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Publication search results
found 55 matches
- 2003
- Peter Agar, Kevin Novins:
Polygon recognition in sketch-based interfaces with immediate and continuous feedback. GRAPHITE 2003: 147-150 - Matt Aitken, Martin Preston:
Grove: a production-optimised foliage generator for "The Lord of the Rings: The Two Towers". GRAPHITE 2003: 37-38 - Niklas Bakos, Claes Järvman, Mark Ollila:
Simplistic dynamic image based rendering. GRAPHITE 2003: 257-258 - Mark Billinghurst
:
Return to reality. GRAPHITE 2003: 12 - Ross Brown
, Luke Cooper, Binh Pham:
Visual attention-based polygon level of detail management. GRAPHITE 2003: 55-62 - Ross Brown
, Binh Pham, Anthony J. Maeder:
Visual importance-biased image synthesis animation. GRAPHITE 2003: 63-70 - Sam Bucolo, Simon Ginn, Dale Gilbert, John Hayes:
Transit oriented sustainable urban developments: enhancing community consultation through web based virtual environments. GRAPHITE 2003: 271-272 - Jonathan C. Carr, Richard K. Beatson, Bruce C. McCallum, W. Richard Fright, T. J. McLennan, Tim J. Mitchell:
Smooth surface reconstruction from noisy range data. GRAPHITE 2003: 119-126 - Kirsten Cater, Alan Chalmers, Colin Dalton:
Varying rendering fidelity by exploiting human change blindness. GRAPHITE 2003: 39-46 - Erik Champion
:
Applying game design theory to virtual heritage environments. GRAPHITE 2003: 273-274 - Ee-Chien Chang
, Zhiyong Huang, Mohan S. Kankanhalli
, Rong Xu:
A 3D shape matching framework. GRAPHITE 2003: 269-270 - Tim L. Dunn, Aster Wardhani:
A 3D robot simulation for education. GRAPHITE 2003: 277-278 - Fabian Di Fiore
, Frank Van Reeth:
Mimicing 3D transformations of emotional stylised animation with minimal 2D input. GRAPHITE 2003: 21-28 - Stefan Greuter, Jeremy Parker, Nigel Stewart, Geoff Leach:
Real-time procedural generation of 'pseudo infinite' cities. GRAPHITE 2003: 87-94 - Jim Hanan
, Michael Renton, Emily Yorston:
Simulating and visualising spray deposition on plant canopies. GRAPHITE 2003: 259-260 - Lars Erik Holmquist
, Tobias Skog:
Informative art: information visualization in everyday environments. GRAPHITE 2003: 229-235 - Akanksha Huang, Zhiyong Huang, B. Prabhakaran, Conrado R. Ruiz Jr.
:
Interactive visual method for motion and model reuse. GRAPHITE 2003: 29-36 - Huw Jones, Ronald J. Balsys, Kevin G. Suffern:
Point based rendering of non manifold surfaces. GRAPHITE 2003: 267-268 - Maxim Kazakov, Alexander A. Pasko, Valery Adzhiev:
Interactive metamorphosis and carving in a multi-volume scene. GRAPHITE 2003: 103-117 - Rahul Khardekar, David C. Thompson
:
Rendering higher order finite element surfaces in hardware. GRAPHITE 2003: 211-218 - David Blair Kirk:
Graphics architectures: the dawn of cinematic computing. GRAPHITE 2003: 9 - Fabien Lavignotte, Mathias Paulin
:
Scalable photon splatting for global illumination. GRAPHITE 2003: 203-210 - Patrick Ledda, Greg Ward, Alan Chalmers:
A wide field, high dynamic range, stereographic viewer. GRAPHITE 2003: 237-244 - Nan Li, Zhiyong Huang:
A feature-based pencil drawing method. GRAPHITE 2003: 135-140 - Jian Liang Lin, Jung-Hong Chuang, Cheng-Chung Lin, Chih-Chun Chen:
Consistent parametrization by quinary subdivision for remeshing and mesh metamorphosis. GRAPHITE 2003: 151-158 - Jarno van der Linden:
Multiple light field rendering. GRAPHITE 2003: 197-202 - Birgit I. Loch
, John Belward, Jim Hanan
:
Boundary treatment for virtual leaf surfaces. GRAPHITE 2003: 261-262 - Ji Lu, Seah Hock Soon, Feng Tian:
Computer-assisted cel animation: post-processing after inbetweening. GRAPHITE 2003: 13-20 - Xiaoyang Mao
, Toshikazu Suzuki, Atsumi Imamiya:
AtelierM: a physically based interactive system for creating traditional marbling textures. GRAPHITE 2003: 79-86 - Paul Mason, Chris Rogers:
Calculating thermal radiation fields from 3D flame reconstruction. GRAPHITE 2003: 265-266
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