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Publication search results
found 22 matches
- 2013
- Elena G. Bertozzi, Leonard R. Krilov, Dilys Walker:
Successful Game Development Partnerships between Academics and Physicians: Two Case Studies. Int. J. Gaming Comput. Mediat. Simulations 5(3): 97-107 (2013) - Brock Dubbels:
Gamification, Serious Games, Ludic Simulation, and other Contentious Categories. Int. J. Gaming Comput. Mediat. Simulations 5(2): 1-19 (2013) - Gabriele Ferri:
Rhetorics, Simulations and Games: The Ludic and Satirical Discourse of Molleindustria. Int. J. Gaming Comput. Mediat. Simulations 5(1): 32-49 (2013) - Aleshia T. Hayes, Carrie L. Straub, Lisa A. Dieker, Charlie E. Hughes, Michael C. Hynes:
Ludic Learning: Exploration of TLE TeachLivE™ and Effective Teacher Training. Int. J. Gaming Comput. Mediat. Simulations 5(2): 20-33 (2013) - Alexandra Holloway:
Better Birth through Games: The Design of the Prepared Partner and Digital Birth. Int. J. Gaming Comput. Mediat. Simulations 5(3): 43-71 (2013) - Geoff F. Kaufman, Mary Flanagan:
Lost in Translation: Comparing the Impact of an Analog and Digital Version of a Public Health Game on Players' Perceptions, Attitudes, and Cognitions. Int. J. Gaming Comput. Mediat. Simulations 5(3): 1-9 (2013) - James F. Knight:
Acceptability of Video Games Technology for Medical Emergency Training. Int. J. Gaming Comput. Mediat. Simulations 5(4): 86-99 (2013) - Lai Har Judy Lee, Yam San Chee:
Gestural Articulations of Embodied Spatiality: What Gestures Reveal about Students' Sense-Making of Charged Particle Dynamics in a 3D Game World. Int. J. Gaming Comput. Mediat. Simulations 5(4): 17-47 (2013) - Veronika Litinski:
Games for Health: Building the Case. Int. J. Gaming Comput. Mediat. Simulations 5(3): 108-115 (2013) - M. Liu, L. Horton, J. Kang, Royce Kimmons, Jaehoon Lee:
Using a Ludic Simulation to Make Learning of Middle School Space Science Fun. Int. J. Gaming Comput. Mediat. Simulations 5(1): 66-86 (2013) - Vincent P. Mancuso, Katherine Hamilton, Rachel Tesler, Susan Mohammed, Michael F. McNeese:
An Experimental Evaluation of the Effectiveness of Endogenous and Exogenous Fantasy in Computer-Based Simulation Training. Int. J. Gaming Comput. Mediat. Simulations 5(1): 50-65 (2013) - Mario Martinez-Garza, Douglas B. Clark, Brian C. Nelson:
Advances in Assessment of Students' Intuitive Understanding of Physics through Gameplay Data. Int. J. Gaming Comput. Mediat. Simulations 5(4): 1-16 (2013) - Julie McLeod, Mary Jo Dondlinger, Sheri Vasinda, Leslie Haas:
Digital Play: Mathematical Simulations Transforming Curiosity into Play. Int. J. Gaming Comput. Mediat. Simulations 5(2): 34-59 (2013) - Jacquelyn Ford Morie, Eric Chance:
The eHealth Arena and Online Virtual Worlds: A New Paradigm for Internet Delivered Health Care. Int. J. Gaming Comput. Mediat. Simulations 5(3): 27-42 (2013) - Sebastian Möring:
The Metaphor-Simulation Paradox in the Study of Computer Games. Int. J. Gaming Comput. Mediat. Simulations 5(4): 48-74 (2013) - Ivan Mosca:
From Fiction to Reality and Back: Ontology of Ludic Simulations. Int. J. Gaming Comput. Mediat. Simulations 5(1): 13-31 (2013) - J. R. Parker, Katrin Becker:
The Simulation-Game Controversy: What is a Ludic Simulation? Int. J. Gaming Comput. Mediat. Simulations 5(1): 1-12 (2013) - Dana Ruggiero:
Persuasive Games as Social Action Agents: Challenges and Implications in Learning and Society. Int. J. Gaming Comput. Mediat. Simulations 5(4): 75-85 (2013) - Thomas Brett Talbot:
Playing with Biology: Making Medical Games that Appear Lifelike. Int. J. Gaming Comput. Mediat. Simulations 5(3): 83-96 (2013) - Robert M. Waddington, Thomas C. Reeves, Ellen J. Kalin, William D. Aggen, Marjorie A. Moreau, Harald Scheirich, Jerry Heneghan, Steven Cattrell:
Value of a Ludic Simulation in Training First Responders to Manage Blast Incidents. Int. J. Gaming Comput. Mediat. Simulations 5(2): 60-72 (2013) - Bruce E. Wexler:
Integrated Brain and Body Exercises for ADHD and Related Problems with Attention and Executive Function. Int. J. Gaming Comput. Mediat. Simulations 5(3): 10-26 (2013) - Elizabeth M. Zelinski:
How Interventions Might Improve Cognition in Healthy Older Adults. Int. J. Gaming Comput. Mediat. Simulations 5(3): 72-82 (2013)
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