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Publication search results
found 20 matches
- 2008
- Paul B. Beskow, Knut-Helge Vik, Pål Halvorsen, Carsten Griwodz:
Latency reduction by dynamic core selection and partial migration of game state. NETGAMES 2008: 79-84 - Eliya Buyukkaya, Maha Abdallah:
Efficient triangulation for P2P networked virtual environments. NETGAMES 2008: 34-39 - Chih-Ming Chen, Te-Yuan Huang, Kuan-Ta Chen, Polly Huang:
Quantifying the effect of content-based transport strategies for online role playing games. NETGAMES 2008: 98-99 - Kuan-Ta Chen, Hsing-Kuo Kenneth Pao, Hong-Chung Chang:
Game bot identification based on manifold learning. NETGAMES 2008: 21-26 - Wu-chang Feng, Edward C. Kaiser, Travis Schluessler:
Stealth measurements for cheat detection in on-line games. NETGAMES 2008: 15-20 - Josh Goodman, Clark Verbrugge:
A peer auditing scheme for cheat elimination in MMOGs. NETGAMES 2008: 9-14 - Ernst Gunnar Gran, Sven-Arne Reinemo:
Dragon kill points: loot distribution in MMORPGs. NETGAMES 2008: 100-101 - Tomas Hildebrandt, Sonja Bergsträsser, Christoph Rensing, Ralf Steinmetz:
Dynamic voice communication support for multiplayer online games. NETGAMES 2008: 102-103 - Jared Jardine, Daniel Zappala:
A hybrid architecture for massively multiplayer online games. NETGAMES 2008: 60-65 - Stephan Krause:
A case for mutual notification: a survey of P2P protocols for massively multiplayer online games. NETGAMES 2008: 28-33 - Andreas Petlund, Kristian Evensen, Pål Halvorsen, Carsten Griwodz:
Improving application layer latency for reliable thin-stream game traffic. NETGAMES 2008: 91-96 - Kusno Prasetya, Zheng Da Wu:
Performance analysis of game world partitioning methods for multiplayer mobile gaming. NETGAMES 2008: 72-77 - Peter Quax, Jeroen Dierckx, Bart Cornelissen, Gert Vansichem, Wim Lamotte:
Dynamic server allocation in a real-life deployable communications architecture for networked games. NETGAMES 2008: 66-71 - George Russell, Alastair F. Donaldson, Paul Sheppard:
Tackling online game development problems with a novel network scripting language. NETGAMES 2008: 85-90 - Christian Seeger, Bettina Kemme, Patric Kabus, Alejandro P. Buchmann:
Area-based gossip multicast. NETGAMES 2008: 40-45 - Mohammad Shirali-Shahreza, Sajad Shirali-Shahreza:
A CAPTCHA system for Nintendo DS. NETGAMES 2008: 104-105 - Mirko Suznjevic, Maja Matijasevic, Ognjen Dobrijevic:
Action specific Massive Multiplayer Online Role Playing Games traffic analysis: case study of World of Warcraft. NETGAMES 2008: 106-107 - Pin-Yun Tarng, Kuan-Ta Chen, Polly Huang:
An analysis of WoW players' game hours. NETGAMES 2008: 47-52 - Kaiwen Zhang, Bettina Kemme, Alexandre Denault:
Persistence in massively multiplayer online games. NETGAMES 2008: 53-58 - Mark Claypool:
Proceedings of the 7th ACM SIGCOMM Workshop on Network and System Support for Games, NETGAMES 2008, Worcester, Massachusetts, USA, October 21-22, 2008. ACM 2008, ISBN 978-1-60558-132-3 [contents]
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