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@article{DBLP:journals/ijcgt/HaworthBS10,
  author       = {Robert Haworth and
                  Sousan Sheida Tagh Bostani and
                  Kamran Sedig},
  title        = {Visualizing Decision Trees in Games to Support Children's Analytic
                  Reasoning: Any Negative Effects on Gameplay?},
  journal      = {Int. J. Comput. Games Technol.},
  volume       = {2010},
  pages        = {578784:1--578784:11},
  year         = {2010},
  url          = {https://doi.org/10.1155/2010/578784},
  doi          = {10.1155/2010/578784},
  timestamp    = {Thu, 09 Apr 2020 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/ijcgt/HaworthBS10.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/ijcgt/KazmiP10,
  author       = {Sayed Kazmi and
                  Ian J. Palmer},
  title        = {Action Recognition for Support of Adaptive Gameplay: {A} Case Study
                  of a First Person Shooter},
  journal      = {Int. J. Comput. Games Technol.},
  volume       = {2010},
  pages        = {536480:1--536480:14},
  year         = {2010},
  url          = {https://doi.org/10.1155/2010/536480},
  doi          = {10.1155/2010/536480},
  timestamp    = {Thu, 09 Apr 2020 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/ijcgt/KazmiP10.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/ijcgt/MarsonM10,
  author       = {Fernando Marson and
                  Soraia Raupp Musse},
  title        = {Automatic Real-Time Generation of Floor Plans Based on Squarified
                  Treemaps Algorithm},
  journal      = {Int. J. Comput. Games Technol.},
  volume       = {2010},
  pages        = {624817:1--624817:10},
  year         = {2010},
  url          = {https://doi.org/10.1155/2010/624817},
  doi          = {10.1155/2010/624817},
  timestamp    = {Thu, 09 Apr 2020 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/ijcgt/MarsonM10.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/ijcgt/NameeBD10,
  author       = {Brian Mac Namee and
                  David Beaney and
                  Qingqing Dong},
  title        = {Motion in Augmented Reality Games: An Engine for Creating Plausible
                  Physical Interactions in Augmented Reality Games},
  journal      = {Int. J. Comput. Games Technol.},
  volume       = {2010},
  pages        = {979235:1--979235:8},
  year         = {2010},
  url          = {https://doi.org/10.1155/2010/979235},
  doi          = {10.1155/2010/979235},
  timestamp    = {Thu, 09 Apr 2020 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/ijcgt/NameeBD10.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/ijcgt/OrtqvistL10,
  author       = {Daniel {\"{O}}rtqvist and
                  Mats Liljedahl},
  title        = {Immersion and Gameplay Experience: {A} Contingency Framework},
  journal      = {Int. J. Comput. Games Technol.},
  volume       = {2010},
  pages        = {613931:1--613931:11},
  year         = {2010},
  url          = {https://doi.org/10.1155/2010/613931},
  doi          = {10.1155/2010/613931},
  timestamp    = {Thu, 09 Apr 2020 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/ijcgt/OrtqvistL10.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/ijcgt/SmelikTKB10,
  author       = {Ruben Micha{\"{e}}l Smelik and
                  Tim Tutenel and
                  Klaas Jan de Kraker and
                  Rafael Bidarra},
  title        = {Declarative Terrain Modeling for Military Training Games},
  journal      = {Int. J. Comput. Games Technol.},
  volume       = {2010},
  pages        = {360458:1--360458:11},
  year         = {2010},
  url          = {https://doi.org/10.1155/2010/360458},
  doi          = {10.1155/2010/360458},
  timestamp    = {Thu, 09 Apr 2020 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/ijcgt/SmelikTKB10.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/ijcgt/WeiBC10,
  author       = {Huaxin Wei and
                  Jim Bizzocchi and
                  Tom Calvert},
  title        = {Time and Space in Digital Game Storytelling},
  journal      = {Int. J. Comput. Games Technol.},
  volume       = {2010},
  pages        = {897217:1--897217:23},
  year         = {2010},
  url          = {https://doi.org/10.1155/2010/897217},
  doi          = {10.1155/2010/897217},
  timestamp    = {Thu, 09 Apr 2020 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/ijcgt/WeiBC10.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/ijcgt/ZhangB10,
  author       = {Li Zhang and
                  John A. Barnden},
  title        = {Affect and Metaphor Sensing in Virtual Drama},
  journal      = {Int. J. Comput. Games Technol.},
  volume       = {2010},
  pages        = {512563:1--512563:12},
  year         = {2010},
  url          = {https://doi.org/10.1155/2010/512563},
  doi          = {10.1155/2010/512563},
  timestamp    = {Thu, 09 Apr 2020 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/ijcgt/ZhangB10.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
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