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@article{DBLP:journals/ijcgt/Shliakhovchuk24, author = {Elena Shliakhovchuk}, title = {Video Games as Awareness Raisers, Attitude Changers, and Agents of Social Change}, journal = {Int. J. Comput. Games Technol.}, volume = {2024}, pages = {3274715:1--3274715:10}, year = {2024}, url = {https://doi.org/10.1155/2024/3274715}, doi = {10.1155/2024/3274715}, timestamp = {Thu, 29 Feb 2024 00:00:00 +0100}, biburl = {https://dblp.org/rec/journals/ijcgt/Shliakhovchuk24.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/ijcgt/AziziSoleimanHHK23, author = {Fatemeh Azizi{-}Soleiman and Motahar Heidari{-}Beni and Zeinab Hemati and Roya Kelishadi}, title = {Designing and Developing an Educational-Therapeutic Game for Improving Healthy Lifestyle in Children and Adolescents}, journal = {Int. J. Comput. Games Technol.}, volume = {2023}, pages = {9897496:1--9897496:7}, year = {2023}, url = {https://doi.org/10.1155/2023/9897496}, doi = {10.1155/2023/9897496}, timestamp = {Fri, 18 Aug 2023 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/ijcgt/AziziSoleimanHHK23.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/ijcgt/Baranyi23, author = {Ren{\'{e}} Baranyi}, title = {DeapSea: Workflow-Supported Serious Game Design for Stroke Rehabilitation}, journal = {Int. J. Comput. Games Technol.}, volume = {2023}, pages = {3169262:1--3169262:15}, year = {2023}, url = {https://doi.org/10.1155/2023/3169262}, doi = {10.1155/2023/3169262}, timestamp = {Fri, 18 Aug 2023 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/ijcgt/Baranyi23.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/ijcgt/FelixMVM23, author = {Zildomar Carlos Felix and Liliane S. Machado and Rodrigo Pinheiro de Toledo Vianna and Ronei Marcos de Moraes}, title = {A Fuzzy Set-Based Model for Educational Serious Games with 360-Degree Videos}, journal = {Int. J. Comput. Games Technol.}, volume = {2023}, pages = {4960452:1--4960452:18}, year = {2023}, url = {https://doi.org/10.1155/2023/4960452}, doi = {10.1155/2023/4960452}, timestamp = {Thu, 29 Feb 2024 00:00:00 +0100}, biburl = {https://dblp.org/rec/journals/ijcgt/FelixMVM23.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/ijcgt/JawarnehADNAI23, author = {Malik Jawarneh and Marwan Ibrahim Alshar'e and Deshinta Arrova Dewi and Mohammad Al Nasar and Rasha Almajed and Amer Ibrahim}, title = {The Impact of Virtual Reality Technology on Jordan's Learning Environment and Medical Informatics among Physicians}, journal = {Int. J. Comput. Games Technol.}, volume = {2023}, pages = {1678226:1--1678226:9}, year = {2023}, url = {https://doi.org/10.1155/2023/1678226}, doi = {10.1155/2023/1678226}, timestamp = {Sat, 25 Feb 2023 00:00:00 +0100}, biburl = {https://dblp.org/rec/journals/ijcgt/JawarnehADNAI23.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/ijcgt/LaurenceHBA23, author = {Laurence and Asep Hermawan and Innocentius Bernarto and Ferdi Antonio}, title = {Video Game Engagement: {A} Passkey to the Intentions of Continue Playing, Purchasing Virtual Items, and Player Recruitment (3Ps)}, journal = {Int. J. Comput. Games Technol.}, volume = {2023}, pages = {2648097:1--2648097:13}, year = {2023}, url = {https://doi.org/10.1155/2023/2648097}, doi = {10.1155/2023/2648097}, timestamp = {Sat, 30 Sep 2023 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/ijcgt/LaurenceHBA23.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/ijcgt/LiL23, author = {Shuai Li and Hongjun Li}, title = {Deep Generative Modeling Based on {VAE-GAN} for 3D Indoor Scene Synthesis}, journal = {Int. J. Comput. Games Technol.}, volume = {2023}, pages = {3368647:1--3368647:11}, year = {2023}, url = {https://doi.org/10.1155/2023/3368647}, doi = {10.1155/2023/3368647}, timestamp = {Fri, 22 Mar 2024 00:00:00 +0100}, biburl = {https://dblp.org/rec/journals/ijcgt/LiL23.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/ijcgt/MatheusJ23, author = {Flobert Matheus and Riyanto Jayadi}, title = {Which Gating System Can Prevent Addiction to Online Games?}, journal = {Int. J. Comput. Games Technol.}, volume = {2023}, pages = {4490133:1--4490133:9}, year = {2023}, url = {https://doi.org/10.1155/2023/4490133}, doi = {10.1155/2023/4490133}, timestamp = {Sat, 25 Feb 2023 00:00:00 +0100}, biburl = {https://dblp.org/rec/journals/ijcgt/MatheusJ23.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/ijcgt/SarourAAA23, author = {Enas Sarour and Arwa Allinjawi and Sara Alyahiwi and Ola Albeshri}, title = {Can We Enhance Respectful Behaviors toward Parents with Gamification? An Observational Study of Gamification Elements and Child Attitudes toward Parents}, journal = {Int. J. Comput. Games Technol.}, volume = {2023}, pages = {5348324:1--5348324:11}, year = {2023}, url = {https://doi.org/10.1155/2023/5348324}, doi = {10.1155/2023/5348324}, timestamp = {Wed, 17 May 2023 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/ijcgt/SarourAAA23.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/ijcgt/SwitaS23, author = {Robert Swita and Zbigniew Suszynski}, title = {Solving Full {N} {\texttimes} {N} {\texttimes} {N} Rubik's Supercube Using Genetic Algorithm}, journal = {Int. J. Comput. Games Technol.}, volume = {2023}, pages = {2445335:1--2445335:14}, year = {2023}, url = {https://doi.org/10.1155/2023/2445335}, doi = {10.1155/2023/2445335}, timestamp = {Sat, 25 Feb 2023 00:00:00 +0100}, biburl = {https://dblp.org/rec/journals/ijcgt/SwitaS23.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/ijcgt/YangBZW23, author = {Yuhui Yang and Zhongxian Bai and Hao Zhang and Yongchao Wang}, title = {The Construction and Application of a Cloud Editing Digital Museum Oriented to Virtual Tour}, journal = {Int. J. Comput. Games Technol.}, volume = {2023}, pages = {7132476:1--7132476:13}, year = {2023}, url = {https://doi.org/10.1155/2023/7132476}, doi = {10.1155/2023/7132476}, timestamp = {Tue, 28 Nov 2023 00:00:00 +0100}, biburl = {https://dblp.org/rec/journals/ijcgt/YangBZW23.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/ijcgt/DantasN22, author = {Adilmar Coelho Dantas and Marcelo Zanchetta do Nascimento}, title = {Recognition of Emotions for People with Autism: An Approach to Improve Skills}, journal = {Int. J. Comput. Games Technol.}, volume = {2022}, pages = {6738068:1--6738068:21}, year = {2022}, url = {https://doi.org/10.1155/2022/6738068}, doi = {10.1155/2022/6738068}, timestamp = {Wed, 23 Feb 2022 00:00:00 +0100}, biburl = {https://dblp.org/rec/journals/ijcgt/DantasN22.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/ijcgt/He22, author = {Zhiyuan He}, title = {Automatic Quality Assessment of Speech-Driven Synthesized Gestures}, journal = {Int. J. Comput. Games Technol.}, volume = {2022}, pages = {1828293:1--1828293:11}, year = {2022}, url = {https://doi.org/10.1155/2022/1828293}, doi = {10.1155/2022/1828293}, timestamp = {Mon, 05 Dec 2022 00:00:00 +0100}, biburl = {https://dblp.org/rec/journals/ijcgt/He22.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/ijcgt/MuhannaMQ22, author = {Muhanna Muhanna and Alhakem Masoud and Abdallah Qusef}, title = {Usability Heuristics for Evaluating Arabic Mobile Games}, journal = {Int. J. Comput. Games Technol.}, volume = {2022}, pages = {5641486:1--5641486:7}, year = {2022}, url = {https://doi.org/10.1155/2022/5641486}, doi = {10.1155/2022/5641486}, timestamp = {Mon, 05 Dec 2022 00:00:00 +0100}, biburl = {https://dblp.org/rec/journals/ijcgt/MuhannaMQ22.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/ijcgt/StarkD22, author = {Craig R. Stark and Declan A. Diver}, title = {Evaluating the Stability of Numerical Schemes for Fluid Solvers in Game Technology}, journal = {Int. J. Comput. Games Technol.}, volume = {2022}, pages = {4138315:1--4138315:11}, year = {2022}, url = {https://doi.org/10.1155/2022/4138315}, doi = {10.1155/2022/4138315}, timestamp = {Mon, 05 Dec 2022 00:00:00 +0100}, biburl = {https://dblp.org/rec/journals/ijcgt/StarkD22.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/ijcgt/XiaoXZY22, author = {Jianli Xiao and Hanli Xiao and Xinchang Zhang and Xiang You}, title = {Stability, Bifurcation, and Chaos Control of Two-Sided Market Competition}, journal = {Int. J. Comput. Games Technol.}, volume = {2022}, pages = {6006450:1--6006450:10}, year = {2022}, url = {https://doi.org/10.1155/2022/6006450}, doi = {10.1155/2022/6006450}, timestamp = {Thu, 10 Nov 2022 00:00:00 +0100}, biburl = {https://dblp.org/rec/journals/ijcgt/XiaoXZY22.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/ijcgt/FarsiYBNM21, author = {Zahra Farsi and Mahdieh Yazdani and Samantha Butler and Maryam Nezamzadeh and Jila Mirlashari}, title = {Comparative Effectiveness of Simulation versus Serious Game for Training Nursing Students in Cardiopulmonary Resuscitation: {A} Randomized Control Trial}, journal = {Int. J. Comput. Games Technol.}, volume = {2021}, pages = {6695077:1--6695077:12}, year = {2021}, url = {https://doi.org/10.1155/2021/6695077}, doi = {10.1155/2021/6695077}, timestamp = {Sun, 16 May 2021 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/ijcgt/FarsiYBNM21.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/ijcgt/FurtadoSLO21, author = {Lennon Sales Furtado and Rafael Ferreira de Souza and Jo{\~{a}}o Lu{\'{\i}}s dos Reis Lima and Sandro Ronaldo Bezerra Oliveira}, title = {Teaching Method for Software Measurement Process Based on Gamification or Serious Games: {A} Systematic Review of the Literature}, journal = {Int. J. Comput. Games Technol.}, volume = {2021}, pages = {8873997:1--8873997:35}, year = {2021}, url = {https://doi.org/10.1155/2021/8873997}, doi = {10.1155/2021/8873997}, timestamp = {Fri, 13 Aug 2021 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/ijcgt/FurtadoSLO21.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/ijcgt/KelkkanenFL21, author = {Viktor Kelkkanen and Markus Fiedler and David Lindero}, title = {Synchronous Remote Rendering for {VR}}, journal = {Int. J. Comput. Games Technol.}, volume = {2021}, pages = {6676644:1--6676644:16}, year = {2021}, url = {https://doi.org/10.1155/2021/6676644}, doi = {10.1155/2021/6676644}, timestamp = {Thu, 12 Aug 2021 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/ijcgt/KelkkanenFL21.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/ijcgt/KhundamN21, author = {Chaowanan Khundam and Fr{\'{e}}d{\'{e}}ric No{\"{e}}l}, title = {A Study of Physical Fitness and Enjoyment on Virtual Running for Exergames}, journal = {Int. J. Comput. Games Technol.}, volume = {2021}, pages = {6668280:1--6668280:16}, year = {2021}, url = {https://doi.org/10.1155/2021/6668280}, doi = {10.1155/2021/6668280}, timestamp = {Mon, 20 Sep 2021 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/ijcgt/KhundamN21.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/ijcgt/MozgovoyPB21, author = {Maxim Mozgovoy and Mike Preuss and Rafael Bidarra}, title = {Team Sports for Game {AI} Benchmarking Revisited}, journal = {Int. J. Comput. Games Technol.}, volume = {2021}, pages = {5521877:1--5521877:9}, year = {2021}, url = {https://doi.org/10.1155/2021/5521877}, doi = {10.1155/2021/5521877}, timestamp = {Fri, 13 Aug 2021 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/ijcgt/MozgovoyPB21.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/ijcgt/Toftedahl21, author = {Marcus Toftedahl}, title = {Localization Tools in General Purpose Game Engines: {A} Systematic Mapping Study}, journal = {Int. J. Comput. Games Technol.}, volume = {2021}, pages = {9979657:1--9979657:15}, year = {2021}, url = {https://doi.org/10.1155/2021/9979657}, doi = {10.1155/2021/9979657}, timestamp = {Thu, 12 Aug 2021 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/ijcgt/Toftedahl21.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/ijcgt/WuCH21, author = {Yong Wu and Weitao Che and Bihui Huang}, title = {An Improved 3D Registration Method of Mobile Augmented Reality for Urban Built Environment}, journal = {Int. J. Comput. Games Technol.}, volume = {2021}, pages = {8810991:1--8810991:8}, year = {2021}, url = {https://doi.org/10.1155/2021/8810991}, doi = {10.1155/2021/8810991}, timestamp = {Sun, 16 May 2021 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/ijcgt/WuCH21.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/ijcgt/BiercewiczBD20, author = {Konrad Biercewicz and Mariusz Borawski and Jaroslaw Duda}, title = {Method for Selecting an Engagement Index for a Specific Type of Game Using Cognitive Neuroscience}, journal = {Int. J. Comput. Games Technol.}, volume = {2020}, pages = {2450651:1--2450651:19}, year = {2020}, url = {https://doi.org/10.1155/2020/2450651}, doi = {10.1155/2020/2450651}, timestamp = {Mon, 27 Nov 2023 00:00:00 +0100}, biburl = {https://dblp.org/rec/journals/ijcgt/BiercewiczBD20.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/ijcgt/SuBE20, author = {Yanhui Su and Per Backlund and Henrik Engstr{\"{o}}m}, title = {Business Intelligence Challenges for Independent Game Publishing}, journal = {Int. J. Comput. Games Technol.}, volume = {2020}, pages = {5395187:1--5395187:8}, year = {2020}, url = {https://doi.org/10.1155/2020/5395187}, doi = {10.1155/2020/5395187}, timestamp = {Thu, 09 Apr 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/ijcgt/SuBE20.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/ijcgt/ZhangL20, author = {Fangfang Zhang and Hongjun Li}, title = {Visualization of Coalescence of Multiple Small Bubbles with Closed B-Spline Curve}, journal = {Int. J. Comput. Games Technol.}, volume = {2020}, pages = {8953893:1--8953893:13}, year = {2020}, url = {https://doi.org/10.1155/2020/8953893}, doi = {10.1155/2020/8953893}, timestamp = {Mon, 23 Nov 2020 00:00:00 +0100}, biburl = {https://dblp.org/rec/journals/ijcgt/ZhangL20.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/ijcgt/AlmeidaSTSRSSB19, author = {Leandro M. Almeida and Diego Pereira da Silva and Daieny P. Theod{\'{o}}rio and Wolley W. Silva and Silvia Cristina M. Rodrigues and Terigi Augusto Scardovelli and Alessandro P. da Silva and Marcia Aparecida Silva Bissaco}, title = {{ALTRIRAS:} {A} Computer Game for Training Children with Autism Spectrum Disorder in the Recognition of Basic Emotions}, journal = {Int. J. Comput. Games Technol.}, volume = {2019}, pages = {4384896:1--4384896:16}, year = {2019}, url = {https://doi.org/10.1155/2019/4384896}, doi = {10.1155/2019/4384896}, timestamp = {Thu, 17 Jun 2021 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/ijcgt/AlmeidaSTSRSSB19.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/ijcgt/CavalcantiSGC19, author = {Virg{\'{\i}}nia Carrazzone Cavalcanti and Maria Iziane de Santana Ferreira and Alana Elza Fontes Da Gama and Walter F. M. Correia}, title = {Corrigendum to "Usability Assessments for Augmented Reality Motor Rehabilitation Solutions: {A} Systematic Review"}, journal = {Int. J. Comput. Games Technol.}, volume = {2019}, pages = {9325869:1}, year = {2019}, url = {https://doi.org/10.1155/2019/9325869}, doi = {10.1155/2019/9325869}, timestamp = {Thu, 09 Apr 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/ijcgt/CavalcantiSGC19.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/ijcgt/DeRosierT19, author = {Melissa E. DeRosier and James M. Thomas}, title = {\emph{Hall of Heroes}: {A} Digital Game for Social Skills Training with Young Adolescents}, journal = {Int. J. Comput. Games Technol.}, volume = {2019}, pages = {6981698:1--6981698:12}, year = {2019}, url = {https://doi.org/10.1155/2019/6981698}, doi = {10.1155/2019/6981698}, timestamp = {Thu, 09 Apr 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/ijcgt/DeRosierT19.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/ijcgt/DongP19, author = {Yangzi Dong and Chao Peng}, title = {Real-Time Large Crowd Rendering with Efficient Character and Instance Management on {GPU}}, journal = {Int. J. Comput. Games Technol.}, volume = {2019}, pages = {1792304:1--1792304:15}, year = {2019}, url = {https://doi.org/10.1155/2019/1792304}, doi = {10.1155/2019/1792304}, timestamp = {Mon, 28 Aug 2023 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/ijcgt/DongP19.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/ijcgt/KegeleersBLSB19, author = {Marie Kegeleers and Raoul Bruens and Maxim Liefaard and Nestor Z. Salamon and Rafael Bidarra}, title = {{IMOVE:} {A} Motion Tracking and Projection Framework for Social Interaction Applications}, journal = {Int. J. Comput. Games Technol.}, volume = {2019}, pages = {2705734:1--2705734:9}, year = {2019}, url = {https://doi.org/10.1155/2019/2705734}, doi = {10.1155/2019/2705734}, timestamp = {Thu, 09 Apr 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/ijcgt/KegeleersBLSB19.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/ijcgt/OberdorferL19, author = {Sebastian Oberd{\"{o}}rfer and Marc Erich Latoschik}, title = {Knowledge Encoding in Game Mechanics: Transfer-Oriented Knowledge Learning in Desktop-3D and {VR}}, journal = {Int. J. Comput. Games Technol.}, volume = {2019}, pages = {7626349:1--7626349:17}, year = {2019}, url = {https://doi.org/10.1155/2019/7626349}, doi = {10.1155/2019/7626349}, timestamp = {Thu, 14 Oct 2021 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/ijcgt/OberdorferL19.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/ijcgt/Yu19, author = {Zhonggen Yu}, title = {A Meta-Analysis of Use of Serious Games in Education over a Decade}, journal = {Int. J. Comput. Games Technol.}, volume = {2019}, pages = {4797032:1--4797032:8}, year = {2019}, url = {https://doi.org/10.1155/2019/4797032}, doi = {10.1155/2019/4797032}, timestamp = {Thu, 09 Apr 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/ijcgt/Yu19.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/ijcgt/AmadorG18, author = {Gon{\c{c}}alo N. P. Amador and Abel Jo{\~{a}}o Padr{\~{a}}o Gomes}, title = {xTrek: An Influence-Aware Technique for Dijkstra's and A* Pathfinders}, journal = {Int. J. Comput. Games Technol.}, volume = {2018}, pages = {5184605:1--5184605:19}, year = {2018}, url = {https://doi.org/10.1155/2018/5184605}, doi = {10.1155/2018/5184605}, timestamp = {Thu, 25 Mar 2021 00:00:00 +0100}, biburl = {https://dblp.org/rec/journals/ijcgt/AmadorG18.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/ijcgt/BevilacquaEB18, author = {Fernando Bevilacqua and Henrik Engstr{\"{o}}m and Per Backlund}, title = {Automated Analysis of Facial Cues from Videos as a Potential Method for Differentiating Stress and Boredom of Players in Games}, journal = {Int. J. Comput. Games Technol.}, volume = {2018}, pages = {8734540:1--8734540:14}, year = {2018}, url = {https://doi.org/10.1155/2018/8734540}, doi = {10.1155/2018/8734540}, timestamp = {Thu, 09 Apr 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/ijcgt/BevilacquaEB18.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/ijcgt/CadavidM18, author = {Juli{\'{a}}n Moreno Cadavid and Hern{\'{a}}n Dar{\'{\i}}o Vanegas Madrigal}, title = {A Method for Fast Leaderboard Calculations in Massive Online Game-Based Environments}, journal = {Int. J. Comput. Games Technol.}, volume = {2018}, pages = {3234873:1--3234873:7}, year = {2018}, url = {https://doi.org/10.1155/2018/3234873}, doi = {10.1155/2018/3234873}, timestamp = {Wed, 19 May 2021 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/ijcgt/CadavidM18.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/ijcgt/CavalcantiSGC18, author = {Virg{\'{\i}}nia Carrazzone Cavalcanti and Maria Iziane de Santana Ferreira and Alana Elza Fontes Da Gama and Walter F. M. Correia}, title = {Usability Assessments for Augmented Reality Motor Rehabilitation Solutions: {A} Systematic Review}, journal = {Int. J. Comput. Games Technol.}, volume = {2018}, pages = {5387896:1--5387896:18}, year = {2018}, url = {https://doi.org/10.1155/2018/5387896}, doi = {10.1155/2018/5387896}, timestamp = {Thu, 09 Apr 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/ijcgt/CavalcantiSGC18.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/ijcgt/HaringWVR18, author = {Priscilla Haring and Harald Warmelink and Marilla Valente and Christian Roth}, title = {Using the Revised Bloom Taxonomy to Analyze Psychotherapeutic Games}, journal = {Int. J. Comput. Games Technol.}, volume = {2018}, pages = {8784750:1--8784750:9}, year = {2018}, url = {https://doi.org/10.1155/2018/8784750}, doi = {10.1155/2018/8784750}, timestamp = {Fri, 01 Sep 2023 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/ijcgt/HaringWVR18.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/ijcgt/MachadoFI18, author = {M{\^{o}}nica da Consola{\c{c}}{\~{a}}o Machado and Ronan Loschi Rodrigues Ferreira and Lucila Ishitani}, title = {Heuristics and Recommendations for the Design of Mobile Serious Games for Older Adults}, journal = {Int. J. Comput. Games Technol.}, volume = {2018}, pages = {6757151:1--6757151:15}, year = {2018}, url = {https://doi.org/10.1155/2018/6757151}, doi = {10.1155/2018/6757151}, timestamp = {Thu, 09 Apr 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/ijcgt/MachadoFI18.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/ijcgt/MestadiNTM18, author = {Walid Mestadi and Khalid Nafil and Raja Touahni and Rochdi Messoussi}, title = {An Assessment of Serious Games Technology: \emph{ Toward an Architecture for Serious Games Design}}, journal = {Int. J. Comput. Games Technol.}, volume = {2018}, pages = {9834565:1--9834565:16}, year = {2018}, url = {https://doi.org/10.1155/2018/9834565}, doi = {10.1155/2018/9834565}, timestamp = {Thu, 09 Apr 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/ijcgt/MestadiNTM18.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/ijcgt/NgKN18, author = {Yiing Y'ng Ng and Chee{-}Weng Khong and Robert Jeyakumar Nathan}, title = {Evaluating Affective User-Centered Design of Video Games Using Qualitative Methods}, journal = {Int. J. Comput. Games Technol.}, volume = {2018}, pages = {3757083:1--3757083:13}, year = {2018}, url = {https://doi.org/10.1155/2018/3757083}, doi = {10.1155/2018/3757083}, timestamp = {Thu, 09 Apr 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/ijcgt/NgKN18.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/ijcgt/PachoulakisPA18, author = {Ioannis Pachoulakis and Nikolaos Papadopoulos and Anastasia Analyti}, title = {Kinect-Based Exergames Tailored to Parkinson Patients}, journal = {Int. J. Comput. Games Technol.}, volume = {2018}, pages = {2618271:1--2618271:14}, year = {2018}, url = {https://doi.org/10.1155/2018/2618271}, doi = {10.1155/2018/2618271}, timestamp = {Thu, 09 Apr 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/ijcgt/PachoulakisPA18.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/ijcgt/SilvaX18, author = {Marcelo A. R. da Silva and Geraldo Bonorino Xex{\'{e}}o}, title = {Pegasus: {A} Simulation Tool to Support Design of Progression Games}, journal = {Int. J. Comput. Games Technol.}, volume = {2018}, pages = {9341032:1--9341032:10}, year = {2018}, url = {https://doi.org/10.1155/2018/9341032}, doi = {10.1155/2018/9341032}, timestamp = {Mon, 26 Oct 2020 00:00:00 +0100}, biburl = {https://dblp.org/rec/journals/ijcgt/SilvaX18.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/ijcgt/SzykmanBG18, author = {Alexandre G. Szykman and Andr{\'{e}} Luiz Brand{\~{a}}o and Jo{\~{a}}o Paulo Gois}, title = {Development of a Gesture-Based Game Applying Participatory Design to Reflect Values of Manual Wheelchair Users}, journal = {Int. J. Comput. Games Technol.}, volume = {2018}, pages = {2607618:1--2607618:19}, year = {2018}, url = {https://doi.org/10.1155/2018/2607618}, doi = {10.1155/2018/2607618}, timestamp = {Mon, 28 Aug 2023 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/ijcgt/SzykmanBG18.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/ijcgt/Udjaja18, author = {Yogi Udjaja}, title = {Gamification Assisted Language Learning for Japanese Language Using Expert Point Cloud Recognizer}, journal = {Int. J. Comput. Games Technol.}, volume = {2018}, pages = {9085179:1--9085179:12}, year = {2018}, url = {https://doi.org/10.1155/2018/9085179}, doi = {10.1155/2018/9085179}, timestamp = {Thu, 09 Apr 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/ijcgt/Udjaja18.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/ijcgt/AbbasiTH17, author = {Amir Zaib Abbasi and Ding Hooi Ting and Helmut Hlavacs}, title = {Engagement in Games: Developing an Instrument to Measure Consumer Videogame Engagement and Its Validation}, journal = {Int. J. Comput. Games Technol.}, volume = {2017}, pages = {7363925:1--7363925:10}, year = {2017}, url = {https://doi.org/10.1155/2017/7363925}, doi = {10.1155/2017/7363925}, timestamp = {Mon, 05 Feb 2024 00:00:00 +0100}, biburl = {https://dblp.org/rec/journals/ijcgt/AbbasiTH17.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/ijcgt/BeaulacL17, author = {C{\'{e}}dric Beaulac and Fabrice Larribe}, title = {Narrow Artificial Intelligence with Machine Learning for Real-Time Estimation of a Mobile Agent's Location Using Hidden Markov Models}, journal = {Int. J. Comput. Games Technol.}, volume = {2017}, pages = {4939261:1--4939261:10}, year = {2017}, url = {https://doi.org/10.1155/2017/4939261}, doi = {10.1155/2017/4939261}, timestamp = {Thu, 09 Apr 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/ijcgt/BeaulacL17.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/ijcgt/BoaventuraS17, author = {Filipe M. B. Boaventura and Victor Travassos Sarinho}, title = {MEnDiGa: {A} Minimal Engine for Digital Games}, journal = {Int. J. Comput. Games Technol.}, volume = {2017}, pages = {9626710:1--9626710:13}, year = {2017}, url = {https://doi.org/10.1155/2017/9626710}, doi = {10.1155/2017/9626710}, timestamp = {Thu, 09 Apr 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/ijcgt/BoaventuraS17.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/ijcgt/HashimotoKK17, author = {Naoki Hashimoto and Ryo Koizumi and Daisuke Kobayashi}, title = {Dynamic Projection Mapping with a Single {IR} Camera}, journal = {Int. J. Comput. Games Technol.}, volume = {2017}, pages = {4936285:1--4936285:10}, year = {2017}, url = {https://doi.org/10.1155/2017/4936285}, doi = {10.1155/2017/4936285}, timestamp = {Thu, 09 Apr 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/ijcgt/HashimotoKK17.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/ijcgt/JamonnakC17, author = {Suphanut Jamonnak and En Cheng}, title = {Little Botany: {A} Mobile Game Utilizing Data Integration to Enhance Plant Science Education}, journal = {Int. J. Comput. Games Technol.}, volume = {2017}, pages = {3635061:1--3635061:14}, year = {2017}, url = {https://doi.org/10.1155/2017/3635061}, doi = {10.1155/2017/3635061}, timestamp = {Thu, 09 Apr 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/ijcgt/JamonnakC17.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/ijcgt/LiZMG17, author = {Hongjun Li and Xiaopeng Zhang and Weiliang Meng and Lin Ge}, title = {Visualization of Tomato Growth Based on Dry Matter Flow}, journal = {Int. J. Comput. Games Technol.}, volume = {2017}, pages = {2302731:1--2302731:12}, year = {2017}, url = {https://doi.org/10.1155/2017/2302731}, doi = {10.1155/2017/2302731}, timestamp = {Sun, 22 Nov 2020 00:00:00 +0100}, biburl = {https://dblp.org/rec/journals/ijcgt/LiZMG17.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/ijcgt/OnrustBRK17, author = {Benny Onrust and Rafael Bidarra and Robert Rooseboom and Johan van de Koppel}, title = {Ecologically Sound Procedural Generation of Natural Environments}, journal = {Int. J. Comput. Games Technol.}, volume = {2017}, pages = {7057141:1--7057141:17}, year = {2017}, url = {https://doi.org/10.1155/2017/7057141}, doi = {10.1155/2017/7057141}, timestamp = {Thu, 09 Apr 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/ijcgt/OnrustBRK17.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/ijcgt/ParkL17, author = {Byungchul Park and Duk Hee Lee}, title = {The Interplay between Real Money Trade and Narrative Structure in Massively Multiplayer Online Role-Playing Games}, journal = {Int. J. Comput. Games Technol.}, volume = {2017}, pages = {3853962:1--3853962:8}, year = {2017}, url = {https://doi.org/10.1155/2017/3853962}, doi = {10.1155/2017/3853962}, timestamp = {Thu, 09 Apr 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/ijcgt/ParkL17.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/ijcgt/WangY17, author = {Chaoguang Wang and Gino Yu}, title = {The Relationship between Player's Value Systems and Their In-Game Behavior in a Massively Multiplayer Online Role-Playing Game}, journal = {Int. J. Comput. Games Technol.}, volume = {2017}, pages = {6531404:1--6531404:10}, year = {2017}, url = {https://doi.org/10.1155/2017/6531404}, doi = {10.1155/2017/6531404}, timestamp = {Thu, 09 Apr 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/ijcgt/WangY17.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/ijcgt/BoadaRGTS16, author = {Imma Boada and Antonio Rodr{\'{\i}}guez{-}Ben{\'{\i}}tez and Juan Manuel Garc{\'{\i}}a{-}Gonz{\'{a}}lez and Santiago Thi{\'{o}}{-}Henestrosa and Mateu Sbert}, title = {30 : 2: {A} Game Designed to Promote the Cardiopulmonary Resuscitation Protocol}, journal = {Int. J. Comput. Games Technol.}, volume = {2016}, pages = {8251461:1--8251461:14}, year = {2016}, url = {https://doi.org/10.1155/2016/8251461}, doi = {10.1155/2016/8251461}, timestamp = {Sun, 02 Oct 2022 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/ijcgt/BoadaRGTS16.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/ijcgt/GeslinJB16, author = {Erik Geslin and Laurent J{\'{e}}gou and Danny Beaudoin}, title = {How Color Properties Can Be Used to Elicit Emotions in Video Games}, journal = {Int. J. Comput. Games Technol.}, volume = {2016}, pages = {5182768:1--5182768:9}, year = {2016}, url = {https://doi.org/10.1155/2016/5182768}, doi = {10.1155/2016/5182768}, timestamp = {Thu, 09 Apr 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/ijcgt/GeslinJB16.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/ijcgt/Kerr16, author = {Deirdre Kerr}, title = {Visualizing Changes in Strategy Use across Attempts via State Diagrams: {A} Case Study}, journal = {Int. J. Comput. Games Technol.}, volume = {2016}, pages = {8492312:1--8492312:9}, year = {2016}, url = {https://doi.org/10.1155/2016/8492312}, doi = {10.1155/2016/8492312}, timestamp = {Thu, 09 Apr 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/ijcgt/Kerr16.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/ijcgt/MartinsCS16, author = {Tiago Martins and V{\'{\i}}tor H. Carvalho and Filomena O. Soares}, title = {Integrated Solution of a Back Office System for Serious Games Targeted at Physiotherapy}, journal = {Int. J. Comput. Games Technol.}, volume = {2016}, pages = {1702051:1--1702051:11}, year = {2016}, url = {https://doi.org/10.1155/2016/1702051}, doi = {10.1155/2016/1702051}, timestamp = {Thu, 09 Apr 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/ijcgt/MartinsCS16.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/ijcgt/NanFWYCL16, author = {Hai Nan and Bin Fang and Guixin Wang and Weibin Yang and Emily Sarah Carruthers and Yi Liu}, title = {Turn-Based War Chess Model and Its Search Algorithm per Turn}, journal = {Int. J. Comput. Games Technol.}, volume = {2016}, pages = {5216861:1--5216861:14}, year = {2016}, url = {https://doi.org/10.1155/2016/5216861}, doi = {10.1155/2016/5216861}, timestamp = {Thu, 09 Apr 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/ijcgt/NanFWYCL16.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/ijcgt/SarhanER16, author = {Shahenda Sarhan and Mohamed Abu ElSoud and Hebatullah Rashed}, title = {Enhancing Video Games Policy Based on Least-Squares Continuous Action Policy Iteration: Case Study on StarCraft Brood War and Glest {RTS} Games and the 8 Queens Board Game}, journal = {Int. J. Comput. Games Technol.}, volume = {2016}, pages = {7090757:1--7090757:14}, year = {2016}, url = {https://doi.org/10.1155/2016/7090757}, doi = {10.1155/2016/7090757}, timestamp = {Mon, 26 Oct 2020 00:00:00 +0100}, biburl = {https://dblp.org/rec/journals/ijcgt/SarhanER16.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/ijcgt/Sekhavat16, author = {Yoones A. Sekhavat}, title = {KioskAR: An Augmented Reality Game as a New Business Model to Present Artworks}, journal = {Int. J. Comput. Games Technol.}, volume = {2016}, pages = {7690754:1--7690754:12}, year = {2016}, url = {https://doi.org/10.1155/2016/7690754}, doi = {10.1155/2016/7690754}, timestamp = {Thu, 09 Apr 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/ijcgt/Sekhavat16.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/ijcgt/Sekhavat16a, author = {Yoones A. Sekhavat}, title = {Nowcasting Mobile Games Ranking Using Web Search Query Data}, journal = {Int. J. Comput. Games Technol.}, volume = {2016}, pages = {9859813:1--9859813:9}, year = {2016}, url = {https://doi.org/10.1155/2016/9859813}, doi = {10.1155/2016/9859813}, timestamp = {Thu, 09 Apr 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/ijcgt/Sekhavat16a.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/ijcgt/ShapiiG16, author = {Azrulhizam Shapi'i and Sychol Ghulam}, title = {Model for Educational Game Using Natural User Interface}, journal = {Int. J. Comput. Games Technol.}, volume = {2016}, pages = {6890351:1--6890351:7}, year = {2016}, url = {https://doi.org/10.1155/2016/6890351}, doi = {10.1155/2016/6890351}, timestamp = {Thu, 09 Apr 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/ijcgt/ShapiiG16.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/ijcgt/VegtWNGM16, author = {Wim van der Vegt and Wim Westera and Enkhbold Nyamsuren and Atanas Georgiev and Iv{\'{a}}n Mart{\'{\i}}nez{-}Ortiz}, title = {{RAGE} Architecture for Reusable Serious Gaming Technology Components}, journal = {Int. J. Comput. Games Technol.}, volume = {2016}, pages = {5680526:1--5680526:10}, year = {2016}, url = {https://doi.org/10.1155/2016/5680526}, doi = {10.1155/2016/5680526}, timestamp = {Sun, 02 Oct 2022 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/ijcgt/VegtWNGM16.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/ijcgt/Zarrad16, author = {Anis Zarrad}, title = {A Dynamic Platform for Developing 3D Facial Avatars in a Networked Virtual Environment}, journal = {Int. J. Comput. Games Technol.}, volume = {2016}, pages = {8489278:1--8489278:13}, year = {2016}, url = {https://doi.org/10.1155/2016/8489278}, doi = {10.1155/2016/8489278}, timestamp = {Thu, 09 Apr 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/ijcgt/Zarrad16.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/ijcgt/AlgfoorSK15, author = {Zeyad Abd Algfoor and Mohd Shahrizal Sunar and Hoshang Kolivand}, title = {A Comprehensive Study on Pathfinding Techniques for Robotics and Video Games}, journal = {Int. J. Comput. Games Technol.}, volume = {2015}, pages = {736138:1--736138:11}, year = {2015}, url = {https://doi.org/10.1155/2015/736138}, doi = {10.1155/2015/736138}, timestamp = {Sat, 05 Sep 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/ijcgt/AlgfoorSK15.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/ijcgt/AzmiS15, author = {Mohd Amir Azmi and Dalbir Singh}, title = {Schoolcube: Gamification for Learning Management System through Microsoft SharePoint}, journal = {Int. J. Comput. Games Technol.}, volume = {2015}, pages = {589180:1--589180:5}, year = {2015}, url = {https://doi.org/10.1155/2015/589180}, doi = {10.1155/2015/589180}, timestamp = {Thu, 09 Apr 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/ijcgt/AzmiS15.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/ijcgt/ChanCG15, author = {Marvin T. Chan and Christine W. Chan and Craig M. Gelowitz}, title = {Development of a Car Racing Simulator Game Using Artificial Intelligence Techniques}, journal = {Int. J. Comput. Games Technol.}, volume = {2015}, pages = {839721:1--839721:6}, year = {2015}, url = {https://doi.org/10.1155/2015/839721}, doi = {10.1155/2015/839721}, timestamp = {Sun, 02 Oct 2022 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/ijcgt/ChanCG15.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/ijcgt/ChenLLZ15, author = {Peng{-}zhan Chen and Jie Li and Man Luo and Nian{-}hua Zhu}, title = {Real-Time Human Motion Capture Driven by a Wireless Sensor Network}, journal = {Int. J. Comput. Games Technol.}, volume = {2015}, pages = {695874:1--695874:14}, year = {2015}, url = {https://doi.org/10.1155/2015/695874}, doi = {10.1155/2015/695874}, timestamp = {Thu, 09 Apr 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/ijcgt/ChenLLZ15.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/ijcgt/CoutinhoGJMF15, author = {Luciano Reis Coutinho and Victor M. Galv{\~{a}}o and Ant{\^{o}}nio de Abreu Batista J{\'{u}}nior and Bruno Roberto S. Moraes and M{\'{a}}rcio Regis M. Fraga}, title = {Organizational Gameplay: The Player as Designer of Character Organizations}, journal = {Int. J. Comput. Games Technol.}, volume = {2015}, pages = {731031:1--731031:11}, year = {2015}, url = {https://doi.org/10.1155/2015/731031}, doi = {10.1155/2015/731031}, timestamp = {Sat, 30 Sep 2023 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/ijcgt/CoutinhoGJMF15.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/ijcgt/HeinimakiE15, author = {Teemu J. Heinim{\"{a}}ki and Tapio Elomaa}, title = {Quality Measures for Improving Technology Trees}, journal = {Int. J. Comput. Games Technol.}, volume = {2015}, pages = {975371:1--975371:10}, year = {2015}, url = {https://doi.org/10.1155/2015/975371}, doi = {10.1155/2015/975371}, timestamp = {Thu, 09 Apr 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/ijcgt/HeinimakiE15.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/ijcgt/NieCX15, author = {Xiao Nie and Leiting Chen and Tao Xiang}, title = {Real-Time Incompressible Fluid Simulation on the {GPU}}, journal = {Int. J. Comput. Games Technol.}, volume = {2015}, pages = {417417:1--417417:12}, year = {2015}, url = {https://doi.org/10.1155/2015/417417}, doi = {10.1155/2015/417417}, timestamp = {Mon, 08 Apr 2024 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/ijcgt/NieCX15.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/ijcgt/SafadiFE15, author = {Firas Safadi and Rapha{\"{e}}l Fonteneau and Damien Ernst}, title = {Artificial Intelligence in Video Games: Towards a Unified Framework}, journal = {Int. J. Comput. Games Technol.}, volume = {2015}, pages = {271296:1--271296:30}, year = {2015}, url = {https://doi.org/10.1155/2015/271296}, doi = {10.1155/2015/271296}, timestamp = {Thu, 09 Apr 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/ijcgt/SafadiFE15.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/ijcgt/SedigHC15, author = {Kamran Sedig and Robert Haworth and Michael Corridore}, title = {Investigating Variations in Gameplay: Cognitive Implications}, journal = {Int. J. Comput. Games Technol.}, volume = {2015}, pages = {208247:1--208247:16}, year = {2015}, url = {https://doi.org/10.1155/2015/208247}, doi = {10.1155/2015/208247}, timestamp = {Thu, 09 Apr 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/ijcgt/SedigHC15.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/ijcgt/ShiS15, author = {Yen{-}Ru Shi and Ju{-}Ling Shih}, title = {Game Factors and Game-Based Learning Design Model}, journal = {Int. J. Comput. Games Technol.}, volume = {2015}, pages = {549684:1--549684:11}, year = {2015}, url = {https://doi.org/10.1155/2015/549684}, doi = {10.1155/2015/549684}, timestamp = {Thu, 09 Apr 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/ijcgt/ShiS15.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/ijcgt/SilvaEBC15, author = {Pedro Brand{\~{a}}o Silva and Elmar Eisemann and Rafael Bidarra and Ant{\'{o}}nio Coelho}, title = {Procedural Content Graphs for Urban Modeling}, journal = {Int. J. Comput. Games Technol.}, volume = {2015}, pages = {808904:1--808904:15}, year = {2015}, url = {https://doi.org/10.1155/2015/808904}, doi = {10.1155/2015/808904}, timestamp = {Wed, 17 Apr 2024 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/ijcgt/SilvaEBC15.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/ijcgt/WangWL15, author = {Liang Wang and Yu Wang and Yan Li}, title = {Mining Experiential Patterns from Game-Logs of Board Game}, journal = {Int. J. Comput. Games Technol.}, volume = {2015}, pages = {576201:1--576201:20}, year = {2015}, url = {https://doi.org/10.1155/2015/576201}, doi = {10.1155/2015/576201}, timestamp = {Thu, 09 Apr 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/ijcgt/WangWL15.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/ijcgt/BarbosaPDS14, author = {Andr{\'{e}} F. S. Barbosa and Pedro N. M. Pereira and Jo{\~{a}}o A. F. F. Dias and Frutuoso G. M. Silva}, title = {A New Methodology of Design and Development of Serious Games}, journal = {Int. J. Comput. Games Technol.}, volume = {2014}, pages = {817167:1--817167:8}, year = {2014}, url = {https://doi.org/10.1155/2014/817167}, doi = {10.1155/2014/817167}, timestamp = {Thu, 09 Apr 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/ijcgt/BarbosaPDS14.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/ijcgt/Carpentier14, author = {Giliam J. P. de Carpentier}, title = {Analytical Ballistic Trajectories with Approximately Linear Drag}, journal = {Int. J. Comput. Games Technol.}, volume = {2014}, pages = {463489:1--463489:13}, year = {2014}, url = {https://doi.org/10.1155/2014/463489}, doi = {10.1155/2014/463489}, timestamp = {Thu, 09 Apr 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/ijcgt/Carpentier14.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/ijcgt/GuoTX14, author = {Fan Guo and Jin Tang and Xiaoming Xiao}, title = {Foggy Scene Rendering Based on Transmission Map Estimation}, journal = {Int. J. Comput. Games Technol.}, volume = {2014}, pages = {308629:1--308629:13}, year = {2014}, url = {https://doi.org/10.1155/2014/308629}, doi = {10.1155/2014/308629}, timestamp = {Mon, 25 Sep 2023 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/ijcgt/GuoTX14.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/ijcgt/KazmiULP14, author = {Sayed Kazmi and Hassan Ugail and Valerie Lesk and Ian J. Palmer}, title = {Interactive Digital Serious Games for the Assessment, Rehabilitation, and Prediction of Dementia}, journal = {Int. J. Comput. Games Technol.}, volume = {2014}, pages = {701565:1--701565:11}, year = {2014}, url = {https://doi.org/10.1155/2014/701565}, doi = {10.1155/2014/701565}, timestamp = {Thu, 09 Apr 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/ijcgt/KazmiULP14.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/ijcgt/Kellomaki14, author = {Timo Kellom{\"{a}}ki}, title = {Rigid Body Interaction for Large-Scale Real-Time Water Simulation}, journal = {Int. J. Comput. Games Technol.}, volume = {2014}, pages = {580154:1--580154:12}, year = {2014}, url = {https://doi.org/10.1155/2014/580154}, doi = {10.1155/2014/580154}, timestamp = {Thu, 09 Apr 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/ijcgt/Kellomaki14.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/ijcgt/LaamartiEE14, author = {Fedwa Laamarti and Mohamad A. Eid and Abdulmotaleb El{-}Saddik}, title = {An Overview of Serious Games}, journal = {Int. J. Comput. Games Technol.}, volume = {2014}, pages = {358152:1--358152:15}, year = {2014}, url = {https://doi.org/10.1155/2014/358152}, doi = {10.1155/2014/358152}, timestamp = {Thu, 09 Apr 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/ijcgt/LaamartiEE14.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/ijcgt/LiuW14, author = {Zixin Liu and Nengfa Wang}, title = {Neural Network to Solve Concave Games}, journal = {Int. J. Comput. Games Technol.}, volume = {2014}, pages = {249721:1--249721:8}, year = {2014}, url = {https://doi.org/10.1155/2014/249721}, doi = {10.1155/2014/249721}, timestamp = {Sat, 30 Sep 2023 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/ijcgt/LiuW14.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/ijcgt/LoulaCARCRMSE14, author = {Angelo C. Loula and Leandro Nunes de Castro and Ant{\^{o}}nio L. Apolin{\'{a}}rio Jr. and Pedro Lu{\'{\i}}s Bernardo da Rocha and Maria da Concei{\c{c}}{\~{a}}o L. Carneiro and Vanessa Perp{\'{e}}tua G. S. Reis and Ricardo F. Machado and Claudia Sepulveda and Charbel N. El{-}Hani}, title = {Modeling a Virtual World for the Educational Game Calangos}, journal = {Int. J. Comput. Games Technol.}, volume = {2014}, pages = {382396:1--382396:14}, year = {2014}, url = {https://doi.org/10.1155/2014/382396}, doi = {10.1155/2014/382396}, timestamp = {Thu, 09 Apr 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/ijcgt/LoulaCARCRMSE14.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/ijcgt/MaggioriniRS14, author = {Dario Maggiorini and Laura Anna Ripamonti and Federico Sauro}, title = {Unifying Rigid and Soft Bodies Representation: The Sulfur Physics Engine}, journal = {Int. J. Comput. Games Technol.}, volume = {2014}, pages = {485019:1--485019:12}, year = {2014}, url = {https://doi.org/10.1155/2014/485019}, doi = {10.1155/2014/485019}, timestamp = {Thu, 09 Apr 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/ijcgt/MaggioriniRS14.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/ijcgt/MarcianoMM14, author = {Juvane Nunes Marciano and Leonardo Cunha de Miranda and Erica Esteves Cunha de Miranda}, title = {Evaluating Multiple Aspects of Educational Computer Games: Literature Review and Case Study}, journal = {Int. J. Comput. Games Technol.}, volume = {2014}, pages = {139205:1--139205:12}, year = {2014}, url = {https://doi.org/10.1155/2014/139205}, doi = {10.1155/2014/139205}, timestamp = {Thu, 09 Apr 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/ijcgt/MarcianoMM14.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/ijcgt/NieCX14, author = {Xiao Nie and Leiting Chen and Tao Xiang}, title = {An Efficient Sleepy Algorithm for Particle-Based Fluids}, journal = {Int. J. Comput. Games Technol.}, volume = {2014}, pages = {806095:1--806095:8}, year = {2014}, url = {https://doi.org/10.1155/2014/806095}, doi = {10.1155/2014/806095}, timestamp = {Mon, 08 Apr 2024 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/ijcgt/NieCX14.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/ijcgt/RicciardiP14, author = {Francesco Ricciardi and Lucio Tommaso De Paolis}, title = {A Comprehensive Review of Serious Games in Health Professions}, journal = {Int. J. Comput. Games Technol.}, volume = {2014}, pages = {787968:1--787968:11}, year = {2014}, url = {https://doi.org/10.1155/2014/787968}, doi = {10.1155/2014/787968}, timestamp = {Thu, 09 Apr 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/ijcgt/RicciardiP14.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/ijcgt/SchroederH14, author = {Daniel Schroeder and Howard J. Hamilton}, title = {Desirable Elements for a Particle System Interface}, journal = {Int. J. Comput. Games Technol.}, volume = {2014}, pages = {623809:1--623809:12}, year = {2014}, url = {https://doi.org/10.1155/2014/623809}, doi = {10.1155/2014/623809}, timestamp = {Thu, 09 Apr 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/ijcgt/SchroederH14.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/ijcgt/ShiCA14, author = {Wei Shi and Jean{-}Pierre Corriveau and Jacob Agar}, title = {Dead Reckoning Using Play Patterns in a Simple 2D Multiplayer Online Game}, journal = {Int. J. Comput. Games Technol.}, volume = {2014}, pages = {138596:1--138596:18}, year = {2014}, url = {https://doi.org/10.1155/2014/138596}, doi = {10.1155/2014/138596}, timestamp = {Mon, 26 Jun 2023 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/ijcgt/ShiCA14.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/ijcgt/Sucontphunt14, author = {Tanasai Sucontphunt}, title = {A Practical Approach for Identity-Embodied 3D Artistic Face Modeling}, journal = {Int. J. Comput. Games Technol.}, volume = {2014}, pages = {781950:1--781950:10}, year = {2014}, url = {https://doi.org/10.1155/2014/781950}, doi = {10.1155/2014/781950}, timestamp = {Thu, 09 Apr 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/ijcgt/Sucontphunt14.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/ijcgt/SuznjevicSMFR14, author = {Mirko Suznjevic and Jose Saldana and Maja Matijasevic and Juli{\'{a}}n Fern{\'{a}}ndez{-}Navajas and Jos{\'{e}} Ru{\'{\i}}z{-}Mas}, title = {Analyzing the Effect of {TCP} and Server Population on Massively Multiplayer Games}, journal = {Int. J. Comput. Games Technol.}, volume = {2014}, pages = {602403:1--602403:17}, year = {2014}, url = {https://doi.org/10.1155/2014/602403}, doi = {10.1155/2014/602403}, timestamp = {Thu, 09 Apr 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/ijcgt/SuznjevicSMFR14.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/ijcgt/BikkerS13, author = {Jacco Bikker and Jeroen van Schijndel}, title = {The Brigade Renderer: {A} Path Tracer for Real-Time Games}, journal = {Int. J. Comput. Games Technol.}, volume = {2013}, pages = {578269:1--578269:14}, year = {2013}, url = {https://doi.org/10.1155/2013/578269}, doi = {10.1155/2013/578269}, timestamp = {Thu, 09 Apr 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/ijcgt/BikkerS13.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/ijcgt/BottcherMS13, author = {Niels B{\"{o}}ttcher and H{\'{e}}ctor P{\'{e}}rez Mart{\'{\i}}nez and Stefania Serafin}, title = {Procedural Audio in Computer Games Using Motion Controllers: An Evaluation on the Effect and Perception}, journal = {Int. J. Comput. Games Technol.}, volume = {2013}, pages = {371374:1--371374:16}, year = {2013}, url = {https://doi.org/10.1155/2013/371374}, doi = {10.1155/2013/371374}, timestamp = {Wed, 10 Apr 2024 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/ijcgt/BottcherMS13.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/ijcgt/DerzaphH13, author = {Tina L. M. Derzaph and Howard J. Hamilton}, title = {Effects of Wind on Virtual Plants in Animation}, journal = {Int. J. Comput. Games Technol.}, volume = {2013}, pages = {674848:1--674848:11}, year = {2013}, url = {https://doi.org/10.1155/2013/674848}, doi = {10.1155/2013/674848}, timestamp = {Thu, 09 Apr 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/ijcgt/DerzaphH13.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/ijcgt/EkanayakeBZRHL13, author = {Hiran Bandara Ekanayake and Per Backlund and Tom Ziemke and Robert Ramberg and Kamalanath Priyantha Hewagamage and Mikael Lebram}, title = {Comparing Expert Driving Behavior in Real World and Simulator Contexts}, journal = {Int. J. Comput. Games Technol.}, volume = {2013}, pages = {891431:1--891431:14}, year = {2013}, url = {https://doi.org/10.1155/2013/891431}, doi = {10.1155/2013/891431}, timestamp = {Thu, 09 Apr 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/ijcgt/EkanayakeBZRHL13.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/ijcgt/LongJ13, author = {Jie Long and Michael D. Jones}, title = {Reconstructing 3D Tree Models Using Motion Capture and Particle Flow}, journal = {Int. J. Comput. Games Technol.}, volume = {2013}, pages = {363160:1--363160:11}, year = {2013}, url = {https://doi.org/10.1155/2013/363160}, doi = {10.1155/2013/363160}, timestamp = {Thu, 09 Apr 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/ijcgt/LongJ13.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/ijcgt/LuXCWR13, author = {Xuequan Lu and Mingliang Xu and Wenzhi Chen and Zonghui Wang and Abdennour El Rhalibi}, title = {Adaptive-AR Model with Drivers' Prediction for Traffic Simulation}, journal = {Int. J. Comput. Games Technol.}, volume = {2013}, pages = {904154:1--904154:8}, year = {2013}, url = {https://doi.org/10.1155/2013/904154}, doi = {10.1155/2013/904154}, timestamp = {Thu, 09 Apr 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/ijcgt/LuXCWR13.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/ijcgt/SyufagiHP13, author = {Moh. Aries Syufagi and Mochamad Hariadi and Mauridhi Hery Purnomo}, title = {Petri Net Model for Serious Games Based on Motivation Behavior Classification}, journal = {Int. J. Comput. Games Technol.}, volume = {2013}, pages = {851287:1--851287:12}, year = {2013}, url = {https://doi.org/10.1155/2013/851287}, doi = {10.1155/2013/851287}, timestamp = {Sun, 02 Oct 2022 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/ijcgt/SyufagiHP13.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/ijcgt/TanTO13, author = {Tse Guan Tan and Jason Teo and Chin Kim On}, title = {Single- versus Multiobjective Optimization for Evolution of Neural Controllers in Ms. Pac-Man}, journal = {Int. J. Comput. Games Technol.}, volume = {2013}, pages = {170914:1--170914:7}, year = {2013}, url = {https://doi.org/10.1155/2013/170914}, doi = {10.1155/2013/170914}, timestamp = {Thu, 09 Apr 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/ijcgt/TanTO13.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/ijcgt/ThinBM13, author = {Alasdair G. Thin and Craig Brown and Paul Meenan}, title = {User Experiences While Playing Dance-Based Exergames and the Influence of Different Body Motion Sensing Technologies}, journal = {Int. J. Comput. Games Technol.}, volume = {2013}, pages = {603604:1--603604:7}, year = {2013}, url = {https://doi.org/10.1155/2013/603604}, doi = {10.1155/2013/603604}, timestamp = {Thu, 09 Apr 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/ijcgt/ThinBM13.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/ijcgt/AdamBKP12, author = {George Adam and Christos Bouras and Vaggelis Kapoulas and Andreas Papazois}, title = {Building Community and Collaboration Applications for MMOGs}, journal = {Int. J. Comput. Games Technol.}, volume = {2012}, pages = {969785:1--969785:13}, year = {2012}, url = {https://doi.org/10.1155/2012/969785}, doi = {10.1155/2012/969785}, timestamp = {Thu, 09 Apr 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/ijcgt/AdamBKP12.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/ijcgt/HawkinsNB12, author = {Guy Hawkins and Keith V. Nesbitt and Scott D. Brown}, title = {Dynamic Difficulty Balancing for Cautious Players and Risk Takers}, journal = {Int. J. Comput. Games Technol.}, volume = {2012}, pages = {625476:1--625476:10}, year = {2012}, url = {https://doi.org/10.1155/2012/625476}, doi = {10.1155/2012/625476}, timestamp = {Thu, 09 Apr 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/ijcgt/HawkinsNB12.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/ijcgt/KarouzakiS12, author = {Efie Karouzaki and Anthony Savidis}, title = {A Framework for Adaptive Game Presenters with Emotions and Social Comments}, journal = {Int. J. Comput. Games Technol.}, volume = {2012}, pages = {929814:1--929814:18}, year = {2012}, url = {https://doi.org/10.1155/2012/929814}, doi = {10.1155/2012/929814}, timestamp = {Thu, 09 Apr 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/ijcgt/KarouzakiS12.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/ijcgt/McDanielY12, author = {Ryan C. McDaniel and Roman V. Yampolskiy}, title = {Development of Embedded {CAPTCHA} Elements for Bot Prevention in Fischer Random Chess}, journal = {Int. J. Comput. Games Technol.}, volume = {2012}, pages = {178578:1--178578:6}, year = {2012}, url = {https://doi.org/10.1155/2012/178578}, doi = {10.1155/2012/178578}, timestamp = {Thu, 09 Apr 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/ijcgt/McDanielY12.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/ijcgt/OmoriF12, author = {Marcel Toshio Omori and Alan Salvany Felinto}, title = {Analysis of Motivational Elements of Social Games: {A} Puzzle Match 3-Games Study Case}, journal = {Int. J. Comput. Games Technol.}, volume = {2012}, pages = {640725:1--640725:10}, year = {2012}, url = {https://doi.org/10.1155/2012/640725}, doi = {10.1155/2012/640725}, timestamp = {Thu, 09 Apr 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/ijcgt/OmoriF12.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/ijcgt/TengH12, author = {Ching{-}I Teng and Han{-}Chung Huang}, title = {More Than Flow: Revisiting the Theory of Four Channels of Flow}, journal = {Int. J. Comput. Games Technol.}, volume = {2012}, pages = {724917:1--724917:9}, year = {2012}, url = {https://doi.org/10.1155/2012/724917}, doi = {10.1155/2012/724917}, timestamp = {Mon, 26 Oct 2020 00:00:00 +0100}, biburl = {https://dblp.org/rec/journals/ijcgt/TengH12.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/ijcgt/WuW12, author = {Bian Wu and Alf Inge Wang}, title = {Comparison of Learning Software Architecture by Developing Social Applications versus Games on the Android Platform}, journal = {Int. J. Comput. Games Technol.}, volume = {2012}, pages = {494232:1--494232:10}, year = {2012}, url = {https://doi.org/10.1155/2012/494232}, doi = {10.1155/2012/494232}, timestamp = {Thu, 09 Apr 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/ijcgt/WuW12.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/ijcgt/WuW12a, author = {Bian Wu and Alf Inge Wang}, title = {A Guideline for Game Development-Based Learning: {A} Literature Review}, journal = {Int. J. Comput. Games Technol.}, volume = {2012}, pages = {103710:1--103710:20}, year = {2012}, url = {https://doi.org/10.1155/2012/103710}, doi = {10.1155/2012/103710}, timestamp = {Thu, 09 Apr 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/ijcgt/WuW12a.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/ijcgt/YoshiyasuY12, author = {Yusuke Yoshiyasu and Nobutoshi Yamazaki}, title = {Pose Space Surface Manipulation}, journal = {Int. J. Comput. Games Technol.}, volume = {2012}, pages = {596953:1--596953:13}, year = {2012}, url = {https://doi.org/10.1155/2012/596953}, doi = {10.1155/2012/596953}, timestamp = {Thu, 09 Apr 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/ijcgt/YoshiyasuY12.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/ijcgt/AtsutaHL11, author = {Kazuya Atsuta and Masatoshi Hamanaka and SeungHee Lee}, title = {Concert Viewing Headphones}, journal = {Int. J. Comput. Games Technol.}, volume = {2011}, pages = {612535:1--612535:10}, year = {2011}, url = {https://doi.org/10.1155/2011/612535}, doi = {10.1155/2011/612535}, timestamp = {Thu, 09 Apr 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/ijcgt/AtsutaHL11.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/ijcgt/BergigSHPLBSE11, author = {Oriel Bergig and Eyal Soreq and Nate Hagbi and Kirill Pevzner and Nati Levi and Shoham Blau and Yulia Smelansky and Jihad El{-}Sana}, title = {Out of the Cube: Augmented Rubik's Cube}, journal = {Int. J. Comput. Games Technol.}, volume = {2011}, pages = {570210:1--570210:7}, year = {2011}, url = {https://doi.org/10.1155/2011/570210}, doi = {10.1155/2011/570210}, timestamp = {Thu, 09 Apr 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/ijcgt/BergigSHPLBSE11.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/ijcgt/DusiFF11, author = {Nicola Dusi and Maria Federico and Marco Furini}, title = {MovieRemix: Having Fun Playing with Videos}, journal = {Int. J. Comput. Games Technol.}, volume = {2011}, pages = {857371:1--857371:13}, year = {2011}, url = {https://doi.org/10.1155/2011/857371}, doi = {10.1155/2011/857371}, timestamp = {Thu, 09 Apr 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/ijcgt/DusiFF11.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/ijcgt/HanoldP11, author = {Gregg T. Hanold and Mikel D. Petty}, title = {Enhancing a Commercial Game Engine to Support Research on Route Realism for Synthetic Human Characters}, journal = {Int. J. Comput. Games Technol.}, volume = {2011}, pages = {819746:1--819746:15}, year = {2011}, url = {https://doi.org/10.1155/2011/819746}, doi = {10.1155/2011/819746}, timestamp = {Thu, 09 Apr 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/ijcgt/HanoldP11.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/ijcgt/JacobC11, author = {Jo{\~{a}}o Tiago Pinheiro Neto Jacob and Ant{\'{o}}nio Fernando F. Coelho}, title = {Issues in the Development of Location-Based Games}, journal = {Int. J. Comput. Games Technol.}, volume = {2011}, pages = {495437:1--495437:7}, year = {2011}, url = {https://doi.org/10.1155/2011/495437}, doi = {10.1155/2011/495437}, timestamp = {Thu, 09 Apr 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/ijcgt/JacobC11.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/ijcgt/SeifiDA11, author = {Hasti Seifi and Steve DiPaola and Ali Arya}, title = {Expressive Animated Character Sequences Using Knowledge-Based Painterly Rendering}, journal = {Int. J. Comput. Games Technol.}, volume = {2011}, pages = {164949:1--164949:7}, year = {2011}, url = {https://doi.org/10.1155/2011/164949}, doi = {10.1155/2011/164949}, timestamp = {Thu, 09 Apr 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/ijcgt/SeifiDA11.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/ijcgt/TanC11, author = {Chek Tien Tan and Ho{-}Lun Cheng}, title = {Tactical Agent Personality}, journal = {Int. J. Comput. Games Technol.}, volume = {2011}, pages = {107160:1--107160:16}, year = {2011}, url = {https://doi.org/10.1155/2011/107160}, doi = {10.1155/2011/107160}, timestamp = {Thu, 09 Apr 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/ijcgt/TanC11.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/ijcgt/VajdaILE11, author = {Peter Vajda and Ivan Ivanov and Jong{-}Seok Lee and Touradj Ebrahimi}, title = {Epitomize Your Photos}, journal = {Int. J. Comput. Games Technol.}, volume = {2011}, pages = {706893:1--706893:11}, year = {2011}, url = {https://doi.org/10.1155/2011/706893}, doi = {10.1155/2011/706893}, timestamp = {Sun, 12 Nov 2023 00:00:00 +0100}, biburl = {https://dblp.org/rec/journals/ijcgt/VajdaILE11.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/ijcgt/WangW11, author = {Alf Inge Wang and Bian Wu}, title = {Using Game Development to Teach Software Architecture}, journal = {Int. J. Comput. Games Technol.}, volume = {2011}, pages = {920873:1--920873:12}, year = {2011}, url = {https://doi.org/10.1155/2011/920873}, doi = {10.1155/2011/920873}, timestamp = {Thu, 09 Apr 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/ijcgt/WangW11.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/ijcgt/WeibelW11, author = {David Weibel and Bartholom{\"{a}}us Wissmath}, title = {Immersion in Computer Games: The Role of Spatial Presence and Flow}, journal = {Int. J. Comput. Games Technol.}, volume = {2011}, pages = {282345:1--282345:14}, year = {2011}, url = {https://doi.org/10.1155/2011/282345}, doi = {10.1155/2011/282345}, timestamp = {Mon, 26 Oct 2020 00:00:00 +0100}, biburl = {https://dblp.org/rec/journals/ijcgt/WeibelW11.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/ijcgt/WeissgerberLBP11, author = {Kurt Weissgerber and Gary B. Lamont and Brett J. Borghetti and Gilbert L. Peterson}, title = {Determining Solution Space Characteristics for Real-Time Strategy Games and Characterizing Winning Strategies}, journal = {Int. J. Comput. Games Technol.}, volume = {2011}, pages = {834026:1--834026:17}, year = {2011}, url = {https://doi.org/10.1155/2011/834026}, doi = {10.1155/2011/834026}, timestamp = {Mon, 26 Oct 2020 00:00:00 +0100}, biburl = {https://dblp.org/rec/journals/ijcgt/WeissgerberLBP11.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/ijcgt/HaworthBS10, author = {Robert Haworth and Sousan Sheida Tagh Bostani and Kamran Sedig}, title = {Visualizing Decision Trees in Games to Support Children's Analytic Reasoning: Any Negative Effects on Gameplay?}, journal = {Int. J. Comput. Games Technol.}, volume = {2010}, pages = {578784:1--578784:11}, year = {2010}, url = {https://doi.org/10.1155/2010/578784}, doi = {10.1155/2010/578784}, timestamp = {Thu, 09 Apr 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/ijcgt/HaworthBS10.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/ijcgt/KazmiP10, author = {Sayed Kazmi and Ian J. Palmer}, title = {Action Recognition for Support of Adaptive Gameplay: {A} Case Study of a First Person Shooter}, journal = {Int. J. Comput. Games Technol.}, volume = {2010}, pages = {536480:1--536480:14}, year = {2010}, url = {https://doi.org/10.1155/2010/536480}, doi = {10.1155/2010/536480}, timestamp = {Thu, 09 Apr 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/ijcgt/KazmiP10.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/ijcgt/MarsonM10, author = {Fernando Marson and Soraia Raupp Musse}, title = {Automatic Real-Time Generation of Floor Plans Based on Squarified Treemaps Algorithm}, journal = {Int. J. Comput. Games Technol.}, volume = {2010}, pages = {624817:1--624817:10}, year = {2010}, url = {https://doi.org/10.1155/2010/624817}, doi = {10.1155/2010/624817}, timestamp = {Thu, 09 Apr 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/ijcgt/MarsonM10.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/ijcgt/NameeBD10, author = {Brian Mac Namee and David Beaney and Qingqing Dong}, title = {Motion in Augmented Reality Games: An Engine for Creating Plausible Physical Interactions in Augmented Reality Games}, journal = {Int. J. Comput. Games Technol.}, volume = {2010}, pages = {979235:1--979235:8}, year = {2010}, url = {https://doi.org/10.1155/2010/979235}, doi = {10.1155/2010/979235}, timestamp = {Thu, 09 Apr 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/ijcgt/NameeBD10.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/ijcgt/OrtqvistL10, author = {Daniel {\"{O}}rtqvist and Mats Liljedahl}, title = {Immersion and Gameplay Experience: {A} Contingency Framework}, journal = {Int. J. Comput. Games Technol.}, volume = {2010}, pages = {613931:1--613931:11}, year = {2010}, url = {https://doi.org/10.1155/2010/613931}, doi = {10.1155/2010/613931}, timestamp = {Thu, 09 Apr 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/ijcgt/OrtqvistL10.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/ijcgt/SmelikTKB10, author = {Ruben Micha{\"{e}}l Smelik and Tim Tutenel and Klaas Jan de Kraker and Rafael Bidarra}, title = {Declarative Terrain Modeling for Military Training Games}, journal = {Int. J. Comput. Games Technol.}, volume = {2010}, pages = {360458:1--360458:11}, year = {2010}, url = {https://doi.org/10.1155/2010/360458}, doi = {10.1155/2010/360458}, timestamp = {Thu, 09 Apr 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/ijcgt/SmelikTKB10.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/ijcgt/WeiBC10, author = {Huaxin Wei and Jim Bizzocchi and Tom Calvert}, title = {Time and Space in Digital Game Storytelling}, journal = {Int. J. Comput. Games Technol.}, volume = {2010}, pages = {897217:1--897217:23}, year = {2010}, url = {https://doi.org/10.1155/2010/897217}, doi = {10.1155/2010/897217}, timestamp = {Thu, 09 Apr 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/ijcgt/WeiBC10.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/ijcgt/ZhangB10, author = {Li Zhang and John A. Barnden}, title = {Affect and Metaphor Sensing in Virtual Drama}, journal = {Int. J. Comput. Games Technol.}, volume = {2010}, pages = {512563:1--512563:12}, year = {2010}, url = {https://doi.org/10.1155/2010/512563}, doi = {10.1155/2010/512563}, timestamp = {Thu, 09 Apr 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/ijcgt/ZhangB10.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/ijcgt/AiolliP09, author = {Fabio Aiolli and Claudio E. Palazzi}, title = {Enhancing Artificial Intelligence on a Real Mobile Game}, journal = {Int. J. Comput. Games Technol.}, volume = {2009}, pages = {456169:1--456169:9}, year = {2009}, url = {https://doi.org/10.1155/2009/456169}, doi = {10.1155/2009/456169}, timestamp = {Thu, 09 Apr 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/ijcgt/AiolliP09.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/ijcgt/AoWZ09, author = {Xuefeng Ao and Zhongke Wu and Mingquan Zhou}, title = {Real Time Animation of Trees Based on {BBSC} in Computer Games}, journal = {Int. J. Comput. Games Technol.}, volume = {2009}, pages = {970617:1--970617:8}, year = {2009}, url = {https://doi.org/10.1155/2009/970617}, doi = {10.1155/2009/970617}, timestamp = {Thu, 09 Apr 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/ijcgt/AoWZ09.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/ijcgt/AryaDP09, author = {Ali Arya and Steve DiPaola and Avi Parush}, title = {Perceptually Valid Facial Expressions for Character-Based Applications}, journal = {Int. J. Comput. Games Technol.}, volume = {2009}, pages = {462315:1--462315:13}, year = {2009}, url = {https://doi.org/10.1155/2009/462315}, doi = {10.1155/2009/462315}, timestamp = {Thu, 09 Apr 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/ijcgt/AryaDP09.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/ijcgt/BacklundEGJLS09, author = {Per Backlund and Henrik Engstr{\"{o}}m and Martin Gustavsson and Mikael Johannesson and Mikael Lebram and Emmy Sj{\"{o}}rs}, title = {{SIDH:} {A} Game-Based Architecture for a Training Simulator}, journal = {Int. J. Comput. Games Technol.}, volume = {2009}, pages = {472672:1--472672:9}, year = {2009}, url = {https://doi.org/10.1155/2009/472672}, doi = {10.1155/2009/472672}, timestamp = {Fri, 09 Apr 2021 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/ijcgt/BacklundEGJLS09.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/ijcgt/BaumgartenCM09, author = {Robin Baumgarten and Simon Colton and Mark Morris}, title = {Combining {AI} Methods for Learning Bots in a Real-Time Strategy Game}, journal = {Int. J. Comput. Games Technol.}, volume = {2009}, pages = {129075:1--129075:10}, year = {2009}, url = {https://doi.org/10.1155/2009/129075}, doi = {10.1155/2009/129075}, timestamp = {Thu, 09 Apr 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/ijcgt/BaumgartenCM09.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/ijcgt/BidarraZ09, author = {Rafael Bidarra and Xiaopeng Zhang}, title = {Game Technology for Training and Education}, journal = {Int. J. Comput. Games Technol.}, volume = {2009}, pages = {521020:1}, year = {2009}, url = {https://doi.org/10.1155/2009/521020}, doi = {10.1155/2009/521020}, timestamp = {Thu, 09 Apr 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/ijcgt/BidarraZ09.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/ijcgt/ChellaliDMS09, author = {Ryad Chellali and C{\'{e}}dric Dumas and Nicolas Mollet and Geoffrey Subileau}, title = {SyTroN: {A} Virtual Classroom for Collaborative and Distant E-Learning System by Teleoperating Real Devices}, journal = {Int. J. Comput. Games Technol.}, volume = {2009}, pages = {627109:1--627109:9}, year = {2009}, url = {https://doi.org/10.1155/2009/627109}, doi = {10.1155/2009/627109}, timestamp = {Thu, 09 Apr 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/ijcgt/ChellaliDMS09.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/ijcgt/Clempner09, author = {Julio B. Clempner}, title = {A Shortest-Path Lyapunov Approach for Forward Decision Processes}, journal = {Int. J. Comput. Games Technol.}, volume = {2009}, pages = {162450:1--162450:12}, year = {2009}, url = {https://doi.org/10.1155/2009/162450}, doi = {10.1155/2009/162450}, timestamp = {Mon, 08 Mar 2021 00:00:00 +0100}, biburl = {https://dblp.org/rec/journals/ijcgt/Clempner09.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/ijcgt/Coleman09, author = {Ron Coleman}, title = {Fractal Analysis of Stealthy Pathfinding Aesthetics}, journal = {Int. J. Comput. Games Technol.}, volume = {2009}, pages = {670459:1--670459:7}, year = {2009}, url = {https://doi.org/10.1155/2009/670459}, doi = {10.1155/2009/670459}, timestamp = {Thu, 09 Apr 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/ijcgt/Coleman09.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/ijcgt/Coleman09a, author = {Ron Coleman}, title = {Long Memory of Pathfinding Aesthetics}, journal = {Int. J. Comput. Games Technol.}, volume = {2009}, pages = {318505:1--318505:9}, year = {2009}, url = {https://doi.org/10.1155/2009/318505}, doi = {10.1155/2009/318505}, timestamp = {Thu, 09 Apr 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/ijcgt/Coleman09a.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/ijcgt/DadiosP09, author = {Elmer P. Dadios and Soo ho Park}, title = {Real Time Robot Soccer Game Event Detection Using Finite State Machines with Multiple Fuzzy Logic Probability Evaluators}, journal = {Int. J. Comput. Games Technol.}, volume = {2009}, pages = {375905:1--375905:12}, year = {2009}, url = {https://doi.org/10.1155/2009/375905}, doi = {10.1155/2009/375905}, timestamp = {Thu, 09 Apr 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/ijcgt/DadiosP09.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/ijcgt/DignumWDH09, author = {Frank Dignum and Joost Westra and Willem A. van Doesburg and Maaike Harbers}, title = {Games and Agents: Designing Intelligent Gameplay}, journal = {Int. J. Comput. Games Technol.}, volume = {2009}, pages = {837095:1--837095:18}, year = {2009}, url = {https://doi.org/10.1155/2009/837095}, doi = {10.1155/2009/837095}, timestamp = {Thu, 09 Apr 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/ijcgt/DignumWDH09.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/ijcgt/FradeVC09, author = {Miguel Frade and Francisco Fern{\'{a}}ndez de Vega and Carlos Cotta}, title = {Breeding Terrains with Genetic Terrain Programming: The Evolution of Terrain Generators}, journal = {Int. J. Comput. Games Technol.}, volume = {2009}, pages = {125714:1--125714:13}, year = {2009}, url = {https://doi.org/10.1155/2009/125714}, doi = {10.1155/2009/125714}, timestamp = {Mon, 26 Oct 2020 00:00:00 +0100}, biburl = {https://dblp.org/rec/journals/ijcgt/FradeVC09.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/ijcgt/HagelbackJ09, author = {Johan Hagelb{\"{a}}ck and Stefan J. Johansson}, title = {A Multiagent Potential Field-Based Bot for Real-Time Strategy Games}, journal = {Int. J. Comput. Games Technol.}, volume = {2009}, pages = {910819:1--910819:10}, year = {2009}, url = {https://doi.org/10.1155/2009/910819}, doi = {10.1155/2009/910819}, timestamp = {Thu, 09 Apr 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/ijcgt/HagelbackJ09.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/ijcgt/HuZW09, author = {Yongli Hu and Mingquan Zhou and Zhongke Wu}, title = {A Dense Point-to-Point Alignment Method for Realistic 3D Face Morphing and Animation}, journal = {Int. J. Comput. Games Technol.}, volume = {2009}, pages = {609350:1--609350:9}, year = {2009}, url = {https://doi.org/10.1155/2009/609350}, doi = {10.1155/2009/609350}, timestamp = {Thu, 09 Apr 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/ijcgt/HuZW09.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/ijcgt/HulmeKEML09, author = {Kevin F. Hulme and Edward Kasprzak and Ken English and Deborah Moore{-}Russo and Kemper Lewis}, title = {Experiential Learning in Vehicle Dynamics Education via Motion Simulation and Interactive Gaming}, journal = {Int. J. Comput. Games Technol.}, volume = {2009}, pages = {952524:1--952524:15}, year = {2009}, url = {https://doi.org/10.1155/2009/952524}, doi = {10.1155/2009/952524}, timestamp = {Thu, 09 Apr 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/ijcgt/HulmeKEML09.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/ijcgt/JurgelionisFEBDLCPLPGB09, author = {Audrius Jurgelionis and Philipp Fechteler and Peter Eisert and Francesco Bellotti and Haggai David and Jukka{-}Pekka Laulajainen and Richard Carmichael and Vassilis Poulopoulos and Arto Laikari and Pekka H. J. Per{\"{a}}l{\"{a}} and Alessandro De Gloria and Christos Bouras}, title = {Platform for Distributed 3D Gaming}, journal = {Int. J. Comput. Games Technol.}, volume = {2009}, pages = {231863:1--231863:15}, year = {2009}, url = {https://doi.org/10.1155/2009/231863}, doi = {10.1155/2009/231863}, timestamp = {Sat, 30 Sep 2023 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/ijcgt/JurgelionisFEBDLCPLPGB09.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/ijcgt/KotrajarasK09, author = {Vishnu Kotrajaras and Tanawat Kumnoonsate}, title = {Fine-Tuning Parameters for Emergent Environments in Games Using Artificial Intelligence}, journal = {Int. J. Comput. Games Technol.}, volume = {2009}, pages = {436732:1--436732:9}, year = {2009}, url = {https://doi.org/10.1155/2009/436732}, doi = {10.1155/2009/436732}, timestamp = {Thu, 09 Apr 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/ijcgt/KotrajarasK09.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/ijcgt/LohP09, author = {Peter Kok Keong Loh and Edmond C. Prakash}, title = {Performance Simulations of Moving Target Search Algorithms}, journal = {Int. J. Comput. Games Technol.}, volume = {2009}, pages = {745219:1--745219:6}, year = {2009}, url = {https://doi.org/10.1155/2009/745219}, doi = {10.1155/2009/745219}, timestamp = {Thu, 09 Apr 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/ijcgt/LohP09.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/ijcgt/LuZG09, author = {Shenglian Lu and Chunjiang Zhao and Xinyu Guo}, title = {Venation Skeleton-Based Modeling Plant Leaf Wilting}, journal = {Int. J. Comput. Games Technol.}, volume = {2009}, pages = {890917:1--890917:8}, year = {2009}, url = {https://doi.org/10.1155/2009/890917}, doi = {10.1155/2009/890917}, timestamp = {Sat, 27 Feb 2021 00:00:00 +0100}, biburl = {https://dblp.org/rec/journals/ijcgt/LuZG09.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/ijcgt/MuratetTJV09, author = {Mathieu Muratet and Patrice Torguet and Jean{-}Pierre Jessel and Fabienne Viallet}, title = {Towards a Serious Game to Help Students Learn Computer Programming}, journal = {Int. J. Comput. Games Technol.}, volume = {2009}, pages = {470590:1--470590:12}, year = {2009}, url = {https://doi.org/10.1155/2009/470590}, doi = {10.1155/2009/470590}, timestamp = {Thu, 14 Oct 2021 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/ijcgt/MuratetTJV09.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/ijcgt/PellerinYCG09, author = {Romain Pellerin and Chen Yan and Julien Cordry and Eric Gressier{-}Soudan}, title = {Player Profile Management on {NFC} Smart Card for Multiplayer Ubiquitous Games}, journal = {Int. J. Comput. Games Technol.}, volume = {2009}, pages = {323095:1--323095:9}, year = {2009}, url = {https://doi.org/10.1155/2009/323095}, doi = {10.1155/2009/323095}, timestamp = {Thu, 09 Apr 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/ijcgt/PellerinYCG09.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/ijcgt/RankinVT09, author = {John R. Rankin and Sandra Sampayo Vargas and Paul F. Taylor}, title = {Testing Metaphorical Educational {FPS} Games}, journal = {Int. J. Comput. Games Technol.}, volume = {2009}, pages = {456763:1--456763:5}, year = {2009}, url = {https://doi.org/10.1155/2009/456763}, doi = {10.1155/2009/456763}, timestamp = {Thu, 09 Apr 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/ijcgt/RankinVT09.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/ijcgt/RhalibiWP09, author = {Abdennour El Rhalibi and Kok Wai Wong and Marc Price}, title = {Artificial Intelligence for Computer Games}, journal = {Int. J. Comput. Games Technol.}, volume = {2009}, pages = {251652:1--251652:3}, year = {2009}, url = {https://doi.org/10.1155/2009/251652}, doi = {10.1155/2009/251652}, timestamp = {Thu, 09 Apr 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/ijcgt/RhalibiWP09.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/ijcgt/SattarSSB09, author = {Abdul Sattar and Nicolas Stoiber and Renaud S{\'{e}}guier and Gaspard Breton}, title = {Gamer's Facial Cloning for Online Interactive Games}, journal = {Int. J. Comput. Games Technol.}, volume = {2009}, pages = {726496:1--726496:16}, year = {2009}, url = {https://doi.org/10.1155/2009/726496}, doi = {10.1155/2009/726496}, timestamp = {Thu, 09 Apr 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/ijcgt/SattarSSB09.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/ijcgt/WangJS09, author = {Alf Inge Wang and Martin Jarrett and Eivind Sorteberg}, title = {Experiences from Implementing a Mobile Multiplayer Real-Time Game for Wireless Networks with High Latency}, journal = {Int. J. Comput. Games Technol.}, volume = {2009}, pages = {530367:1--530367:14}, year = {2009}, url = {https://doi.org/10.1155/2009/530367}, doi = {10.1155/2009/530367}, timestamp = {Thu, 09 Apr 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/ijcgt/WangJS09.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/ijcgt/WangW09, author = {Alf Inge Wang and Bian Wu}, title = {An Application of a Game Development Framework in Higher Education}, journal = {Int. J. Comput. Games Technol.}, volume = {2009}, pages = {693267:1--693267:12}, year = {2009}, url = {https://doi.org/10.1155/2009/693267}, doi = {10.1155/2009/693267}, timestamp = {Thu, 09 Apr 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/ijcgt/WangW09.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/ijcgt/YanoH09, author = {Ken Yano and Koichi Harada}, title = {A Facial Expression Parameterization by Elastic Surface Model}, journal = {Int. J. Comput. Games Technol.}, volume = {2009}, pages = {397938:1--397938:11}, year = {2009}, url = {https://doi.org/10.1155/2009/397938}, doi = {10.1155/2009/397938}, timestamp = {Thu, 09 Apr 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/ijcgt/YanoH09.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/ijcgt/ZhangP09, author = {Yu Zhang and Edmond C. Prakash}, title = {Face to Face: Anthropometry-Based Interactive Face Shape Modeling Using Model Priors}, journal = {Int. J. Comput. Games Technol.}, volume = {2009}, pages = {573924:1--573924:15}, year = {2009}, url = {https://doi.org/10.1155/2009/573924}, doi = {10.1155/2009/573924}, timestamp = {Tue, 23 Jun 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/ijcgt/ZhangP09.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/ijcgt/ZhaoJSL09, author = {Hanli Zhao and Xiaogang Jin and Jianbing Shen and Shufang Lu}, title = {Fast and Reliable Mouse Picking Using Graphics Hardware}, journal = {Int. J. Comput. Games Technol.}, volume = {2009}, pages = {730894:1--730894:7}, year = {2009}, url = {https://doi.org/10.1155/2009/730894}, doi = {10.1155/2009/730894}, timestamp = {Thu, 14 Oct 2021 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/ijcgt/ZhaoJSL09.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/ijcgt/ZhouHGL09, author = {Mingquan Zhou and QingSong Huo and Guohua Geng and Xiaojing Liu}, title = {A New 3D Model Retrieval Method with Building Blocks}, journal = {Int. J. Comput. Games Technol.}, volume = {2009}, pages = {572030:1--572030:6}, year = {2009}, url = {https://doi.org/10.1155/2009/572030}, doi = {10.1155/2009/572030}, timestamp = {Thu, 09 Apr 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/ijcgt/ZhouHGL09.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/ijcgt/ZhouWZ09, author = {Suiping Zhou and Zhongke Wu and Mingquan Zhou}, title = {Cyber Games and Interactive Entertainment}, journal = {Int. J. Comput. Games Technol.}, volume = {2009}, pages = {713584:1--713584:2}, year = {2009}, url = {https://doi.org/10.1155/2009/713584}, doi = {10.1155/2009/713584}, timestamp = {Thu, 09 Apr 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/ijcgt/ZhouWZ09.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/ijcgt/BinSubaihM08, author = {Ahmed BinSubaih and Steve Maddock}, title = {Game Portability Using a Service-Oriented Approach}, journal = {Int. J. Comput. Games Technol.}, volume = {2008}, pages = {378485:1--378485:7}, year = {2008}, url = {https://doi.org/10.1155/2008/378485}, doi = {10.1155/2008/378485}, timestamp = {Mon, 26 Jun 2023 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/ijcgt/BinSubaihM08.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/ijcgt/CacciaguerraD08, author = {Stefano Cacciaguerra and Gabriele D'Angelo}, title = {The Playing Session: Enhanced Playability for Mobile Gamers in Massive Metaverses}, journal = {Int. J. Comput. Games Technol.}, volume = {2008}, pages = {642314:1--642314:9}, year = {2008}, url = {https://doi.org/10.1155/2008/642314}, doi = {10.1155/2008/642314}, timestamp = {Mon, 26 Oct 2020 00:00:00 +0100}, biburl = {https://dblp.org/rec/journals/ijcgt/CacciaguerraD08.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/ijcgt/ChehimiCE08, author = {Fadi Chehimi and Paul Coulton and Reuben Edwards}, title = {Using a Camera Phone as a Mixed-Reality Laser Cannon}, journal = {Int. J. Comput. Games Technol.}, volume = {2008}, pages = {321708:1--321708:6}, year = {2008}, url = {https://doi.org/10.1155/2008/321708}, doi = {10.1155/2008/321708}, timestamp = {Thu, 09 Apr 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/ijcgt/ChehimiCE08.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/ijcgt/CoultonBCR08, author = {Paul Coulton and William Bamford and Keith Cheverst and Omer Rashid}, title = {3D Space-Time Visualization of Player Behaviour in Pervasive Location-Based Games}, journal = {Int. J. Comput. Games Technol.}, volume = {2008}, pages = {192153:1--192153:5}, year = {2008}, url = {https://doi.org/10.1155/2008/192153}, doi = {10.1155/2008/192153}, timestamp = {Thu, 09 Apr 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/ijcgt/CoultonBCR08.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/ijcgt/DarbyLC08, author = {John Darby and Baihua Li and Nick Costen}, title = {Activity Classification for Interactive Game Interfaces}, journal = {Int. J. Comput. Games Technol.}, volume = {2008}, pages = {751268:1--751268:7}, year = {2008}, url = {https://doi.org/10.1155/2008/751268}, doi = {10.1155/2008/751268}, timestamp = {Thu, 09 Apr 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/ijcgt/DarbyLC08.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/ijcgt/DjaoutiAJMM08, author = {Damien Djaouti and Julian Alvarez and Jean{-}Pierre Jessel and Gilles Methel and Pierre Molinier}, title = {A Gameplay Definition through Videogame Classification}, journal = {Int. J. Comput. Games Technol.}, volume = {2008}, pages = {470350:1--470350:7}, year = {2008}, url = {https://doi.org/10.1155/2008/470350}, doi = {10.1155/2008/470350}, timestamp = {Sat, 30 Sep 2023 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/ijcgt/DjaoutiAJMM08.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/ijcgt/EylesE08, author = {Mark Eyles and Roger Eglin}, title = {Ambient Games, Revealing a Route to a World Where Work is Play?}, journal = {Int. J. Comput. Games Technol.}, volume = {2008}, pages = {176056:1--176056:7}, year = {2008}, url = {https://doi.org/10.1155/2008/176056}, doi = {10.1155/2008/176056}, timestamp = {Thu, 09 Apr 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/ijcgt/EylesE08.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/ijcgt/GedeonZM08, author = {Tam{\'{a}}s D. Gedeon and Dingyun Zhu and B. Sumudu U. Mendis}, title = {Eye Gaze Assistance for a Game-Like Interactive Task}, journal = {Int. J. Comput. Games Technol.}, volume = {2008}, pages = {623725:1--623725:10}, year = {2008}, url = {https://doi.org/10.1155/2008/623725}, doi = {10.1155/2008/623725}, timestamp = {Thu, 09 Apr 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/ijcgt/GedeonZM08.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/ijcgt/GlinkaPGM08, author = {Frank Glinka and Alexander Ploss and Sergei Gorlatch and Jens M{\"{u}}ller{-}Iden}, title = {High-Level Development of Multiserver Online Games}, journal = {Int. J. Comput. Games Technol.}, volume = {2008}, pages = {327387:1--327387:16}, year = {2008}, url = {https://doi.org/10.1155/2008/327387}, doi = {10.1155/2008/327387}, timestamp = {Thu, 09 Apr 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/ijcgt/GlinkaPGM08.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/ijcgt/GrimshawS08, author = {Mark Grimshaw and Gareth Schott}, title = {A Conceptual Framework for the Analysis of First-Person Shooter Audio and its Potential Use for Game Engines}, journal = {Int. J. Comput. Games Technol.}, volume = {2008}, pages = {720280:1--720280:7}, year = {2008}, url = {https://doi.org/10.1155/2008/720280}, doi = {10.1155/2008/720280}, timestamp = {Thu, 09 Apr 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/ijcgt/GrimshawS08.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/ijcgt/IshizukaO08, author = {Kenkichi Ishizuka and Takehisa Onisawa}, title = {Generation of Variations on Theme Music Based on Impressions of Story Scenes Considering Human's Feeling of Music and Stories}, journal = {Int. J. Comput. Games Technol.}, volume = {2008}, pages = {281959:1--281959:9}, year = {2008}, url = {https://doi.org/10.1155/2008/281959}, doi = {10.1155/2008/281959}, timestamp = {Thu, 09 Apr 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/ijcgt/IshizukaO08.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/ijcgt/JiangJP08, author = {Yang Jiang and Jianmin Jiang and Ian J. Palmer}, title = {Computerized Interactive Gaming via Supporting Vector Machines}, journal = {Int. J. Comput. Games Technol.}, volume = {2008}, pages = {186941:1--186941:7}, year = {2008}, url = {https://doi.org/10.1155/2008/186941}, doi = {10.1155/2008/186941}, timestamp = {Thu, 09 Apr 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/ijcgt/JiangJP08.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/ijcgt/JohnPC08, author = {Hou C. Tng John and Edmond C. Prakash and Narendra S. Chaudhari}, title = {Strategic Team {AI} Path Plans: Probabilistic Pathfinding}, journal = {Int. J. Comput. Games Technol.}, volume = {2008}, pages = {834616:1--834616:6}, year = {2008}, url = {https://doi.org/10.1155/2008/834616}, doi = {10.1155/2008/834616}, timestamp = {Thu, 09 Apr 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/ijcgt/JohnPC08.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/ijcgt/LazaldeMM08, author = {Oscar Martinez Lazalde and Steve C. Maddock and Michael Meredith}, title = {A Constraint-Based Approach to Visual Speech for a Mexican-Spanish Talking Head}, journal = {Int. J. Comput. Games Technol.}, volume = {2008}, pages = {412056:1--412056:7}, year = {2008}, url = {https://doi.org/10.1155/2008/412056}, doi = {10.1155/2008/412056}, timestamp = {Mon, 26 Jun 2023 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/ijcgt/LazaldeMM08.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/ijcgt/LeSC08, author = {Minh{-}Duc Le and Amandeep S. Sidhu and Narendra S. Chaudhari}, title = {Hierarchical Pathfinding and AI-Based Learning Approach in Strategy Game Design}, journal = {Int. J. Comput. Games Technol.}, volume = {2008}, pages = {873913:1--873913:11}, year = {2008}, url = {https://doi.org/10.1155/2008/873913}, doi = {10.1155/2008/873913}, timestamp = {Thu, 09 Apr 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/ijcgt/LeSC08.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/ijcgt/LindleyS08, author = {Craig A. Lindley and Charlotte C. Sennersten}, title = {Game Play Schemas: From Player Analysis to Adaptive Game Mechanics}, journal = {Int. J. Comput. Games Technol.}, volume = {2008}, pages = {216784:1--216784:7}, year = {2008}, url = {https://doi.org/10.1155/2008/216784}, doi = {10.1155/2008/216784}, timestamp = {Thu, 09 Apr 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/ijcgt/LindleyS08.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/ijcgt/MerhebiHTJ08, author = {Souad El Merhebi and Jean{-}Christophe Hoelt and Patrice Torguet and Jean{-}Pierre Jessel}, title = {Perception-Based Filtering for MMOGs}, journal = {Int. J. Comput. Games Technol.}, volume = {2008}, pages = {243107:1--243107:9}, year = {2008}, url = {https://doi.org/10.1155/2008/243107}, doi = {10.1155/2008/243107}, timestamp = {Thu, 09 Apr 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/ijcgt/MerhebiHTJ08.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/ijcgt/ParkerH08, author = {J. R. Parker and John Heerema}, title = {Audio Interaction in Computer Mediated Games}, journal = {Int. J. Comput. Games Technol.}, volume = {2008}, pages = {178923:1--178923:8}, year = {2008}, url = {https://doi.org/10.1155/2008/178923}, doi = {10.1155/2008/178923}, timestamp = {Thu, 09 Apr 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/ijcgt/ParkerH08.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/ijcgt/Pinchbeck08, author = {Daniel Pinchbeck}, title = {Story and Recall in First-Person Shooters}, journal = {Int. J. Comput. Games Technol.}, volume = {2008}, pages = {783231:1--783231:7}, year = {2008}, url = {https://doi.org/10.1155/2008/783231}, doi = {10.1155/2008/783231}, timestamp = {Thu, 09 Apr 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/ijcgt/Pinchbeck08.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/ijcgt/QiuSTCWM08, author = {Jie Qiu and Hock Soon Seah and Feng Tian and Quan Chen and Zhongke Wu and Konstantin Melikhov}, title = {Auto Coloring with Enhanced Character Registration}, journal = {Int. J. Comput. Games Technol.}, volume = {2008}, pages = {135398:1--135398:7}, year = {2008}, url = {https://doi.org/10.1155/2008/135398}, doi = {10.1155/2008/135398}, timestamp = {Thu, 09 Apr 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/ijcgt/QiuSTCWM08.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/ijcgt/QuaxDCL08, author = {Peter Quax and Jeroen Dierckx and Bart Cornelissen and Wim Lamotte}, title = {{ALVIC} versus the Internet: Redesigning a Networked Virtual Environment Architecture}, journal = {Int. J. Comput. Games Technol.}, volume = {2008}, pages = {594313:1--594313:9}, year = {2008}, url = {https://doi.org/10.1155/2008/594313}, doi = {10.1155/2008/594313}, timestamp = {Sat, 09 Apr 2022 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/ijcgt/QuaxDCL08.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/ijcgt/RamanZ08, author = {Sundar Raman and Jianmin Zheng}, title = {Efficient Terrain Triangulation and Modification Algorithms for Game Applications}, journal = {Int. J. Comput. Games Technol.}, volume = {2008}, pages = {316790:1--316790:5}, year = {2008}, url = {https://doi.org/10.1155/2008/316790}, doi = {10.1155/2008/316790}, timestamp = {Thu, 09 Apr 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/ijcgt/RamanZ08.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/ijcgt/RhalibiM08, author = {Abdennour El Rhalibi and Madjid Merabti}, title = {A Hybrid Fuzzy {ANN} System for Agent Adaptation in a First Person Shooter}, journal = {Int. J. Comput. Games Technol.}, volume = {2008}, pages = {432365:1--432365:18}, year = {2008}, url = {https://doi.org/10.1155/2008/432365}, doi = {10.1155/2008/432365}, timestamp = {Thu, 09 Apr 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/ijcgt/RhalibiM08.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/ijcgt/Smed08, author = {Jouni Smed}, title = {Networking for Computer Games}, journal = {Int. J. Comput. Games Technol.}, volume = {2008}, pages = {928712:1}, year = {2008}, url = {https://doi.org/10.1155/2008/928712}, doi = {10.1155/2008/928712}, timestamp = {Thu, 09 Apr 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/ijcgt/Smed08.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/ijcgt/TangCCLCYHS08, author = {Tiffany Y. Tang and Yiu Man Cheung and Pok Hang Chu and Shiu Cheuk Lam and Wai Kwong Chan and Chung Chi Yiu and Ka Fai Ho and Kam Sit}, title = {A Study of Interaction Patterns and Awareness Design Elements in a Massively Multiplayer Online Game}, journal = {Int. J. Comput. Games Technol.}, volume = {2008}, pages = {619108:1--619108:8}, year = {2008}, url = {https://doi.org/10.1155/2008/619108}, doi = {10.1155/2008/619108}, timestamp = {Thu, 09 Apr 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/ijcgt/TangCCLCYHS08.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/ijcgt/ThawonmasI08, author = {Ruck Thawonmas and Keita Iizuka}, title = {Visualization of Online-Game Players Based on Their Action Behaviors}, journal = {Int. J. Comput. Games Technol.}, volume = {2008}, pages = {906931:1--906931:9}, year = {2008}, url = {https://doi.org/10.1155/2008/906931}, doi = {10.1155/2008/906931}, timestamp = {Thu, 09 Apr 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/ijcgt/ThawonmasI08.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/ijcgt/VajkCBE08, author = {Tam{\'{a}}s Vajk and Paul Coulton and William Bamford and Reuben Edwards}, title = {Using a Mobile Phone as a "Wii-like" Controller for Playing Games on a Large Public Display}, journal = {Int. J. Comput. Games Technol.}, volume = {2008}, pages = {539078:1--539078:6}, year = {2008}, url = {https://doi.org/10.1155/2008/539078}, doi = {10.1155/2008/539078}, timestamp = {Thu, 09 Apr 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/ijcgt/VajkCBE08.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/ijcgt/White08, author = {Matthew White}, title = {Real-Time Optimally Adapting Meshes: Terrain Visualization in Games}, journal = {Int. J. Comput. Games Technol.}, volume = {2008}, pages = {753584:1--753584:7}, year = {2008}, url = {https://doi.org/10.1155/2008/753584}, doi = {10.1155/2008/753584}, timestamp = {Thu, 09 Apr 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/ijcgt/White08.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/ijcgt/WongFD08, author = {Kok Wai Wong and Chun Che Fung and Arnold Depickere}, title = {Cyber Games and Interactive Entertainment}, journal = {Int. J. Comput. Games Technol.}, volume = {2008}, pages = {739041:1--739041:2}, year = {2008}, url = {https://doi.org/10.1155/2008/739041}, doi = {10.1155/2008/739041}, timestamp = {Thu, 09 Apr 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/ijcgt/WongFD08.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/ijcgt/ZhanLOS08, author = {Ce Zhan and Wanqing Li and Philip Ogunbona and Farzad Safaei}, title = {A Real-Time Facial Expression Recognition System for Online Games}, journal = {Int. J. Comput. Games Technol.}, volume = {2008}, pages = {542918:1--542918:7}, year = {2008}, url = {https://doi.org/10.1155/2008/542918}, doi = {10.1155/2008/542918}, timestamp = {Thu, 17 Mar 2022 00:00:00 +0100}, biburl = {https://dblp.org/rec/journals/ijcgt/ZhanLOS08.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/ijcgt/ZhangWM08, author = {Xin Zhang and Tom{\'{a}}s Ward and Seamus C. McLoone}, title = {Towards an Information Model of Consistency Maintenance in Distributed Interactive Applications}, journal = {Int. J. Comput. Games Technol.}, volume = {2008}, pages = {371872:1--371872:10}, year = {2008}, url = {https://doi.org/10.1155/2008/371872}, doi = {10.1155/2008/371872}, timestamp = {Fri, 15 Mar 2024 00:00:00 +0100}, biburl = {https://dblp.org/rec/journals/ijcgt/ZhangWM08.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
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