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Publication search results
found 83 matches
- 2015
- Kazuki Asayama, Koichi Moriyama, Ken-ichi Fukui, Masayuki Numao:
Prediction as faster perception in a real-time fighting video game. CIG 2015: 517-522 - Daniel A. Ashlock:
Tutorial II: Representations for evolutionary computation in games. CIG 2015: 21 - Daniel A. Ashlock:
Evolvable fashion-based cellular automata for generating cavern systems. CIG 2015: 306-313 - Amin Babadi, Behnaz Omoomi, Graham Kendall:
EnHiC: An enforced hill climbing based system for general game playing. CIG 2015: 193-199 - Cheong-mok Bae, Eun Kwang Kim, Jongchan Lee, Kyung-Joong Kim, Joong Chae Na:
Generation of an arbitrary shaped large maze by assembling mazes. CIG 2015: 538-539 - Lee-Ann Barlow, Jeffrey Tsang:
Play profiles: The effect of infinite-length games on evolution in the iterated Prisoner's Dilemma. CIG 2015: 368-375 - Giorgia Baroffio, Luca Galli, Piero Fraternali:
Designing bots in games with a purpose. CIG 2015: 352-359 - Edward Booth, John Thangarajah, Fabio Zambetta:
Flexible story generation with norms and preferences in computer role playing games. CIG 2015: 68-74 - Joseph Alexander Brown:
Towards better personas in gaming : Contract based expert systems. CIG 2015: 540-541 - Joseph Alexander Brown, Qiang Qu:
Systems for player reputation with NPC agents. CIG 2015: 546-547 - David B. Carvalho, Esteban Walter Gonzalez Clua, Aline Paes:
Perception simulation in social planning for emergent storytelling. CIG 2015: 75-82 - Marie-Liesse Cauwet, Olivier Teytaud, Tristan Cazenave, Abdallah Saffidine, Hua-Min Liang, Shi-Jim Yen, Hung-Hsuan Lin, I-Chen Wu:
Depth, balancing, and limits of the Elo model. CIG 2015: 376-382 - Tristan Cazenave, Jialin Liu, Olivier Teytaud:
The rectangular seeds of Domineering. CIG 2015: 530-531 - Hung-Jui Chang, Chih-Wen Hsueh, Tsan-sheng Hsu:
Convergence and correctness analysis of Monte-Carlo tree search algorithms: A case study of 2 by 4 Chinese dark chess. CIG 2015: 260-266 - Simon Chauvin, Guillaume Levieux, Jean-Yves Donnart, Stéphane Natkin:
Making sense of emergent narratives: An architecture supporting player-triggered narrative processes. CIG 2015: 91-98 - Jr-Chang Chen, Gang-Yu Fan, Shih-Yu Tsai, Ting-Yu Lin, Tsan-sheng Hsu:
Compressing Chinese dark chess endgame databases. CIG 2015: 254-259 - Chun Yin Chu, Hisaaki Hashizume, Zikun Guo, Tomohiro Harada, Ruck Thawonmas:
Combining pathfmding algorithm with Knowledge-based Monte-Carlo tree search in general video game playing. CIG 2015: 523-529 - Peter I. Cowling, Daniel Whitehouse, Edward Jack Powley:
Emergent bluffing and inference with Monte Carlo Tree Search. CIG 2015: 114-121 - Michael Dann, Fabio Zambetta, John Thangarajah:
An improved approach to reinforcement learning in Computer Go. CIG 2015: 169-176 - Mihai Sorin Dobre, Alex Lascarides:
Online learning and mining human play in complex games. CIG 2015: 60-67 - Erella Eisenstadt, Amiram Moshaiov, Gideon Avigad:
Co-evolution of strategies for multi-objective games under postponed objective preferences. CIG 2015: 461-468 - Sehar Shahzad Farooq, Jong-Woong Baek, Kyung-Joong Kim:
Interpreting behaviors of mobile game players from in-game data and context logs. CIG 2015: 548-549 - Frederik Frydenberg, Kasper R. Andersen, Sebastian Risi, Julian Togelius:
Investigating MCTS modifications in general video game playing. CIG 2015: 107-113 - Tsubasa Fujiki, Kokolo Ikeda, Simon Viennot:
A platform for turn-based strategy games, with a comparison of Monte-Carlo algorithms. CIG 2015: 407-414 - Pablo García-Sánchez, Alberto Paolo Tonda, Antonio Miguel Mora, Giovanni Squillero, Juan Julián Merelo Guervós:
Towards automatic StarCraft strategy generation using genetic programming. CIG 2015: 284-291 - Frank G. Glavin, Michael G. Madden:
Learning to shoot in first person shooter games by stabilizing actions and clustering rewards for reinforcement learning. CIG 2015: 344-351 - Garrison W. Greenwood:
Evolving strategies to help resolve tragedy of the commons social dilemmas. CIG 2015: 383-390 - Jilin Huang, Ivan Tanev, Katsunori Shimohara:
Evolving a general electronic stability program for car simulated in TORCS. CIG 2015: 446-453 - Han-Hsien Huang, Tsaipei Wang:
Learning overtaking and blocking skills in simulated car racing. CIG 2015: 439-445 - Takahisa Imagawa, Tomoyuki Kaneko:
Enhancements in Monte Carlo tree search algorithms for biased game trees. CIG 2015: 43-50
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retrieved on 2024-05-25 08:56 CEST from data curated by the dblp team
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