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Publication search results
found 21 matches
- 2024
- Håvard Almås, Fay Giæver:
The emergence of collaboration in serious games: An exploratory study. Int. J. Serious Games 11(3): 89-108 (2024) - Yassine Aydi, Meriam Elleuch:
Design of Virtual Reality Based Game for Dual Enhancement of City Monuments and Brand Image. Int. J. Serious Games 11(1): 63-82 (2024) - Francesco Bellotti:
Editorial, Vol. 11, No. 1. Int. J. Serious Games 11(1): 1-2 (2024) - Francesco Bellotti:
Editorial, Vol. 11, No. 3. Int. J. Serious Games 11(3): 1-2 (2024) - Luigi Bernardi:
Zermelo Game: All or None? Int. J. Serious Games 11(2): 133-157 (2024) - Fiona Grant, Roushdat Elaheebocus:
BehaviourCoach: Exploring the Use of a Web-Based Serious Game in Health Promotion. Int. J. Serious Games 11(2): 27-41 (2024) - Anderson Kevin Gwenhure, Flourensia Sapty Rahayu:
Gamification of Cybersecurity Awareness for Non-IT Professionals: A Systematic Literature Review. Int. J. Serious Games 11(1): 83-99 (2024) - Andres Felipe Velasco Hernández, David Sebastián Baldeón Padilla, Andrés Adolfo Navarro Newball:
Videogames and open feedback systems to enhance probabilistic reasoning and engagement. Int. J. Serious Games 11(1): 3-24 (2024) - Patrick Jost:
AI-deation: When the Teacher is a Transformer in Role-Playing to create Privacy Decision Serious Games. Int. J. Serious Games 11(2): 65-86 (2024) - Charlotte Knorr, Bernd Zinn:
Role-Playing in Teacher Education with InCoLearn and its Qualitative Usability. Int. J. Serious Games 11(1): 25-44 (2024) - Maho Wielfrid Morie, Iza Marfisi-Schottman, Lancine Bamba:
JEN-Planet: an Automatically Updating Serious Game Catalogue Designed with and for Teachers. Int. J. Serious Games 11(1): 45-62 (2024) - Halatedzi Nedombeloni, Reolyn Heymann, Japie Greeff:
Bayesian Knowledge Tracing Implemented in a Telecommunications Serious Game. Int. J. Serious Games 11(2): 107-131 (2024) - Samira Poudratchi, Yoones A. Sekhavat, Mohammad Reza Azadehfar, Samad Roohi:
BatSight: A Navigation Game to Map Environmental Information into Audio Cues. Int. J. Serious Games 11(1): 101-119 (2024) - Jorge Quimbaya, Alejandra Herrera, Cesar Mejia:
Serious game for cognitive assessment. Validation of a psychometric embedded test. Int. J. Serious Games 11(3): 3-18 (2024) - Claudia Reina-Reina, Eneko Antón, Jon Andoni Duñabeitia:
Impact of a cognitive training on reading of 6-year-old children. Int. J. Serious Games 11(3): 45-69 (2024) - Andrew J. A. Seyderhelm, Karen Blackmore:
Dynamic Adaptive Surveillance Training in a Virtual Environment Using Real-Time Cognitive Load and Performance. Int. J. Serious Games 11(3): 109-133 (2024) - Pankaj Pratap Singh, Susmita Roy, Abhijit Padun:
A System Design Approach of Gamification for disseminating Intangible Oral Expressions of Indigenous Textile Heritage. Int. J. Serious Games 11(2): 3-26 (2024) - Sukirman Sukirman, Laili Farhana Md Ibharim, Che Soh Said, Budi Murtiyasa:
Development and Usability Testing of a Virtual Reality Game for Learning Computational Thinking. Int. J. Serious Games 11(3): 19-43 (2024) - Janne Tyni, Aatu Turunen, Juho Kahila, Roman Bednarik, Matti Tedre:
Can ChatGPT Match the Experts? A Feedback Comparison for Serious Game Development. Int. J. Serious Games 11(2): 87-106 (2024) - Yan Wong, Theo Bothma, Annique Smith:
Effects of Meaningful Choices in Serious Games for Meaningful Learning. Int. J. Serious Games 11(3): 71-87 (2024) - Alireza Zandi, Yoones A. Sekhavat:
Gamification in Retail: Enhancing Grocery Customer Experience with Location-Based Strategies. Int. J. Serious Games 11(2): 43-63 (2024)
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retrieved on 2024-11-02 03:36 CET from data curated by the dblp team
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