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Publication search results
found 52 matches
- 2012
- Brian F. Allen, Nadia Magnenat-Thalmann, Daniel Thalmann:
Politeness improves interactivity in dense crowds. Comput. Animat. Virtual Worlds 23(6): 569-578 (2012) - Hugo Álvarez, Ibai Leizea, Diego Borro:
A new marker design for a robust marker tracking system against occlusions. Comput. Animat. Virtual Worlds 23(5): 503-518 (2012) - Myungsoo Bae, Jinwook Kim, Young J. Kim:
User-guided volumetric approximation using swept sphere volumes for physically based animation. Comput. Animat. Virtual Worlds 23(3-4): 385-394 (2012) - Alejandro Beacco, Carlos Andújar, Nuria Pelechano, Bernhard Spanlang:
Efficient rendering of animated characters through optimized per-joint impostors. Comput. Animat. Virtual Worlds 23(1): 33-47 (2012) - Sandy Brand, Rafael Bidarra:
Multi-core scalable and efficient pathfinding with Parallel Ripple Search. Comput. Animat. Virtual Worlds 23(2): 73-85 (2012) - Dan Casas, Margara Tejera, Jean-Yves Guillemaut, Adrian Hilton:
Parametric animation of performance-captured mesh sequences. Comput. Animat. Virtual Worlds 23(2): 101-111 (2012) - Xiaowu Chen, Hengyuan Zhang, Qinping Zhao:
Virtual calligraphic carving through smoothness scalar field and brush-pressure distribution. Comput. Animat. Virtual Worlds 23(3-4): 353-361 (2012) - Ahyoung Choi, Celso de Melo, Woontack Woo, Jonathan Gratch:
Affective engagement to emotional facial expressions of embodied social agents in a decision-making game. Comput. Animat. Virtual Worlds 23(3-4): 331-342 (2012) - Khalid Djado, Richard Egli, Fabrice Granger:
Particle-based drop animation on meshes in real time. Comput. Animat. Virtual Worlds 23(3-4): 301-309 (2012) - Peng Du, Min Tang, Ruofeng Tong:
Fast continuous collision culling with deforming noncollinear filters. Comput. Animat. Virtual Worlds 23(3-4): 375-383 (2012) - Cathy Ennis, Carol O'Sullivan:
Perceptually plausible formations for virtual conversers. Comput. Animat. Virtual Worlds 23(3-4): 321-329 (2012) - John Ferraris, Feng Tian, Christos Gatzidis:
Feature-based probabilistic texture blending with feature variations for terrains. Comput. Animat. Virtual Worlds 23(3-4): 435-445 (2012) - Marco Fratarcangeli:
Position-based facial animation synthesis. Comput. Animat. Virtual Worlds 23(3-4): 457-466 (2012) - Luis F. Gutiérrez, Iker Aguinaga, Matthias Harders, Félix Ramos:
Speeding up the simulation of deformable objects through mesh improvement. Comput. Animat. Virtual Worlds 23(3-4): 425-433 (2012) - Kai Jiang, Xiaowu Chen, Yu Zhang, Qinping Zhao:
Video event representation and inference on And-Or graph. Comput. Animat. Virtual Worlds 23(3-4): 145-154 (2012) - Chao Jin, Thomas Fevens, Sudhir P. Mudur:
Optimized keyframe extraction for 3D character animations. Comput. Animat. Virtual Worlds 23(6): 559-568 (2012) - Thomas Jund, Pierre Kraemer, David Cazier:
A unified structure for crowd simulation. Comput. Animat. Virtual Worlds 23(3-4): 311-320 (2012) - Hoeryong Jung, Doo Yong Lee:
Real-time cutting simulation of meshless deformable object using dynamic bounding volume hierarchy. Comput. Animat. Virtual Worlds 23(5): 489-501 (2012) - Young-Min Kang, Chang-Sik Cho:
Photorealistic cloth in real-time applications. Comput. Animat. Virtual Worlds 23(3-4): 253-265 (2012) - Dongwann Kang, Yong-Jin Ohn, Myoung-Hun Han, Kyunghyun Yoon:
Generation of coherent mosaic animations: enhancement and evaluation of temporal coherence. Comput. Animat. Virtual Worlds 23(3-4): 191-202 (2012) - Jinmo Kim, Hyungje Cho:
Efficient modeling of numerous trees by introducing growth volume for real-time virtual ecosystems. Comput. Animat. Virtual Worlds 23(3-4): 155-165 (2012) - Hyeon-Joong Kim, A. Cengiz Öztireli, Markus H. Gross, Soo-Mi Choi:
Adaptive surface splatting for facial rendering. Comput. Animat. Virtual Worlds 23(3-4): 363-373 (2012) - Sang Won Lee, Kang Hoon Lee:
Interactive buildup of animation sequences with captured motion data. Comput. Animat. Virtual Worlds 23(3-4): 245-251 (2012) - Hwan-Jik Lee, Hyun Joon Shin, Jung-Ju Choi:
Single image summarization of 3D animation using depth images. Comput. Animat. Virtual Worlds 23(3-4): 417-424 (2012) - Weizi Philip Li, Zichao Wendy Di, Jan M. Allbeck:
Crowd distribution and location preference. Comput. Animat. Virtual Worlds 23(3-4): 343-351 (2012) - Youquan Liu, Yanyun Chen, Wen Wu, Nelson L. Max, Enhua Wu:
Physically based object withering simulation. Comput. Animat. Virtual Worlds 23(3-4): 395-406 (2012) - Thomas Lopez, Fabrice Lamarche, Tsai-Yen Li:
Space-time planning in changing environments : using dynamic objects for accessibility. Comput. Animat. Virtual Worlds 23(2): 87-99 (2012) - Wan-Chun Ma, Yi-Hua Tina Wang, Graham Fyffe, Bing-Yu Chen, Paul E. Debevec:
A blendshape model that incorporates physical interaction. Comput. Animat. Virtual Worlds 23(3-4): 235-243 (2012) - Nadia Magnenat-Thalmann, Daniel Thalmann:
Editorial Issue 23.5. Comput. Animat. Virtual Worlds 23(5): 467 (2012) - Nadia Magnenat-Thalmann, Daniel Thalmann:
Editorial Issue 23.6. Comput. Animat. Virtual Worlds 23(6): 533 (2012)
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