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export results for "toc:db/journals/ijcgt/ijcgt2010.bht:"
@article{DBLP:journals/ijcgt/HaworthBS10, author = {Robert Haworth and Sousan Sheida Tagh Bostani and Kamran Sedig}, title = {Visualizing Decision Trees in Games to Support Children's Analytic Reasoning: Any Negative Effects on Gameplay?}, journal = {Int. J. Comput. Games Technol.}, volume = {2010}, pages = {578784:1--578784:11}, year = {2010}, url = {https://doi.org/10.1155/2010/578784}, doi = {10.1155/2010/578784}, timestamp = {Thu, 09 Apr 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/ijcgt/HaworthBS10.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/ijcgt/KazmiP10, author = {Sayed Kazmi and Ian J. Palmer}, title = {Action Recognition for Support of Adaptive Gameplay: {A} Case Study of a First Person Shooter}, journal = {Int. J. Comput. Games Technol.}, volume = {2010}, pages = {536480:1--536480:14}, year = {2010}, url = {https://doi.org/10.1155/2010/536480}, doi = {10.1155/2010/536480}, timestamp = {Thu, 09 Apr 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/ijcgt/KazmiP10.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/ijcgt/MarsonM10, author = {Fernando Marson and Soraia Raupp Musse}, title = {Automatic Real-Time Generation of Floor Plans Based on Squarified Treemaps Algorithm}, journal = {Int. J. Comput. Games Technol.}, volume = {2010}, pages = {624817:1--624817:10}, year = {2010}, url = {https://doi.org/10.1155/2010/624817}, doi = {10.1155/2010/624817}, timestamp = {Thu, 09 Apr 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/ijcgt/MarsonM10.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/ijcgt/NameeBD10, author = {Brian Mac Namee and David Beaney and Qingqing Dong}, title = {Motion in Augmented Reality Games: An Engine for Creating Plausible Physical Interactions in Augmented Reality Games}, journal = {Int. J. Comput. Games Technol.}, volume = {2010}, pages = {979235:1--979235:8}, year = {2010}, url = {https://doi.org/10.1155/2010/979235}, doi = {10.1155/2010/979235}, timestamp = {Thu, 09 Apr 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/ijcgt/NameeBD10.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/ijcgt/OrtqvistL10, author = {Daniel {\"{O}}rtqvist and Mats Liljedahl}, title = {Immersion and Gameplay Experience: {A} Contingency Framework}, journal = {Int. J. Comput. Games Technol.}, volume = {2010}, pages = {613931:1--613931:11}, year = {2010}, url = {https://doi.org/10.1155/2010/613931}, doi = {10.1155/2010/613931}, timestamp = {Thu, 09 Apr 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/ijcgt/OrtqvistL10.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/ijcgt/SmelikTKB10, author = {Ruben Micha{\"{e}}l Smelik and Tim Tutenel and Klaas Jan de Kraker and Rafael Bidarra}, title = {Declarative Terrain Modeling for Military Training Games}, journal = {Int. J. Comput. Games Technol.}, volume = {2010}, pages = {360458:1--360458:11}, year = {2010}, url = {https://doi.org/10.1155/2010/360458}, doi = {10.1155/2010/360458}, timestamp = {Thu, 09 Apr 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/ijcgt/SmelikTKB10.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/ijcgt/WeiBC10, author = {Huaxin Wei and Jim Bizzocchi and Tom Calvert}, title = {Time and Space in Digital Game Storytelling}, journal = {Int. J. Comput. Games Technol.}, volume = {2010}, pages = {897217:1--897217:23}, year = {2010}, url = {https://doi.org/10.1155/2010/897217}, doi = {10.1155/2010/897217}, timestamp = {Thu, 09 Apr 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/ijcgt/WeiBC10.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/ijcgt/ZhangB10, author = {Li Zhang and John A. Barnden}, title = {Affect and Metaphor Sensing in Virtual Drama}, journal = {Int. J. Comput. Games Technol.}, volume = {2010}, pages = {512563:1--512563:12}, year = {2010}, url = {https://doi.org/10.1155/2010/512563}, doi = {10.1155/2010/512563}, timestamp = {Thu, 09 Apr 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/ijcgt/ZhangB10.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
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