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Publication search results
found 36 matches
- 2009
- Sjriek Alers, Emilia I. Barakova:
Multi-agent platform for development of educational games for children with autism. ICE-GIC 2009: 47-53 - Istvan Andorko, Peter M. Corcoran, Petronel Bigioi:
FPGA based stereo imaging system with applications in computer gaming. ICE-GIC 2009: 239-245 - Jorge Arroyo-Palacios, Daniela M. Romano:
Exploring the use of a respiratory-computer interface for game interaction. ICE-GIC 2009: 154-159 - Ioana Bacivarov, Peter M. Corcoran:
Facial expression modeling using component AAM models - Gaming applications. ICE-GIC 2009: 1-16 - Michael J. Callaghan, Kerri McCusker, Julio Lopez Losada, Jim Harkin, Shane Wilson:
Integrating virtual worlds & virtual learning environments for online education. ICE-GIC 2009: 54-63 - Youngjoon Chai, DongHeon Jang, Kyusik Chang, TaeYong Kim:
Vision-based real-time game interface. ICE-GIC 2009: 43-46 - Travis M. Doll, Raymond Migneco, Youngmoo E. Kim:
Web-based sound and music games with activities for STEM education. ICE-GIC 2009: 191-200 - Andrew Dolphin:
Compositional applications of a game engine. ICE-GIC 2009: 213-222 - Stéphan Froment, Mélanie Ginibre, Stéphanie Mader, Antoine Sarafian, Aymeric Schwartz, Delphine Soriano, Jérôme Dupire, Alexandre Topol:
AZ66 (Demo submission). ICE-GIC 2009: 267-268 - Chenyang Ge, Nanning Zheng, Kuizhi Mei, Jizhong Zhao:
VLSI design of 3D display processing chip for head-mounted display. ICE-GIC 2009: 25-28 - Patrícia Gouveia:
Narrative paradox and the design of alternate reality games (ARGs) and blogs. ICE-GIC 2009: 231-238 - Sascha Grollmisch, Christian Dittmar, Gabriel Gatzsche:
Concept, implementation and evaluation of an improvisation based music video game. ICE-GIC 2009: 210-212 - Slawomir Grzonkowski, Peter M. Corcoran:
A secure and efficient micropayment solution for online gaming. ICE-GIC 2009: 118-125 - Mircea C. Ionita, Istvan Andorko, Peter M. Corcoran:
Enhanced real-time face models from stereo imaging for gaming applications. ICE-GIC 2009: 17-24 - Mircea C. Ionita, Peter M. Corcoran:
Appearance capturing and animation techniques for realistic, true-identity gaming avatars. ICE-GIC 2009: 265-268 - Johannes Jilg, Jenny Carter:
Sudoku evolution. ICE-GIC 2009: 173-185 - Ioannis Karamouzas, Jiri Bakker, Mark H. Overmars:
Density constraints for crowd simulation. ICE-GIC 2009: 160-168 - Ethan Kennerly:
Runesinger. ICE-GIC 2009: 109-117 - Ethan Kennerly, Andreas Witzel, Jonathan A. Zvesper:
Thief belief. ICE-GIC 2009: 169-172 - Ryosuke Kokaji, Takako Nonaka, Masahiro Yonezawa, Keisuke Kurinami, Tomohiro Hase:
Magnifying glass-like user interface for game control. ICE-GIC 2009: 149-153 - Stan Kurkovsky:
Can mobile game development foster student interest in computer science? ICE-GIC 2009: 92-100 - William Lawrence:
A research proposal for a GCSE maths tutoring game using neural networks. ICE-GIC 2009: 64-69 - Jae-Moon Lee, Se Hong Cho, Rafael A. Calvo:
A fast algorithm for simulation of flocking behavior. ICE-GIC 2009: 186-190 - Seok-Han Lee, Sangkeun Lee, Jong-Soo Choi:
Real-time camera tracking using a particle filter and multiple feature trackers. ICE-GIC 2009: 29-36 - Raymond Migneco, Travis M. Doll, Jeffrey J. Scott, Christian M. Hahn, Paul J. Diefenbach, Youngmoo E. Kim:
An audio processing library for game development in flash. ICE-GIC 2009: 201-209 - Mariofanna G. Milanova, Leonardo Bocchi, Tsanko Stoev:
Video-based human motion estimation system for gaming user interface. ICE-GIC 2009: 37-42 - Eoin Mullan:
Driving sound synthesis from a physics engine. ICE-GIC 2009: 256-264 - James Munro, Cornelia Boldyreff, Andrea Capiluppi:
Architectural studies of games engines - The quake series. ICE-GIC 2009: 246-255 - Robert Nideffer, Alf Inge Wang:
Unexceptional.net. ICE-GIC 2009: 131-139 - Daniela M. Romano, Lawrence Lomax, Paul Richmond:
NARCSim an agent-based illegal drug market simulation. ICE-GIC 2009: 101-108
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