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Publication search results
found 36 matches
- 2004
- Yves Boussemart, François Rioux, Frank Rudzicz, Michael Wozniewski, Jeremy R. Cooperstock:
A framework for 3D visualisation and manipulation in an immersive space using an untethered bimanual gestural interface. VRST 2004: 162-165 - Hui Chen, Hanqiu Sun:
Multi-resolution haptic interaction of hybrid virtual environments. VRST 2004: 201-208 - Wei Chen, Huagen Wan, Hongxin Zhang, Hujun Bao, Qunsheng Peng:
Interactive collision detection for complex and deformable models using programmable graphics hardware. VRST 2004: 10-15 - Daniel Cohen-Or:
Recent advances in visibility determination for large and complex virtual environments. VRST 2004: 1 - Kirill Dmitriev, Thomas Annen, Grzegorz Krawczyk, Karol Myszkowski, Hans-Peter Seidel:
A CAVE system for interactive modeling of global illumination in car interior. VRST 2004: 137-145 - Steven Feiner:
Turning VR inside out: thoughts about where we are heading. VRST 2004: 105 - Jan Fischer, Dirk Bartz, Wolfgang Straßer:
Occlusion handling for medical augmented reality using a volumetric phantom model. VRST 2004: 174-177 - Naga K. Govindaraju, Ming C. Lin, Dinesh Manocha:
Fast and reliable collision culling using graphics hardware. VRST 2004: 2-9 - Mark Green, Joe Lo:
The Grappl 3D interaction technique library. VRST 2004: 16-23 - Mario Gutiérrez, Patrick Lemoine, Daniel Thalmann, Frédéric Vexo:
Telerehabilitation: controlling haptic virtual environments through handheld interfaces. VRST 2004: 195-200 - Wei Hua, Huaisheng Zhang, Yanqing Lu, Hujun Bao, Qunsheng Peng:
Huge texture mapping for real-time visualization of large-scale terrain. VRST 2004: 154-157 - Lenka Jerábková, Torsten W. Kuhlen, Timm P. Wolter, Norbert Pallua:
A voxel based multiresolution technique for soft tissue deformation. VRST 2004: 158-161 - Katsuaki Kawachi, Takeo Kanade, Hiromasa Suzuki:
A lightweight algorithm for real-time motion synthesis. VRST 2004: 49-56 - Michael Keckeisen, Matthias Feurer, Markus Wacker:
Tailor tools for interactive design of clothing in virtual environments. VRST 2004: 182-185 - Taku Komura, Howard Leung, James Kuffner:
Animating reactive motions for biped locomotion. VRST 2004: 32-40 - Sungkil Lee, Gerard Jounghyun Kim, Janghan Lee:
Observing effects of attention on presence with fMRI. VRST 2004: 73-80 - Frederick W. B. Li, Rynson W. H. Lau, Danny Kilis:
GameOD: an internet based game-on-demand framework. VRST 2004: 129-136 - Robert W. Lindeman, Robert C. Page, Yasuyuki Yanagida, John L. Sibert:
Towards full-body haptic feedback: the design and deployment of a spatialized vibrotactile feedback system. VRST 2004: 146-149 - Wan-Chun Ma, Sung-Hsiang Chao, Bing-Yu Chen, Chun-Fa Chang, Ming Ouhyoung, Tomoyuki Nishita:
An efficient representation of complex materials for real-time rendering. VRST 2004: 150-153 - Marcus A. Magnor:
Reality-augmented virtuality: modeling dynamic events from nature. VRST 2004: 186 - Taeyong Moon, Gerard Jounghyun Kim:
Design and evaluation of a wind display for virtual reality. VRST 2004: 122-128 - Hideyuki Nakanishi, Toru Ishida:
FreeWalk/Q: social interaction platform in virtual space. VRST 2004: 97-104 - Jan Ohlenburg, Iris Herbst, Irma Lindt, Torsten Fröhlich, Wolfgang Broll:
The MORGAN framework: enabling dynamic multi-user AR and VR projects. VRST 2004: 166-169 - Rieko Otsuka, Takeshi Hoshino, Youichi Horry:
Transpost: all-around display system for 3D solid image. VRST 2004: 187-194 - David J. Roberts, Robin Wolff, Oliver Otto, Dieter Kranzlmüller, Christoph Anthes, Anthony Steed:
Supporting social human communication between distributed walk-in displays. VRST 2004: 81-88 - Jonghyun Ryu, Gerard Jounghyun Kim:
Using a vibro-tactile display for enhanced collision perception and presence. VRST 2004: 89-96 - Alberto Sanson, Umberto Castellani, Andrea Fusiello:
Fast model tracking with multiple cameras for augmented reality. VRST 2004: 170-173 - Andreas Simon, Mario Doulis:
NOYO: 6DOF elastic rate control for virtual environments. VRST 2004: 178-181 - Angus M. K. Siu, Ada S. K. Wan, Rynson W. H. Lau:
Modeling and rendering of walkthrough environments with panoramic images. VRST 2004: 114-121 - Soteris Stylianou, Marios M. Fyrillas, Yiorgos Chrysanthou:
Scalable pedestrian simulation for virtual cities. VRST 2004: 65-72
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retrieved on 2024-04-25 08:58 CEST from data curated by the dblp team
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