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Publication search results
found 41 matches
- 2012
- Bardia Aghabeigi, Tom Calvert, Magy Seif El-Nasr, Mirek Riedewald:
Assistive design and production in computer games: Parametric systems, data mining, visual analytics. IGIC 2012: 1-4 - Gerald P. Ardito:
The game of Life Science self-directed learning in a middle school classroom. IGIC 2012: 1-5 - Jessica D. Bayliss:
Teaching game AI through Minecraft mods. IGIC 2012: 1-4 - Jessica D. Bayliss, Indu Vedamurthy, Daphne Bavelier
, Mor Nahum, Dennis Levi:
Lazy eye shooter: A novel game therapy for visual recovery in adult amblyopia. IGIC 2012: 1-4 - Abhishek Bharadwaj, Kavita Vemuri:
An online game of Carrom with live video feed of co-player and face-to-face: Effect on strike response time. IGIC 2012: 1-4 - Kevin Bierre:
Implementing a game design course as a multiplayer game. IGIC 2012: 1-4 - Seamus Blackley:
From arcades to apps. IGIC 2012: 1 - Ian Bogost:
What is fun? IGIC 2012: 1 - Matthias F. Brandstetter, Samad Ahmadi:
Learning from user experience in games. IGIC 2012: 1-6 - Craig Caldwell, Robert Kessler, Roger Altizer
, Mark Van Langefeld:
When the games industry and academia collide: How we impact each other. IGIC 2012: 1-4 - Matt Critelli, David I. Schwartz, Steven Gold:
Serious social games: Designing a business simulation game. IGIC 2012: 1-4 - David N. Crowley
, John G. Breslin, Peter M. Corcoran, Karen Young:
Gamification of citizen sensing through mobile social reporting. IGIC 2012: 1-5 - Aaron DeChamplain, Eric Rosendale, Ian McCabe, Matthew Stephan, Veronica Cole, Bill Kapralos:
Blaze: A serious game for improving household fire safety awareness. IGIC 2012: 1-4 - Adrienne Decker, Christopher A. Egert, Andrew M. Phelps, Jerome McDonough:
Technical properties of play a technical analysis of significant properties for video game preservation. IGIC 2012: 1-4 - Cory Doctorow, Charles Stross:
Virtual Worlds and their discontents who will refuse to enter the matrix and why. IGIC 2012: 1 - Christopher A. Egert, Elizabeth Goins, Andrew M. Phelps:
Studying the past by playing the future. IGIC 2012: 1-4 - Ruairi Fahy, Liam Krewer:
Using open source libraries in cross platform games development. IGIC 2012: 1-5 - Imran Haddish:
Next generation e-education: Bringing fully-interactive content into university labs & classrooms. IGIC 2012: 1-4 - Mark Joselli, Jose Ricardo da Silva Jr., Marcelo Zamith, Esteban Clua
, Mateus Pelegrino, Evandro Mendonca:
Techniques for designing GPGPU games. IGIC 2012: 1-5 - Mark Joselli, Jose Ricardo da Silva Jr., Marcelo Zamith, Esteban Clua, Mateus Pelegrino, Evandro Mendonca, Eduardo Soluri:
An architecture for game interaction using mobile. IGIC 2012: 1-5 - Bill Kapralos:
A course on the design and development of serious games and virtual simulations. IGIC 2012: 1-4 - Muqeem Khan, Penny de Byl:
Creating tangible cultural learning opportunities for indigenous dance with motion detecting technologies. IGIC 2012: 1-3 - Stan Kurkovsky
:
Integration of mobile game development into introductory CS courses: Lessons learned. IGIC 2012: 1-4 - Steve Kurtz, Nancy Doubleday:
What's in your Toybox? Vehicles for learning. IGIC 2012: 1-5 - Cristina V. Lopes, Thomas Debeauvais, Arthur Valadares:
RESTful Massively Multi-user Virtual Environments: A feasibility study. IGIC 2012: 1-4 - Yana Malysheva:
Dynamic quest generation in Micro Missions. IGIC 2012: 1-3 - Bradley R. C. Marques, Stephen P. Levitt
, Ken J. Nixon:
Video games as a medium for software education. IGIC 2012: 1-4 - Dinara Moura, Lyn Bartram, Magy Seif El-Nasr:
The effects of ambient motion speed on player performance in video games. IGIC 2012: 1-5 - Jörg Müller-Lietzkow:
How much sport is in sports games? A new taxonomy and discussion on game design issues. IGIC 2012: 1-5 - Daniel Nyström, Alex Nalbandian, Matthias S. Reichenbach, Brian O'Keefe:
From exercise to socialize: Improving peer relationships in the fitness center. IGIC 2012: 1-5
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