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Publication search results
found 42 matches
- 2012
- Yasir I. M. Al-Dosary, Keiji Kimura, Hironori Kasahara
, Seinosuke Narita:
Enhancing the performance of a multiplayer game by using a parallelizing compiler. CGAMES 2012: 67-75 - Eric R. Bachmann, Michael A. Zmuda, James Calusdian, Xiaoping Yun, Eric Hodgson, David Waller:
Going anywhere anywhere: Creating a low cost portable immersive VE system. CGAMES 2012: 108-115 - Amos Baker, Jinghua Zhang, Elvira R. Caldwell:
Reinforcing array and loop concepts through a game-like module. CGAMES 2012: 175-179 - Nuria A. Bartolome, Amaia Méndez Zorrilla
, Begoña García Zapirain
:
Dyslexia diagnosis in reading stage though the use of games at school. CGAMES 2012: 12-17 - Nuria A. Bartolome, Begoña García Zapirain
, Amaia Méndez Zorrilla
:
Innovative system for cognitive brain enhancement and language disorders treatment using a virtual reality environment. CGAMES 2012: 120-124 - Manti Bose, Vasanthakumar Rajagopala:
Physics engine on reconfigurable processor - Low power optimized solution empowering next-generation graphics on embedded platforms. CGAMES 2012: 138-142 - Ahmad Byagowi, Danyal Mohaddes, Robert Donald McLeod:
Accidental emergence within an agent based model: Simulation of agent interactions in an emergency situation. CGAMES 2012: 189-193 - Brian Carter:
A handicap point system for pedometer challenges: A strategy using daily step averages and handicaps. CGAMES 2012: 153-156 - Christopher Carter, Quasim H. Mehdi, Thomas P. Hartley:
Navigational techniques to improve usability and user experience in RPG games. CGAMES 2012: 86-93 - Muhammad Iftekher Chowdhury, Michael Katchabaw:
Software design patterns for enabling auto dynamic difficulty in video games. CGAMES 2012: 76-80 - Michael G. Christel
, Scott M. Stevens, Bryan Maher, Sean Brice, Matt Champer, Luke Jayapalan, Qiaosi Chen, Jing Jin, Daniel Hausmann, Nora Bastida, Xun Zhang, Vincent Aleven, Kenneth R. Koedinger, Catherine C. Chase, Erik Harpstead
, Derek Lomas:
RumbleBlocks: Teaching science concepts to young children through a Unity game. CGAMES 2012: 162-166 - Kendra M. L. Cooper, C. Shaun Longstreet:
Towards model-driven game engineering for serious educational games: Tailored use cases for game requirements. CGAMES 2012: 208-212 - Kemal Efe:
Generalizations and optimal solutions for coin sorting puzzles. CGAMES 2012: 180-187 - Adel Elmaghraby
, Amaia Méndez
, Begoña García Zapirain
, Walaa M. Sheta
, Saleh el Shehaby:
Serious games and Health Informatics: A unified framework. CGAMES 2012: 35-38 - Ahmed Z. Emam
, Mostafa G. Mostafa:
Using game level design as an applied method for Software Engineering education. CGAMES 2012: 248-252 - Yannick Francillette, Abdelkader Gouaïch, Nadia Hocine, Julien Pons:
A gameplay loops formal language. CGAMES 2012: 94-101 - Frank G. Glavin, Michael G. Madden
:
DRE-Bot: A hierarchical First Person Shooter bot using multiple Sarsa(λ) reinforcement learners. CGAMES 2012: 148-152 - Shad Gross, David Hakken, Nic True:
Studying social relations in MMOG play: An illustration of using ethnography to frame "Big Data". CGAMES 2012: 167-174 - Thomas P. Hartley, Quasim H. Mehdi:
In-game adaptation of a navigation mesh cell path. CGAMES 2012: 230-236 - Anja Johansson, Pierangelo Dell'Acqua:
Comparing behavior trees and emotional behavior networks for NPCs. CGAMES 2012: 253-260 - Ghada A. El Khayat, Tamer F. Mabrouk
, Adel Elmaghraby
:
Intelligent serious games system for children with learning disabilities. CGAMES 2012: 30-34 - Kyung-Sik Kim, Seong-Suk Oh, Jin-Ho Ahn, Sun-Hyung Lee:
Development of a walking game for the elderly using controllers of hand buttons and foot boards. CGAMES 2012: 158-161 - Yi Li:
Multi-scenario gesture recognition using Kinect. CGAMES 2012: 126-130 - Michael Loizou
, Thomas P. Hartley, Sarah Slater, Robert Newman, Lucia Pannese:
Emotions for intelligent agents in crisis management simulations: A survey. CGAMES 2012: 213-219 - C. Shaun Longstreet, Kendra M. L. Cooper:
A meta-model for developing simulation games in higher education and professional development training. CGAMES 2012: 39-44 - Samah S. Mansour, Mostafa El-Said:
Building a bi-directional bridge between social presence and interaction in online games. CGAMES 2012: 202-207 - William A. Mattingly
, Dar-Jen Chang, Richard Paris, Neil Smith, John Blevins, Ming Ouyang:
Robot design using Unity for computer games and robotic simulations. CGAMES 2012: 56-59 - David Maung, Yinxuan Shi, Roger Crawfis:
Procedural textures using tilings with Perlin Noise. CGAMES 2012: 60-65 - Nour El Mawas, Jean-Pierre Cahier, Aurélien Bénel
:
Serious games for expertise training: Rules in questions. CGAMES 2012: 18-24 - Abdallah A. Mohamed, Roman V. Yampolskiy:
Using discrete wavelet transform and eigenfaces for recognizing avatars faces. CGAMES 2012: 143-147
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retrieved on 2024-07-04 10:45 CEST from data curated by the dblp team
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