert Langridge, Hans-Peter Meinzer, Justin D. Pearlman:
Is visualization REALLY necessary?: the role of visualization in science, engineering, and medicine.
499-500
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