- Bob Herschberg, H. Jaap van den Herik:
By the Waters of Cologne. J. Int. Comput. Games Assoc. 9(2): 65-66 (1986) - Bob Herschberg, H. Jaap van den Herik:
Elusive Truths. J. Int. Comput. Games Assoc. 9(3): 129-130 (1986) - Bob Herschberg, H. Jaap van den Herik:
Times Past and Times Future. J. Int. Comput. Games Assoc. 9(4): 173-174 (1986) - Helmut Horacek:
The Fifth World Computer-Chess Championship. J. Int. Comput. Games Assoc. 9(2): 92-96 (1986) - Hermann Kaindl, Helmut Horacek, Marcus Wagner:
Selective Search Versus Brute Force. J. Int. Comput. Games Assoc. 9(3): 140-145 (1986) - Edward A. Komissarchik, Aaron L. Futer:
Computer Analysis of a Queen Endgame. J. Int. Comput. Games Assoc. 9(4): 189-198 (1986) - David N. L. Levy:
When Will Brute Force Programs Beat Kasparov? J. Int. Comput. Games Assoc. 9(2): 81-86 (1986) - David N. L. Levy:
ICCA's Future. J. Int. Comput. Games Assoc. 9(2): 91 (1986) - David N. L. Levy, Ken Thompson:
The Fifth World Computer-Chess Championship. J. Int. Comput. Games Assoc. 9(1): 61-62 (1986) - T. A. Marsland:
A Review of Game-Tree Pruning. J. Int. Comput. Games Assoc. 9(1): 3-19 (1986) - T. A. Marsland:
Reviews. J. Int. Comput. Games Assoc. 9(1): 50 (1986) - T. A. Marsland:
The 6th World Microcomputer-Chess Championship (WMCC). J. Int. Comput. Games Assoc. 9(4): 214-225 (1986) - Monty Newborn:
Looking Back and Ahead. J. Int. Comput. Games Assoc. 9(2): 90 (1986) - Monty Newborn:
The 1986 ACM/IEEE Conference. J. Int. Comput. Games Assoc. 9(2): 118-123 (1986) - Barbara Pernici, Marco Somalvico:
Third International Symposium on Artificial Intelligence and the Game of Chess. J. Int. Comput. Games Assoc. 9(2): 114-115 (1986) - Alan Reed:
A Response to the Bergen/Storm KPK Endgame Result. J. Int. Comput. Games Assoc. 9(2): 87 (1986) - Alan Reed:
Correspondence. J. Int. Comput. Games Assoc. 9(2): 124-127 (1986) - Jonathan Schaeffer:
Experiments in Search and Knowledge. J. Int. Comput. Games Assoc. 9(3): 156 (1986) - Rainer Seidel:
What Constitutes Optimal Play? J. Int. Comput. Games Assoc. 9(1): 37-44 (1986) - Steven Skiena:
An Overview of Machine Learning in Computer Chess. J. Int. Comput. Games Assoc. 9(1): 20-28 (1986) - Ken Thompson:
Retrograde Analysis of Certain Endgames. J. Int. Comput. Games Assoc. 9(3): 131-139 (1986) - Ken Thompson:
An Example of QPvQ. J. Int. Comput. Games Assoc. 9(4): 201-204 (1986) - Chess Grandmasters Versus Chess Computers. J. Int. Comput. Games Assoc. 9(1): 51-55 (1986)
- Hans Zellner:
Compressing Databases Down to Micro Size. J. Int. Comput. Games Assoc. 9(4): 199-200 (1986)