- Susan Lakin, Joe Geigel:
Exploring the intersection between art, music, and technology. SIGGRAPH Talks 2013: 22:1 - Douglas Lanman, David Luebke:
Near-eye light field displays. SIGGRAPH Talks 2013: 10:1 - Pascal Lecocq, Pascal Gautron, Jean-Eudes Marvie, Gaël Sourimant:
Sub-pixel shadow mapping. SIGGRAPH Talks 2013: 19:1 - Gene S. Lee, Andy Lin, Matt Schiller, Scott Peters, Mark McLaughlin, Frank Hanner:
Enhanced dual quaternion skinning for production use. SIGGRAPH Talks 2013: 9:1 - David Lipton, Ken Museth, Ben Sutherland:
Jack's frost: controllable magic frost simulations for Rise of the Guardians. SIGGRAPH Talks 2013: 16:1 - Hugo Loi, Thomas Hurtut, Romain Vergne, Joëlle Thollot:
Discrete texture design using a programmable approach. SIGGRAPH Talks 2013: 43:1 - Akhil Madhani, Justin Walker, Gene S. Lee, Aaron Adams, Alexis Wieland, Evan Goldberg:
Pixels to parks: new animation techniques for fantasyland. SIGGRAPH Talks 2013: 5:1 - Nicolas Mellado, Pascal Barla, Gaël Guennebaud, Patrick Reuter, Gregory Duquesne:
Screen-space curvature for production-quality rendering and compositing. SIGGRAPH Talks 2013: 42:1 - Stefanie Mueller, Pedro Lopes, Konstantin Kaefer, Bastian Kruck, Patrick Baudisch:
constructable: interactive construction of functional mechanical devices. SIGGRAPH Talks 2013: 39:1 - Ivan Neulander, Toshi Kato, Kevin Beason:
Rendering fur in Life of Pi. SIGGRAPH Talks 2013: 47:1 - Michael K. O'Brien, Allen Hemberger, Amit Baadkar, Cody Harrington:
Rainy rain raining. SIGGRAPH Talks 2013: 54:1 - Arun Rao:
TidScene: Pixar's pipeline backplane. SIGGRAPH Talks 2013: 26:1 - Hannes Ricklefs:
Pronto: scheduling the un-schedulable. SIGGRAPH Talks 2013: 29:1 - Rachel Rose, Mike Jutan, John Doublestein:
BlockParty 2: visual procedural rigging for film, TV, and games. SIGGRAPH Talks 2013: 8:1 - David C. Schedl, Clemens Birklbauer, Oliver Bimber:
Coded exposure HDR light-field video recording. SIGGRAPH Talks 2013: 12:1 - Andrew Schneider, Matthew Roach, Justin Gladis:
Crafting the vision effect: an interactive, particle-based hologram for epic. SIGGRAPH Talks 2013: 1:1 - Simon Spielmann, Volker Helzle, Rahul Nair:
On-set depth capturing for VFX productions using time of flight. SIGGRAPH Talks 2013: 13:1 - J. Rafael Tena, Moshe Mahler, Thabo Beeler, Hengchin Yeh, Max Grosse, Iain A. Matthews:
D-tech me: fabricating 3D figurines with personalized faces. SIGGRAPH Talks 2013: 36:1 - Eugénie von Tunzelmann:
Man of steel: procedural city building and destruction. SIGGRAPH Talks 2013: 14:1 - Sven Woop, Louis Feng, Ingo Wald, Carsten Benthin:
Embree ray tracing kernels for CPUs and the Xeon Phi architecture. SIGGRAPH Talks 2013: 44:1 - Magnus Wrenninge, Christopher D. Kulla, Viktor Lundqvist:
Oz: the great and volumetric. SIGGRAPH Talks 2013: 46:1 - Chris Wyman, Zeng Dai:
Imperfect voxelized shadow volumes. SIGGRAPH Talks 2013: 18:1 - Christopher Yang, Hosuk Chang, Bill La Barge, Jeremy Pilgrim, Jason Burton:
Blizzard entertainment: Diablo 3 cinematics wing effects. SIGGRAPH Talks 2013: 31:1 - Shigeo Yoshida, Sho Sakurai, Takuji Narumi, Tomohiro Tanikawa, Michitaka Hirose:
Incendiary reflection: evoking emotion through deformed facial feedback. SIGGRAPH Talks 2013: 35:1 - International Conference on Computer Graphics and Interactive Techniques, SIGGRAPH 2013, Anaheim, CA, USA, July 21-25, 2013, Talks Proceedings. ACM 2013, ISBN 978-1-4503-2344-4 [contents]