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Publication search results
found 64 matches
- 2018
- Alberto Alvarez, Steve Dahlskog, José M. Font, Johan Holmberg, Simon Johansson:
Assessing aesthetic criteria in the evolutionary dungeon designer. FDG 2018: 44:1-44:4 - Alberto Alvarez, Steve Dahlskog, José M. Font, Johan Holmberg, Chelsi Nolasco, Axel Österman:
Fostering creativity in the mixed-initiative evolutionary dungeon designer. FDG 2018: 50:1-50:8 - Ahmad Azadvar, Alessandro Canossa:
UPEQ: ubisoft perceived experience questionnaire: a self-determination evaluation tool for video games. FDG 2018: 5:1-5:7 - Hans-Joachim Backe:
Metareferentiality through in-game images in immersive simulation game. FDG 2018: 25:1-25:10 - J. Timothy Balint, Jan M. Allbeck, Rafael Bidarra:
Understanding everything NPCs can do: metrics for action similarity in non-player characters. FDG 2018: 14:1-14:10 - Aditya Bhatt, Scott Lee, Fernando de Mesentier Silva, Connor W. Watson, Julian Togelius, Amy K. Hoover:
Exploring the hearthstone deck space. FDG 2018: 18:1-18:10 - Francisco Bicho, Carlos Martinho:
Multi-dimensional player skill progression modelling for procedural content generation. FDG 2018: 1:1-1:10 - Paris Mavromoustakos Blom, Sander Bakkes, Pieter Spronck:
Personalized crisis management training on a tablet. FDG 2018: 33:1-33:10 - Francesco Boschi, Hamna Aslam, Joseph Alexander Brown:
Player perceptions of fairness in oddly shaped dice. FDG 2018: 58:1-58:5 - Simon Bothén, José M. Font, Patrik Nilsson:
An analysis and comparative user study on interactions in mobile virtual reality games. FDG 2018: 4:1-4:8 - Marçal Mora Cantallops:
Transhistorical perspective of the puzzle video game genre. FDG 2018: 28:1-28:9 - Seth Cooper, Amy L. R. Sterling, Robert Kleffner, William M. Silversmith, Justin B. Siegel:
Repurposing citizen science games as software tools for professional scientists. FDG 2018: 39:1-39:6 - Anna Dechering, Sander Bakkes:
Moral engagement in interactive narrative games: an exploratory study on ethical agency in the walking dead and life is strange. FDG 2018: 23:1-23:10 - Wim van Eck, Maarten H. Lamers:
Mapping the field of organism-involved computer games. FDG 2018: 7:1-7:8 - Shawn Farlow, Jerry L. Trahan:
Periodic load balancing heuristics in massively multiplayer online games. FDG 2018: 29:1-29:10 - Naomi Fiebelkorn, Benjamin Clark, Kelvin Sung:
Would gamers collaborate given the opportunity? FDG 2018: 47:1-47:4 - Michael Cerny Green, Gabriella A. B. Barros, Antonios Liapis, Julian Togelius:
DATA agent. FDG 2018: 19:1-19:10 - Michael Cerny Green, Ahmed Khalifa, Gabriella A. B. Barros, Tiago Machado, Andy Nealen, Julian Togelius:
AtDELFI: automatically designing legible, full instructions for games. FDG 2018: 17:1-17:10 - Michael Cerny Green, Ahmed Khalifa, Gabriella A. B. Barros, Andy Nealen, Julian Togelius:
Generating levels that teach mechanics. FDG 2018: 55:1-55:8 - Stefano Gualeni, Marcello A. Gómez Maureira:
Self-transformative effects of designing videogames and the challenge of capturing them quantitatively: a case study. FDG 2018: 40:1-40:4 - David Gundry, Sebastian Deterding:
Intrinsic elicitation: a model and design approach for games collecting human subject data. FDG 2018: 38:1-38:10 - Mads Hobye, Nicolas Padfield, Jonas Löwgren:
Designing excuses for interaction to facilitate social curiosity. FDG 2018: 63:1-63:6 - Samory Houzangbe, Olivier Christmann, Geoffrey Gorisse, Simon Richir:
Fear as a biofeedback game mechanic in virtual reality: effects on engagement and perceived usability. FDG 2018: 12:1-12:6 - Mikhail Jacob, Brian Magerko:
Creative arcs in improvised human-computer embodied performances. FDG 2018: 62:1-62:6 - Chaima Jemmali, Sara Bunian, Andrea Mambretti, Magy Seif El-Nasr:
Educational game design: an empirical study of the effects of narrative. FDG 2018: 34:1-34:10 - Ida Kathrine Hammeleff Jørgensen:
Media and games: an intermedial framework. FDG 2018: 24:1-24:10 - Daniel Karavolos, Antonios Liapis, Georgios N. Yannakakis:
Pairing character classes in a deathmatch shooter game via a deep-learning surrogate model. FDG 2018: 51:1-51:10 - Madeleine Kay, Edward J. Powley:
The effect of visualising NPC pathfinding on player exploration. FDG 2018: 60:1-60:6 - Fares Kayali, Naemi Luckner, Peter Purgathofer, Katta Spiel, Geraldine Fitzpatrick:
Design considerations towards long-term engagement in games for health. FDG 2018: 35:1-35:8 - Rilla Khaled, Jonathan Lessard, Pippin Barr:
Documenting trajectories in design space: a methodology for applied game design research. FDG 2018: 27:1-27:10
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