14. HCI 2011:
Orlando,
Florida,
USA
Randall Shumaker (Ed.):
Virtual and Mixed Reality - Systems and Applications - International Conference, Virtual and Mixed Reality 2011, Held as Part of HCI International 2011, Orlando, FL, USA, July 9-14, 2011, Proceedings, Part II.
Lecture Notes in Computer Science 6774 Springer 2011, ISBN 978-3-642-22023-4
VR in Education,
Training and Health
- Anya Andrews:
Serious Games for Psychological Health Education.
3-10
- Ines Di Loreto, Liesjet Van Dokkum, Abdelkader Gouaich, Isabelle Laffont:
Mixed Reality as a Means to Strengthen Post-stroke Rehabilitation.
11-19
- Xiumin Fan, Xi Zhang, Huangchong Cheng, Yanjun Ma, Qichang He:
A Virtual Experiment Platform for Mechanism Motion Cognitive Learning.
20-29
- Byron Perez-Gutierrez, Camilo Ariza-Zambrano, Juan Camilo Hernández:
Mechatronic Prototype for Rigid Endoscopy Simulation.
30-36
- Katelyn Procci, James Bohnsack, Clint A. Bowers:
Patterns of Gaming Preferences and Serious Game Effectiveness.
37-43
- Rafael Radkowski, Wilfried Huck, Gitta Domik, Martin Holtmann:
Serious Games for the Therapy of the Posttraumatic Stress Disorder of Children and Adolescents.
44-53
- Sophia Sakellariou, Vassilis Charissis, Stephen Grant, Janice Turner, Dianne Kelly, Chistodoulos Christomanos:
Virtual Reality as Knowledge Enhancement Tool for Musculoskeletal Pathology.
54-63
- Jose San Martin:
Study of Optimal Behavior in Complex Virtual Training Systems.
64-72
- Peter A. Smith, Alicia Sanchez:
Farming Education: A Case for Social Games in Learning.
73-79
- Fernando Suárez-Warden, Yocelin Cervantes-Gloria, Eduardo González-Mendívil:
Sample Size Estimation for Statistical Comparative Test of Training by Using Augmented Reality via Theoretical Formula and OCC Graphs: Aeronautical Case of a Component Assemblage.
80-89
- Dylan Sung:
Enhancing English Learning Website Content and User Interface Functions Using Integrated Quality Assessment.
90-99
- Hari Thiruvengada, Paul Derby, Wendy Foslien, John Beane, Anand Tharanathan:
The Influence of Virtual World Interactions toward Driving Real World Behaviors.
100-109
- Jeff Wirth, Anne E. Norris, Daniel P. Mapes, Kenneth E. Ingraham, J. Michael Moshell:
Interactive Performance: Dramatic Improvisation in a Mixed Reality Environment for Learning.
110-118
- Shih-Ching Yeh, Margaret McLaughlin, Yujung Nam, Scott Sanders, Chien-Yen Chang, Bonnie Kennedy, Sheryl Flynn, Belinda Lange, Lei Li, Shu-ya Chen, Maureen Whitford, Carolee J. Winstein, Younbo Jung, Albert A. Rizzo:
Emotions and Telerebabilitation: Pilot Clinical Trials for Virtual Telerebabilitation Application Using Haptic Device and Its Impact on Post Stroke Patients' Mood and Motivation.
119-128
- Wenhui Yu, Catherine Vuong, Todd Ingalls:
An Interactive Multimedia System for Parkinson's Patient Rehabilitation.
129-137
VR for Culture and Entertainment
- Krzysztof Gardo, Ewa Lukasik:
VClav 2.0 - System for Playing 3D Virtual Copy of a Historical Clavichord.
141-150
- Koichi Hirota, Seichiro Ebisawa, Tomohiro Amemiya, Yasushi Ikei:
A System for Creating the Content for a Multi-sensory Theater.
151-157
- Atsushi Hiyama, Yusuke Doyama, Mariko Miyashita, Eikan Ebuchi, Masazumi Seki, Michitaka Hirose:
Wearable Display System for Handing Down Intangible Cultural Heritage.
158-166
- Youngkyoon Jang, Woontack Woo:
Stroke-Based Semi-automatic Region of Interest Detection Algorithm for In-Situ Painting Recognition.
167-176
- Shinichi Kawamoto, Tatsuo Yotsukura, Satoshi Nakamura, Shigeo Morishima:
Personalized Voice Assignment Techniques for Synchronized Scenario Speech Output in Entertainment Systems.
177-186
- Shigeo Morishima, Yasushi Yagi, Satoshi Nakamura:
Instant Movie Casting with Personality: Dive into the Movie System.
187-196
- Wataru Wakita, Katsuhito Akahane, Masaharu Isshiki, Hiromi T. Tanaka:
A Realtime and Direct-Touch Interaction System for the 3D Cultural Artifact Exhibition.
197-205
- Takafumi Watanabe, Kenji Inose, Makoto Ando, Takashi Kajinami, Takuji Narumi, Tomohiro Tanikawa, Michitaka Hirose:
Digital Display Case: A Study on the Realization of a Virtual Transportation System for a Museum Collection.
206-214
Virtual Humans and Avatars
- Priscilla F. de Abreu, Luís Alfredo Vidal de Carvalho, Vera Maria Benjamim Werneck, Rosa Maria Esteves Moreira da Costa:
Integrating Multi-agents in a 3D Serious Game Aimed at Cognitive Stimulation.
217-226
- Hiroshi Dohi, Mitsuru Ishizuka:
Automatic 3-D Facial Fitting Technique for a Second Life Avatar.
227-236
- Shan Lakhmani, Clint A. Bowers:
Reflected in a Liquid Crystal Display: Personalization and the Use of Avatars in Serious Games.
237-242
- Belinda Lange, Evan A. Suma, Brad Newman, Thai Phan, Chien-Yen Chang, Albert A. Rizzo, Mark T. Bolas:
Leveraging Unencumbered Full Body Control of Animated Virtual Characters for Game-Based Rehabilitation.
243-252
- Hasup Lee, Yoshisuke Tateyama, Tetsuro Ogi, Teiichi Nishioka, Takuro Kayahara, Kenichi Shinoda:
Interactive Exhibition with Ambience Using Video Avatar and Animation on Huge Screen.
253-259
- Akinobu Maejima, Hiroyuki Kubo, Shigeo Morishima:
Realistic Facial Animation by Automatic Individual Head Modeling and Facial Muscle Adjustment.
260-269
- Daniel P. Mapes, Peter Tonner, Charles E. Hughes:
Geppetto: An Environment for the Efficient Control and Transmission of Digital Puppetry.
270-278
- Magy Seif El-Nasr, Katherine Isbister, Jeffery Ventrella, Bardia Aghabeigi, Chelsea Hash, Mona Erfani, Jacquelyn Ford Morie, Leslie Bishko:
Body Buddies: Social Signaling through Puppeteering.
279-288
- Jichen Zhu, J. Michael Moshell, Santiago Ontañón, Elena Erbiceanu, Charles E. Hughes:
Why Can't a Virtual Character Be More Like a Human: A Mixed-Initiative Approach to Believable Agents.
289-296
Developing Virtual and Mixed Environments
- Giandomenico Caruso, Samuele Polistina, Monica Bordegoni, Marcello Aliverti:
Collaborative Mixed-Reality Platform for the Design Assessment of Cars Interior.
299-308
- Siam Charoenseang, Nemin Suksen:
Active Location Tracking for Projected Reality Using Wiimotes.
309-317
- Francesco Ferrise, Monica Bordegoni:
Fast Prototyping of Virtual Replica of Real Products.
318-326
- Nadia Vanessa Garcia-Hernandez, Ioannis Sarakoglou, Nikolaos G. Tsagarakis, Darwin G. Caldwell:
Effectiveness of a Tactile Display for Providing Orientation Information of 3d-patterned Surfaces.
327-332
- Alex Hill, Matthew N. Bonner, Blair MacIntyre:
ClearSpace: Mixed Reality Virtual Teamrooms.
333-342
- Yvonne Jung, Holger Graf, Johannes Behr, Arjan Kuijper:
Mesh Deformations in X3D via CUDA with Freeform Deformation Lattices.
343-351
- Kiyoung Kim, JongHyun Han, Changgu Kang, Woontack Woo:
Visualization and Management of u-Contents for Ubiquitous VR.
352-361
- Marcel Klomann, Jan-Torsten Milde:
Semi Autonomous Camera Control in Dynamic Virtual Environments.
362-369
- Van Vinh Nguyen, Jin Guk Kim, Jong Weon Lee:
Panoramic Image-Based Navigation for Smart-Phone in Indoor Environment.
370-376
- Yoosoo Oh, Sébastien Duval, Sehwan Kim, Hyoseok Yoon, Taejin Ha, Woontack Woo:
Foundation of a New Digital Ecosystem for u-Content: Needs, Definition, and Design.
377-386
- Rafael Radkowski, Florian Weidemann:
Semantic Web-Techniques and Software Agents for the Automatic Integration of Virtual Prototypes.
387-396
- Marco Sacco, Giovanni Dal Maso, Ferdinando Milella, Paolo Pedrazzoli, Diego Rovere, Walter Terkaj:
Virtual Factory Manager.
397-406
- Masahiro Urano, Yasushi Ikei, Koichi Hirota, Tomohiro Amemiya:
FiveStar: Ultra-Realistic Space Experience System.
407-414
- Huadong Wang, Andreas Kolling, Nathan Brooks, Michael Lewis, Katia P. Sycara:
Synchronous vs. Asynchronous Control for Large Robot Teams.
415-424
- Hyun-Roc Yang, Kyung-Kyu Kang, Dongho Kim:
Acceleration of Massive Particle Data Visualization Based on GPU.
425-431
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