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Publication search results
found 1,778 matches
- 2021
- Soeun Yang, Jae Woo Lee, Hyoung-Jee Kim, Minji Kang, EunRyung Chong, Eun-mee Kim:
Can an online educational game contribute to developing information literate citizens? Comput. Educ. 161: 104057 (2021) - Zach W. Y. Lee, Christy M. K. Cheung, Tommy K. H. Chan:
Understanding massively multiplayer online role-playing game addiction: A hedonic management perspective. Inf. Syst. J. 31(1): 33-61 (2021) - 2020
- Dong Quan Vu:
Models and Solutions of Strategic Resource Allocation Problems: Approximate Equilibrium and Online Learning in Blotto Games. (Modèles et Solutions de Problèmes d'Allocation de Ressources Stratégiques : Équilibre Approximatif et Apprentissage en Ligne dans les Jeux de Blotto). Pierre and Marie Curie University, Paris, France, 2020 - Pengda Liu
, Huaguang Zhang, Chong Liu
, Hanguang Su
:
Online Dual-Network-Based Adaptive Dynamic Programming for Solving Partially Unknown Multi-Player Non-Zero-Sum Games With Control Constraints. IEEE Access 8: 182295-182306 (2020) - Dongping Pu
, Fei Xie, Guang-Hui Yuan
:
Active Supervision Strategies of Online Ride-Hailing Based on the Tripartite Evolutionary Game Model. IEEE Access 8: 149052-149064 (2020) - Cong Shen
, Mingxia Wei
:
An Evolutionary Game Model for Online Food Safety Governance Under Two Different Circumstances. IEEE Access 8: 207691-207704 (2020) - Jiakun Wang
, Xinhua Wang
, Li Fu:
Evolutionary Game Model of Public Opinion Information Propagation in Online Social Networks. IEEE Access 8: 127732-127747 (2020) - Wenke Wang
, Yan Zhang, Linyun Feng, Yenchun Jim Wu
, Tse-Ping Dong:
A System Dynamics Model for Safety Supervision of Online Car-Hailing From an Evolutionary Game Theory Perspective. IEEE Access 8: 185045-185058 (2020) - Kellie Vella
, Madison Klarkowski, Selen Turkay
, Daniel Johnson
:
Making friends in online games: gender differences and designing for greater social connectedness. Behav. Inf. Technol. 39(8): 917-934 (2020) - Ciaran M. Smith, Paul Rauwolf, James Intriligator, Robert D. Rogers:
Hostility Is Associated with Self-Reported Cognitive and Social Benefits Across Massively Multiplayer Online Role-Playing Game Player Roles. Cyberpsychology Behav. Soc. Netw. 23(7): 487-494 (2020) - Hao Chen, Haitao Chen:
Understanding the relationship between online self-image expression and purchase intention in SNS games: A moderated mediation investigation. Comput. Hum. Behav. 112: 106477 (2020) - David A. Cole
, Elizabeth A. Nick, Katherine A. Pulliam:
Are Massively Multiplayer Online Role-Playing Games healthy or not and why? Preliminary support for a Compensatory Social Interaction model. Comput. Hum. Behav. 102: 57-66 (2020) - Gavin J. M. Entwistle, Alex Blaszczynski, Sally M. Gainsbury:
Are video games intrinsically addictive? An international online survey. Comput. Hum. Behav. 112: 106464 (2020) - Gen-Yih Liao
, Thi Tuan Linh Pham, T. C. E. Cheng
, Ching-I Teng
:
Impacts of real-world need satisfaction on online gamer loyalty: Perspective of self-affirmation theory. Comput. Hum. Behav. 103: 91-100 (2020) - Ji Hyeon Hyeong, Kang Jun Choi, Jae Young Lee, Tae-Hyung Pyo:
For whom does a game update? Players' status-contingent gameplay on online games before and after an update. Decis. Support Syst. 139: 113423 (2020) - Sandra Tobon
, José L. Ruiz-Alba, Jesús García-Madariaga
:
Gamification and online consumer decisions: Is the game over? Decis. Support Syst. 128 (2020) - Roumen Vragov, Richard Di Shang:
A 2020 perspective on "Let's play the search game: Strategic and behavioral properties of online sponsored search auction mechanisms". Electron. Commer. Res. Appl. 41: 100959 (2020) - Elias Procópio Duarte Jr., Aurora T. R. Pozo
, Pamela Beltrani:
Smart Reckoning: Reducing the traffic of online multiplayer games using machine learning for movement prediction. Entertain. Comput. 33: 100336 (2020) - Xiaohui Wang, Dion Hoe-Lian Goh:
Components of game experience: An automatic text analysis of online reviews. Entertain. Comput. 33: 100338 (2020) - Gagan Goel, Vahab S. Mirrokni, Renato Paes Leme:
Clinching auctions with online supply. Games Econ. Behav. 123: 342-358 (2020) - Sarbottam Bhagat, Eui Jun Jeong, Dan J. Kim:
The Role of Individuals' Need for Online Social Interactions and Interpersonal Incompetence in Digital Game Addiction. Int. J. Hum. Comput. Interact. 36(5): 449-463 (2020) - Gen-Yih Liao
, Thi Tuan Linh Pham
, T. C. E. Cheng
, Ching-I Teng
:
How online gamers' participation fosters their team commitment: Perspective of social identity theory. Int. J. Inf. Manag. 52: 102095 (2020) - Chih-Hung Wu, Chao-Wei Lai, Shih-Chih Chen:
The perspective of information system success with social interaction on online game continuance: the moderating role of gender, age, and play frequency. Int. J. Mob. Commun. 18(5): 571-597 (2020) - Bruno Ferreira, Paulo Menezes:
An Adaptive Virtual Reality-Based Serious Game for Therapeutic Rehabilitation. Int. J. Online Biomed. Eng. 16(4): 63-71 (2020) - Gihan Gamage, Indika Perera, Dulani Meedeniya, Anuradha Welivita:
A Crowdsourced Gameplay for Whole-Genome Assembly via Short Reads. Int. J. Online Biomed. Eng. 16(8): 68-84 (2020) - Tasneem A. Gameel, Sherine Rady, Sanaa Kamal:
Risks and Predictors of Non-Alcoholic Liver Disease Progression Using Association Rules Mining. Int. J. Online Biomed. Eng. 16(6): 61-71 (2020) - Lorena Herrera López:
A Closer Look at Direct Carrier Billing: Identifying the Determinants of Purchase and Use of a Mobile Game. Int. J. Online Mark. 10(4): 18-40 (2020) - Hanguang Su
, Huaguang Zhang, Shaoxin Sun, Yuliang Cai
:
Integral reinforcement learning-based online adaptive event-triggered control for non-zero-sum games of partially unknown nonlinear systems. Neurocomputing 377: 243-255 (2020) - Gen-Yih Liao, Tzu-Ling Huang, T. C. E. Cheng, Ching-I Teng
:
Impacts of media richness on network features and community commitment in online games. Ind. Manag. Data Syst. 120(7): 1361-1381 (2020) - Gen-Yih Liao
, Tzu-Ling Huang, T. C. E. Cheng, Ching-I Teng
:
Why future friends matter: impact of expectancy of relational growth on online gamer loyalty. Internet Res. 30(5): 1479-1501 (2020)
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