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HCI 2023: Copenhagen, Denmark - Volume 54
- Panayiotis Zaphiris, Andri Ioannou, Robert A. Sottilare, Jessica Schwarz, Fiona Fui-Hoon Nah, Keng Siau, June Wei, Gavriel Salvendy:
HCI International 2023 - Late Breaking Papers - 25th International Conference on Human-Computer Interaction, HCII 2023, Copenhagen, Denmark, July 23-28, 2023, Proceedings, Part VII. Lecture Notes in Computer Science 14060, Springer 2023, ISBN 978-3-031-48059-1
Learning Technologies and Learning Experiences
- Carolina Alí Fojaco:
Curiously: Supporting Young Children and their Caregivers Create Meaningful Learning Adventures in Nature. 3-23 - Diana Carvalho, Maria Cabral, Tânia Rocha, Hugo Paredes, Paulo Martins:
3D Animation to Address Pandemic Challenges: A Project-Based Learning Methodology. 24-33 - Arnis Cirulis, Lauris Taube, Toms Amsons, Alvis Sokolovs:
Data Collection and Feedback Preparation in Virtual Reality Training Systems. 34-46 - Karim Elia Fraoua, Amos David:
The Autonomous Platform Using the Markov Chain. 47-57 - Brandon Hanks, Grace C. Lin, Ilana Schoenfeld, Vishesh Kumar:
From Spoken Words to Prompt Triggers: Technical Iterations of a Semi-Intelligent Conversational Agent to Promote Early Literacy. 58-69 - Luis Antonio Hernández Ibáñez, Viviana Barneche Naya:
Real-Time Lighting Analysis for Design and Education Using a Game Engine. 70-81 - Yiyuan Huang, Chenze Yuan:
Enhancing Interactive Art and Design Education Through CIMA-I Studio-Based Teaching Strategy. 82-99 - Jialun Aaron Jiang, Fujiko Robledo Yamamoto, Vaughan Nagy, Madelyn Zander, Lecia Barker:
Data Privacy in Learning Management Systems: Perceptions of Students, Faculty, and Administrative Staff. 100-115 - Cheryl I. Johnson, Jennifer L. Solberg:
Designing an Adaptive Instructional System for Financial Literacy Training. 116-127 - Daiji Kobayashi, Ryusei Fukuda, Seiji Kikuchi, Shinji Miyake:
Effect of Visual Support Information and Participant's Personality on Training in Virtual Environments. 128-138 - Marina Kogan, Anna Gavrilova, Natalia E. Anosova, Ekaterina D. Petrikova:
Comics-Based Online Course as a Learning Resource for Encouraging Students' Speaking Activity Through Intensive Independent Learning. 139-153 - Michael Lang:
Learning Styles and On-Line Learning Analytics: An Analysis of Student Behaviour Based on the Honey and Mumford Model. 154-166 - Qing Liu, Gaofeng Mi, Oleksandra Shmelova-Nesterenko:
Research on Immersive Scenario Design in Museum Education. 167-175 - Vanessa Mai, Alexander Bauer, Christian Deggelmann, Anja Richert:
Acceptance and User Needs of Coaching Chatbots: An Empirical Analysis of a StudiCoachBot's Conversation Histories. 176-190 - Dohjin Miyamoto, Akira Ishida, Natsuo Kanai, Riku Fukaya, Saya Washikawa, Sota Tanaka, Hongil Yang, Tomohiro Tanikawa, Michitaka Hirose, Tomohiro Amemiya:
Training Comic Dialog in VR to Improve Presentation Skills. 191-202 - Liana-Dorina Møsbæk, Thomas Bjørner:
How to Design a Successful Training Application with Used Mobile Augmented Reality. 203-216 - Makoto Oka, Yasushi Komura, Hirohiko Mori:
A Study on Qualitative Comparison of Mental Maps Between Elementary School Students and Adults. 217-227 - Konstantinos Pechlivanis, Dimitrios Ziakkas, Abner Del Cid Flores:
Extended Reality in Aviation Training: The Commercial Single Pilot Operations Case. 228-239 - Abhishek Sharma, Lakshmi Sharma, Joanna Krezel:
Exploring the Use of Metaverse for Collaborative Learning in Higher Education: A Scoping Review. 240-251 - Harini Srivatsan, Komal Chhajer, Vincent G. Duffy:
A Systematic Review of User Experience in Motivation and Education. 252-266 - Tomohiro Tanikawa, Riku Fukaya, Takenori Hara, Haruka Maeda, Shigeru Komatsubara, Kazuma Aoyama, Tomohiro Amemiya, Michitaka Hirose:
Case Study of Low-Code VR Platform for Training and Evaluating Employee's Service Skills. 267-279 - Nirmalya Thakur, Karam Khanna, Shuqi Cui, Nazif Azizi, Zihui Liu:
Mining and Analysis of Search Interests Related to Online Learning Platforms from Different Countries Since the Beginning of COVID-19. 280-307 - Xiaomeng Wang, Ting Yang, Yue Zhang, Shan Xu:
The Application of KANO Model in the Design of Children's Interactive Educational Products. 308-319 - Yushan Wang:
Gamification Design of a Carbon Neutral Science App for Children Based on the Octagon Behavior Analysis Model. 320-331 - Luming Wang, Yin Cui, Xibin Gong, Fei Liu:
Research on the Influence of Artificial Intelligence Interactive Function on Youth Sports Training - Taking Tiantian Skipping Rope App as an Example. 332-345 - Thomas E. F. Witte, Torsten Gfesser, Jessica Schwarz:
AMbER - Adaptive Instructional Systems as a Use Case for the Holistic Assessment Platform. 346-356 - Shan Xu, Yue Zhang, Ting Yang, Xiaomeng Wang:
Research on the Interaction Design of Teaching Aid Products Based on the Concept of Modularity. 357-368 - Ting Yang, Xiaomeng Wang, Shan Xu, Yue Zhang, Yun Liang:
Design of Educational Interactive Teaching Aids for Children Based on the Art of Chinese Character Structure. 369-381 - Yue Zhang, Shan Xu, Xiaomeng Wang, Ting Yang, Feng He:
Research on the Interactive Design of Children's Educational Products of Weaving and Embroidering under Intangible Cultural Heritage Perspective. 382-391 - Aijia Zhang, Runqing Lin, Caihong He, Guanghui Huang:
U+X: A Participatory Interaction Design Pattern for Improving Communication Skills in Preschoolers. 392-410
eCommerce, Digital Marketing and eFinance
- Cristina Cristofoli, Torkil Clemmensen:
Underlying Factors of Technology Acceptance and User Experience of Machine Learning Functions in Accounting Software: A Qualitative Content Analysis. 413-433 - Madeleine Espino Carrasco, Danicsa Karina Espino Carrasco, Luis Jhonny Dávila Valdera, Anny Katherine Dávila Valdera, Lady Violeta Dávila Valdera, Mayury Jackeline Espino Carrasco, Royer Vasquez Cachay, Ana Maria Alvites Gasco, Ricardo Rafael Díaz Calderón, Enrique Santos Nauca Torres, Edson David Valdera Benavides:
E-Shopping and its Influence on Customer Satisfaction in Retail Stores. Peru Case. 434-443 - Shaniqka Green, Xuan Tran:
Effects of Luxury Hotel Guests' Feedback on Average Daily Rate (ADR), Revenue Per Available Room (RevPAR), and Goodwill - An Empirical Study in Pensacola. 444-454 - Linwei Hu, Chuanmin Mi, Lili Liu:
The Influence Factors of the Characteristics of Live Broadcast E-commerce Anchors on Consumers' Intention to Recommend WOM: A S-O-R Perspective. 455-464 - Haiyang Luo, Priyank Zhou, Qian Wang:
Research on M-Commerce Tax Collection and Administration Under Digital Economy. 465-474 - Akimi Oyanagi, Kazuma Aoyama, Kenichiro Ito, Tomohiro Amemiya, Michitaka Hirose:
Virtual Reality Training System Using an Autonomy Agent for Learning Hospitality Skills of a Retail Store. 483-492 - Xixian Peng, Lingyi Zhou, Qingchan Tang, Yuliang Liu:
Effects of the Conversation and Recommendation Mechanism on Chatbots' Recommendation Effectiveness. 493-501 - Célia Maria Quitério Ramos, Rashed Isam Ashqar:
Machine Learning in Health and Wellness Tourism. 502-518 - Marina Staab, Robert Zimmermann, Patrick Brandtner, Oliver Schauer:
Consumer Behavior in Staffless Stores: A Systematic Literature Review. 519-538 - Duy Linh Tran:
Cognitive-Based Design to Influence Structured Financial Planning and Money Management for Young People. 539-549 - Yubin Xie, Ronggang Zhou, Xiaorui Wang, Bei-ping Tang:
Digital Marketing: Develop the Scales for Measuring Brand Experience in the Digital Economy. 550-562 - Yawen Yang, Linda Huang, Junjie Peng:
Design of Chinese Metro Advertising Scene in the Era of Digital Media. 563-579
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