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@article{DBLP:journals/ijgcms/Amazan-HallCCCD18,
  author       = {Khaila Amazan{-}Hall and
                  Jen Jen Chen and
                  Kathy Chiang and
                  Amanda L. L. Cullen and
                  Mark Deppe and
                  Edgar Dormitorio and
                  Doug Haynes and
                  Jessica Kernan and
                  Kirsten Quanbeck and
                  Morgan Romine and
                  Bonnie Ruberg and
                  Jenny Song and
                  Judith Stepan{-}Norris and
                  Constance Steinkuehler and
                  Aaron Trammell},
  title        = {Diversity and Inclusion in Esports Programs in Higher Education: Leading
                  by Example at {UCI}},
  journal      = {Int. J. Gaming Comput. Mediat. Simulations},
  volume       = {10},
  number       = {2},
  pages        = {71--80},
  year         = {2018},
  url          = {https://doi.org/10.4018/IJGCMS.2018040104},
  doi          = {10.4018/IJGCMS.2018040104},
  timestamp    = {Fri, 11 Sep 2020 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/ijgcms/Amazan-HallCCCD18.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/ijgcms/BilesPH18,
  author       = {Melissa Biles and
                  Jan L. Plass and
                  Bruce D. Homer},
  title        = {Designing Digital Badges for Educational Games: The Impact of Badge
                  Type on Student Motivation and Learning},
  journal      = {Int. J. Gaming Comput. Mediat. Simulations},
  volume       = {10},
  number       = {4},
  pages        = {1--19},
  year         = {2018},
  url          = {https://doi.org/10.4018/IJGCMS.2018100101},
  doi          = {10.4018/IJGCMS.2018100101},
  timestamp    = {Sun, 25 Jul 2021 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/ijgcms/BilesPH18.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/ijgcms/Boda18,
  author       = {M{\'{a}}rton Attila Boda},
  title        = {Avoiding Revenge Using Optimal Opponent Ranking Strategy in the Board
                  Game Catan},
  journal      = {Int. J. Gaming Comput. Mediat. Simulations},
  volume       = {10},
  number       = {2},
  pages        = {47--70},
  year         = {2018},
  url          = {https://doi.org/10.4018/IJGCMS.2018040103},
  doi          = {10.4018/IJGCMS.2018040103},
  timestamp    = {Fri, 11 Sep 2020 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/ijgcms/Boda18.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/ijgcms/Deghedi18,
  author       = {Ghada Ahmed Deghedi},
  title        = {Understanding Games Through Complexity Thinking Approach},
  journal      = {Int. J. Gaming Comput. Mediat. Simulations},
  volume       = {10},
  number       = {3},
  pages        = {41--56},
  year         = {2018},
  url          = {https://doi.org/10.4018/IJGCMS.2018070103},
  doi          = {10.4018/IJGCMS.2018070103},
  timestamp    = {Sat, 19 Aug 2023 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/ijgcms/Deghedi18.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/ijgcms/DelelloMG18,
  author       = {Julie A. Delello and
                  Rochell McWhorter and
                  William Goette},
  title        = {College Students' Attraction to the Mobile Augmented Reality Game
                  Pok{\'{e}}mon Go},
  journal      = {Int. J. Gaming Comput. Mediat. Simulations},
  volume       = {10},
  number       = {3},
  pages        = {1--19},
  year         = {2018},
  url          = {https://doi.org/10.4018/IJGCMS.2018070101},
  doi          = {10.4018/IJGCMS.2018070101},
  timestamp    = {Sat, 08 Jan 2022 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/journals/ijgcms/DelelloMG18.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/ijgcms/EatonCS18,
  author       = {Grant Van Eaton and
                  Douglas B. Clark and
                  Pratim Sengupta},
  title        = {Revoicing, Bridging, and Stuttering Across Formal, Physical, and Virtual
                  Spaces},
  journal      = {Int. J. Gaming Comput. Mediat. Simulations},
  volume       = {10},
  number       = {2},
  pages        = {21--46},
  year         = {2018},
  url          = {https://doi.org/10.4018/IJGCMS.2018040102},
  doi          = {10.4018/IJGCMS.2018040102},
  timestamp    = {Fri, 11 Sep 2020 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/ijgcms/EatonCS18.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/ijgcms/Fanfarelli18,
  author       = {Joseph R. Fanfarelli},
  title        = {Expertise in Professional Overwatch Play},
  journal      = {Int. J. Gaming Comput. Mediat. Simulations},
  volume       = {10},
  number       = {1},
  pages        = {1--22},
  year         = {2018},
  url          = {https://doi.org/10.4018/IJGCMS.2018010101},
  doi          = {10.4018/IJGCMS.2018010101},
  timestamp    = {Fri, 11 Sep 2020 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/ijgcms/Fanfarelli18.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/ijgcms/GuptaK18,
  author       = {Diali Gupta and
                  Beaumie Kim},
  title        = {The Minecraft Aesthetics: Interactions for Reflective Practices},
  journal      = {Int. J. Gaming Comput. Mediat. Simulations},
  volume       = {10},
  number       = {4},
  pages        = {20--41},
  year         = {2018},
  url          = {https://doi.org/10.4018/IJGCMS.2018100102},
  doi          = {10.4018/IJGCMS.2018100102},
  timestamp    = {Wed, 16 Mar 2022 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/journals/ijgcms/GuptaK18.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/ijgcms/HassanatATFAVAA18,
  author       = {Ahmad B. A. Hassanat and
                  Ghada Awad Altarawneh and
                  Ahmad S. Tarawneh and
                  Hossam Faris and
                  Mahmoud Bashir Alhasanat and
                  Alex J. de Voogt and
                  Baker Al{-}Rawashdeh and
                  Mohammed Alshamaileh and
                  V. B. Surya Prasath},
  title        = {On Computerizing the Ancient Game of {\unicode{7788}}{\={a}}b},
  journal      = {Int. J. Gaming Comput. Mediat. Simulations},
  volume       = {10},
  number       = {3},
  pages        = {20--40},
  year         = {2018},
  url          = {https://doi.org/10.4018/IJGCMS.2018070102},
  doi          = {10.4018/IJGCMS.2018070102},
  timestamp    = {Mon, 06 Mar 2023 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/journals/ijgcms/HassanatATFAVAA18.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/ijgcms/Reitman18,
  author       = {Jason Ginsberg Reitman},
  title        = {Distributed Cognition and Temporal Knowledge in League of Legends},
  journal      = {Int. J. Gaming Comput. Mediat. Simulations},
  volume       = {10},
  number       = {1},
  pages        = {23--41},
  year         = {2018},
  url          = {https://doi.org/10.4018/IJGCMS.2018010102},
  doi          = {10.4018/IJGCMS.2018010102},
  timestamp    = {Sun, 02 Oct 2022 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/ijgcms/Reitman18.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/ijgcms/StahlkeRM18,
  author       = {Samantha N. Stahlke and
                  James Robb and
                  Pejman Mirza{-}Babaei},
  title        = {The Fall of the Fourth Wall: Designing and Evaluating Interactive
                  Spectator Experiences},
  journal      = {Int. J. Gaming Comput. Mediat. Simulations},
  volume       = {10},
  number       = {1},
  pages        = {42--62},
  year         = {2018},
  url          = {https://doi.org/10.4018/IJGCMS.2018010103},
  doi          = {10.4018/IJGCMS.2018010103},
  timestamp    = {Fri, 11 Sep 2020 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/ijgcms/StahlkeRM18.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/ijgcms/VeraTG18,
  author       = {Jos{\'{e}} Agust{\'{\i}}n Carrillo Vera and
                  Juan Miguel Aguado Terr{\'{o}}n and
                  Salvador G{\'{o}}mez Garc{\'{\i}}a},
  title        = {Following the Trail of eSports: The Multidisciplinary Boom of Research
                  on the Competitive Practice of Video Games},
  journal      = {Int. J. Gaming Comput. Mediat. Simulations},
  volume       = {10},
  number       = {4},
  pages        = {42--61},
  year         = {2018},
  url          = {https://doi.org/10.4018/IJGCMS.2018100103},
  doi          = {10.4018/IJGCMS.2018100103},
  timestamp    = {Mon, 03 Jan 2022 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/journals/ijgcms/VeraTG18.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/ijgcms/Yu18,
  author       = {Zhonggen Yu},
  title        = {Comparative Effectiveness Between Game-Enhanced and Pencil-and-Paper
                  English Vocabulary Learning Approaches},
  journal      = {Int. J. Gaming Comput. Mediat. Simulations},
  volume       = {10},
  number       = {2},
  pages        = {1--20},
  year         = {2018},
  url          = {https://doi.org/10.4018/IJGCMS.2018040101},
  doi          = {10.4018/IJGCMS.2018040101},
  timestamp    = {Fri, 11 Sep 2020 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/ijgcms/Yu18.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
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