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Publication search results
found 13 matches
- 2016
- Andrzej Kaczmarczyk, Marek Kacprzak, Igor Ostrowski, Andrzej Maslowski:
Great Rally on the Back of Electronic Turtles: An Educational Computer Game for Children Designed to Teach Them Safe Behavior in the Face of Explosive Remnants of War. Comput. Games J. 5(3-4): 165-184 (2016) - Paul Bourke, Jeremy Green:
Keeping it Real: Creating and Acquiring Assets for Serious Games. Comput. Games J. 5(1-2): 7-22 (2016) - Alexandra Buchan, Jacqui Taylor:
A Qualitative Exploration of Factors Affecting Group Cohesion and Team Play in Multiplayer Online Battle Arenas (MOBAs). Comput. Games J. 5(1-2): 65-89 (2016) - Christos Gatzoulis, Fernando Loizides, Panayiotis Zaphiris:
Planning for Computer Games Research and Industry: A Structured Dialogue Design Approach. Comput. Games J. 5(3-4): 95-114 (2016) - Michael James Heron:
Cultural Integration and the Accessibility of Gaming. Comput. Games J. 5(3-4): 91-94 (2016) - Michael James Heron:
Ethical and Professional Complications in the Construction of Multi-Developer Hobbyist Games. Comput. Games J. 5(3-4): 115-129 (2016) - Donald G. Herring, Tim McGraw:
Inter-color NPR Lines: A Comparison of Rendering Techniques. Comput. Games J. 5(1-2): 39-53 (2016) - Tommy Lavoie, Bob-Antoine Jerry Ménélas:
Design of a Set of Foot Movements for a Soccer Game on a Mobile Phone. Comput. Games J. 5(3-4): 131-148 (2016) - Colin Charles Mathews, Nia Wearn:
How Are Modern Video Games Marketed? Comput. Games J. 5(1-2): 23-37 (2016) - Ashkan Namousi, David Svenningsson Kohl:
Crowdsourcing in Video Games: The Motivational Factors of the Crowd. Comput. Games J. 5(3-4): 149-163 (2016) - Dave Renton:
The Importance of Computer Games Development in the Computing Curriculum in Schools. Comput. Games J. 5(1-2): 1-5 (2016) - Brett Sherrick, Mike Schmierbach:
The Effects of Evaluative Reviews on Market Success in the Video Game Industry. Comput. Games J. 5(3-4): 185-194 (2016) - Johanne Zadick, Benjamin Kenwright, Kenny Mitchell:
Integrating Real-Time Fluid Simulation with a Voxel Engine. Comput. Games J. 5(1-2): 55-64 (2016)
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