- Marie Kegeleers, Raoul Bruens, Maxim Liefaard, Nestor Z. Salamon
, Rafael Bidarra
:
IMOVE: A Motion Tracking and Projection Framework for Social Interaction Applications. Int. J. Comput. Games Technol. 2019: 2705734:1-2705734:9 (2019) - Sebastian Oberdörfer
, Marc Erich Latoschik
:
Knowledge Encoding in Game Mechanics: Transfer-Oriented Knowledge Learning in Desktop-3D and VR. Int. J. Comput. Games Technol. 2019: 7626349:1-7626349:17 (2019) - Zhonggen Yu
:
A Meta-Analysis of Use of Serious Games in Education over a Decade. Int. J. Comput. Games Technol. 2019: 4797032:1-4797032:8 (2019) - 2018
- Gonçalo N. P. Amador
, Abel João Padrão Gomes
:
xTrek: An Influence-Aware Technique for Dijkstra's and A* Pathfinders. Int. J. Comput. Games Technol. 2018: 5184605:1-5184605:19 (2018) - Fernando Bevilacqua
, Henrik Engström
, Per Backlund
:
Automated Analysis of Facial Cues from Videos as a Potential Method for Differentiating Stress and Boredom of Players in Games. Int. J. Comput. Games Technol. 2018: 8734540:1-8734540:14 (2018) - Julián Moreno Cadavid
, Hernán Darío Vanegas Madrigal
:
A Method for Fast Leaderboard Calculations in Massive Online Game-Based Environments. Int. J. Comput. Games Technol. 2018: 3234873:1-3234873:7 (2018) - Virgínia Carrazzone Cavalcanti
, Maria Iziane de Santana Ferreira
, Alana Elza Fontes Da Gama
, Walter F. M. Correia
:
Usability Assessments for Augmented Reality Motor Rehabilitation Solutions: A Systematic Review. Int. J. Comput. Games Technol. 2018: 5387896:1-5387896:18 (2018) - Priscilla Haring
, Harald Warmelink
, Marilla Valente, Christian Roth
:
Using the Revised Bloom Taxonomy to Analyze Psychotherapeutic Games. Int. J. Comput. Games Technol. 2018: 8784750:1-8784750:9 (2018) - Mônica da Consolação Machado, Ronan Loschi Rodrigues Ferreira
, Lucila Ishitani
:
Heuristics and Recommendations for the Design of Mobile Serious Games for Older Adults. Int. J. Comput. Games Technol. 2018: 6757151:1-6757151:15 (2018) - Walid Mestadi
, Khalid Nafil
, Raja Touahni
, Rochdi Messoussi
:
An Assessment of Serious Games Technology: Toward an Architecture for Serious Games Design. Int. J. Comput. Games Technol. 2018: 9834565:1-9834565:16 (2018) - Yiing Y'ng Ng
, Chee-Weng Khong
, Robert Jeyakumar Nathan:
Evaluating Affective User-Centered Design of Video Games Using Qualitative Methods. Int. J. Comput. Games Technol. 2018: 3757083:1-3757083:13 (2018) - Ioannis Pachoulakis
, Nikolaos Papadopoulos
, Anastasia Analyti
:
Kinect-Based Exergames Tailored to Parkinson Patients. Int. J. Comput. Games Technol. 2018: 2618271:1-2618271:14 (2018) - Marcelo A. R. da Silva
, Geraldo Bonorino Xexéo
:
Pegasus: A Simulation Tool to Support Design of Progression Games. Int. J. Comput. Games Technol. 2018: 9341032:1-9341032:10 (2018) - Alexandre G. Szykman
, André Luiz Brandão
, João Paulo Gois:
Development of a Gesture-Based Game Applying Participatory Design to Reflect Values of Manual Wheelchair Users. Int. J. Comput. Games Technol. 2018: 2607618:1-2607618:19 (2018) - Yogi Udjaja
:
Gamification Assisted Language Learning for Japanese Language Using Expert Point Cloud Recognizer. Int. J. Comput. Games Technol. 2018: 9085179:1-9085179:12 (2018) - 2017
- Amir Zaib Abbasi
, Ding Hooi Ting
, Helmut Hlavacs:
Engagement in Games: Developing an Instrument to Measure Consumer Videogame Engagement and Its Validation. Int. J. Comput. Games Technol. 2017: 7363925:1-7363925:10 (2017) - Cédric Beaulac
, Fabrice Larribe:
Narrow Artificial Intelligence with Machine Learning for Real-Time Estimation of a Mobile Agent's Location Using Hidden Markov Models. Int. J. Comput. Games Technol. 2017: 4939261:1-4939261:10 (2017) - Filipe M. B. Boaventura
, Victor Travassos Sarinho
:
MEnDiGa: A Minimal Engine for Digital Games. Int. J. Comput. Games Technol. 2017: 9626710:1-9626710:13 (2017) - Naoki Hashimoto
, Ryo Koizumi, Daisuke Kobayashi:
Dynamic Projection Mapping with a Single IR Camera. Int. J. Comput. Games Technol. 2017: 4936285:1-4936285:10 (2017) - Suphanut Jamonnak, En Cheng
:
Little Botany: A Mobile Game Utilizing Data Integration to Enhance Plant Science Education. Int. J. Comput. Games Technol. 2017: 3635061:1-3635061:14 (2017) - Hongjun Li
, Xiaopeng Zhang
, Weiliang Meng, Lin Ge
:
Visualization of Tomato Growth Based on Dry Matter Flow. Int. J. Comput. Games Technol. 2017: 2302731:1-2302731:12 (2017) - Benny Onrust, Rafael Bidarra
, Robert Rooseboom, Johan van de Koppel:
Ecologically Sound Procedural Generation of Natural Environments. Int. J. Comput. Games Technol. 2017: 7057141:1-7057141:17 (2017) - Byungchul Park, Duk Hee Lee
:
The Interplay between Real Money Trade and Narrative Structure in Massively Multiplayer Online Role-Playing Games. Int. J. Comput. Games Technol. 2017: 3853962:1-3853962:8 (2017) - Chaoguang Wang
, Gino Yu
:
The Relationship between Player's Value Systems and Their In-Game Behavior in a Massively Multiplayer Online Role-Playing Game. Int. J. Comput. Games Technol. 2017: 6531404:1-6531404:10 (2017) - 2016
- Imma Boada, Antonio Rodríguez-Benítez
, Juan Manuel García-González, Santiago Thió-Henestrosa
, Mateu Sbert
:
30 : 2: A Game Designed to Promote the Cardiopulmonary Resuscitation Protocol. Int. J. Comput. Games Technol. 2016: 8251461:1-8251461:14 (2016) - Erik Geslin
, Laurent Jégou
, Danny Beaudoin:
How Color Properties Can Be Used to Elicit Emotions in Video Games. Int. J. Comput. Games Technol. 2016: 5182768:1-5182768:9 (2016) - Deirdre Kerr
:
Visualizing Changes in Strategy Use across Attempts via State Diagrams: A Case Study. Int. J. Comput. Games Technol. 2016: 8492312:1-8492312:9 (2016) - Tiago Martins, Vítor H. Carvalho
, Filomena O. Soares
:
Integrated Solution of a Back Office System for Serious Games Targeted at Physiotherapy. Int. J. Comput. Games Technol. 2016: 1702051:1-1702051:11 (2016) - Hai Nan
, Bin Fang
, Guixin Wang, Weibin Yang
, Emily Sarah Carruthers, Yi Liu
:
Turn-Based War Chess Model and Its Search Algorithm per Turn. Int. J. Comput. Games Technol. 2016: 5216861:1-5216861:14 (2016) - Shahenda Sarhan
, Mohamed Abu ElSoud, Hebatullah Rashed:
Enhancing Video Games Policy Based on Least-Squares Continuous Action Policy Iteration: Case Study on StarCraft Brood War and Glest RTS Games and the 8 Queens Board Game. Int. J. Comput. Games Technol. 2016: 7090757:1-7090757:14 (2016)