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Publication search results
found 73 matches
- 2003
- Espen Aarseth, Solveig Marie Smedstad, Lise Sunnanå:
A multidimensional typology of games. DiGRA Conference 2003 - Ernest Adams:
The Construction of Ludic Space. DiGRA Conference 2003 - Staffan Björk, Jussi Holopainen:
Describing Games: An Interaction-Centric Structural Framework. DiGRA Conference 2003 - Staffan Björk, Sus Lundgren, Jussi Holopainen:
Game Design Patterns. DiGRA Conference 2003 - Jeffrey E. Brand, Scott Knight, Jakub Majewski:
The Diverse Worlds of Computer Games: A Content Analysis of Spaces, Populations, Styles and Narratives. DiGRA Conference 2003 - Diane Carr, Andrew Burn, Gareth Schott, David Buckingham:
Textuality in video games. DiGRA Conference 2003 - Paul Catanese:
Where have all the videogame console artists gone?. DiGRA Conference 2003 - Darryl Charles:
Enhancing gameplay: challenges for articifical intelligence in digital games. DiGRA Conference 2003 - Florence M. Chee, Richard Smith:
Is Electronic Community an Addictive Substance? DiGRA Conference 2003 - Laust Juul Christensen, Thomas Tae-Yang Jørgensen, Anker Helms Jørgensen:
Developing a hybrid of MMORPG and LARP using usability methods: the case of Takkar. DiGRA Conference 2003 - Mia Consalvo:
It's no videogame: news commentary and the second gulf war. DiGRA Conference 2003 - Marinka Copier:
The other game researcher: participating in and watching the costruction of boundaries in game studies. DiGRA Conference 2003 - Patrick Crogan:
Wargaming and Computer Games: Fun with the Future. DiGRA Conference 2003 - Simon Egenfeldt-Nielsen:
Keep the monkey rolling: eye-hand coordination in Super Monkey Ball. DiGRA Conference 2003 - Simon Egenfeldt-Nielsen:
Exploration in computer games - a new starting point. DiGRA Conference 2003 - Berry Eggen, Loe M. G. Feijs, Mark de Graaf, Peter Peters:
Breaking the flow: Intervention in computer game play through physical and Intervention in computer game play through physical and on-screen interaction. DiGRA Conference 2003 - Mirjam Eladhari, Craig A. Lindley:
Player Character Design Facilitating Emotional Depth in MMORPGs. DiGRA Conference 2003 - Tor Endestad, Leila Torgersen:
Computer games and violence: Is there really a connection? DiGRA Conference 2003 - Martin Ericsson:
Enchanting reality: a vision of big experiences on small platforms. DiGRA Conference 2003 - Laura Ermi, Frans Mäyrä:
Power and control of games: children as the actors of game cultures. DiGRA Conference 2003 - Martin Flintham, Rob Anastasi, Steve Benford, Adam Drozd, James Mathrick, Duncan Rowland, Amanda Oldroyd, Jon Sutton, Nick Tandavanitj, Matt Adams, Ju Row-Farr:
Uncle Roy all around you: mixing games and theatre on the city streets. DiGRA Conference 2003 - Gonzalo Frasca:
Ludologists love stories, too: notes from a debate that never took place. DiGRA Conference 2003 - Matt Garite:
The Ideology of Interactivity (or Video Games and Taylorization of Leisure). DiGRA Conference 2003 - Shenja van der Graaf, David B. Nieborg:
Together we brand: America's Army. DiGRA Conference 2003 - Sara M. Grimes:
"You Shoot Like A Girl!": The Female Protagonist in Action-Adventure Video Games. DiGRA Conference 2003 - Anna Gunder:
As if by Magic: On Harry Potter as a Novel and Computer Game. DiGRA Conference 2003 - John Halloran, Yvonne Rogers, Geraldine Fitzpatrick:
From text to talk: multiplayer games and voiceover IP. DiGRA Conference 2003 - William Humberto Huber:
Ka as shomin-geki: Problematizing videogame studies. DiGRA Conference 2003 - Jeroen Janz, Raynel G. Martis:
The representation of gender and ethnicity in digital interactive games. DiGRA Conference 2003 - Aki Järvinen:
Making and breaking games: a typology of rules. DiGRA Conference 2003
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