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Publication search results
found 483 matches
- 2021
- Zach W. Y. Lee, Christy M. K. Cheung, Tommy K. H. Chan:
Understanding massively multiplayer online role-playing game addiction: A hedonic management perspective. Inf. Syst. J. 31(1): 33-61 (2021) - 2020
- Ciaran M. Smith, Paul Rauwolf, James Intriligator, Robert D. Rogers:
Hostility Is Associated with Self-Reported Cognitive and Social Benefits Across Massively Multiplayer Online Role-Playing Game Player Roles. Cyberpsychology Behav. Soc. Netw. 23(7): 487-494 (2020) - David A. Cole
, Elizabeth A. Nick, Katherine A. Pulliam:
Are Massively Multiplayer Online Role-Playing Games healthy or not and why? Preliminary support for a Compensatory Social Interaction model. Comput. Hum. Behav. 102: 57-66 (2020) - Elias Procópio Duarte Jr., Aurora T. R. Pozo
, Pamela Beltrani:
Smart Reckoning: Reducing the traffic of online multiplayer games using machine learning for movement prediction. Entertain. Comput. 33: 100336 (2020) - José A. Ruipérez Valiente, Matthew Gaydos, Louisa Rosenheck, Yoon Jeon Kim, Eric Klopfer:
Patterns of Engagement in an Educational Massively Multiplayer Online Game: A Multidimensional View. IEEE Trans. Learn. Technol. 13(4): 648-661 (2020) - Penny Sweetser, Daniel Johnson, Jay Kyburz:
Evaluating GameFlow in a Multiplayer Online Strategy Game Under Development. ACSW 2020: 47:1-47:10 - Enrica Loria, Johanna Pirker, Anders Drachen, Annapaola Marconi:
Do Influencers Influence? - Analyzing Players' Activity in an Online Multiplayer Game. CoG 2020: 120-127 - Bethany Davies, Christopher J. Headleand, Kieran Hicks:
Exploring the Impact of Gender on Character Mechanics in Multiplayer Online Battle Arena (MOBA) Games. CW 2020: 71-78 - Guilherme R. Andrigueto, Ernesto Araujo:
Fuzzy aggressive behavior assessment of toxic players in multiplayer online battle games. FUZZ-IEEE 2020: 1-6 - Toshiki Goto, Yu Shibuya
:
A System to Reduce Discomfort of Taunted Player in Multiplayer Online Games. HCI (31) 2020: 88-96 - Md Riyadh, Ali Arya, Gerry Chan, Masud Imran:
Enhancing Social Ties Through Manual Player Matchmaking in Online Multiplayer Games. HCI (43) 2020: 708-729 - Yuechen Wu, Yingfeng Chen, Xiaofei Xie, Bing Yu, Changjie Fan, Lei Ma:
Regression Testing of Massively Multiplayer Online Role-Playing Games. ICSME 2020: 692-696 - Henry Korkeila
, Jonna Koivisto, Juho Hamari:
Demographic differences in accumulated types of capital in massively multiplayer online role-playing games. Mindtrek 2020: 74-82 - Sharanya Eswaran, Vikram Vimal, Deepanshi Seth, Tridib Mukherjee:
GAIM: Game Action Information Mining Framework for Multiplayer Online Card Games (Rummy as Case Study). PAKDD (2) 2020: 435-448 - Andrés Villa, Vladimir Araujo, Francisca Cattan, Denis Parra:
Interpretable Contextual Team-aware Item Recommendation: Application in Multiplayer Online Battle Arena Games. RecSys 2020: 503-508 - Enrica Loria, Johanna Pirker, Anders Drachen, Annapaola Marconi:
Do Influencers Influence? - Analyzing Players' Activity in an Online Multiplayer Game. CoRR abs/2006.00802 (2020) - Andrés Villa, Vladimir Araujo, Francisca Cattan, Denis Parra:
Interpretable Contextual Team-aware Item Recommendation: Application in Multiplayer Online Battle Arena Games. CoRR abs/2007.15236 (2020) - Jose Saldana, Luis Sequeira, Julián Fernández-Navajas, José Ruíz-Mas:
Traffic Optimization for TCP-based Massive Multiplayer Online Games. CoRR abs/2007.15373 (2020) - 2019
- Andrew J. Setterstrom, J. Michael Pearson:
Social Influence and Willingness to Pay for Massively Multiplayer Online Games: An Empirical Examination of Social Identity Theory. Commun. Assoc. Inf. Syst. 44: 2 (2019) - Ryan P. Castillo:
Exploring the differential effects of social and individualistic gameplay motivations on bridging social capital for users of a massively multiplayer online game. Comput. Hum. Behav. 91: 263-270 (2019) - Tiziana Mancini
, Chiara Imperato
, Federica Sibilla
:
Does avatar's character and emotional bond expose to gaming addiction? Two studies on virtual self-discrepancy, avatar identification and gaming addiction in massively multiplayer online role-playing game players. Comput. Hum. Behav. 92: 297-305 (2019) - Felix Reer, Nicole C. Krämer:
Are online role-playing games more social than multiplayer first-person shooters? Investigating how online gamers' motivations and playing habits are related to social capital acquisition and social support. Entertain. Comput. 29: 1-9 (2019) - Mohammad Sadegh Aslanpour
, Mostafa Ghobaei-Arani
, Morteza Heydari, Nader Mahmoudi:
LARPA: A learning automata-based resource provisioning approach for massively multiplayer online games in cloud environments. Int. J. Commun. Syst. 32(14) (2019) - Mostafa Ghobaei-Arani
, Reihaneh Khorsand, Mohammadreza Ramezanpour:
An autonomous resource provisioning framework for massively multiplayer online games in cloud environment. J. Netw. Comput. Appl. 142: 76-97 (2019) - Arpita Chandra, Zoheb Borbora, Ponnurangam Kumaraguru, Jaideep Srivastava:
Finding your social space: empirical study of social exploration in multiplayer online games. ASONAM 2019: 1072-1080 - Lorenz Cuno Klopfenstein, Saverio Delpriori
, Riccardo Maldini, Alessandro Bogliolo
:
CodyColor: Design of a Massively Multiplayer Online Game to Develop Computational Thinking Skills. CHI PLAY (Companion) 2019: 453-458 - Samuli Laato
, Sonja M. Hyrynsalmi, Mauri Paloheimo:
Online Multiplayer Games for Crowdsourcing the Development of Digital Assets - The Case of Ingress. ICSOB 2019: 387-401 - Lucy Sparrow
, Martin R. Gibbs, Michael Victor Arnold:
Apathetic Villagers and the Trolls Who Love Them: Player Amorality in Online Multiplayer Games. OZCHI 2019: 447-451 - Maiga Chang, Sabine Graf, Jennifer X. Seaton, Scott McQuiod, Tamra Ross:
OMEGA: A Multiplayer Online Game for Improving User's Meta-Cognitive Skills. T4E 2019: 178-185 - Paul J. Taylor, Henry Mwiki
, Ali Dehghantanha, Alex Akinbi, Kim-Kwang Raymond Choo, Mohammad Hammoudeh, Reza M. Parizi:
Forensic Investigation of Cross Platform Massively Multiplayer Online Games: Minecraft as a Case Study. Handbook of Big Data and IoT Security 2019: 153-177
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retrieved on 2021-01-17 08:40 CET from data curated by the dblp team
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