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@inproceedings{DBLP:conf/cig/AckerLB17,
  author       = {Olivier Van Acker and
                  Oded Lachish and
                  Graeme Burnett},
  title        = {Cellular automata simulation on {FPGA} for training neural networks
                  with virtual world imagery},
  booktitle    = {{IEEE} Conference on Computational Intelligence and Games, {CIG} 2017,
                  New York, NY, USA, August 22-25, 2017},
  pages        = {304--305},
  publisher    = {{IEEE}},
  year         = {2017},
  url          = {https://doi.org/10.1109/CIG.2017.8080450},
  doi          = {10.1109/CIG.2017.8080450},
  timestamp    = {Wed, 16 Oct 2019 14:14:56 +0200},
  biburl       = {https://dblp.org/rec/conf/cig/AckerLB17.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/cig/AlvernazT17,
  author       = {Samuel Alvernaz and
                  Julian Togelius},
  title        = {Autoencoder-augmented neuroevolution for visual doom playing},
  booktitle    = {{IEEE} Conference on Computational Intelligence and Games, {CIG} 2017,
                  New York, NY, USA, August 22-25, 2017},
  pages        = {1--8},
  publisher    = {{IEEE}},
  year         = {2017},
  url          = {https://doi.org/10.1109/CIG.2017.8080408},
  doi          = {10.1109/CIG.2017.8080408},
  timestamp    = {Mon, 03 Jan 2022 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/conf/cig/AlvernazT17.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/cig/ApeldoornV17,
  author       = {Daan Apeldoorn and
                  Vanessa Volz},
  title        = {Measuring strategic depth in games using hierarchical knowledge bases},
  booktitle    = {{IEEE} Conference on Computational Intelligence and Games, {CIG} 2017,
                  New York, NY, USA, August 22-25, 2017},
  pages        = {9--16},
  publisher    = {{IEEE}},
  year         = {2017},
  url          = {https://doi.org/10.1109/CIG.2017.8080409},
  doi          = {10.1109/CIG.2017.8080409},
  timestamp    = {Fri, 03 Nov 2017 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/conf/cig/ApeldoornV17.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/cig/AshlockPS17,
  author       = {Daniel A. Ashlock and
                  Diego P{\'{e}}rez{-}Li{\'{e}}bana and
                  Amanda Saunders},
  title        = {General video game playing escapes the no free lunch theorem},
  booktitle    = {{IEEE} Conference on Computational Intelligence and Games, {CIG} 2017,
                  New York, NY, USA, August 22-25, 2017},
  pages        = {17--24},
  publisher    = {{IEEE}},
  year         = {2017},
  url          = {https://doi.org/10.1109/CIG.2017.8080410},
  doi          = {10.1109/CIG.2017.8080410},
  timestamp    = {Tue, 23 Mar 2021 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/conf/cig/AshlockPS17.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/cig/BaldwinDFH17,
  author       = {Alexander Baldwin and
                  Steve Dahlskog and
                  Jos{\'{e}} M. Font and
                  Johan Holmberg},
  title        = {Mixed-initiative procedural generation of dungeons using game design
                  patterns},
  booktitle    = {{IEEE} Conference on Computational Intelligence and Games, {CIG} 2017,
                  New York, NY, USA, August 22-25, 2017},
  pages        = {25--32},
  publisher    = {{IEEE}},
  year         = {2017},
  url          = {https://doi.org/10.1109/CIG.2017.8080411},
  doi          = {10.1109/CIG.2017.8080411},
  timestamp    = {Fri, 13 Sep 2019 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/conf/cig/BaldwinDFH17.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/cig/BertensGP17,
  author       = {Paul Bertens and
                  Anna Guitart and
                  Africa Perianez},
  title        = {Games and big data: {A} scalable multi-dimensional churn prediction
                  model},
  booktitle    = {{IEEE} Conference on Computational Intelligence and Games, {CIG} 2017,
                  New York, NY, USA, August 22-25, 2017},
  pages        = {33--36},
  publisher    = {{IEEE}},
  year         = {2017},
  url          = {https://doi.org/10.1109/CIG.2017.8080412},
  doi          = {10.1109/CIG.2017.8080412},
  timestamp    = {Fri, 03 Nov 2017 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/conf/cig/BertensGP17.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/cig/BrownA17,
  author       = {Joseph Alexander Brown and
                  Daniel A. Ashlock},
  title        = {Using multiple worlds for multiple agent roles in games},
  booktitle    = {{IEEE} Conference on Computational Intelligence and Games, {CIG} 2017,
                  New York, NY, USA, August 22-25, 2017},
  pages        = {37--44},
  publisher    = {{IEEE}},
  year         = {2017},
  url          = {https://doi.org/10.1109/CIG.2017.8080413},
  doi          = {10.1109/CIG.2017.8080413},
  timestamp    = {Tue, 23 Mar 2021 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/conf/cig/BrownA17.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/cig/BurnsT17,
  author       = {Andrew Burns and
                  James R. Tulip},
  title        = {Detecting flow in games using facial expressions},
  booktitle    = {{IEEE} Conference on Computational Intelligence and Games, {CIG} 2017,
                  New York, NY, USA, August 22-25, 2017},
  pages        = {45--52},
  publisher    = {{IEEE}},
  year         = {2017},
  url          = {https://doi.org/10.1109/CIG.2017.8080414},
  doi          = {10.1109/CIG.2017.8080414},
  timestamp    = {Fri, 03 Nov 2017 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/conf/cig/BurnsT17.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/cig/DemediukTRZLM17,
  author       = {Simon Demediuk and
                  Marco Tamassia and
                  William L. Raffe and
                  Fabio Zambetta and
                  Xiaodong Li and
                  Florian 'Floyd' Mueller},
  title        = {Monte Carlo tree search based algorithms for dynamic difficulty adjustment},
  booktitle    = {{IEEE} Conference on Computational Intelligence and Games, {CIG} 2017,
                  New York, NY, USA, August 22-25, 2017},
  pages        = {53--59},
  publisher    = {{IEEE}},
  year         = {2017},
  url          = {https://doi.org/10.1109/CIG.2017.8080415},
  doi          = {10.1109/CIG.2017.8080415},
  timestamp    = {Thu, 14 Oct 2021 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/conf/cig/DemediukTRZLM17.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/cig/DockhornK17,
  author       = {Alexander Dockhorn and
                  Rudolf Kruse},
  title        = {Combining cooperative and adversarial coevolution in the context of
                  pac-man},
  booktitle    = {{IEEE} Conference on Computational Intelligence and Games, {CIG} 2017,
                  New York, NY, USA, August 22-25, 2017},
  pages        = {60--67},
  publisher    = {{IEEE}},
  year         = {2017},
  url          = {https://doi.org/10.1109/CIG.2017.8080416},
  doi          = {10.1109/CIG.2017.8080416},
  timestamp    = {Wed, 25 Sep 2019 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/conf/cig/DockhornK17.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/cig/EgerMC17,
  author       = {Markus Eger and
                  Chris Martens and
                  Marcela Alfaro Cordoba},
  title        = {An intentional {AI} for hanabi},
  booktitle    = {{IEEE} Conference on Computational Intelligence and Games, {CIG} 2017,
                  New York, NY, USA, August 22-25, 2017},
  pages        = {68--75},
  publisher    = {{IEEE}},
  year         = {2017},
  url          = {https://doi.org/10.1109/CIG.2017.8080417},
  doi          = {10.1109/CIG.2017.8080417},
  timestamp    = {Wed, 02 Aug 2023 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/conf/cig/EgerMC17.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/cig/FontMLR17,
  author       = {Jos{\'{e}} Mar{\'{\i}}a Font and
                  Daniel Manrique and
                  Sergio Larrodera and
                  Pablo Ramos{-}Criado},
  title        = {Towards a hybrid neural and evolutionary heuristic approach for playing
                  tile-matching puzzle games},
  booktitle    = {{IEEE} Conference on Computational Intelligence and Games, {CIG} 2017,
                  New York, NY, USA, August 22-25, 2017},
  pages        = {76--79},
  publisher    = {{IEEE}},
  year         = {2017},
  url          = {https://doi.org/10.1109/CIG.2017.8080418},
  doi          = {10.1109/CIG.2017.8080418},
  timestamp    = {Sun, 25 Oct 2020 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/conf/cig/FontMLR17.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/cig/FrancilletteGA17,
  author       = {Yannick Francillette and
                  Abdelkader Goua{\"{\i}}ch and
                  Lylia Abrouk},
  title        = {Adaptive gameplay for mobile gaming},
  booktitle    = {{IEEE} Conference on Computational Intelligence and Games, {CIG} 2017,
                  New York, NY, USA, August 22-25, 2017},
  pages        = {80--87},
  publisher    = {{IEEE}},
  year         = {2017},
  url          = {https://doi.org/10.1109/CIG.2017.8080419},
  doi          = {10.1109/CIG.2017.8080419},
  timestamp    = {Wed, 10 Apr 2019 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/conf/cig/FrancilletteGA17.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/cig/GainaLL17,
  author       = {Raluca D. Gaina and
                  Simon M. Lucas and
                  Diego Perez Liebana},
  title        = {Rolling horizon evolution enhancements in general video game playing},
  booktitle    = {{IEEE} Conference on Computational Intelligence and Games, {CIG} 2017,
                  New York, NY, USA, August 22-25, 2017},
  pages        = {88--95},
  publisher    = {{IEEE}},
  year         = {2017},
  url          = {https://doi.org/10.1109/CIG.2017.8080420},
  doi          = {10.1109/CIG.2017.8080420},
  timestamp    = {Fri, 03 Nov 2017 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/conf/cig/GainaLL17.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/cig/GoudelisTKK17,
  author       = {Georgios Goudelis and
                  Georgios Tsatiris and
                  Kostas Karpouzis and
                  Stefanos D. Kollias},
  title        = {3D cylindrical trace transform based feature extraction for effective
                  human action classification},
  booktitle    = {{IEEE} Conference on Computational Intelligence and Games, {CIG} 2017,
                  New York, NY, USA, August 22-25, 2017},
  pages        = {96--103},
  publisher    = {{IEEE}},
  year         = {2017},
  url          = {https://doi.org/10.1109/CIG.2017.8080421},
  doi          = {10.1109/CIG.2017.8080421},
  timestamp    = {Fri, 03 Nov 2017 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/conf/cig/GoudelisTKK17.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/cig/Greenwood17,
  author       = {Garrison W. Greenwood},
  title        = {A fuzzy system approach for choosing public goods game strategies},
  booktitle    = {{IEEE} Conference on Computational Intelligence and Games, {CIG} 2017,
                  New York, NY, USA, August 22-25, 2017},
  pages        = {104--109},
  publisher    = {{IEEE}},
  year         = {2017},
  url          = {https://doi.org/10.1109/CIG.2017.8080422},
  doi          = {10.1109/CIG.2017.8080422},
  timestamp    = {Fri, 03 Nov 2017 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/conf/cig/Greenwood17.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/cig/GrossiR17,
  author       = {Gina Grossi and
                  Brian Ross},
  title        = {Evolved communication strategies and emergent behaviour of multi-agents
                  in pursuit domains},
  booktitle    = {{IEEE} Conference on Computational Intelligence and Games, {CIG} 2017,
                  New York, NY, USA, August 22-25, 2017},
  pages        = {110--117},
  publisher    = {{IEEE}},
  year         = {2017},
  url          = {https://doi.org/10.1109/CIG.2017.8080423},
  doi          = {10.1109/CIG.2017.8080423},
  timestamp    = {Fri, 03 Nov 2017 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/conf/cig/GrossiR17.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/cig/Guerrero-Romero17,
  author       = {Cristina Guerrero{-}Romero and
                  Annie Louis and
                  Diego Perez Liebana},
  title        = {Beyond playing to win: Diversifying heuristics for {GVGAI}},
  booktitle    = {{IEEE} Conference on Computational Intelligence and Games, {CIG} 2017,
                  New York, NY, USA, August 22-25, 2017},
  pages        = {118--125},
  publisher    = {{IEEE}},
  year         = {2017},
  url          = {https://doi.org/10.1109/CIG.2017.8080424},
  doi          = {10.1109/CIG.2017.8080424},
  timestamp    = {Fri, 03 Nov 2017 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/conf/cig/Guerrero-Romero17.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/cig/GuimaraesSJ17,
  author       = {Manuel Guimar{\~{a}}es and
                  Pedro Santos and
                  Arnav Jhala},
  title        = {CiF-CK: An architecture for social {NPCS} in commercial games},
  booktitle    = {{IEEE} Conference on Computational Intelligence and Games, {CIG} 2017,
                  New York, NY, USA, August 22-25, 2017},
  pages        = {126--133},
  publisher    = {{IEEE}},
  year         = {2017},
  url          = {https://doi.org/10.1109/CIG.2017.8080425},
  doi          = {10.1109/CIG.2017.8080425},
  timestamp    = {Wed, 22 Jan 2020 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/conf/cig/GuimaraesSJ17.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/cig/HorsleyL17,
  author       = {Lewis Horsley and
                  Diego Perez Liebana},
  title        = {Building an automatic sprite generator with deep convolutional generative
                  adversarial networks},
  booktitle    = {{IEEE} Conference on Computational Intelligence and Games, {CIG} 2017,
                  New York, NY, USA, August 22-25, 2017},
  pages        = {134--141},
  publisher    = {{IEEE}},
  year         = {2017},
  url          = {https://doi.org/10.1109/CIG.2017.8080426},
  doi          = {10.1109/CIG.2017.8080426},
  timestamp    = {Fri, 03 Nov 2017 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/conf/cig/HorsleyL17.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/cig/IlhanE17,
  author       = {Ercument Ilhan and
                  A. Sima Etaner{-}Uyar},
  title        = {Monte Carlo tree search with temporal-difference learning for general
                  video game playing},
  booktitle    = {{IEEE} Conference on Computational Intelligence and Games, {CIG} 2017,
                  New York, NY, USA, August 22-25, 2017},
  pages        = {317--324},
  publisher    = {{IEEE}},
  year         = {2017},
  url          = {https://doi.org/10.1109/CIG.2017.8080453},
  doi          = {10.1109/CIG.2017.8080453},
  timestamp    = {Fri, 03 Nov 2017 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/conf/cig/IlhanE17.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/cig/IsaksenWFN17,
  author       = {Aaron Isaksen and
                  Drew Wallace and
                  Adam Finkelstein and
                  Andy Nealen},
  title        = {Simulating strategy and dexterity for puzzle games},
  booktitle    = {{IEEE} Conference on Computational Intelligence and Games, {CIG} 2017,
                  New York, NY, USA, August 22-25, 2017},
  pages        = {142--149},
  publisher    = {{IEEE}},
  year         = {2017},
  url          = {https://doi.org/10.1109/CIG.2017.8080427},
  doi          = {10.1109/CIG.2017.8080427},
  timestamp    = {Fri, 03 Nov 2017 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/conf/cig/IsaksenWFN17.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/cig/JeonYYK17,
  author       = {JiHoon Jeon and
                  DuMim Yoon and
                  Seong{-}Il Yang and
                  Kyung{-}Joong Kim},
  title        = {Extracting gamers' cognitive psychological features and improving
                  performance of churn prediction from mobile games},
  booktitle    = {{IEEE} Conference on Computational Intelligence and Games, {CIG} 2017,
                  New York, NY, USA, August 22-25, 2017},
  pages        = {150--153},
  publisher    = {{IEEE}},
  year         = {2017},
  url          = {https://doi.org/10.1109/CIG.2017.8080428},
  doi          = {10.1109/CIG.2017.8080428},
  timestamp    = {Wed, 11 Jan 2023 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/conf/cig/JeonYYK17.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/cig/JiangHT17,
  author       = {Yuxuan Jiang and
                  Tomohiro Harada and
                  Ruck Thawonmas},
  title        = {Procedural generation of angry birds fun levels using pattern-struct
                  and preset-model},
  booktitle    = {{IEEE} Conference on Computational Intelligence and Games, {CIG} 2017,
                  New York, NY, USA, August 22-25, 2017},
  pages        = {154--161},
  publisher    = {{IEEE}},
  year         = {2017},
  url          = {https://doi.org/10.1109/CIG.2017.8080429},
  doi          = {10.1109/CIG.2017.8080429},
  timestamp    = {Sat, 19 Oct 2019 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/conf/cig/JiangHT17.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/cig/JustesenR17,
  author       = {Niels Justesen and
                  Sebastian Risi},
  title        = {Learning macromanagement in starcraft from replays using deep learning},
  booktitle    = {{IEEE} Conference on Computational Intelligence and Games, {CIG} 2017,
                  New York, NY, USA, August 22-25, 2017},
  pages        = {162--169},
  publisher    = {{IEEE}},
  year         = {2017},
  url          = {https://doi.org/10.1109/CIG.2017.8080430},
  doi          = {10.1109/CIG.2017.8080430},
  timestamp    = {Fri, 03 Nov 2017 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/conf/cig/JustesenR17.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/cig/KhalifaGLT17,
  author       = {Ahmed Khalifa and
                  Michael Cerny Green and
                  Diego Perez Liebana and
                  Julian Togelius},
  title        = {General video game rule generation},
  booktitle    = {{IEEE} Conference on Computational Intelligence and Games, {CIG} 2017,
                  New York, NY, USA, August 22-25, 2017},
  pages        = {170--177},
  publisher    = {{IEEE}},
  year         = {2017},
  url          = {https://doi.org/10.1109/CIG.2017.8080431},
  doi          = {10.1109/CIG.2017.8080431},
  timestamp    = {Tue, 21 Mar 2023 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/conf/cig/KhalifaGLT17.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/cig/KimK17,
  author       = {Man{-}Je Kim and
                  Kyung{-}Joong Kim},
  title        = {Opponent modeling based on action table for MCTS-based fighting game
                  {AI}},
  booktitle    = {{IEEE} Conference on Computational Intelligence and Games, {CIG} 2017,
                  New York, NY, USA, August 22-25, 2017},
  pages        = {178--180},
  publisher    = {{IEEE}},
  year         = {2017},
  url          = {https://doi.org/10.1109/CIG.2017.8080432},
  doi          = {10.1109/CIG.2017.8080432},
  timestamp    = {Wed, 11 Jan 2023 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/conf/cig/KimK17.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/cig/KostkaKKR17,
  author       = {Bartosz Kostka and
                  Jaroslaw Kwiecieli and
                  Jakub Kowalski and
                  Pawel Rychlikowski},
  title        = {Text-based adventures of the golovin {AI} agent},
  booktitle    = {{IEEE} Conference on Computational Intelligence and Games, {CIG} 2017,
                  New York, NY, USA, August 22-25, 2017},
  pages        = {181--188},
  publisher    = {{IEEE}},
  year         = {2017},
  url          = {https://doi.org/10.1109/CIG.2017.8080433},
  doi          = {10.1109/CIG.2017.8080433},
  timestamp    = {Thu, 14 Oct 2021 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/conf/cig/KostkaKKR17.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/cig/LeeT17,
  author       = {Scott Lee and
                  Julian Togelius},
  title        = {Showdown {AI} competition},
  booktitle    = {{IEEE} Conference on Computational Intelligence and Games, {CIG} 2017,
                  New York, NY, USA, August 22-25, 2017},
  pages        = {191--198},
  publisher    = {{IEEE}},
  year         = {2017},
  url          = {https://doi.org/10.1109/CIG.2017.8080435},
  doi          = {10.1109/CIG.2017.8080435},
  timestamp    = {Mon, 03 Jan 2022 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/conf/cig/LeeT17.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/cig/LeeY17,
  author       = {Sang{-}Kwang Lee and
                  Seong{-}Il Yang},
  title        = {Optimizing game live service for mobile free-to-play games},
  booktitle    = {{IEEE} Conference on Computational Intelligence and Games, {CIG} 2017,
                  New York, NY, USA, August 22-25, 2017},
  pages        = {189--190},
  publisher    = {{IEEE}},
  year         = {2017},
  url          = {https://doi.org/10.1109/CIG.2017.8080434},
  doi          = {10.1109/CIG.2017.8080434},
  timestamp    = {Fri, 03 Nov 2017 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/conf/cig/LeeY17.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/cig/LiebanaSGRL17,
  author       = {Diego Perez Liebana and
                  Matthew Stephenson and
                  Raluca D. Gaina and
                  Jochen Renz and
                  Simon M. Lucas},
  title        = {Introducing real world physics and macro-actions to general video
                  game ai},
  booktitle    = {{IEEE} Conference on Computational Intelligence and Games, {CIG} 2017,
                  New York, NY, USA, August 22-25, 2017},
  pages        = {248--255},
  publisher    = {{IEEE}},
  year         = {2017},
  url          = {https://doi.org/10.1109/CIG.2017.8080443},
  doi          = {10.1109/CIG.2017.8080443},
  timestamp    = {Sat, 09 Apr 2022 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/conf/cig/LiebanaSGRL17.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/cig/LoiaconoA17,
  author       = {Daniele Loiacono and
                  Luca Arnaboldi},
  title        = {Fight or flight: Evolving maps for cube 2 to foster a fleeing behavior},
  booktitle    = {{IEEE} Conference on Computational Intelligence and Games, {CIG} 2017,
                  New York, NY, USA, August 22-25, 2017},
  pages        = {199--206},
  publisher    = {{IEEE}},
  year         = {2017},
  url          = {https://doi.org/10.1109/CIG.2017.8080436},
  doi          = {10.1109/CIG.2017.8080436},
  timestamp    = {Fri, 12 May 2023 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/conf/cig/LoiaconoA17.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/cig/MinK17,
  author       = {Byeong{-}Jun Min and
                  Kyung{-}Joong Kim},
  title        = {Learning to play visual doom using model-free episodic control},
  booktitle    = {{IEEE} Conference on Computational Intelligence and Games, {CIG} 2017,
                  New York, NY, USA, August 22-25, 2017},
  pages        = {223--225},
  publisher    = {{IEEE}},
  year         = {2017},
  url          = {https://doi.org/10.1109/CIG.2017.8080439},
  doi          = {10.1109/CIG.2017.8080439},
  timestamp    = {Wed, 11 Jan 2023 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/conf/cig/MinK17.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/cig/NguyenRGM17,
  author       = {Chanh Nguyen and
                  Noah Reifsnyder and
                  Sriram Gopalakrishnan and
                  H{\'{e}}ctor Mu{\~{n}}oz{-}Avila},
  title        = {Automated learning of hierarchical task networks for controlling minecraft
                  agents},
  booktitle    = {{IEEE} Conference on Computational Intelligence and Games, {CIG} 2017,
                  New York, NY, USA, August 22-25, 2017},
  pages        = {226--231},
  publisher    = {{IEEE}},
  year         = {2017},
  url          = {https://doi.org/10.1109/CIG.2017.8080440},
  doi          = {10.1109/CIG.2017.8080440},
  timestamp    = {Fri, 03 Nov 2017 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/conf/cig/NguyenRGM17.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/cig/OonishiI17,
  author       = {Hiroya Oonishi and
                  Hitoshi Iima},
  title        = {Improving generalization ability in a puzzle game using reinforcement
                  learning},
  booktitle    = {{IEEE} Conference on Computational Intelligence and Games, {CIG} 2017,
                  New York, NY, USA, August 22-25, 2017},
  pages        = {232--239},
  publisher    = {{IEEE}},
  year         = {2017},
  url          = {https://doi.org/10.1109/CIG.2017.8080441},
  doi          = {10.1109/CIG.2017.8080441},
  timestamp    = {Fri, 03 Nov 2017 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/conf/cig/OonishiI17.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/cig/OsbornSM17,
  author       = {Joseph C. Osborn and
                  Adam Summerville and
                  Michael Mateas},
  title        = {Automated game design learning},
  booktitle    = {{IEEE} Conference on Computational Intelligence and Games, {CIG} 2017,
                  New York, NY, USA, August 22-25, 2017},
  pages        = {240--247},
  publisher    = {{IEEE}},
  year         = {2017},
  url          = {https://doi.org/10.1109/CIG.2017.8080442},
  doi          = {10.1109/CIG.2017.8080442},
  timestamp    = {Fri, 03 Nov 2017 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/conf/cig/OsbornSM17.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/cig/PhucNK17,
  author       = {Luong Huu Phuc and
                  Kanazawa Naoto and
                  Kokolo Ikeda},
  title        = {Learning human-like behaviors using neuroevolution with statistical
                  penalties},
  booktitle    = {{IEEE} Conference on Computational Intelligence and Games, {CIG} 2017,
                  New York, NY, USA, August 22-25, 2017},
  pages        = {207--214},
  publisher    = {{IEEE}},
  year         = {2017},
  url          = {https://doi.org/10.1109/CIG.2017.8080437},
  doi          = {10.1109/CIG.2017.8080437},
  timestamp    = {Tue, 15 May 2018 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/conf/cig/PhucNK17.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/cig/PoulsenTFR17,
  author       = {Andreas Precht Poulsen and
                  Mark Thorhauge and
                  Mikkel Hvilshj Funch and
                  Sebastian Risi},
  title        = {{DLNE:} {A} hybridization of deep learning and neuroevolution for
                  visual control},
  booktitle    = {{IEEE} Conference on Computational Intelligence and Games, {CIG} 2017,
                  New York, NY, USA, August 22-25, 2017},
  pages        = {256--263},
  publisher    = {{IEEE}},
  year         = {2017},
  url          = {https://doi.org/10.1109/CIG.2017.8080444},
  doi          = {10.1109/CIG.2017.8080444},
  timestamp    = {Fri, 03 Nov 2017 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/conf/cig/PoulsenTFR17.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/cig/RooijackersW17,
  author       = {Martin L. M. Rooijackers and
                  Mark H. M. Winands},
  title        = {Resource-gathering algorithms in the game of starcraft},
  booktitle    = {{IEEE} Conference on Computational Intelligence and Games, {CIG} 2017,
                  New York, NY, USA, August 22-25, 2017},
  pages        = {264--271},
  publisher    = {{IEEE}},
  year         = {2017},
  url          = {https://doi.org/10.1109/CIG.2017.8080445},
  doi          = {10.1109/CIG.2017.8080445},
  timestamp    = {Wed, 25 Sep 2019 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/conf/cig/RooijackersW17.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/cig/SantosSM17,
  author       = {Andre Santos and
                  Pedro Alexandre Santos and
                  Francisco S. Melo},
  title        = {Monte Carlo tree search experiments in hearthstone},
  booktitle    = {{IEEE} Conference on Computational Intelligence and Games, {CIG} 2017,
                  New York, NY, USA, August 22-25, 2017},
  pages        = {272--279},
  publisher    = {{IEEE}},
  year         = {2017},
  url          = {https://doi.org/10.1109/CIG.2017.8080446},
  doi          = {10.1109/CIG.2017.8080446},
  timestamp    = {Thu, 20 Oct 2022 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/conf/cig/SantosSM17.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/cig/SilvaVT17,
  author       = {Lu{\'{\i}}s Fernando Maia Silva and
                  Windson Viana and
                  Fernando A. M. Trinta},
  title        = {Using Monte Carlo tree search and google maps to improve game balancing
                  in location-based games},
  booktitle    = {{IEEE} Conference on Computational Intelligence and Games, {CIG} 2017,
                  New York, NY, USA, August 22-25, 2017},
  pages        = {215--222},
  publisher    = {{IEEE}},
  year         = {2017},
  url          = {https://doi.org/10.1109/CIG.2017.8080438},
  doi          = {10.1109/CIG.2017.8080438},
  timestamp    = {Fri, 14 Jan 2022 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/conf/cig/SilvaVT17.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/cig/SnodgrassO17,
  author       = {Sam Snodgrass and
                  Santiago Onta{\~{n}}{\'{o}}n},
  title        = {Procedural level generation using multi-layer level representations
                  with MdMCs},
  booktitle    = {{IEEE} Conference on Computational Intelligence and Games, {CIG} 2017,
                  New York, NY, USA, August 22-25, 2017},
  pages        = {280--287},
  publisher    = {{IEEE}},
  year         = {2017},
  url          = {https://doi.org/10.1109/CIG.2017.8080447},
  doi          = {10.1109/CIG.2017.8080447},
  timestamp    = {Fri, 03 Nov 2017 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/conf/cig/SnodgrassO17.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/cig/StephensonR17,
  author       = {Matthew Stephenson and
                  Jochen Renz},
  title        = {Generating varied, stable and solvable levels for angry birds style
                  physics games},
  booktitle    = {{IEEE} Conference on Computational Intelligence and Games, {CIG} 2017,
                  New York, NY, USA, August 22-25, 2017},
  pages        = {288--295},
  publisher    = {{IEEE}},
  year         = {2017},
  url          = {https://doi.org/10.1109/CIG.2017.8080448},
  doi          = {10.1109/CIG.2017.8080448},
  timestamp    = {Sat, 09 Apr 2022 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/conf/cig/StephensonR17.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/cig/UriarteO17,
  author       = {Alberto Uriarte and
                  Santiago Onta{\~{n}}{\'{o}}n},
  title        = {Single believe state generation for partially observable real-time
                  strategy games},
  booktitle    = {{IEEE} Conference on Computational Intelligence and Games, {CIG} 2017,
                  New York, NY, USA, August 22-25, 2017},
  pages        = {296--303},
  publisher    = {{IEEE}},
  year         = {2017},
  url          = {https://doi.org/10.1109/CIG.2017.8080449},
  doi          = {10.1109/CIG.2017.8080449},
  timestamp    = {Fri, 03 Nov 2017 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/conf/cig/UriarteO17.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/cig/YoonK17,
  author       = {Seonghun Yoon and
                  Kyung{-}Joong Kim},
  title        = {Deep {Q} networks for visual fighting game {AI}},
  booktitle    = {{IEEE} Conference on Computational Intelligence and Games, {CIG} 2017,
                  New York, NY, USA, August 22-25, 2017},
  pages        = {306--308},
  publisher    = {{IEEE}},
  year         = {2017},
  url          = {https://doi.org/10.1109/CIG.2017.8080451},
  doi          = {10.1109/CIG.2017.8080451},
  timestamp    = {Wed, 11 Jan 2023 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/conf/cig/YoonK17.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/cig/ZhangB17,
  author       = {Shuyi Zhang and
                  Michael Buro},
  title        = {Improving hearthstone {AI} by learning high-level rollout policies
                  and bucketing chance node events},
  booktitle    = {{IEEE} Conference on Computational Intelligence and Games, {CIG} 2017,
                  New York, NY, USA, August 22-25, 2017},
  pages        = {309--316},
  publisher    = {{IEEE}},
  year         = {2017},
  url          = {https://doi.org/10.1109/CIG.2017.8080452},
  doi          = {10.1109/CIG.2017.8080452},
  timestamp    = {Fri, 03 Nov 2017 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/conf/cig/ZhangB17.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@proceedings{DBLP:conf/cig/2017,
  title        = {{IEEE} Conference on Computational Intelligence and Games, {CIG} 2017,
                  New York, NY, USA, August 22-25, 2017},
  publisher    = {{IEEE}},
  year         = {2017},
  url          = {https://ieeexplore.ieee.org/xpl/conhome/8067294/proceeding},
  isbn         = {978-1-5386-3233-8},
  timestamp    = {Wed, 16 Oct 2019 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/conf/cig/2017.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
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