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Publication search results
found 25 matches
- 2007
- H. Jaap van den Herik, Paolo Ciancarini, H. H. L. M. Donkers:
Computers and Games, 5th International Conference, CG 2006, Turin, Italy, May 29-31, 2006. Revised Papers. Lecture Notes in Computer Science 4630, Springer 2007, ISBN 978-3-540-75537-1 [contents] - 2006
- Greg Aloupis, Jean Cardinal, Sébastien Collette, Stefan Langerman:
LUMINESStrategies. Computers and Games 2006: 190-199 - Cherif R. S. Andraos, Manal M. Zaky, Salma A. Ghoneim:
Comparative Study of Approximate Strategies for Playing Sum Games Based on Subgame Types. Computers and Games 2006: 212-219 - Tristan Cazenave:
Virtual Global Search: Application to 9×9 Go. Computers and Games 2006: 62-71 - Bo-Nian Chen, Pangfeng Liu, Shun-chin Hsu, Tsan-sheng Hsu:
Abstracting Knowledge from Annotated Chinese-Chess Game Records. Computers and Games 2006: 100-111 - Keh-Hsun Chen, Peigang Zhang:
A New Heuristic Search Algorithm for Capturing Problems in Go. Computers and Games 2006: 26-36 - Alessandro Cincotti:
Counting the Number of Three-Player Partizan Cold Games. Computers and Games 2006: 181-189 - Sébastien Collette, Jean-François Raskin, Frédéric Servais:
On the Symbolic Computation of the Hardest Configurations of the RUSH HOUR Game. Computers and Games 2006: 220-233 - Rémi Coulom:
Efficient Selectivity and Backup Operators in Monte-Carlo Tree Search. Computers and Games 2006: 72-83 - Jean-Pierre Dussault, Jean-François Landry:
Optimization of a Billiard Player - Tactical Play. Computers and Games 2006: 256-270 - James Glenn, Haw-ren Fang, Clyde P. Kruskal:
A Retrograde Approximation Algorithm for One-Player Can't Stop. Computers and Games 2006: 148-159 - Matej Guid, Ivan Bratko:
Computer Analysis of Chess Champions. Computers and Games 2006: 1-12 - Ryan B. Hayward, Broderick Arneson, Philip Henderson:
Automatic Strategy Verification for Hex. Computers and Games 2006: 112-121 - Shunsaku Kato, Shuichi Miyazaki, Yusuke Nishimura, Yasuo Okabe:
Cheat-Proof Serverless Network Games. Computers and Games 2006: 234-243 - Sebastian Kupferschmid, Malte Helmert:
A Skat Player Based on Monte-Carlo Simulation. Computers and Games 2006: 135-147 - Will Leckie, Michael A. Greenspan:
Monte-Carlo Methods in Pool Strategy Game Trees. Computers and Games 2006: 244-255 - Peter Bro Miltersen, Troels Bjerre Sørensen:
Computing Proper Equilibria of Zero-Sum Games. Computers and Games 2006: 200-211 - Xiaozhen Niu, Martin Müller:
An Open Boundary Safety-of-Territory Solver for the Game of Go. Computers and Games 2006: 37-49 - Jakub Pawlewicz, Lukasz Lew:
Improving Depth-First PN-Search: 1 + epsilon Trick. Computers and Games 2006: 160-171 - Aleksander Sadikov, Ivan Bratko:
Search Versus Knowledge Revisited Again. Computers and Games 2006: 172-180 - Aleksander Sadikov, Martin Mozina, Matej Guid, Jana Krivec, Ivan Bratko:
Automated Chess Tutor. Computers and Games 2006: 13-25 - Jahn-Takeshi Saito, Guillaume Chaslot, Jos W. H. M. Uiterwijk, H. Jaap van den Herik:
Monte-Carlo Proof-Number Search for Computer Go. Computers and Games 2006: 50-61 - Nathan R. Sturtevant, Adam M. White:
Feature Construction for Reinforcement Learning in Hearts. Computers and Games 2006: 122-134 - John Tromp, Gunnar Farnebäck:
Combinatorics of Go. Computers and Games 2006: 84-99 - Lizette de Wet, Theo McDonald:
Gender and Cultural Differences (If Any!): South African School Children and Computer Games. Computers and Games 2006: 271-282
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