1. IWEC 2002:
Makuhari, Japan Ryohei Nakatsu , Jun'ichi Hoshino (Eds.):
Entertainment Computing: Technologies and Applications, IFIP First International Workshop on Entertainment Computing (IWEC 2002), May 14-17, 2002, Makuhari, Japan.
IFIP Conference Proceedings 240 Kluwer 2003, ISBN 1-4020-7360-7
Invited Talks
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Donald Marinelli :
Interactivity and non-linearity: what do they really mean?
13-20
Computer & Games
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Philippe Codognet :
Multi-goal path-finding for autonomous agents in virtual worlds.
23-30
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Reijer Grimbergen :
Threat stacks to guide pruning and search extensions in shogi.
73-80
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Michael Buro :
The evolution of strong othello programs.
81-88
Home/Arcade games and interactive movies
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Yoshihiro Okada :
Real-time character animation using puppet metaphor.
101-108
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Claudio S. Pinhanez :
Creating ubiquitous interactive games using everywhere display projectors.
149-156
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Masumi Kobana ,
Jun Ohya :
Computer vision based recognition of interactions between human and objects.
173-180
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Entertainment robots & physical systems
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Satoru Odo ,
Kiyoshi Hoshino :
Recognition of human hand gesture from a monocular image sequence for human-machine communication system.
223-230
Music informatics
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Toshio Modegi :
Development of midi encoder "auto-f" for creating midi controllable general audio contents.
233-240
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Yoichi Nagshima :
"Improvisession-II" - a performing/composing system for improvisational sessions with networks.
241-248
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Sociology and psychology of entertainment
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Matteo Bittanti :
The technoludic film: images of video games in movies (1973-2001).
307-312
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Kiyoshi Hoshino :
CGA synthesizer interpolating and extrapolating motion data.
339-346
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Gonzalo Grasca :
Leaving fantasy behind in videogames: the limits of the narrative paradigm.
347-354
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Virtual reality technologies for entertainment
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Yue Li ,
Adrian David Cheok :
A new economical fluorescent lamp information transmission system for indoor tracking with applications for indoor games.
381-388
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Jörg Stöcklein :
Rapid prototyping of mixed reality applications that entertain and inform.
479-486
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Scott S. Fisher :
An authoring toolkit for mixed reality experiences.
487-494
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Martin Kurze :
Content management in mixed reality systems considerations from an applied science perspective.
519-526
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