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Publication search results
found 34 matches
- 2020
- Bruno Bouzy, Alexis Rimbaud, Véronique Ventos:
Recursive Monte Carlo Search for Bridge Card Play. CoG 2020: 229-236 - Bruno Bouzy, Tristan Cazenave, Vincent Corruble, Olivier Teytaud:
Artificial Intelligence for Games. A Guided Tour of Artificial Intelligence Research (2) (II) 2020: 313-337 - 2018
- Élodie Bernard, Fabrice Ambert, Bruno Legeard, Arnaud Bouzy:
Lightweight Model-Based Testing for Enterprise IT. ICST Workshops 2018: 224-230 - Bruno Bouzy, Marc Métivier, Damien Pellier:
Hedging Algorithms and Repeated Matrix Games. CoRR abs/1810.06443 (2018) - Damien Pellier, Bruno Bouzy, Marc Métivier:
Mean-based Heuristic Search for Real-Time Planning. CoRR abs/1810.09150 (2018) - Damien Pellier, Bruno Bouzy, Marc Métivier:
Planification en temps réel avec agenda de buts et sauts. CoRR abs/1810.10907 (2018) - Damien Pellier, Mickaël Vanneufville, Humbert Fiorino, Marc Métivier, Bruno Bouzy:
MGP: Un algorithme de planification temps réel prenant en compte l'évolution dynamique du but. CoRR abs/1810.10908 (2018) - 2017
- Bruno Bouzy:
Playing Hanabi Near-Optimally. ACG 2017: 51-62 - 2016
- Bruno Bouzy:
Burnt Pancake Problem: New Lower Bounds on the Diameter and New Experimental Optimality Ratios. SOCS 2016: 119-120 - 2015
- Bruno Bouzy:
An Experimental Investigation on the Pancake Problem. CGW/GIGA@IJCAI 2015: 30-43 - 2013
- Bruno Legeard, Arnaud Bouzy:
Smartesting CertifyIt: Model-Based Testing for Enterprise IT. ICST 2013: 391-397 - Bruno Bouzy:
Monte-Carlo Fork Search for Cooperative Path-Finding. CGW@IJCAI 2013: 1-15 - Adi Botea, Bruno Bouzy, Michael Buro, Christian Bauckhage, Dana S. Nau:
Pathfinding in Games. Artificial and Computational Intelligence in Games 2013: 21-31 - Peter I. Cowling, Michael Buro, Michal Bída, Adi Botea, Bruno Bouzy, Martin V. Butz, Philip Hingston, Hector Muñoz-Avila, Dana S. Nau, Moshe Sipper:
Search in Real-Time Video Games. Artificial and Computational Intelligence in Games 2013: 1-19 - 2011
- Bruno Bouzy, Marc Métivier, Damien Pellier:
MCTS Experiments on the Voronoi Game. ACG 2011: 96-107 - Damien Pellier, Bruno Bouzy, Marc Métivier:
Using a Goal-Agenda and Committed Actions in Real-Time Planning. ICTAI 2011: 74-81 - 2010
- Damien Pellier, Bruno Bouzy, Marc Métivier:
A mean-based approach for real-time planning. AAMAS 2010: 1395-1396 - Bruno Bouzy, Marc Métivier:
Multi-agent Learning Experiments on Repeated Matrix Games. ICML 2010: 119-126 - Damien Pellier, Bruno Bouzy, Marc Métivier:
An UCT Approach for Anytime Agent-Based Planning. PAAMS 2010: 211-220 - 2009
- Julien Kloetzer, Hiroyuki Iida, Bruno Bouzy:
Playing Amazons Endgames. J. Int. Comput. Games Assoc. 32(3): 140-148 (2009) - 2008
- Julien Kloetzer, Hiroyuki Iida, Bruno Bouzy:
A comparative study of solvers in Amazons endgames. CIG 2008: 378-384 - 2006
- Bruno Bouzy:
Move-Pruning Techniques for Monte-Carlo Go. ACG 2006: 104-119 - Bruno Bouzy, Guillaume Chaslot:
Monte-Carlo Go Reinforcement Learning Experiments. CIG 2006: 187-194 - 2005
- Bruno Bouzy:
Associating domain-dependent knowledge and Monte Carlo approaches within a Go program. Inf. Sci. 175(4): 247-257 (2005) - Bruno Bouzy, Guillaume Chaslot:
Bayesian Generation and Integration of K-nearest-neighbor Patterns for 19x19 Go. CIG 2005 - Bruno Bouzy, Guillaume Chaslot:
Extraction bayésienne et intégration de patterns représentés suivant les K plus proches voisins pour le go 19x19. EGC 2005: 55-66 - 2004
- Bruno Bouzy:
Associating Shallow and Selective Global Tree Search with Monte Carlo for 9*9 Go. Computers and Games 2004: 67-80 - 2003
- Bruno Bouzy:
The Move-Decision Strategy of Indigo. J. Int. Comput. Games Assoc. 26(1): 14-27 (2003) - Bruno Bouzy:
Mathematical Morphology Applied to Computer Go. Int. J. Pattern Recognit. Artif. Intell. 17(2): 257-268 (2003) - Bruno Bouzy, Bernard Helmstetter:
Monte-Carlo Go Developments. ACG 2003: 159-174
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