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Publication search results
found 26 matches
- 2015
- Chris Bateman:
Implicit Game Aesthetics. Games Cult. 10(4): 389-411 (2015) - Marcus Carter:
Emitexts and Paratexts: Propaganda in EVE Online. Games Cult. 10(4): 311-342 (2015) - Vinicius Marino Carvalho
:
Leaving Earth, Preserving History: Uses of the Future in the Mass Effect Series. Games Cult. 10(2): 127-147 (2015) - Francesca Comunello
, Simone Mulargia
:
User-Generated Video Gaming: Little Big Planet and Participatory Cultures in Italy. Games Cult. 10(1): 57-80 (2015) - Garry Crawford:
Is it in the Game? Reconsidering Play Spaces, Game Definitions, Theming, and Sports Videogames. Games Cult. 10(6): 571-592 (2015) - Carlos Mauricio Castaño Díaz
, Worawach Tungtjitcharoen:
Art Video Games: Ritual Communication of Feelings in the Digital Era. Games Cult. 10(1): 3-34 (2015) - Damiano Felini:
Beyond Today's Video Game Rating Systems: A Critical Approach to PEGI and ESRB, and Proposed Improvements. Games Cult. 10(1): 106-122 (2015) - Howard D. Fisher:
Sexy, Dangerous - and Ignored: An In-depth Review of the Representation of Women in Select Video game Magazines. Games Cult. 10(6): 551-570 (2015) - Asaf Friedman:
The Role of Visual Design in Game Design. Games Cult. 10(3): 291-305 (2015) - Catherine Goodfellow:
Russian Overlords, Vodka, and Logoffski: Russian- and English- Language Discourse About Anti-Russian Xenophobia in the EVE Online Community. Games Cult. 10(4): 343-364 (2015) - Christothea Herodotou
, Niall Winters, Maria Kambouri:
An Iterative, Multidisciplinary Approach to Studying Digital Play Motivation: The Model of Game Motivation. Games Cult. 10(3): 249-268 (2015) - Sun-ha Hong
:
When Life Mattered: The Politics of the Real in Video Games' Reappropriation of History, Myth, and Ritual. Games Cult. 10(1): 35-56 (2015) - Daniel Johnson:
Animated Frustration or the Ambivalence of Player Agency. Games Cult. 10(6): 593-612 (2015) - Graeme Kirkpatrick:
Ludefaction: Fracking of the Radical Imaginary. Games Cult. 10(6): 507-524 (2015) - Andreas Lieberoth
:
Shallow Gamification: Testing Psychological Effects of Framing an Activity as a Game. Games Cult. 10(3): 229-248 (2015) - Vittorio Marone
:
From Discussion Forum to Discursive Studio: Learning and Creativity in Design-Oriented Affinity Spaces. Games Cult. 10(1): 81-105 (2015) - Calum Matheson:
Procedural Rhetoric Beyond Persuasion: First Strike and the Compulsion to Repeat. Games Cult. 10(5): 463-480 (2015) - Christopher B. Patterson
:
Role-Playing the Multiculturalist Umpire: Loyalty and War in BioWare's Mass Effect Series. Games Cult. 10(3): 207-228 (2015) - Óliver Pérez-Latorre:
The Social Discourse of Video Games Analysis Model and Case Study: GTA IV. Games Cult. 10(5): 415-437 (2015) - Rabindra A. Ratan, Nicholas Taylor, Jameson Hogan
, Tracy L. M. Kennedy, Dmitri Williams:
Stand by Your Man: An Examination of Gender Disparity in League of Legends. Games Cult. 10(5): 438-462 (2015) - Margarida Romero
, Mireia Usart
, Michela Ott:
Can Serious Games Contribute to Developing and Sustaining 21st Century Skills? Games Cult. 10(2): 148-177 (2015) - Soonhwa Seok, Boaventura DaCosta
:
Predicting Video Game Behavior: An Investigation of the Relationship Between Personality and Mobile Game Play. Games Cult. 10(5): 481-501 (2015) - Robin J. S. Sloan:
Videogames as Remediated Memories: Commodified Nostalgia and Hyperreality in Far Cry 3: Blood Dragon and Gone Home. Games Cult. 10(6): 525-550 (2015) - Toby Smethurst, Stef Craps
:
Playing with Trauma: Interreactivity, Empathy, and Complicity in The Walking Dead Video Game. Games Cult. 10(3): 269-290 (2015) - Dusan Stamenkovic
, Milan Jacevic
:
Time, Space, and Motion in Braid: A Cognitive Semantic Approach to a Video Game. Games Cult. 10(2): 178-203 (2015) - Nicholas Taylor, Kelly Bergstrom
, Jennifer Jenson, Suzanne de Castell:
Alienated Playbour: Relations of Production in EVE Online. Games Cult. 10(4): 365-388 (2015)
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retrieved on 2024-08-03 08:39 CEST from data curated by the dblp team
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