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9th ArtsIT 2020: Aalborg, Denmark
- Anthony Lewis Brooks, Eva Irene Brooks, Jonathan Duckworth:
Interactivity and Game Creation - 9th EAI International Conference, ArtsIT 2020, Aalborg, Denmark, December 10-11, 2020, Proceedings. Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering 367, Springer 2021, ISBN 978-3-030-73425-1
Art, Installation and Performance
- João Martinho Moura, Né Barros, Paulo Ferreira-Lopes:
Embodiment in Virtual Reality Performance. 3-20 - Rameshnath Krishnasamy, Vashanth Selvadurai, Peter Vistisen:
Designing Context-Aware Mobile Systems for Self-guided Exhibition Sites. 21-44 - Camilla Jaller:
Designing the Exhibition Modus of Virtual Experiences: Virtual Reality Installations at Film Festivals. 45-63 - Liucija Paniuskyte, Zuzana Hrubá, Brian Bemman:
(AB)USE ME: A Mixed Reality Performance Installation Exploring Use of the Body as a Mediating Object. 64-84 - Jimmy Eadie:
Acetate - Impermanence and Destruction Within Sound Art. 85-99 - André T. J. Kristensen, Casper Høgalmen, Leon Müller, Martin Kraus, Mohanad M. Zeitoun:
Effect of Dramatic Elements on Engagement in an Augmented Reality Experience for a Museum. 100-118 - Timo Nummenmaa, Oguz Turan Buruk, Mila Bujic, Max Sjöblom, Jussi Holopainen, Juho Hamari:
Space Pace: Method for Creating Augmented Reality Tours Based on 360 Videos. 119-138
Games
- Oliver Wolter Nielsen, Miriam Krebs, Jake Sølberg, Michael Holton Hovgaard, Nicolai Staal Hansen, Bjørn Dalsgaard Hansen, Lasse Juel Larsen:
The Time Machine and the Voodoo Doll: Exploring Customized Computer Game Controllers and Their Influence on the Experience of Play. 141-159 - Chien Lu, Elina Koskinen, Dale Leorke, Timo Nummenmaa, Jaakko Peltonen:
The World Is Your Playground: A Bibliometric and Text Mining Analysis of Location-Based Game Research. 160-179 - Kristina Maria Madsen, Mette Hjorth Rasmussen:
A Matrix for Gamifying Development Workshops. 180-197 - Raquel Echeandía Sánchez, Nelson Zagalo, Sara Cortés Gómez:
Creative Process of Pre-production of Video Games - Multidisciplinary Model Approach of Historical Imaginary that Contributes to Generate Engagement. 198-211 - Raquel Echeandía Sánchez, Sara Cortés Gómez:
Video Game Development Processes that Generate Engagement in the Players: A Case Study of Don't Starve. 212-227 - Muriel Algayres, Evangelia Triantafyllou, Lena Werthmann, Maria Zotou, Efthimios Tambouris, Christos Malliarakis, Eleni Dermentzi, Roberto Lopez, Eirik Jatten, Konstantinos A. Tarabanis:
Collaborative Game Design for Learning: The Challenges of Adaptive Game-Based Learning for the Flipped Classroom. 228-242 - Nikolaos Partarakis, Nikolaos Patsiouras, Thodoris Evdemon, Paraskevi Doulgeraki, Effie Karuzaki, Evropi Stefanidi, Stavroula Ntoa, Carlo Meghini, Danai Kaplanidi, Maria Fasoula, Xenophon Zabulis:
Enhancing the Educational Value of Tangible and Intangible Dimensions of Traditional Crafts Through Role-Play Gaming. 243-254
Design
- Arus Kunkhet:
Context-Based Visual Design Language for Shape Generation. 257-270 - Oana Camelia Burca, Maros Pekarik, Brian Bemman:
Synergia: A Multimodal Virtual Reality System for Creative Expression and Positive Change Through Cognitive Flow. 271-290 - Edvinas Danevicius, Frederik Stief, Konrad Matynia, Morten Læburgh Larsen, Martin Kraus:
3D Localisation of Sound Sources in Virtual Reality. 307-319 - Wei-Chih Liao, Chun-Tsai Wu, Szu-Ming Chung:
Optimizations of VR360 Animation Production Process. 320-330 - Jonas Jørgensen:
TeMoG - An Accessible Tool for Creating Custom Soft Robotics Parts. 331-342 - Sérgio M. Rebelo, João Bicker, Penousal Machado:
Evolutionary Typesetting: An Automatic Approach Towards the Generation of Typographic Posters from Tweets. 343-362
Intelligence and Creativity in Healthcare, Wellbeing and Aging
- Allen Xie, Jeffrey C. F. Ho, Stephen Jia Wang:
Data City: Leveraging Data Embodiment Towards Building the Sense of Data Ownership. 365-378 - Nurul 'Ayn Ahmad Sayuti, Bjorn Sommer, Saeema Ahmed-Kristensen:
Bio-related Design Genres: A Survey on Familiarity and Potential Applications. 379-393 - Zidong Lin, Bjorn Sommer, Saeema Ahmed-Kristensen:
IoT Product Pleasurability - Investigating the Pleasurable User Experiences Between Conventional Products and IoT Products Through Watches. 394-408 - Yuxiang Yan, Huaxin Wei, Jeffrey C. F. Ho, Analyn Yap:
A Budget Setting Design Intervention for Reducing Personal Expenses for Chinese Young Generation. 409-424 - Analyn Yap, Huaxin Wei, Kenny K. N. Chow:
Bukas: Material Messages for Filipino Migrant Workers and Their Transnational Families. 425-445 - Pranay Arun Kumar, Stephen Jia Wang:
The Design Intervention Opportunities to Reduce Procedural-Caused Healthcare Waste Under the Industry 4.0 Context - A Scoping Review. 446-460 - Daniel A. Muñoz, Kenny K. N. Chow, Huaxin Wei:
Effects of Virtual Reality in the Area of Responsible Decision-Making Training on Adolescents. 461-476
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