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Publication search results
found 29 matches
- 2014
- Michael Mose Biskjaer, Kim Halskov:
Decisive constraints as a creative resource in interaction design. Digit. Creativity 25(1): 27-61 (2014) - Hannah Grainger Clemson:
Trailfinders - curating an interactive city promenade experience with mobile phones. Digit. Creativity 25(4): 330-342 (2014) - Christian Dindler:
Designing infrastructures for creative engagement. Digit. Creativity 25(3): 212-223 (2014) - Ida Engholm, Erik Hansen-Hansen:
The fashion blog as genre - between user-driven bricolage design and the reproduction of established fashion system. Digit. Creativity 25(2): 140-154 (2014) - Laura Fantone:
Video games and queerness in California. Digit. Creativity 25(4): 357-359 (2014) - Sue Gollifer:
Art Space: ACM SIGGRAPH Art Gallery 2014. Digit. Creativity 25(4): 360-368 (2014) - Chad Habel, Ben Kooyman:
Agency mechanics: gameplay design in survival horror video games. Digit. Creativity 25(1): 1-14 (2014) - Kim Halskov, Stine Liv Johansen, Michelle Bach:
3-D projection installations - three design strategies for a new medium. Digit. Creativity 25(4): 283-294 (2014) - Jiun-Jhy Her:
An analytical framework for facilitating interactivity between participants and interactive artwork: case studies in MRT stations. Digit. Creativity 25(2): 113-125 (2014) - Ingrid Hoelzl, Remi Marie:
CODEC: on Thomas Ruff's JPEGs. Digit. Creativity 25(1): 79-96 (2014) - Nanna Holdgaard, Lisbeth Klastrup:
Between control and creativity: challenging co-creation and social media use in a museum context. Digit. Creativity 25(3): 190-202 (2014) - Luz-Maria Jiménez-Narvaez, Mickael Gardoni:
Developing design concepts in a cloud computing environment: creative interactions and brainstorming modalities. Digit. Creativity 25(4): 295-312 (2014) - Soojin Jun, Hyun-Kyung Lee:
Dialogue and carnival: understanding visitors' engagement in design museums. Digit. Creativity 25(3): 247-254 (2014) - Soojin Jun, Hyun-Kyung Lee:
Corrigendum. Digit. Creativity 25(3) (2014) - Kristiina Kumpulainen, Marianna Karttunen, Leenu Juurola, Anna Mikkola:
Towards children's creative museum engagement and collaborative sense-making. Digit. Creativity 25(3): 233-246 (2014) - Shyue-Ran Li, Yi-Chen Chen, Kuohsiang Chen, Chun-Heng Ho:
Quantifying influence from form manipulation of artificial facial expression to viewers. Digit. Creativity 25(4): 313-329 (2014) - Gi-Zen Liu, Gwo-Jen Hwang, Yu-Ling Kuo, Chun-Yi Lee:
Designing dynamic English: a creative reading system in a context-aware fitness centre using a smart phone and QR codes. Digit. Creativity 25(2): 169-186 (2014) - Eva Van Passel, Jasper Rigole:
Fictional institutions and institutional frictions: creative approaches to open GLAMs. Digit. Creativity 25(3): 203-211 (2014) - Sandra Pauletto:
Film and theatre-based approaches for sonic interaction design. Digit. Creativity 25(1): 15-26 (2014) - Jesenka Pibernik, Jurica Dolic, Bojan Kanizaj:
What is creativity in web portfolio design? Digit. Creativity 25(2): 126-139 (2014) - Lizette Reitsma, Ann Light, Paul A. Rodgers:
Empathic negotiations through material culture: co-designing and making digital exhibits. Digit. Creativity 25(3): 269-274 (2014) - Anthony Rowe:
Designing for engagement in mixed reality experiences that combine projection mapping and camera-based interaction. Digit. Creativity 25(2): 155-168 (2014) - Rachel Charlotte Smith, Ole Sejer Iversen:
Participatory heritage innovation: designing dialogic sites of engagement. Digit. Creativity 25(3): 255-268 (2014) - Ole Smørdal, Dagny Stuedahl, Idunn Sem:
Experimental zones: two cases of exploring frames of participation in a dialogic museum. Digit. Creativity 25(3): 224-232 (2014) - Dagny Stuedahl:
Editorial. Digit. Creativity 25(3): 187-189 (2014) - Gunhild Varvin, Hilde Fauskerud, Ida Klingvall, Lin Stafne-Pfisterer, Ida Sannes Hansen, Mari Ravler Johansen:
The journey as concept for digital museum design. Digit. Creativity 25(3): 275-282 (2014) - Craig Vear:
Music, dimensions and play: composing for autonomous laptop musicians and improvising humans. Digit. Creativity 25(4): 343-356 (2014) - Kim Vincs, Kim Barbour:
Snapshots of complexity: using motion capture and principal component analysis to reconceptualise dance. Digit. Creativity 25(1): 62-78 (2014) - Rebecca Young:
Remembering Bogle Chandler: an exploration of new media's storytelling potential. Digit. Creativity 25(2): 97-112 (2014)
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retrieved on 2024-08-28 08:21 CEST from data curated by the dblp team
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