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Publication search results
found 20 matches
- 2021
- Alexandre Abbey, Thibault Porssut, Bruno Herbelin, Ronan Boulic:
Assessing the Impact of Mixed Reality Immersion on Presence and Embodiment. MIG 2021: 2:1-2:10 - Robin Adili, Benjamin Niay, Katja Zibrek, Anne-Hélène Olivier, Julien Pettré, Ludovic Hoyet:
Perception of Motion Variations in Large-Scale Virtual Human Crowds. MIG 2021: 9:1-9:7 - Ozan Cetinaslan:
ESPEFs: Exponential Spring Potential Energy Functions for Simulating Deformable Objects. MIG 2021: 13:1-13:11 - Rohit Kumar Dubey, Samuel S. Sohn, Jimmy Abualdenien, Tyler Thrash, Christoph Hoelscher, André Borrmann, Mubbasir Kapadia:
SNAP: Successor Entropy based Incremental Subgoal Discovery for Adaptive Navigation. MIG 2021: 16:1-16:11 - Dónal Egan, George Fletcher, Yiguo Qiao, Darren Cosker, Rachel McDonnell:
How to train your dog: Neural enhancement of quadruped animations. MIG 2021: 5:1-5:7 - Alon Flor, Chengguizi Han, Tao Xue, Mridul Aanjaneya:
Interactive Simulation of Disease Contagion in Dynamic Crowds. MIG 2021: 17:1-17:11 - Tsukasa Fukusato, Akinobu Maejima:
Interactive Viewpoint Exploration for Constructing View-Dependent Models. MIG 2021: 8:1-8:8 - Melissa Kremer, Peter Caruana, M. Brandon Haworth, Mubbasir Kapadia, Petros Faloutsos:
PSM: Parametric Saliency Maps for Autonomous Pedestrians. MIG 2021: 18:1-18:7 - Daniel Christopher Lochner, James Edward Gain:
VR Natural Walking in Impossible Spaces. MIG 2021: 3:1-3:9 - Zhen Luo, Tianxing Li, Takashi Kanai:
GarMatNet: A Learning-based Method for Predicting 3D Garment Mesh with Parameterized Materials. MIG 2021: 4:1-4:10 - Yunhao Luo, Kaixiang Xie, Sheldon Andrews, Paul G. Kry:
Catching and Throwing Control of a Physically Simulated Hand. MIG 2021: 15:1-15:7 - Miles Macklin, Matthias Müller:
A Constraint-based Formulation of Stable Neo-Hookean Materials. MIG 2021: 12:1-12:7 - Andreas Polychronakis, George Alex Koulieris, Katerina Mania:
Emulating Foveated Path Tracing. MIG 2021: 10:1-10:9 - Avinash Ranganath, Avishek Biswas, Ioannis Karamouzas, Victor B. Zordan:
Motor Babble: Morphology-Driven Coordinated Control of Articulated Characters. MIG 2021: 6:1-6:10 - Samuel S. Sohn, Mihee Lee, Seonghyeon Moon, Gang Qiao, Muhammad Usman, Sejong Yoon, Vladimir Pavlovic, Mubbasir Kapadia:
A2X: An Agent and Environment Interaction Benchmark for Multimodal Human Trajectory Prediction. MIG 2021: 19:1-19:9 - Catherine Taylor, Murray Evans, Eleanor Crellin, Martin Parsons, Darren Cosker:
Ego-Interaction: Visual Hand-Object Pose Correction for VR Experiences. MIG 2021: 1:1-1:8 - Bethany Witemeyer, Nicholas J. Weidner, Timothy A. Davis, Theodore Kim, Shinjiro Sueda:
QLB: Collision-Aware Quasi-Newton Solver with Cholesky and L-BFGS for Nonlinear Time Integration. MIG 2021: 14:1-14:7 - Pei Xu, Ioannis Karamouzas:
PFPN: Continuous Control of Physically Simulated Characters using Particle Filtering Policy Network. MIG 2021: 7:1-7:12 - Katja Zibrek, João P. Cabral, Rachel McDonnell:
Does Synthetic Voice alter Social Response to a Photorealistic Character in Virtual Reality? MIG 2021: 11:1-11:6 - Ronan Boulic, Ludovic Hoyet, Karan Singh, Damien Rohmer:
MIG '21: Motion, Interaction and Games, Virtual Event, Switzerland, November 10-12, 2021. ACM 2021, ISBN 978-1-4503-9131-3 [contents]
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