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export results for "toc:db/journals/ijgcms/ijgcms13.bht:"
@article{DBLP:journals/ijgcms/Bao21, author = {Wenrui Bao}, title = {The Application of Intelligent Algorithms in the Animation Design of 3D Graphics Engines}, journal = {Int. J. Gaming Comput. Mediat. Simulations}, volume = {13}, number = {2}, pages = {26--37}, year = {2021}, url = {https://doi.org/10.4018/IJGCMS.2021040103}, doi = {10.4018/IJGCMS.2021040103}, timestamp = {Wed, 16 Jun 2021 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/ijgcms/Bao21.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/ijgcms/Boric21, author = {Sandra Boric}, title = {On Insufficient Documentation of a Virtual World's Economic Development: {A} Retrospective of Second Life From 2003-2008}, journal = {Int. J. Gaming Comput. Mediat. Simulations}, volume = {13}, number = {3}, pages = {1--15}, year = {2021}, url = {https://doi.org/10.4018/IJGCMS.290825}, doi = {10.4018/IJGCMS.290825}, timestamp = {Fri, 01 Apr 2022 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/ijgcms/Boric21.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/ijgcms/Busch21, author = {Philipp Busch}, title = {Gamified Learning to Restore the Forest Landscape in Afghanistan: The Role of Immersive Playful Environments in Re-Inventing the Future of Work and Re-Imagining Organizations}, journal = {Int. J. Gaming Comput. Mediat. Simulations}, volume = {13}, number = {4}, pages = {1--13}, year = {2021}, url = {https://doi.org/10.4018/IJGCMS.291537}, doi = {10.4018/IJGCMS.291537}, timestamp = {Mon, 14 Mar 2022 00:00:00 +0100}, biburl = {https://dblp.org/rec/journals/ijgcms/Busch21.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/ijgcms/ButtAS21, author = {Asad Hassan Butt and Hassan Ahmad and Muhammad Noman Shafique}, title = {AI-Powered "Voice Recognition Avatar": {A} New Way to Play Games}, journal = {Int. J. Gaming Comput. Mediat. Simulations}, volume = {13}, number = {3}, pages = {1--17}, year = {2021}, url = {https://doi.org/10.4018/IJGCMS.290305}, doi = {10.4018/IJGCMS.290305}, timestamp = {Tue, 07 May 2024 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/ijgcms/ButtAS21.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/ijgcms/CostaBJB21, author = {Jo{\~{a}}o Costa and Jo{\~{a}}o Barata and Sara Jo{\~{a}}o and Daniel Barbosa}, title = {Principles for Engineering Social Interaction in Asynchronous Mobile Games: Featuring Idle-Ability}, journal = {Int. J. Gaming Comput. Mediat. Simulations}, volume = {13}, number = {3}, pages = {1--16}, year = {2021}, url = {https://doi.org/10.4018/IJGCMS.290306}, doi = {10.4018/IJGCMS.290306}, timestamp = {Sat, 30 Sep 2023 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/ijgcms/CostaBJB21.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/ijgcms/JedelPG21, author = {Izabella Jedel and Adam Palmquist and David Gillberg}, title = {A Practical View of Gamifying Information Systems for the Future}, journal = {Int. J. Gaming Comput. Mediat. Simulations}, volume = {13}, number = {4}, pages = {1--13}, year = {2021}, url = {https://doi.org/10.4018/IJGCMS.291540}, doi = {10.4018/IJGCMS.291540}, timestamp = {Wed, 18 May 2022 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/ijgcms/JedelPG21.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/ijgcms/LengRLP21, author = {Ho Keat Leng and Ibrahim Mohamad Rozmand and Yu Hong Low and Yi Xian Philip Phua}, title = {Effect of Social Environment on Brand Recall in Sports Video Games}, journal = {Int. J. Gaming Comput. Mediat. Simulations}, volume = {13}, number = {1}, pages = {1--11}, year = {2021}, url = {https://doi.org/10.4018/IJGCMS.20210101.oa1}, doi = {10.4018/IJGCMS.20210101.OA1}, timestamp = {Sun, 02 Oct 2022 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/ijgcms/LengRLP21.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/ijgcms/Li21, author = {Peng Li}, title = {Research on Visual Art Design Method Based on Virtual Reality}, journal = {Int. J. Gaming Comput. Mediat. Simulations}, volume = {13}, number = {2}, pages = {16--25}, year = {2021}, url = {https://doi.org/10.4018/IJGCMS.2021040102}, doi = {10.4018/IJGCMS.2021040102}, timestamp = {Wed, 16 Jun 2021 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/ijgcms/Li21.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/ijgcms/Mystakidis21, author = {Stylianos Mystakidis}, title = {Combat Tanking in Education: The {TANC} Model for Playful Distance Learning in Social Virtual Reality}, journal = {Int. J. Gaming Comput. Mediat. Simulations}, volume = {13}, number = {4}, pages = {1--20}, year = {2021}, url = {https://doi.org/10.4018/IJGCMS.291539}, doi = {10.4018/IJGCMS.291539}, timestamp = {Fri, 01 Apr 2022 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/ijgcms/Mystakidis21.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/ijgcms/RaduDSFC21, author = {Iulian Radu and Chris Dede and Mohamed Raouf Seyam and Tianyi Feng and Michelle Chung}, title = {Using 360-Video Virtual Reality to Influence Caregiver Emotions and Behaviors for Childhood Literacy}, journal = {Int. J. Gaming Comput. Mediat. Simulations}, volume = {13}, number = {1}, pages = {12--33}, year = {2021}, url = {https://doi.org/10.4018/IJGCMS.20210101.oa2}, doi = {10.4018/IJGCMS.20210101.OA2}, timestamp = {Mon, 01 May 2023 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/ijgcms/RaduDSFC21.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/ijgcms/RielL21, author = {Jeremy Riel and Kimberly A. Lawless}, title = {Enhancing Student Affect From Multi-Classroom Simulation Games via Teacher Professional Development: Supporting Game Implementation With the {ROPD} Model}, journal = {Int. J. Gaming Comput. Mediat. Simulations}, volume = {13}, number = {1}, pages = {34--54}, year = {2021}, url = {https://doi.org/10.4018/IJGCMS.20210101.oa3}, doi = {10.4018/IJGCMS.20210101.OA3}, timestamp = {Fri, 13 Aug 2021 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/ijgcms/RielL21.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/ijgcms/TaylorHAMG21, author = {Simeon Taylor and Thuong N. Hoang and George Aranda and Gerard T. Mulvany and Stefan Greuter}, title = {Immersive Collaborative {VR} Application Design: {A} Case Study of Agile Virtual Design Over Distance}, journal = {Int. J. Gaming Comput. Mediat. Simulations}, volume = {13}, number = {4}, pages = {1--14}, year = {2021}, url = {https://doi.org/10.4018/IJGCMS.291538}, doi = {10.4018/IJGCMS.291538}, timestamp = {Sat, 30 Sep 2023 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/ijgcms/TaylorHAMG21.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/ijgcms/WuX21, author = {Zhou Wu and Jun Xiong}, title = {A Novel Task-Scheduling Algorithm of Cloud Computing Based on Particle Swarm Optimization}, journal = {Int. J. Gaming Comput. Mediat. Simulations}, volume = {13}, number = {2}, pages = {1--15}, year = {2021}, url = {https://doi.org/10.4018/IJGCMS.2021040101}, doi = {10.4018/IJGCMS.2021040101}, timestamp = {Wed, 16 Jun 2021 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/ijgcms/WuX21.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
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