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Publication search results
found 63 matches
- 2004
- Lesley Anderson, Jon Purdy, Warren Viant:
Variations on a fuzzy logic gesture recognition algorithm. Advances in Computer Entertainment Technology 2004: 280-283 - Grenville J. Armitage, Lawrence Stewart:
Limitations of using real-world, public servers to estimate jitter tolerance of first person shooter games. Advances in Computer Entertainment Technology 2004: 257-262 - Tristan Barnett, Stephen R. Clarke:
Optimizing returns in the gaming industry for players and operators of Video Poker machines. Advances in Computer Entertainment Technology 2004: 212-216 - Anne-Gwenn Bosser:
Massively multi-player games: matching game design with technical design. Advances in Computer Entertainment Technology 2004: 263-268 - Andrew G. Brooks, Jesse Gray, Guy Hoffman:
Robot's play: interactive games with sociable machines. Advances in Computer Entertainment Technology 2004: 74-83 - William Carter, Scott S. Fisher:
Mobile sound communities. Advances in Computer Entertainment Technology 2004: 355-356 - David Joseph Chaplin, Abdennour El Rhalibi:
IPD for emotional NPC societies in games. Advances in Computer Entertainment Technology 2004: 51-60 - Fred Charles, Marc Cavazza, Steven J. Mead, Olivier Martin, Alok Nandi, Xavier Marichal:
Compelling experiences in mixed reality interactive storytelling. Advances in Computer Entertainment Technology 2004: 32-40 - Adrian David Cheok, Kok Hwee Goh, Wei Liu, Farzam Farbiz, Sze Lee Teo, Hui Siang Teo, Shang Ping Lee, Yu Li, Siew Wan Fong, Xubo Yang:
Human Pacman: a mobile wide-area entertainment system based on physical, social, and ubiquitous computing. Advances in Computer Entertainment Technology 2004: 360-361 - Sam-ha Choi, Hee-Dong Chang, Kyung-Sik Kim:
Development of force-feedback device for PC-game using vibration. Advances in Computer Entertainment Technology 2004: 325-330 - Nicholas Cooper, Aaron Keatley, Maria Dahlquist, Simon Mann, Hannah Slay, Joanne E. Zucco, Ross T. Smith, Bruce H. Thomas:
Augmented Reality Chinese Checkers. Advances in Computer Entertainment Technology 2004: 117-126 - Diego J. Díaz, Clara Boj Tovar, Moisés Mañas Carbonell:
"SeeSaw videogame" a new multi-user collaborative game device. Advances in Computer Entertainment Technology 2004: 302-306 - Ernest A. Edmonds, Andrew Martin, Sandra Pauletto:
Audio-visual interfaces in digital art. Advances in Computer Entertainment Technology 2004: 331-336 - Magy Seif El-Nasr:
A user-centric adaptive story architecture: borrowing from acting theories. Advances in Computer Entertainment Technology 2004: 109-116 - Dan Fielding, Mike Fraser, Brian Logan, Steve Benford:
Extending game participation with embodied reporting agents. Advances in Computer Entertainment Technology 2004: 100-108 - Chek Yang Foo, Elina M. I. Koivisto:
Defining grief play in MMORPGs: player and developer perceptions. Advances in Computer Entertainment Technology 2004: 245-250 - Johnny Friberg, Dan Gärdenfors:
Audio games: new perspectives on game audio. Advances in Computer Entertainment Technology 2004: 148-154 - Masaki Fujimoto, Yutaka Ishibashi:
The effect of stereoscopic viewing of a virtual space on a networked game using haptic media. Advances in Computer Entertainment Technology 2004: 317-320 - Kiel Mark Gilleade, Alan J. Dix:
Using frustration in the design of adaptive videogames. Advances in Computer Entertainment Technology 2004: 228-232 - Lynne E. Hall, Adrian Gordon, Russell James, Lynne Newall:
A lightweight rule-based Al engine for mobile games. Advances in Computer Entertainment Technology 2004: 284-289 - Junichi Hoshino, Hiroshi Mori, Atsushi Nakano, Jun Takazawa:
Embodied 3D story space. Advances in Computer Entertainment Technology 2004: 307-312 - Naho Inamoto, Hideo Saito:
Free viewpoint video synthesis and presentation of sporting events for mixed reality entertainment. Advances in Computer Entertainment Technology 2004: 42-50 - Yutaka Ishibashi, Katsunori Inazumi, Shuji Tasaka, Toshio Asano:
Media synchronization between voice and movement of avatars in networked virtual environments. Advances in Computer Entertainment Technology 2004: 134-139 - Yutaka Ishibashi, Hidehiko Kasugai, Masaki Fujimoto:
An intra-stream synchronization algorithm for haptic media in networked virtual environments. Advances in Computer Entertainment Technology 2004: 127-133 - Seung Zoo Jeong, Naoki Hashimoto, Makoto Sato:
A novel interaction system with force feedback between real - and virtual human: an entertainment system: "virtual catch ball". Advances in Computer Entertainment Technology 2004: 61-66 - Jayakumar S. Kandhasamy, Ming Xie:
From text to images through meanings. Advances in Computer Entertainment Technology 2004: 222-227 - Ig-Jae Kim, Hyun Jin Lee, Hyoung-Gon Kim:
Magic mirror: a new VR platform design and its applications. Advances in Computer Entertainment Technology 2004: 343-348 - Itaru Kuramoto, Kazumasa Kashiwagi, Yu Shibuya, Yoshihiro Tsujino, Shigeki Ohtsuka:
How can entertainment improve workers' motivation and their productivity? Advances in Computer Entertainment Technology 2004: 24-31 - Fusako Kusunoki, Ayako Isyama, Kouji Tokiwa, Takuichi Nishimura:
The sensing board enhanced by interactive sound system for collaborative work. Advances in Computer Entertainment Technology 2004: 84-90 - Fusako Kusunoki, Ikuko Eguchi Yairi, Takuichi Nishimura:
Multi-Audible table for collaborative work. Advances in Computer Entertainment Technology 2004: 67-73
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retrieved on 2024-09-21 22:27 CEST from data curated by the dblp team
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