- Gunnar Misund, Harald Holone, Joakim Karlsen, Håkon Tolsby:
Chase and Catch - simple as that?: old-fashioned fun of traditional playground games revitalized with location-aware mobile phones. Advances in Computer Entertainment Technology 2009: 73-80 - Katsunori Miyahara, Naoto Nakamura, Yoshihiro Okada:
RoCoS: room-based communication system and its aspect as development tool for 3D entertainment applications. Advances in Computer Entertainment Technology 2009: 3-10 - Takayuki Miyauchi, Ami Yao, Takahiro Nemoto
, Masahiko Inami, Masahiko Inakage, Naohito Okude, Adrian David Cheok
, Maki Sugimoto:
Urban treasure: new approach for collaborative local recommendation engine. Advances in Computer Entertainment Technology 2009: 460 - Samuel Munilla, Robert Michael Young:
Zuzen, a cloud-based framework for automated machinima generation. Advances in Computer Entertainment Technology 2009: 199-206 - Timo Nummenmaa
, Jussi Kuittinen, Jussi Holopainen
:
Simulation as a game design tool. Advances in Computer Entertainment Technology 2009: 232-239 - Mohammad Obaid
, D. Lond, Ramakrishnan Mukundan
, Mark Billinghurst
:
Facial caricature generation using a quadratic deformation model. Advances in Computer Entertainment Technology 2009: 285-288 - Marianna Obrist
, Judith Igelsböck
, Elke Beck, Christiane Moser, Stefan Riegler, Manfred Tscheligi
:
"Now you need to laugh!": investigating fun in games with children. Advances in Computer Entertainment Technology 2009: 81-88 - Magalie Ochs, Helmut Prendinger:
Emotional gaming: win by emotion expression. Advances in Computer Entertainment Technology 2009: 324-327 - Christian Pallay, Matthias Rehm
, Ekaterina Kurdyukova:
Getting acquainted in Second Life: human agent interactions in virtual environments. Advances in Computer Entertainment Technology 2009: 36-43 - Gonçalo Duarte Garcia Pereira, Pedro Alexandre Santos
, Rui Prada
:
Self-adapting dynamically generated maps for turn-based strategic multiplayer browser games. Advances in Computer Entertainment Technology 2009: 353-356 - François Picard, Pascal Estraillier:
Enhancing a motion capture interface by introducing context management. Advances in Computer Entertainment Technology 2009: 439-440 - Ondrej Polácek, Adam J. Sporka, Pavel Slavík:
Music alphabet for low-resolution touch displays. Advances in Computer Entertainment Technology 2009: 298-301 - Shane Porter, Michael R. Marner, Ulrich Eck
, Christian Sandor
, Bruce H. Thomas
:
Rundle Lantern in miniature: simulating large scale non-planar displays. Advances in Computer Entertainment Technology 2009: 311-314 - Lin Qiu, Wendy Weini Tay, Junwei Wu:
The impact of virtual teamwork on real-world collaboration. Advances in Computer Entertainment Technology 2009: 44-51 - Amon Rapp
, Daniela Cardillo, Rossana Simeoni, Luca Console:
Being a self-director: enhance user creativity with a video mash up tool. Advances in Computer Entertainment Technology 2009: 358-361 - Shengsheng Ruan, Ling Chen, Jie Sun, Gencai Chen:
Study on the change of physiological signals during playing body-controlled games. Advances in Computer Entertainment Technology 2009: 349-352 - Anthony Savidis, Efie Karouzaki:
Artificial game presenter avatars. Advances in Computer Entertainment Technology 2009: 415-416 - Florian Schulz, Christian Geiger, Holger Reckter:
ANTracks: generative mobile music composition. Advances in Computer Entertainment Technology 2009: 302-305 - Greg Smith, Desney S. Tan, Bongshin Lee:
iSee: interactive scenario explorer for online tournament games. Advances in Computer Entertainment Technology 2009: 190-197 - Carmen Soler, Alejandra Zacarías, Andrés Lucero:
Molarcropolis: a mobile persuasive game to raise oral health and dental hygiene awareness. Advances in Computer Entertainment Technology 2009: 388-391 - Tadeusz Stach, T. C. Nicholas Graham, Matthew Brehmer, Andreas Hollatz:
Classifying input for active games. Advances in Computer Entertainment Technology 2009: 379-382 - Kohei Tanaka, Kazuya Murao
, Shojiro Nishio, Satoshi Tanaka, Kohei Kinoshita, Yasuhiko Minami, Tsutomu Terada
, Masahiko Tsukamoto:
IT-enabled donation boxes to promote donation. Advances in Computer Entertainment Technology 2009: 400-403 - Yutaka Tomibayashi, Yoshinari Takegawa, Tsutomu Terada
, Masahiko Tsukamoto:
Wearable DJ system: a new motion-controlled DJ system. Advances in Computer Entertainment Technology 2009: 132-139 - Markku Turunen
, Aleksi Kallinen, Iván Sánchez Milara
, Jukka Riekki
, Juho Hella, Thomas Olsson
, Aleksi Melto, Juha-Pekka Rajaniemi, Jaakko Hakulinen
, Erno Mäkinen, Pellervo Valkama, Toni Miettinen, Mikko Pyykkönen, Timo Saloranta, Ekaterina Gilman
, Roope Raisamo
:
Multimodal interaction with speech and physical touch interface in a media center application. Advances in Computer Entertainment Technology 2009: 19-26 - Hiroko Uchiyama, Akiko Sato, Mai Takai, Mina Shibasaki, Masahiro Ookura, Masataka Imai, Takenori Hara, Yuki Takeda, Mina Tanaka, Shigeru Komatsubara:
SHI KI BAKO "Box of Four Seasons". Advances in Computer Entertainment Technology 2009: 450 - Hiroko Uchiyama, Akiko Sato, Mai Takai, Mina Shibasaki, Yuki Takeda, Takenori Hara, Masahiro Ookura, Mina Tanaka, Shigeru Komatsubara:
Story tube "Sto-tu". Advances in Computer Entertainment Technology 2009: 447 - Annika Waern
, Zeynep Ahmet, Daniel Sundström:
An in-game reporting tool for pervasive games. Advances in Computer Entertainment Technology 2009: 240-248 - David Wilfinger, Martin Murer
, Michael Lankes
, Manfred Tscheligi
:
Using a 3D game to study the perceived quality of lifting device controls. Advances in Computer Entertainment Technology 2009: 273-276 - Douglas Wilson, Dajana Dimovska, Sebbe Selvig, Patrick Jarnfelt:
Face-off in the magic circle: getting players to look at each other, not the screen. Advances in Computer Entertainment Technology 2009: 462 - Maja Wrzesien
, David C. Pérez López
, Mariano Alcañiz Raya:
E-Junior: a serious virtual world for natural science and ecology learning. Advances in Computer Entertainment Technology 2009: 319-322